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- import { MONEY_TYPE } from "../datas/CommonData";
- import UsualCaidanData from "../datas/UsualCaidanData";
- import Main from "../Main";
- import GameM, { AUDIO_TYPE } from "../manager/GameM";
- import UiM, { PANEL_NAME } from "../manager/UiM";
- import UsualEggItem from "../prefabs/UsualEggItem";
- import CashPro from "./CashPro";
- import EffectNode from "./EffectNode";
- import Gift from "./Gift";
- /** 常规彩蛋界面 */
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class UsualCaidanNode extends cc.Component {
- //常规彩蛋进度
- @property(cc.Label)
- labUsualPro: cc.Label = null
- @property(cc.ProgressBar)
- progressBar: cc.ProgressBar = null
- //常规彩蛋领取
- @property(cc.Node)
- btnUsualGet: cc.Node = null
- //常规彩蛋灰
- @property(cc.Node)
- btnUsualGrey: cc.Node = null
- //彩蛋动画
- @property(sp.Skeleton)
- usualCaidanAni: sp.Skeleton = null
- //彩蛋动画
- @property(cc.Node)
- usualCaidanBg: cc.Node = null
- @property(cc.Node)
- par: cc.Node = null
- @property(cc.Node)
- hongbaoPart: cc.Node = null
- @property(cc.Node)
- finishPart: cc.Node = null
- @property(cc.Label)
- labFinish: cc.Label = null
- start() {
- }
- init() {
- this.hasTap = false
- this.usualCaidanBg.active = false
- this.usualCaidanAni.node.active = false
- this.usualCaidanAni.node.scale = 1
- this.usualCaidanAni.timeScale = 1
- this.usualCaidanAni.setAnimation(0, "idle", true)
- this.usualCaidanAni.node.y = 60
- if (UsualCaidanData.Instance.userUsualEggInfo) {
- if (UsualCaidanData.Instance.userUsualEggInfo.isEnd == 1) {
- this.labFinish.string = '彩蛋已完成!'
- this.finishPart.active = true
- this.hongbaoPart.active = false
- }
- else {
- if (UsualCaidanData.Instance.userUsualEggInfo.isOpen) {
- if (UsualCaidanData.Instance.userUsualEggInfo.isTodayFinished == 1) {
- this.labFinish.string = '今日已完成,明日再来哦!'
- this.finishPart.active = true
- this.hongbaoPart.active = false
- }
- else {
- UsualCaidanData.Instance.setDot('usualCaidanStart')
- this.usualCaidanAni.node.y = 1000
- cc.tween(this.usualCaidanAni.node)
- .delay(1)
- .to(0.2, { y: 60 })
- .start()
- this.finishPart.active = false
- this.hongbaoPart.active = true
- let usualCondition = ''
- let usualNeed = 0
- let usualCurPro = 0
- usualCurPro = UsualCaidanData.Instance.userUsualEggInfo.progress
- usualNeed = UsualCaidanData.Instance.userUsualEggInfo.videoTimes
- if (usualCurPro >= usualNeed) {
- usualCurPro = usualNeed
- this.btnUsualGet.active = true
- this.btnUsualGrey.active = false
- }
- else {
- this.btnUsualGet.active = false
- this.btnUsualGrey.active = true
- }
- usualCondition = `${usualCurPro}/${usualNeed}次`
- this.labUsualPro.string = usualCondition
- this.progressBar.progress = usualCurPro / usualNeed
- }
- }
- else {
- this.labFinish.string = '今日已完成,明日再来哦!'
- this.finishPart.active = true
- this.hongbaoPart.active = false
- }
- }
- }
- else {
- this.labFinish.string = '今日已完成,明日再来哦!'
- }
- }
- hasTap = false
- /** 常规彩蛋确定 */
- clickUsualCaidanSure() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- let curPro = UsualCaidanData.Instance.userUsualEggInfo.progress
- let need = UsualCaidanData.Instance.userUsualEggInfo.videoTimes
- if (curPro >= need) {
- if (UsualCaidanData.Instance.userUsualEggInfo.isEnd == 0 && UsualCaidanData.Instance.userUsualEggInfo.isOpen == 1) {
- if (this.hasTap) {
- return
- }
- this.hasTap = true
- //提现
- this.usualCaidanBg.active = true
- this.usualCaidanAni.node.active = true
- cc.tween(this.usualCaidanAni.node)
- .to(0.5, { y: -100, scale: 1.4 })
- .delay(1)
- .call(() => {
- this.usualCaidanAni.timeScale = 0.5
- this.usualCaidanAni.setAnimation(0, "boom", false)
- this.scheduleOnce(() => {
- this.scheduleOnce(() => {
- this.hasTap = false
- }, 0.5)
- let money = 0
- UiM.Instance.onPanel(PANEL_NAME.CashProNode, false, () => {
- UiM.Instance.cashProNode.getComponent(CashPro).init(2, money)
- })
- }, 2)
- })
- .start()
- }
- else {
- EffectNode.instance.PlayTip('已完成所有彩蛋任务')
- }
- }
- else {
- EffectNode.instance.PlayTip('达成以上条件即可领奖')
- }
- }
- /** 完成奖励 */
- completeAward(index) {
- // let cfg = UsualCaidanData.Instance.getUsualEggTaskByIndex(index)
- // /**奖励类型
- // * 1.现金 2.铜币 3.转盘卡 4.夺宝券 5.加速卡 6.高等级车
- // * */
- // let num = '0'
- // let moneyType = 0
- // switch (cfg.rewardType) {
- // case 2:
- // moneyType = MONEY_TYPE.gold
- // num = cfg.rewardValue.toString()
- // break
- // case 3:
- // moneyType = MONEY_TYPE.turnTableCard
- // num = cfg.rewardValue.toString()
- // break
- // case 4:
- // moneyType = MONEY_TYPE.treasureCard
- // num = cfg.rewardValue.toString()
- // break
- // case 5:
- // moneyType = MONEY_TYPE.speedCard
- // num = cfg.rewardValue.toString()
- // break
- // case 6:
- // UiM.Instance.hallNode.getComponent(Main).getEggCar(cfg.rewardValue)
- // break
- // }
- // if (cfg.rewardType != 6) {
- // let gift = UiM.Instance.giftNode.getComponent(Gift)
- // gift.init(moneyType, num, null, false, 0, null)
- // UiM.Instance.giftNode.x = 0
- // UiM.Instance.giftNode.active = true
- // }
- }
- clickClose() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- this.hideEff()
- }
- hideEff() {
- let main = UiM.Instance.hallNode.getComponent(Main)
- let pos1 = main.caidanBtn.node.position
- let pos = cc.v2(pos1.x, pos1.y)
- cc.tween(this.par).to(0.2, { scale: 0, position: pos }).call(() => {
- UiM.Instance.offPanel(PANEL_NAME.UsualCaidanNode)
- if (UsualCaidanData.Instance.userUsualEggInfo.isEnd == 1 || UsualCaidanData.Instance.userUsualEggInfo.isOpen == 0) {
- //彩蛋飞走
- UiM.Instance.hallNode.getComponent(Main).caidanFlyAway()
- }
- }).start();
- }
- }
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