|
|
@@ -724,7 +724,7 @@ export class GameData {
|
|
|
let id = 30001;
|
|
|
let data = null;
|
|
|
for (var i = 0; i < len1; i++) {
|
|
|
- if (arr[i].value < this.gameData.gradeLevel) {
|
|
|
+ if (this.gameData.gradeLevel < arr[i].value) {
|
|
|
data = { id: id, state: PastureState.Lock, productID: arr[i].picture, growSpan: 0 };
|
|
|
}
|
|
|
else {
|
|
|
@@ -790,7 +790,7 @@ export class GameData {
|
|
|
for (var i = 0; i < 6; i++) {
|
|
|
tab = this.getTabByConfigID(id);
|
|
|
let arr = this.getProductArrByType(tab);
|
|
|
- if (arr[0].value < this.gameData.gradeLevel) {
|
|
|
+ if (this.gameData.gradeLevel < arr[0].value) {
|
|
|
data = { id: id, state: FactroyState.Lock, productID: 0, growSpan: 0 };
|
|
|
}
|
|
|
else {
|
|
|
@@ -945,7 +945,7 @@ export class GameData {
|
|
|
needUpdate = false;
|
|
|
for (var i = 0; i < len; i++) {
|
|
|
data = this.getPastureDataMap(id);
|
|
|
- if (data.state == PastureState.Lock && configArr[i].value <= this.gameData.gradeLevel) {
|
|
|
+ if (data.state == PastureState.Lock && this.gameData.gradeLevel >= configArr[i].value) {
|
|
|
data = { id: id, state: PastureState.Empty, productID: configArr[i].picture, growSpan: 0 };
|
|
|
this.setPastureDataMap(id, data, false);
|
|
|
needUpdate = true;
|
|
|
@@ -963,7 +963,7 @@ export class GameData {
|
|
|
needUpdate = false;
|
|
|
let configID = this.getConfigIDByTab(tab);
|
|
|
data = this.getFactoryDataMap(configID);
|
|
|
- if (data.state == FactroyState.Lock && configArr[0].value <= this.gameData.gradeLevel) {
|
|
|
+ if (data.state == FactroyState.Lock && this.gameData.gradeLevel >= configArr[0].value) {
|
|
|
data = { id: id, state: FactroyState.Empty, productID: 0, growSpan: 0 };
|
|
|
this.setFactoryDataMap(configID, data, false);
|
|
|
needUpdate = true;
|
|
|
@@ -1149,7 +1149,7 @@ class PlayerProp {
|
|
|
isFirstRedMoney = 0;
|
|
|
|
|
|
//农场等级
|
|
|
- gradeLevel = 6;
|
|
|
+ gradeLevel = 1;
|
|
|
|
|
|
//农场等级奖励数据
|
|
|
farmGradeData: any = {};
|