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Merge branch 'master' of git.mokasz.com:zouyong/team1_nc

wuwangdong 4 anos atrás
pai
commit
a054919d9e
70 arquivos alterados com 2559 adições e 1975 exclusões
  1. 35 0
      assets/resources/animation/fadeUp.anim
  2. 5 0
      assets/resources/animation/fadeUp.anim.meta
  3. 2 2
      assets/resources/data/guide_data.json
  4. 18 18
      assets/resources/game/coregame/coregame.prefab
  5. 347 0
      assets/resources/game/prefab/ProductShow1.prefab
  6. 8 0
      assets/resources/game/prefab/ProductShow1.prefab.meta
  7. 278 124
      assets/resources/game/prefab/game.prefab
  8. 5 3
      assets/resources/module/speedUpUI/productReward.prefab
  9. 2 2
      assets/resources/module/speedUpUI/texture/btn_2.png.meta
  10. 1 1
      assets/script/before/main/FarmCountDown.ts
  11. 10 2
      assets/script/before/main/FarmIcon.ts
  12. 1 1
      assets/script/before/map/MapMove.ts
  13. 4 4
      assets/script/before/view/data/HarvestData.ts
  14. 12 0
      assets/script/before/view/ui/HarvestPanel.ts
  15. 1 1
      assets/script/game/component/BangsFit.ts
  16. 1 5
      assets/script/game/data/AdData.ts
  17. 2 0
      assets/script/game/data/GameData.ts
  18. 4 2
      assets/script/game/data/module/RewardData.ts
  19. 11 0
      assets/script/game/game/Game.ts
  20. 4 0
      assets/script/game/module/reward/Reward.ts
  21. 17 24
      assets/script/mk/system/FlySystem.ts
  22. BIN
      build/jsb-link/assets/main/index.jsc
  23. 0 0
      build/jsb-link/assets/resources/config.json
  24. 1 0
      build/jsb-link/assets/resources/import/07/07c72c72-a7d3-430f-9dbd-ef782b19b22b.json
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  29. 1 1
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  51. 27 27
      build/jsb-link/assets/resources/native/03/03be9c7c-fdd9-4b58-8468-91188bfb3d62.atlas
  52. 34 34
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  59. 251 251
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  60. 34 34
      build/jsb-link/assets/resources/native/73/73e6b261-caab-44c1-b678-2d31ea81e9e5.atlas
  61. 27 27
      build/jsb-link/assets/resources/native/79/79ff2dcd-4579-4a1a-9adc-f0c01bc9c945.atlas
  62. 27 27
      build/jsb-link/assets/resources/native/8a/8a72d93b-a055-4bf4-86c5-7be5ddd02758.atlas
  63. 27 27
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  64. 62 62
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  65. 13 13
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  66. 34 34
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  67. 27 27
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  68. 1 1
      build/jsb-link/frameworks/runtime-src/proj.android-studio/gradle.properties
  69. 141 138
      build/jsb-link/js backups (useful for debugging)/main.index.js
  70. 2 2
      packages-hot-update/cfg.json

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assets/resources/animation/fadeUp.anim

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+ 5 - 0
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+ 2 - 2
assets/resources/data/guide_data.json

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 		"trNum": "0",
 		"trForm": "3",
-		"dialogPos": ":0::::",
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 		"dialogPos1": "",
 		"dialogAlignment": "0",
 		"dialog": "<color=8A4312>再生产1次,即可获得任\n务红包,快领取次数吧!</color>",
 		"displayRect": "",
 		"clickRect": "all",
-		"finger": "100:-250",
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assets/resources/game/prefab/ProductShow1.prefab.meta

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+{
+  "ver": "1.2.9",
+  "uuid": "07c72c72-a7d3-430f-9dbd-ef782b19b22b",
+  "optimizationPolicy": "AUTO",
+  "asyncLoadAssets": false,
+  "readonly": false,
+  "subMetas": {}
+}

Diferenças do arquivo suprimidas por serem muito extensas
+ 278 - 124
assets/resources/game/prefab/game.prefab


+ 5 - 3
assets/resources/module/speedUpUI/productReward.prefab

@@ -13,7 +13,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "completeImmediately",
+    "_name": "productReward",
     "_objFlags": 0,
     "_parent": null,
     "_children": [
@@ -750,7 +750,7 @@
       "ctor": "Float64Array",
       "array": [
         0,
-        -397.676,
+        -361.308,
         0,
         0,
         0,
@@ -1698,7 +1698,9 @@
       "__id__": 1
     },
     "_enabled": true,
-    "lbl_times": null,
+    "lbl_times": {
+      "__id__": 34
+    },
     "_id": ""
   },
   {

+ 2 - 2
assets/resources/module/speedUpUI/texture/btn_2.png.meta

@@ -7,8 +7,8 @@
   "premultiplyAlpha": false,
   "genMipmaps": false,
   "packable": true,
-  "width": 105,
-  "height": 48,
+  "width": 170,
+  "height": 60,
   "platformSettings": {},
   "subMetas": {
     "btn_2": {

+ 1 - 1
assets/script/before/main/FarmCountDown.ts

@@ -83,7 +83,7 @@ export class FarmCountDown extends cc.Component {
     /** 设置显示
      * @param state 0 生虫 1 成熟
      */
-    setState(state) {
+    async setState(state) {
         this.normalProgress.fillRange = 0;
         this.normalCount.string = '';
         this.normalGroup.active = false;

+ 10 - 2
assets/script/before/main/FarmIcon.ts

@@ -1,5 +1,6 @@
 import { ExpAddType, FarmState, GameProp, ProductType } from '../../game/data/GameData';
 import { MoveToCenter } from '../map/MoveToCenter';
+import ProductShow from '../view/ProductShow';
 import { FarmCountDown } from './FarmCountDown';
 import { FarmGrowProcess } from './FarmGrowProcess';
 import { IDHelper } from './IDHelper';
@@ -48,7 +49,7 @@ export class FarmIcon extends cc.Component {
         this.setState(this.data.state);
     }
 
-    private setState(value: FarmState): void {
+    private async setState(value: FarmState) {
         if (this.state != value) {
             this._state = value;
             this.lockNode.active = false;
@@ -85,6 +86,11 @@ export class FarmIcon extends cc.Component {
                     this.process.node.active = true;
                     this.countDown.setState(1);
                     this.process.setData(this.data);
+
+                    let prefab = await mk.loader.load("game/prefab/ProductShow1", cc.Prefab);
+                    let item = cc.instantiate(prefab);
+                    item.name = 'hb';
+                    item.parent = this.node;
                     break;
                 case FarmState.Sick:
                     this.plantIcon.node.active = true;
@@ -145,6 +151,8 @@ export class FarmIcon extends cc.Component {
         gData.gameData.setFarmDataMap(this.configID, this.data);
         gData.gameData.setNextProduct(false);
         gData.farmGradeData.addGradeExp(ExpAddType.EAT_harvest, this.node);
+        let child = this.node.getChildByName('hb');
+        this.node.removeChild(child);
     }
 
     public async plant(id: number) {
@@ -171,7 +179,7 @@ export class FarmIcon extends cc.Component {
     }
 
     /** 成熟 */
-    public onRiped(): void {
+    public async onRiped() {
         this._state = FarmState.Ripe;
         this.data.state = FarmState.Ripe;
         gData.gameData.setFarmDataMap(this.configID, this.data);

+ 1 - 1
assets/script/before/map/MapMove.ts

@@ -17,7 +17,7 @@ export class MapMove extends cc.Component {
         this.canvas = cc.find('Canvas');
         this.node.on(cc.Node.EventType.TOUCH_START, this.onMapTouchBegin, this);
 
-        //初始地图位置
+        this.map.scale = 1.2;
         this.node.setPosition(cc.v2(72, 348));
     }
 

+ 4 - 4
assets/script/before/view/data/HarvestData.ts

@@ -27,10 +27,10 @@ export default class HarvestData extends Data {
 
     /** 收取后变为空地 */
     setToEmpty() {
-        if (this.call) {
-            this.call();
-            this.call = null;
-        }
+        // if (this.call) {
+        //     this.call();
+        //     this.call = null;
+        // }
 
         mk.ui.closePanel('HarvestPanel');
     }

+ 12 - 0
assets/script/before/view/ui/HarvestPanel.ts

@@ -13,6 +13,12 @@ export default class HarvestPanel extends cc.Component {
         //调用收获红包币接口
         gData.harvestData.setToEmpty();
         gData.adData.checkShowFullInter(1);
+
+        //奖励弹窗
+        let rewardData = [{ rewardType: 1, rewardNum: 20 }];
+        gData.reward.data = rewardData;
+        gData.reward.callback = gData.harvestData.call;
+        mk.ui.openPanel('module/reward/reward');
     }
 
     public async clickSuperBtn() {
@@ -23,6 +29,12 @@ export default class HarvestPanel extends cc.Component {
                 await gData.adData.watchVideo(AdFun.harvest);
                 gData.harvestData.setToEmpty();
                 // mk.ad.destroyNativeAd();
+
+                //奖励弹窗
+                let rewardData = [{ rewardType: 1, rewardNum: 20 }];
+                gData.reward.data = rewardData;
+                gData.reward.callback = gData.harvestData.call;
+                mk.ui.openPanel('module/reward/reward');
             }
         });
     }

+ 1 - 1
assets/script/game/component/BangsFit.ts

@@ -24,7 +24,7 @@ export default class BangsFit extends cc.Component {
         let is_big = this.IsBigScreenRatio();
         if (is_big) {
             widget.top = LeftPadding;
-            widget.bottom = RightPadding;
+            // widget.bottom = RightPadding;
         }
     }
 

+ 1 - 5
assets/script/game/data/AdData.ts

@@ -317,11 +317,7 @@ export class AdData {
     private test = true;
     /** 定时弹出红包 */
     startPopRed(dt) {
-        if(this.test)
-        {
-            return;
-        }
-        if (mk.guide.isGuiding()) {
+        if (mk.guide.isGuiding() || mk.ui.getCurOnPanel('redBagTask') || mk.ui.getCurOnPanel('productReward2')) {
             this.timeAd = 0;
             return;
         }

+ 2 - 0
assets/script/game/data/GameData.ts

@@ -35,6 +35,8 @@ export class GameData {
     /** 标志位:刷新主界面头像 */
     public init_head: boolean = false;
 
+    public init_add: boolean = false;
+
     /** 标志位:刷新主界面红点 */
     public init_red_point: boolean = true;
     //标志位,刷新提现界面的红包币

+ 4 - 2
assets/script/game/data/module/RewardData.ts

@@ -19,6 +19,8 @@ export class RewardData extends Data {
         return this._data;
     }
 
+    /** 回调函数 */
+    public callback = null;
     /**
      * 气泡子红包类型
      * - 1 主界面气泡、关卡气泡
@@ -47,13 +49,13 @@ export class RewardData extends Data {
         gData.reward.data = [];
     }
 
-    public flyCoinAnim(startPos_node : cc.Node = null) {
+    public flyCoinAnim(startPos_node: cc.Node = null) {
         if (!gData.reward.data || !gData.reward.data.length) return;
         let is_add_money = true;
         const i_count = gData.reward.data.length;
         for (let i = 0; i < i_count; i++) {
             if (gData.reward.data[i].rewardType === RewardType.rmb) continue;
-            if (gData.reward.data[i].rewardNum == 0) continue;        
+            if (gData.reward.data[i].rewardNum == 0) continue;
             mk.fly.PlayCoinAnim(gData.reward.data[i].rewardType, 10, startPos_node, '', () => {
                 is_add_money && this.addReward();
             })

+ 11 - 0
assets/script/game/game/Game.ts

@@ -63,6 +63,8 @@ export default class Game extends cc.Component {
     lbl_farmLevel: cc.Label = null;
     @property({ type: cc.Sprite, displayName: '等级进度' })
     sp_levelPer: cc.Sprite = null;
+    @property({ type: cc.Animation, displayName: '增加效果文本' })
+    ani_add: cc.Animation = null;
 
 
     /** 是否开始增加次数倒计时 */
@@ -70,6 +72,7 @@ export default class Game extends cc.Component {
     private span = 0;
 
     onLoad() {
+        this.ani_add.node.active = false;
         gData.gameData.gameStyle = this;
         mk.ui.closePanel("login", () => {
             mk.ui.closePanel("agreementTip");
@@ -396,6 +399,8 @@ export default class Game extends cc.Component {
             gData.gameData.gameData.gradeLevel = data.farmLevel;
             gData.gameData.gameData.farmExpValue = data.userExp;
             gData.gameData.gameData.farmGradeData = data.userFarmGrageRewardInfo;
+            // gData.gameData.init_add = true;
+            this.playAdd();
         })
     }
 
@@ -407,5 +412,11 @@ export default class Game extends cc.Component {
             mk.ui.openPanel('module/speedUpUI/productReward2');
         }
     }
+
+    private playAdd() {
+        this.ani_add.node.active = true;
+        this.ani_add.play();
+        // gData.gameData.init_add = false;
+    }
 }
 

+ 4 - 0
assets/script/game/module/reward/Reward.ts

@@ -260,6 +260,10 @@ export default class Reward extends cc.Component {
     private clickGetReward() {
         cc.log('获取奖励:', gData.reward.data);
         gData.reward.flyCoinAnim(this.node_hb);
+        if (gData.reward.callback) {
+            gData.reward.callback();
+            gData.reward.callback = null;
+        }
         this.onClickClose();
         if (gData.gameData.getProp(GameProp.videoTimes) == 0) {
             mk.data.sendXYEvent("guide_receive", "新手引导领取2500红包币");

+ 17 - 24
assets/script/mk/system/FlySystem.ts

@@ -12,7 +12,7 @@ export default class FlySystem extends cc.Component {
         mk.fly = this;
     }
 
-    private is_new_cb = true;
+    private is_new_cbArr = [];
     /**
      * @param type 类型 道具id  10001,10002
      * @param num 特效数量
@@ -21,25 +21,24 @@ export default class FlySystem extends cc.Component {
      * @param cb 动画结束回调
     */
     public async PlayCoinAnim(type: number = 0, num: number, startpos_node: cc.Node, endpos: cc.Vec2 | string = '', item_cb: Function = null, isScale: number = -1, averageValue: number = -1) {
+        this.is_new_cbArr[type] = true;
         for (let i = 0; i < num; i++) {
             let copyCoin = await mk.pool.getPrefab('game/prefab/coin');
             let url = 'game/texture/coin/' + type;
             let sf = await mk.loader.load(url, cc.SpriteFrame);
             copyCoin.getComponent(cc.Sprite).spriteFrame = sf;
             copyCoin.setParent(this.node);
-            if(isScale != -1)
-            {
+            if (isScale != -1) {
                 copyCoin.scale = isScale;
-            }else{
+            } else {
                 copyCoin.scale = mk.math.random(0.56, 0.84, false);
-            }  
+            }
             copyCoin.angle = mk.math.random(-45, 45, false);
             let dir = cc.v2(mk.math.random(-1, 1, false), mk.math.random(-1, 1, false));
             dir = dir.normalize();
             let deltaInit = cc.v2(mk.math.random(10, 160, false) * dir.x, mk.math.random(10, 160, false) * dir.y);
             let pos = new cc.Vec2(0, -300);
-            if(startpos_node)
-            {
+            if (startpos_node) {
                 let world_Pos = startpos_node.parent.convertToWorldSpaceAR(startpos_node.getPosition());
                 pos = this.node.convertToNodeSpaceAR(world_Pos);
             }
@@ -48,7 +47,6 @@ export default class FlySystem extends cc.Component {
 
             this.FlyIn(type, copyCoin, initPos, endpos, item_cb, averageValue);
         }
-        this.is_new_cb = true;
     }
 
     private FlyIn(type: number, target: cc.Node, end: cc.Vec2, endpos: cc.Vec2 | string = null, item_cb: Function = null, averageValue: number = -1) {
@@ -66,7 +64,7 @@ export default class FlySystem extends cc.Component {
             .to(dur, { scale: 0.8 })
             .start();
 
-            console.log('---');
+        console.log('---');
         let end_pos: cc.Vec2 = null;
         let end_node: cc.Node = null;
         if (typeof end === 'string') {
@@ -97,18 +95,17 @@ export default class FlySystem extends cc.Component {
             .to(dur, { position: cc.v3(end_pos) }, cc.easeSineOut())
             .call(() => {
                 console.log('end_pos  ', target.position)
-                
+
                 // if (end_node) {
                 //     cc.tween(end_node).to(0.1, { scale: 1.2 }).to(0.05, { scale: 1 }).start();
                 // }
-                if(averageValue != -1)
-                {
+                if (averageValue != -1) {
                     this.showLabStrChange(averageValue);
                 }
 
                 if (item_cb != null) {
-                    this.is_new_cb && item_cb();
-                    this.is_new_cb = false;
+                    this.is_new_cbArr[type] && item_cb();
+                    this.is_new_cbArr[type] = false;
                 }
                 //this.iconScale(type);
 
@@ -133,10 +130,8 @@ export default class FlySystem extends cc.Component {
         cc.tween(node).to(0.1, { scale: 1.3 }).to(0.05, { scale: 1 }).start();
     }
 
-    private showLabStrChange(value: number)
-    {
-        if(gData.gameData.gameStyle.lbl_redMoney)
-        {
+    private showLabStrChange(value: number) {
+        if (gData.gameData.gameStyle.lbl_redMoney) {
             gData.gameData.gameData.redMoney += value;
             //gData.gameData.gameStyle.lbl_redMoney.string = gData.gameData.gameData.redMoney.toString();
             //cc.tween(gData.gameData.gameStyle.lbl_redMoney.node).to(0.1, { scale: 1.2 }).to(0.05, { scale: 1 }).start();
@@ -152,8 +147,7 @@ export default class FlySystem extends cc.Component {
      * @param offsetPos 相对终点的偏移值
      */
 
-    public playFlyAni(startTarget: cc.Node, cloneTarget: cc.Node, endTarget: cc.Node, duration: number, callFuc: Function|null = null, offsetPos: cc.Vec3 = cc.Vec3.ZERO)
-    {
+    public playFlyAni(startTarget: cc.Node, cloneTarget: cc.Node, endTarget: cc.Node, duration: number, callFuc: Function | null = null, offsetPos: cc.Vec3 = cc.Vec3.ZERO) {
         let worldPos = startTarget.parent.convertToWorldSpaceAR(startTarget.getPosition());
         let pos = endTarget.parent.convertToNodeSpaceAR(worldPos);
         let newNode = cc.instantiate(cloneTarget);
@@ -171,11 +165,10 @@ export default class FlySystem extends cc.Component {
         let endPos = cc.Vec3.ZERO;
         endPos.add(offsetPos, endPos);
 
-        cc.tween(newNode).to(duration, { position: cc.v3(endPos) }, cc.easeSineOut()).call(()=>{    
-            if(callFuc)
-            {
+        cc.tween(newNode).to(duration, { position: cc.v3(endPos) }, cc.easeSineOut()).call(() => {
+            if (callFuc) {
                 callFuc();
-            }      
+            }
             newNode.destroy();
         }).start();
     }

BIN
build/jsb-link/assets/main/index.jsc


Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
build/jsb-link/assets/resources/config.json


+ 1 - 0
build/jsb-link/assets/resources/import/07/07c72c72-a7d3-430f-9dbd-ef782b19b22b.json

@@ -0,0 +1 @@
+[1,["ecpdLyjvZBwrvm+cedCcQy","dfDQeGHLNFZZg5uml+cA4k","f85d8cce-3f57-4bbd-b368-0d2ee236d19a@6c48a","f6RT0rKvtI6JwV6NZszlli"],["node","_spriteFrame","_defaultClip","root","data"],[["cc.Node",["_name","_components","_prefab","_trs","_parent","_contentSize","_children"],2,9,4,7,1,5,2],["cc.Sprite",["_sizeMode","node","_materials","_spriteFrame"],2,1,3,6],["cc.PrefabInfo",["fileId","root"],2,1],["cc.Prefab",["_name"],2],["cc.Animation",["playOnLoad","node","_clips","_defaultClip"],2,1,3,6],["bdb4cbzMa9EJ4AUwcV17EQN",["duration","node","moveOffset"],2,1,5]],[[2,0,1,2],[3,0,2],[0,0,6,1,2,3,2],[0,0,4,1,2,5,2],[0,0,4,1,2,5,3,2],[1,0,1,2,3,2],[1,1,2,3,1],[4,0,1,2,3,2],[2,1,1],[5,0,1,2,2]],[[1,"ProductShow1"],[2,"ProductShow1",[-3,-4],[[9,1,-2,[1,0,6,0]]],[8,-1],[0,30,0,0,0,0,1,1,1,1]],[3,"whiteLight",1,[[5,0,-5,[0],1],[7,true,-6,[3],2]],[0,"40pfSwb2lDQJYQ/KvXwIuP",1],[5,70,70]],[4,"factory_20004",1,[[6,-7,[4],5]],[0,"ec+Dt9q81HqbikpvcAOq6F",1],[5,80,94],[0,0,0,0,0,0,1,0.4,0.4,1]]],0,[0,3,1,0,0,1,0,-1,2,0,-2,3,0,0,2,0,0,2,0,0,3,0,4,1,7],[0,0,0,0,0,0],[-1,1,2,-1,-1,1],[0,2,1,1,0,3]]

Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
build/jsb-link/assets/resources/import/09/09134bba-feed-4255-ac95-f412d855035e.json


Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
build/jsb-link/assets/resources/import/18/18e0b7f8-059f-4a52-9e57-690fe778a31a.json


Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
build/jsb-link/assets/resources/import/18/18ff1999-641d-40dc-bc3f-e4efbb12918a.json


+ 1 - 1
build/jsb-link/assets/resources/import/23/2301f946-ef9d-4d93-b296-1f8ff5b307d3.json

@@ -1 +1 @@
-[1,0,0,[["cc.JsonAsset",["_name","json"],1]],[[0,0,1,3]],[[0,"guide_data",[{"id":"1_1","trigger":"1","trNum":"0","trForm":"2","dialogPos":":0::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>欢迎来到《开心农乐园》\n让我带你了解农场的玩法吧~</color>","displayRect":"","clickRect":"all","finger":"","lagNext":"1"},{"id":"1_2","trigger":"1","trNum":"0","trForm":"1","dialogPos":"300:::::","dialogPos1":"","dialogAlignment":"1","dialog":"<color=8A4312>“任务红包”开启\n完成任务可立即提现</color>","displayRect":"","clickRect":"主界面层/game/node_ui/顶部个人信息/任务","finger":"100:20","lagNext":"1"},{"id":"2_1","trigger":"1","trNum":"0","trForm":"1","dialogPos":":300::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>完成任务必得现金,最\n高可以提现100元哦!</color>","displayRect":"0:200:500:300","clickRect":"all","finger":"100:-100","lagNext":"1"},{"id":"3_1","trigger":"1","trNum":"0","trForm":"1","dialogPos":":200::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>点击生产,即可种植农\n作物,获得红包币哦</color>","displayRect":"","clickRect":"主界面层/game/功能按钮/底部按钮/中间按钮","finger":"100:20","lagNext":"1"},{"id":"4_1","trigger":"1","trNum":"0","trForm":"3","dialogPos":":0::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>再生产1次,即可获得任\n务红包,快领取次数吧!</color>","displayRect":"","clickRect":"all","finger":"100:-250","lagNext":"1"},{"id":"5_1","trigger":"1","trNum":"0","trForm":"1","dialogPos":"300:::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>太棒啦!你完成了任务!\n快点击提现吧~</color>","displayRect":"","clickRect":"主界面层/game/node_ui/顶部个人信息/任务","finger":"100:20","lagNext":"1"}]]],0,0,[],[],[]]
+[1,0,0,[["cc.JsonAsset",["_name","json"],1]],[[0,0,1,3]],[[0,"guide_data",[{"id":"1_1","trigger":"1","trNum":"0","trForm":"2","dialogPos":":0::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>欢迎来到《开心农乐园》\n让我带你了解农场的玩法吧~</color>","displayRect":"","clickRect":"all","finger":"","lagNext":"1"},{"id":"1_2","trigger":"1","trNum":"0","trForm":"1","dialogPos":"300:::::","dialogPos1":"","dialogAlignment":"1","dialog":"<color=8A4312>“任务红包”开启\n完成任务可立即提现</color>","displayRect":"","clickRect":"主界面层/game/node_ui/顶部个人信息/任务","finger":"100:20","lagNext":"1"},{"id":"2_1","trigger":"1","trNum":"0","trForm":"1","dialogPos":":300::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>完成任务必得现金,最\n高可以提现100元哦!</color>","displayRect":"0:200:500:300","clickRect":"all","finger":"100:-100","lagNext":"1"},{"id":"3_1","trigger":"1","trNum":"0","trForm":"1","dialogPos":":200::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>点击生产,即可种植农\n作物,获得红包币哦</color>","displayRect":"","clickRect":"主界面层/game/功能按钮/底部按钮/中间按钮","finger":"100:20","lagNext":"1"},{"id":"4_1","trigger":"1","trNum":"0","trForm":"3","dialogPos":":-50::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>再生产1次,即可获得任\n务红包,快领取次数吧!</color>","displayRect":"","clickRect":"all","finger":"100:-280","lagNext":"1"},{"id":"5_1","trigger":"1","trNum":"0","trForm":"1","dialogPos":"300:::::","dialogPos1":"","dialogAlignment":"0","dialog":"<color=8A4312>太棒啦!你完成了任务!\n快点击提现吧~</color>","displayRect":"","clickRect":"主界面层/game/node_ui/顶部个人信息/任务","finger":"100:20","lagNext":"1"}]]],0,0,[],[],[]]

+ 1 - 1
build/jsb-link/assets/resources/import/26/26068860-88ac-4831-bc68-c16d9580de6b.json

@@ -1 +1 @@
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+  size: 124, 106
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+ 34 - 34
build/jsb-link/assets/resources/native/73/73e6b261-caab-44c1-b678-2d31ea81e9e5.atlas

@@ -1,34 +1,34 @@
-
-yaoqing.png
-size: 162,135
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-bg
-  rotate: false
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-  size: 97, 97
-  orig: 97, 97
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-  rotate: false
-  xy: 101, 61
-  size: 59, 72
-  orig: 62, 75
-  offset: 0, 3
-  index: -1
-hb2
-  rotate: true
-  xy: 101, 8
-  size: 51, 59
-  orig: 52, 60
-  offset: 0, 1
-  index: -1
-xing
-  rotate: true
-  xy: 2, 2
-  size: 32, 37
-  orig: 36, 41
-  offset: 2, 2
-  index: -1
+
+yaoqing.png
+size: 162,135
+format: RGBA8888
+filter: Linear,Linear
+repeat: none
+bg
+  rotate: false
+  xy: 2, 36
+  size: 97, 97
+  orig: 97, 97
+  offset: 0, 0
+  index: -1
+hb1
+  rotate: false
+  xy: 101, 61
+  size: 59, 72
+  orig: 62, 75
+  offset: 0, 3
+  index: -1
+hb2
+  rotate: true
+  xy: 101, 8
+  size: 51, 59
+  orig: 52, 60
+  offset: 0, 1
+  index: -1
+xing
+  rotate: true
+  xy: 2, 2
+  size: 32, 37
+  orig: 36, 41
+  offset: 2, 2
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+ 27 - 27
build/jsb-link/assets/resources/native/79/79ff2dcd-4579-4a1a-9adc-f0c01bc9c945.atlas

@@ -1,27 +1,27 @@
-
-qiandao.png
-size: 182,105
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-bg
-  rotate: false
-  xy: 2, 6
-  size: 97, 97
-  orig: 97, 97
-  offset: 0, 0
-  index: -1
-qiandao
-  rotate: true
-  xy: 101, 2
-  size: 19, 42
-  orig: 19, 42
-  offset: 0, 0
-  index: -1
-qiandao1
-  rotate: true
-  xy: 101, 23
-  size: 80, 79
-  orig: 81, 80
-  offset: 1, 1
-  index: -1
+
+qiandao.png
+size: 182,105
+format: RGBA8888
+filter: Linear,Linear
+repeat: none
+bg
+  rotate: false
+  xy: 2, 6
+  size: 97, 97
+  orig: 97, 97
+  offset: 0, 0
+  index: -1
+qiandao
+  rotate: true
+  xy: 101, 2
+  size: 19, 42
+  orig: 19, 42
+  offset: 0, 0
+  index: -1
+qiandao1
+  rotate: true
+  xy: 101, 23
+  size: 80, 79
+  orig: 81, 80
+  offset: 1, 1
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+ 27 - 27
build/jsb-link/assets/resources/native/8a/8a72d93b-a055-4bf4-86c5-7be5ddd02758.atlas

@@ -1,27 +1,27 @@
-
-pig.png
-size: 172,101
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-bg
-  rotate: false
-  xy: 2, 2
-  size: 97, 97
-  orig: 97, 97
-  offset: 0, 0
-  index: -1
-fudai1
-  rotate: false
-  xy: 101, 9
-  size: 26, 17
-  orig: 26, 17
-  offset: 0, 0
-  index: -1
-zhu
-  rotate: true
-  xy: 101, 28
-  size: 71, 69
-  orig: 71, 69
-  offset: 0, 0
-  index: -1
+
+pig.png
+size: 172,101
+format: RGBA8888
+filter: Linear,Linear
+repeat: none
+bg
+  rotate: false
+  xy: 2, 2
+  size: 97, 97
+  orig: 97, 97
+  offset: 0, 0
+  index: -1
+fudai1
+  rotate: false
+  xy: 101, 9
+  size: 26, 17
+  orig: 26, 17
+  offset: 0, 0
+  index: -1
+zhu
+  rotate: true
+  xy: 101, 28
+  size: 71, 69
+  orig: 71, 69
+  offset: 0, 0
+  index: -1

+ 27 - 27
build/jsb-link/assets/resources/native/97/97d51e7c-adeb-454b-8c93-1975eaf64dd4.atlas

@@ -1,27 +1,27 @@
-
-pig.png
-size: 427,355
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-icon_hb
-  rotate: false
-  xy: 360, 270
-  size: 65, 83
-  orig: 65, 83
-  offset: 0, 0
-  index: -1
-xing
-  rotate: false
-  xy: 360, 231
-  size: 33, 37
-  orig: 35, 39
-  offset: 1, 1
-  index: -1
-zhu
-  rotate: false
-  xy: 2, 2
-  size: 356, 351
-  orig: 356, 351
-  offset: 0, 0
-  index: -1
+
+pig.png
+size: 427,355
+format: RGBA8888
+filter: Linear,Linear
+repeat: none
+icon_hb
+  rotate: false
+  xy: 360, 270
+  size: 65, 83
+  orig: 65, 83
+  offset: 0, 0
+  index: -1
+xing
+  rotate: false
+  xy: 360, 231
+  size: 33, 37
+  orig: 35, 39
+  offset: 1, 1
+  index: -1
+zhu
+  rotate: false
+  xy: 2, 2
+  size: 356, 351
+  orig: 356, 351
+  offset: 0, 0
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+ 62 - 62
build/jsb-link/assets/resources/native/d2/d20d76d5-2805-46f5-97ed-c028f6f6b2cc.atlas

@@ -1,62 +1,62 @@
-
-skeleton.png
-size: 1386,710
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
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-  size: 136, 131
-  orig: 145, 141
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-  size: 337, 336
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-  index: -1
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-  rotate: true
-  xy: 707, 367
-  size: 341, 339
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-  rotate: true
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-  size: 352, 351
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-  rotate: false
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-  size: 352, 352
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-  index: -1
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-  rotate: false
-  xy: 706, 11
-  size: 343, 346
-  orig: 351, 357
-  offset: 4, 5
-  index: -1
+
+skeleton.png
+size: 1386,710
+format: RGBA8888
+filter: Linear,Linear
+repeat: none
+1
+  rotate: true
+  xy: 1051, 233
+  size: 136, 131
+  orig: 145, 141
+  offset: 7, 4
+  index: -1
+2
+  rotate: true
+  xy: 355, 4
+  size: 350, 349
+  orig: 359, 359
+  offset: 5, 5
+  index: -1
+3
+  rotate: true
+  xy: 1048, 371
+  size: 337, 336
+  orig: 347, 348
+  offset: 6, 5
+  index: -1
+4
+  rotate: true
+  xy: 707, 367
+  size: 341, 339
+  orig: 350, 349
+  offset: 6, 5
+  index: -1
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+  rotate: true
+  xy: 2, 2
+  size: 352, 351
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+  offset: 5, 5
+  index: -1
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+  rotate: false
+  xy: 2, 356
+  size: 352, 352
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+  offset: 3, 5
+  index: -1
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+  rotate: false
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+  size: 349, 349
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+  rotate: false
+  xy: 706, 11
+  size: 343, 346
+  orig: 351, 357
+  offset: 4, 5
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+ 13 - 13
build/jsb-link/assets/resources/native/e7/e7f6e717-3b33-4873-8935-75a27a306cb3.atlas

@@ -1,13 +1,13 @@
-
-hb_star.png
-size: 18,20
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-xing
-  rotate: false
-  xy: 2, 2
-  size: 14, 16
-  orig: 16, 18
-  offset: 1, 1
-  index: -1
+
+hb_star.png
+size: 18,20
+format: RGBA8888
+filter: Linear,Linear
+repeat: none
+xing
+  rotate: false
+  xy: 2, 2
+  size: 14, 16
+  orig: 16, 18
+  offset: 1, 1
+  index: -1

+ 34 - 34
build/jsb-link/assets/resources/native/f1/f1b77e26-c94e-4177-a84c-58e7e52c9a9b.atlas

@@ -1,34 +1,34 @@
-
-fudai.png
-size: 177,107
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-bg
-  rotate: false
-  xy: 2, 8
-  size: 97, 97
-  orig: 97, 97
-  offset: 0, 0
-  index: -1
-fudai
-  rotate: true
-  xy: 101, 36
-  size: 69, 74
-  orig: 70, 75
-  offset: 0, 1
-  index: -1
-fudai1
-  rotate: true
-  xy: 140, 8
-  size: 26, 17
-  orig: 26, 17
-  offset: 0, 0
-  index: -1
-xing
-  rotate: true
-  xy: 101, 2
-  size: 32, 37
-  orig: 36, 41
-  offset: 2, 2
-  index: -1
+
+fudai.png
+size: 177,107
+format: RGBA8888
+filter: Linear,Linear
+repeat: none
+bg
+  rotate: false
+  xy: 2, 8
+  size: 97, 97
+  orig: 97, 97
+  offset: 0, 0
+  index: -1
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+  rotate: true
+  xy: 101, 36
+  size: 69, 74
+  orig: 70, 75
+  offset: 0, 1
+  index: -1
+fudai1
+  rotate: true
+  xy: 140, 8
+  size: 26, 17
+  orig: 26, 17
+  offset: 0, 0
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+xing
+  rotate: true
+  xy: 101, 2
+  size: 32, 37
+  orig: 36, 41
+  offset: 2, 2
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+ 27 - 27
build/jsb-link/assets/resources/native/fb/fb79aa84-27ed-4d27-8321-7f1e99585ade.atlas

@@ -1,27 +1,27 @@
-
-guanghuan.png
-size: 445,248
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-button_lq
-  rotate: false
-  xy: 248, 42
-  size: 195, 204
-  orig: 195, 204
-  offset: 0, 0
-  index: -1
-button_tv
-  rotate: false
-  xy: 248, 11
-  size: 27, 29
-  orig: 27, 29
-  offset: 0, 0
-  index: -1
-huan
-  rotate: false
-  xy: 2, 2
-  size: 244, 244
-  orig: 244, 244
-  offset: 0, 0
-  index: -1
+
+guanghuan.png
+size: 445,248
+format: RGBA8888
+filter: Linear,Linear
+repeat: none
+button_lq
+  rotate: false
+  xy: 248, 42
+  size: 195, 204
+  orig: 195, 204
+  offset: 0, 0
+  index: -1
+button_tv
+  rotate: false
+  xy: 248, 11
+  size: 27, 29
+  orig: 27, 29
+  offset: 0, 0
+  index: -1
+huan
+  rotate: false
+  xy: 2, 2
+  size: 244, 244
+  orig: 244, 244
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+ 1 - 1
build/jsb-link/frameworks/runtime-src/proj.android-studio/gradle.properties

@@ -36,7 +36,7 @@ PROP_BUILD_TOOLS_VERSION=28.0.3
 PROP_APP_ABI=armeabi-v7a
 
 # fill in sign information for release mode
-#RELEASE_STORE_FILE=D:/projects/team1_nc/build/jsb-link/frameworks/runtime-src/proj.android-studio/app/keystore/mokakey.keystore
+#RELEASE_STORE_FILE=D:/mokaszProjects/team1_nc/build/jsb-link/frameworks/runtime-src/proj.android-studio/app/keystore/mokakey.keystore
 RELEASE_STORE_PASSWORD=szmoka
 RELEASE_KEY_ALIAS=mokakey
 RELEASE_KEY_PASSWORD=szmoka

+ 141 - 138
build/jsb-link/js backups (useful for debugging)/main.index.js

@@ -2633,7 +2633,7 @@ t.prototype.checkPopCashFull = function() {
 -1 != this.FullCsahAdArr.indexOf(this.ecpmLevel.toString()) && mk.ad.showInterAd(1);
 };
 t.prototype.startPopRed = function(t) {
-if (mk.guide.isGuiding()) this.timeAd = 0; else if (gData.gameData.isTouchScreen) {
+if (mk.guide.isGuiding() || mk.ui.getCurOnPanel("redBagTask") || mk.ui.getCurOnPanel("productReward2")) this.timeAd = 0; else if (gData.gameData.isTouchScreen) {
 gData.gameData.isTouchScreen = !1;
 this.timeAd = 0;
 } else if (-1 != this.TimingRedMoneyArr.indexOf(this.ecpmLevel.toString())) {
@@ -3658,10 +3658,7 @@ this._AdaptLeftAndRight();
 };
 e.prototype._AdaptLeftAndRight = function() {
 var t = this.node.getComponent(cc.Widget);
-if (t && this.IsBigScreenRatio()) {
-t.top = 65;
-t.bottom = 65;
-}
+t && this.IsBigScreenRatio() && (t.top = 65);
 };
 e.prototype.IsBigScreenRatio = function() {
 return this.GetWinHeightWidthRatio() >= 1.86;
@@ -6356,14 +6353,9 @@ e.node_noChoose = null;
 e.lbl_times = null;
 e.lbl_value = null;
 e.isCanNotChoose = !1;
-e.data = null;
 return e;
 }
-e.prototype.setShowUI = function(t) {
-this.data = t;
-this.lbl_times.string = t.cashFrequency.toString();
-this.lbl_value.string = (t.money / 100).toString();
-};
+e.prototype.setShowUI = function() {};
 e.prototype.setIsChoose = function(t) {
 if (!this.isCanNotChoose) {
 this.node_choose.active = t;
@@ -8186,6 +8178,8 @@ return [ 2 ];
 });
 };
 e.prototype.setState = function(t) {
+return r(this, void 0, void 0, function() {
+return c(this, function() {
 this.normalProgress.fillRange = 0;
 this.normalCount.string = "";
 this.normalGroup.active = !1;
@@ -8196,6 +8190,9 @@ this.ripedIcon.active = !1;
 this.sickIcon.active = !1;
 this.ripedIcon.active = !0;
 }
+return [ 2 ];
+});
+});
 };
 e.prototype.riped = function() {
 this.counting = !1;
@@ -8689,7 +8686,12 @@ this.data = gData.gameData.getFarmDataMap(this.configID);
 this.setState(this.data.state);
 };
 e.prototype.setState = function(t) {
-if (this.state != t) {
+return r(this, void 0, void 0, function() {
+var e, o;
+return c(this, function(n) {
+switch (n.label) {
+case 0:
+if (this.state == t) return [ 3, 8 ];
 this._state = t;
 this.lockNode.active = !1;
 this.canUnlockNode.active = !1;
@@ -8698,42 +8700,73 @@ this.countDown.node.active = !1;
 this.process.node.active = !1;
 switch (this.state) {
 case s.FarmState.Lock:
-this.lockNode.active = !0;
-break;
+return [ 3, 1 ];
 
 case s.FarmState.CanUnlock:
+return [ 3, 2 ];
+
+case s.FarmState.Empty:
+return [ 3, 3 ];
+
+case s.FarmState.Growing:
+return [ 3, 4 ];
+
+case s.FarmState.Ripe:
+return [ 3, 5 ];
+
+case s.FarmState.Sick:
+return [ 3, 7 ];
+}
+return [ 3, 8 ];
+
+case 1:
+this.lockNode.active = !0;
+return [ 3, 8 ];
+
+case 2:
 this.lockNode.active = !0;
 this.canUnlockNode.active = !0;
-break;
+return [ 3, 8 ];
 
-case s.FarmState.Empty:
+case 3:
 this.idleAni && 0 == this.idleAni.active && (this.idleAni.active = !0);
-break;
+return [ 3, 8 ];
 
-case s.FarmState.Growing:
+case 4:
 this.countDown.node.active = !0;
 this.process.node.active = !0;
 this.countDown.setData(this.data);
 this.process.setData(this.data);
 this.idleAni && 1 == this.idleAni.active && (this.idleAni.active = !1);
-break;
+return [ 3, 8 ];
 
-case s.FarmState.Ripe:
+case 5:
 this.plantIcon.node.active = !0;
 this.countDown.node.active = !0;
 this.process.node.active = !0;
 this.countDown.setState(1);
 this.process.setData(this.data);
-break;
+return [ 4, mk.loader.load("game/prefab/ProductShow1", cc.Prefab) ];
 
-case s.FarmState.Sick:
+case 6:
+e = n.sent();
+(o = cc.instantiate(e)).name = "hb";
+o.parent = this.node;
+return [ 3, 8 ];
+
+case 7:
 this.plantIcon.node.active = !0;
 this.countDown.node.active = !0;
 this.process.node.active = !0;
 this.countDown.setState(0);
 this.process.setData(this.data);
+return [ 3, 8 ];
+
+case 8:
+return [ 2 ];
 }
-}
+});
+});
 };
 e.prototype.activeFram = function() {
 this.lockNode.active = !1;
@@ -8786,6 +8819,8 @@ this.data.growSpan = 0;
 gData.gameData.setFarmDataMap(this.configID, this.data);
 gData.gameData.setNextProduct(!1);
 gData.farmGradeData.addGradeExp(s.ExpAddType.EAT_harvest, this.node);
+var t = this.node.getChildByName("hb");
+this.node.removeChild(t);
 };
 e.prototype.plant = function(t) {
 return r(this, void 0, void 0, function() {
@@ -8821,9 +8856,14 @@ return [ 2 ];
 });
 };
 e.prototype.onRiped = function() {
+return r(this, void 0, void 0, function() {
+return c(this, function() {
 this._state = s.FarmState.Ripe;
 this.data.state = s.FarmState.Ripe;
 gData.gameData.setFarmDataMap(this.configID, this.data);
+return [ 2 ];
+});
+});
 };
 e.prototype.onSick = function() {
 this._state = s.FarmState.Sick;
@@ -10300,7 +10340,7 @@ var s = t("../../game/data/GameData"), l = cc._decorator.ccclass, p = function(t
 a(e, t);
 function e() {
 var e = null !== t && t.apply(this, arguments) || this;
-e.is_new_cb = !0;
+e.is_new_cbArr = [];
 return e;
 }
 e.prototype.onLoad = function() {
@@ -10317,6 +10357,7 @@ var r, l, p, u, d, h, f, y, g;
 return c(this, function(c) {
 switch (c.label) {
 case 0:
+this.is_new_cbArr[t] = !0;
 r = 0;
 c.label = 1;
 
@@ -10351,7 +10392,6 @@ r++;
 return [ 3, 1 ];
 
 case 5:
-this.is_new_cb = !0;
 return [ 2 ];
 }
 });
@@ -10399,8 +10439,8 @@ position: cc.v3(c)
 console.log("end_pos  ", e.position);
 -1 != a && i.showLabStrChange(a);
 if (null != n) {
-i.is_new_cb && n();
-i.is_new_cb = !1;
+i.is_new_cbArr[t] && n();
+i.is_new_cbArr[t] = !1;
 }
 mk.pool.return("game/prefab/coin", e);
 }).start();
@@ -11334,6 +11374,7 @@ this.gameData = null;
 this.init_coin = !1;
 this.updatePiggyBankValue = !1;
 this.init_head = !1;
+this.init_add = !1;
 this.init_red_point = !0;
 this.props = new Map();
 this.pools = [ {
@@ -12534,11 +12575,13 @@ e.node_taskHb = null;
 e.btn_product = null;
 e.lbl_farmLevel = null;
 e.sp_levelPer = null;
+e.ani_add = null;
 e.lastTimeSpan = 0;
 e.span = 0;
 return e;
 }
 e.prototype.onLoad = function() {
+this.ani_add.node.active = !1;
 gData.gameData.gameStyle = this;
 mk.ui.closePanel("login", function() {
 mk.ui.closePanel("agreementTip");
@@ -12762,11 +12805,12 @@ gData.gameData.init_task = !0;
 }
 };
 e.prototype.doFlyExpAni = function(t, e, o) {
-var n = this.lbl_farmLevel.node.parent.convertToWorldSpaceAR(this.lbl_farmLevel.node.getPosition());
-mk.fly.PlayCoinAnim(2, 3, e, n, function() {
+var n = this, a = this.lbl_farmLevel.node.parent.convertToWorldSpaceAR(this.lbl_farmLevel.node.getPosition());
+mk.fly.PlayCoinAnim(2, 3, e, a, function() {
 gData.gameData.gameData.gradeLevel = o.farmLevel;
 gData.gameData.gameData.farmExpValue = o.userExp;
 gData.gameData.gameData.farmGradeData = o.userFarmGrageRewardInfo;
+n.playAdd();
 });
 };
 e.prototype.registerCallBack = function() {
@@ -12776,6 +12820,10 @@ s.default.callBack = function() {
 mk.ui.openPanel("module/speedUpUI/productReward2");
 };
 };
+e.prototype.playAdd = function() {
+this.ani_add.node.active = !0;
+this.ani_add.play();
+};
 i([ d({
 type: cc.Node,
 displayName: "游戏核心玩法"
@@ -12844,6 +12892,10 @@ i([ d({
 type: cc.Sprite,
 displayName: "等级进度"
 }) ], e.prototype, "sp_levelPer", void 0);
+i([ d({
+type: cc.Animation,
+displayName: "增加效果文本"
+}) ], e.prototype, "ani_add", void 0);
 return i([ u ], e);
 }(cc.Component);
 o.default = f;
@@ -14465,10 +14517,6 @@ t.prototype.setAdData.call(this, e);
 this.setToEmpty();
 };
 e.prototype.setToEmpty = function() {
-if (this.call) {
-this.call();
-this.call = null;
-}
 mk.ui.closePanel("HarvestPanel");
 };
 return i([ c ], e);
@@ -14623,9 +14671,17 @@ return null !== t && t.apply(this, arguments) || this;
 }
 e.prototype.clickNormalBtn = function() {
 return r(this, void 0, void 0, function() {
+var t;
 return c(this, function() {
 gData.harvestData.setToEmpty();
 gData.adData.checkShowFullInter(1);
+t = [ {
+rewardType: 1,
+rewardNum: 20
+} ];
+gData.reward.data = t;
+gData.reward.callback = gData.harvestData.call;
+mk.ui.openPanel("module/reward/reward");
 return [ 2 ];
 });
 });
@@ -14636,16 +14692,24 @@ var t = this;
 return c(this, function() {
 mk.ad.watchAd(function(e) {
 return r(t, void 0, void 0, function() {
-return c(this, function(t) {
-switch (t.label) {
+var t;
+return c(this, function(o) {
+switch (o.label) {
 case 0:
 mk.console.log("watchAD:" + e);
 return e ? [ 4, gData.adData.watchVideo(s.AdFun.harvest) ] : [ 3, 2 ];
 
 case 1:
-t.sent();
+o.sent();
 gData.harvestData.setToEmpty();
-t.label = 2;
+t = [ {
+rewardType: 1,
+rewardNum: 20
+} ];
+gData.reward.data = t;
+gData.reward.callback = gData.harvestData.call;
+mk.ui.openPanel("module/reward/reward");
+o.label = 2;
 
 case 2:
 return [ 2 ];
@@ -17187,6 +17251,7 @@ return e;
 e.prototype.start = function() {
 this.canvas = cc.find("Canvas");
 this.node.on(cc.Node.EventType.TOUCH_START, this.onMapTouchBegin, this);
+this.map.scale = 1.2;
 this.node.setPosition(cc.v2(72, 348));
 };
 e.prototype.onDestroy = function() {
@@ -23126,6 +23191,7 @@ function e() {
 var e = null !== t && t.apply(this, arguments) || this;
 e.add_redbag_value = 0;
 e._data = [];
+e.callback = null;
 e.subType = 1;
 return e;
 }
@@ -23470,6 +23536,10 @@ return [ 2 ];
 e.prototype.clickGetReward = function() {
 cc.log("获取奖励:", gData.reward.data);
 gData.reward.flyCoinAnim(this.node_hb);
+if (gData.reward.callback) {
+gData.reward.callback();
+gData.reward.callback = null;
+}
 this.onClickClose();
 0 == gData.gameData.getProp(p.GameProp.videoTimes) && mk.data.sendXYEvent("guide_receive", "新手引导领取2500红包币");
 };
@@ -24497,15 +24567,13 @@ e = gData.sign.adData;
 return [ 4, mk.http.sendData("readyCash", {}) ];
 
 case 2:
-if (0 != (o = a.sent()).errcode) {
-mk.tip.pop("系统异常");
-return [ 2 ];
-}
+0 != (o = a.sent()).errcode && mk.tip.pop("系统异常");
 0 == o.CashMode || o.CashMode;
 n = Math.round(100 * e.videoRedMoney.videoRewardList[0].rewardNum);
 gData.receiptNotice.receip_rmb = n;
 gData.cashNormal.receip_total_rmb += gData.receiptNotice.receip_rmb;
 mk.ui.openPanel("module/newNotice/newNotice", s.OpenActionType.closeLast);
+gData.cashNormal.getRecord();
 return [ 3, 4 ];
 
 case 3:
@@ -27498,7 +27566,7 @@ done: !0
 Object.defineProperty(o, "__esModule", {
 value: !0
 });
-var s = t("../../component/BtnClosePanel"), l = t("../../component/SetGray"), p = t("../../data/AdData"), u = t("../../data/GameData"), d = t("./TurnableItem"), h = cc._decorator, f = h.ccclass, y = h.property, g = function(t) {
+var s = t("../../component/BtnClosePanel"), l = t("../../data/AdData"), p = t("../../data/GameData"), u = t("./TurnableItem"), d = cc._decorator, h = d.ccclass, f = d.property, y = function(t) {
 a(e, t);
 function e() {
 var e = null !== t && t.apply(this, arguments) || this;
@@ -27530,7 +27598,7 @@ this.node_turn.runAction(this.act_rotate);
 e.prototype.initData = function() {
 this.rewardWeights = [ 0, 0, 0 ];
 if (gData.turnable.config) for (var t = 0; t < gData.turnable.config.length; t++) {
-var e = this.node_items[t].getComponent(d.default), o = parseInt(gData.turnable.config[t].type);
+var e = this.node_items[t].getComponent(u.default), o = parseInt(gData.turnable.config[t].type);
 this.rewardWeights[o - 1]++;
 e.initData(o, t);
 }
@@ -27539,10 +27607,10 @@ this.updateLeftTimes();
 };
 e.prototype.clickDraw = function() {
 if (gData.turnable.leftTimes > 0) {
-mk.ad.videoAdType = u.VideoAdType.Turntable;
+mk.ad.videoAdType = p.VideoAdType.Turntable;
 mk.ad.watchAd(function(t) {
 mk.console.log("watchAD:" + t);
-t && gData.adData.watchVideo(p.AdFun.turntable);
+t && gData.adData.watchVideo(l.AdFun.turntable);
 });
 }
 };
@@ -27608,7 +27676,6 @@ return [ 2 ];
 };
 e.prototype.updateLeftTimes = function() {
 this.lbl_left.string = "剩余:<color=#FFED99>" + gData.turnable.leftTimes + "</color>次";
-this.btn_draw.setGray(!0);
 var t = 10 - gData.turnable.leftTimes;
 if (0 == t) this.lbl_probability.string = "<color=#FBE5D0>当前概率: 5%</color>"; else {
 t >= 10 && (t = 9);
@@ -27642,22 +27709,21 @@ this.playOver();
 };
 e.prototype.onDestroy = function() {};
 e.prototype.onClickClose = function() {};
-i([ y(cc.Node) ], e.prototype, "node_turn", void 0);
-i([ y(cc.Node) ], e.prototype, "node_items", void 0);
-i([ y(l.default) ], e.prototype, "btn_draw", void 0);
-i([ y(cc.Sprite) ], e.prototype, "btn_close", void 0);
-i([ y(cc.RichText) ], e.prototype, "lbl_left", void 0);
-i([ y(cc.ParticleSystem) ], e.prototype, "starAni", void 0);
-i([ y(sp.Skeleton) ], e.prototype, "baozhaAni", void 0);
-i([ y(cc.RichText) ], e.prototype, "lbl_probability", void 0);
-i([ y(cc.Node) ], e.prototype, "node_point", void 0);
-return i([ f ], e);
+i([ f(cc.Node) ], e.prototype, "node_turn", void 0);
+i([ f(cc.Node) ], e.prototype, "node_items", void 0);
+i([ f(cc.Node) ], e.prototype, "btn_draw", void 0);
+i([ f(cc.Sprite) ], e.prototype, "btn_close", void 0);
+i([ f(cc.RichText) ], e.prototype, "lbl_left", void 0);
+i([ f(cc.ParticleSystem) ], e.prototype, "starAni", void 0);
+i([ f(sp.Skeleton) ], e.prototype, "baozhaAni", void 0);
+i([ f(cc.RichText) ], e.prototype, "lbl_probability", void 0);
+i([ f(cc.Node) ], e.prototype, "node_point", void 0);
+return i([ h ], e);
 }(cc.Component);
-o.default = g;
+o.default = y;
 cc._RF.pop();
 }, {
 "../../component/BtnClosePanel": "BtnClosePanel",
-"../../component/SetGray": "SetGray",
 "../../data/AdData": "AdData",
 "../../data/GameData": "GameData",
 "./TurnableItem": "TurnableItem"
@@ -27781,13 +27847,6 @@ this.rich_text_2.node.y = -50;
 this.rich_text_2.string = this.getContent();
 }
 };
-e.prototype.setMoneyArr = function(t) {
-this.moneys = t;
-if (this.isShowFirstNotice) {
-this.rich_text_2 || console.log("sss");
-this.rich_text_2.string = this.getContent();
-}
-};
 i([ l({
 type: cc.RichText,
 displayName: "公告内容"
@@ -28854,25 +28913,6 @@ return [ 2 ];
 });
 });
 };
-e.prototype.HttpCashOut2 = function(t) {
-return i(this, void 0, void 0, function() {
-var e, o;
-return r(this, function(n) {
-switch (n.label) {
-case 0:
-e = {
-index: t
-};
-return [ 4, mk.http.sendData("redMoney/cashPay", e) ];
-
-case 1:
-if (0 != (o = n.sent()).errcode) return [ 2, null ];
-mk.console.logSingle("wallet=>", o.data);
-return [ 2 ];
-}
-});
-});
-};
 return e;
 }(t("../../../mk/data/Data").Data);
 o.WalletCashOutData = c;
@@ -28905,11 +28945,10 @@ return i > 3 && r && Object.defineProperty(e, o, r), r;
 Object.defineProperty(o, "__esModule", {
 value: !0
 });
-var r = t("../../component/SetGray"), c = t("../../component/tween/TweenCast"), s = t("../../data/AdData"), l = t("../../data/GameData"), p = t("./CheckButton"), u = cc._decorator, d = u.ccclass, h = u.property, f = function(t) {
+var r = t("../../data/AdData"), c = t("../../data/GameData"), s = t("./CheckButton"), l = cc._decorator, p = l.ccclass, u = l.property, d = function(t) {
 a(e, t);
 function e() {
 var e = null !== t && t.apply(this, arguments) || this;
-e.tc = null;
 e.sp_progress = null;
 e.lbl_redMoney = null;
 e.lbl_value = null;
@@ -28918,16 +28957,14 @@ e.lbl_cashOut = null;
 e.lbl_noviceTitle = null;
 e.lbl_noviceValue = null;
 e.lbl_tipUp = null;
-e.btn_cashOut = null;
 e.check_button = [];
 e.curChooseIndex = 0;
 e.intV = 0;
-e.isCanCash = !1;
 return e;
 }
 e.prototype.start = function() {
 this.initNoviceUI();
-this.initCashOutUI();
+for (var t = [ {}, {}, {}, {}, {}, {} ], e = 0; e != this.check_button.length; ++e) e < t.length ? this.check_button[e].setShowUI(t[e]) : this.check_button[e].setShowUI(null);
 };
 e.prototype.initNoviceUI = function() {
 var t = gData.gameData.gameData.userNoviceWeFareInfo;
@@ -28941,29 +28978,6 @@ this.lbl_tipUp.string = "进度加满后必得" + this.intV + "元现金";
 this.lbl_cashOut.string = "满" + this.intV + "元提现";
 }
 };
-e.prototype.initCashOutUI = function() {
-if (gData.gameData.configs.CashCfg) {
-for (var t = [], e = gData.gameData.configs.CashCfg, o = 0; o != this.check_button.length; ++o) if (o < e.length) {
-this.check_button[o].setShowUI(e[o]);
-t.push(e[o].money / 100);
-} else this.check_button[o].setShowUI(null);
-this.tc.setMoneyArr(t);
-this.initTip();
-}
-};
-e.prototype.initTip = function() {
-var t = gData.gameData.configs.CashCfg[this.curChooseIndex];
-if (gData.gameData.gameData.redMoney - t.redMoney >= 0) {
-this.lbl_tip.string = "可提现";
-this.isCanCash = !0;
-this.btn_cashOut.setGray(!1);
-} else {
-var e = t.money / 100, o = (gData.gameData.gameData.redMoney / 1e4).toFixed(2) + "元";
-this.lbl_tip.string = "需要" + e + "元,当前只有" + o;
-this.isCanCash = !1;
-this.btn_cashOut.setGray(!0);
-}
-};
 e.prototype.update = function() {
 if (gData.walletCashOutData.init_novice) {
 this.initNoviceUI();
@@ -28977,19 +28991,15 @@ if (o != this.curChooseIndex && !this.check_button[o].getIsCanNotChoose()) {
 this.check_button[o].setIsChoose(!0);
 this.check_button[this.curChooseIndex].setIsChoose(!1);
 this.curChooseIndex = o;
-this.initTip();
 }
 };
 e.prototype.clickCashOutBtn = function() {
 mk.audio.playEffect("button");
-if (this.isCanCash) {
 gData.adData.checkPopCashFull();
-gData.walletCashOutData.HttpCashOut2(this.curChooseIndex + 1);
-}
 };
 e.prototype.clickAddProgressBtn = function() {
 mk.audio.playEffect("button");
-mk.ad.videoAdType = l.VideoAdType.CashOutNoviceWelfare;
+mk.ad.videoAdType = c.VideoAdType.CashOutNoviceWelfare;
 mk.ad.watchAd(function(t) {
 mk.console.log("watchAD:" + t);
 t && gData.walletCashOutData.addProgress();
@@ -28997,10 +29007,10 @@ t && gData.walletCashOutData.addProgress();
 };
 e.prototype.clickAddCashBtn = function() {
 mk.audio.playEffect("button");
-mk.ad.videoAdType = l.VideoAdType.CashOutNoviceWelfare;
+mk.ad.videoAdType = c.VideoAdType.CashOutNoviceWelfare;
 mk.ad.watchAd(function(t) {
 mk.console.log("watchAD:" + t);
-t && gData.adData.watchVideo(s.AdFun.cashOutAddCash);
+t && gData.adData.watchVideo(r.AdFun.cashOutAddCash);
 });
 };
 e.prototype.clickEnoughCashOutBtn = function() {
@@ -29017,54 +29027,47 @@ mk.audio.playEffect("closeButton");
 e.prototype.onDisable = function() {
 gData.adData.checkShowFullInter(4);
 };
-i([ h({
-displayName: "公告组件",
-type: c.default
-}) ], e.prototype, "tc", void 0);
-i([ h({
+i([ u({
 displayName: "进度条",
 type: cc.Sprite
 }) ], e.prototype, "sp_progress", void 0);
-i([ h({
+i([ u({
 displayName: "红包币",
 type: cc.Label
 }) ], e.prototype, "lbl_redMoney", void 0);
-i([ h({
+i([ u({
 displayName: "金额",
 type: cc.Label
 }) ], e.prototype, "lbl_value", void 0);
-i([ h({
+i([ u({
 displayName: "下提示",
 type: cc.Label
 }) ], e.prototype, "lbl_tip", void 0);
-i([ h({
+i([ u({
 displayName: "提现按钮文本",
 type: cc.Label
 }) ], e.prototype, "lbl_cashOut", void 0);
-i([ h({
+i([ u({
 displayName: "新手描述",
 type: cc.Label
 }) ], e.prototype, "lbl_noviceTitle", void 0);
-i([ h({
+i([ u({
 displayName: "新手金额",
 type: cc.Label
 }) ], e.prototype, "lbl_noviceValue", void 0);
-i([ h({
+i([ u({
 displayName: "上提示",
 type: cc.Label
 }) ], e.prototype, "lbl_tipUp", void 0);
-i([ h(r.default) ], e.prototype, "btn_cashOut", void 0);
-i([ h({
+i([ u({
 displayName: "6个选择按钮",
-type: p.default
+type: s.default
 }) ], e.prototype, "check_button", void 0);
-return i([ d ], e);
+return i([ p ], e);
 }(cc.Component);
-o.default = f;
+o.default = d;
 cc._RF.pop();
 }, {
-"../../component/SetGray": "SetGray",
-"../../component/tween/TweenCast": "TweenCast",
 "../../data/AdData": "AdData",
 "../../data/GameData": "GameData",
 "./CheckButton": "CheckButton"

+ 2 - 2
packages-hot-update/cfg.json

@@ -9,7 +9,7 @@
         "https://xcx-box.oss-cn-hangzhou.aliyuncs.com/hotgame/EasyEliminate/baseRemote/",
         "https://xcx-box.oss-cn-hangzhou.aliyuncs.com/hotgame/kxnlyTest/baseRemote/"
     ],
-    "buildTime": 1631004554498,
-    "genTime": 1631004554498,
+    "buildTime": 1631019061626,
+    "genTime": 1631019061626,
     "genVersion": null
 }

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