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- /** 常规提现界面 */
- import GameM, { AUDIO_TYPE, VIDEO_TYPE } from "../manager/GameM";
- import CashItem from "../prefabs/CashItem";
- import EffectNode from "./EffectNode";
- import UiM, { PANEL_NAME } from "../manager/UiM";
- import { HTTP_TYPE } from "../datas/CommonData";
- import Main from "../Main";
- import AdM from "../manager/AdM";
- import RedCodeNode from "./RedCodeNode";
- import CashRecordNode from "./CashRecordNode";
- import CashOutData from "../datas/CashOutData";
- import GuideMng from "../manager/GuideMng";
- import { PlayerPrefs } from "../tools/MyExtends";
- import LogUtil from "../utils/LogUtil";
- import { FightData } from "../datas/FightData";
- import { GameController } from "../manager/GameController";
- import { Utils } from "../utils/Utils";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class CashOut extends cc.Component {
- @property(cc.Label)
- labRedMoney: cc.Label = null;
- @property(cc.Node)
- contentBg: cc.Node = null;
- @property(cc.Node)
- content: cc.Node = null;
- @property(cc.Node)
- cashMain: cc.Node = null;
- @property(cc.Label)
- labShowMoney: cc.Label = null;
- @property(cc.Node)
- cashPro: cc.Node = null;
- @property(cc.Label)
- labMoney: cc.Label = null;
- @property(cc.Label)
- labTime: cc.Label = null;
- @property(cc.Node)
- loadPart: cc.Node = null;
- @property(cc.Animation)
- loadAni: cc.Animation = null;
- @property(cc.Node)
- tip: cc.Node = null;
- @property(cc.Node)
- hand: cc.Node = null;
- //授权部分
- @property(cc.Node)
- authPart: cc.Node = null;
- @property(cc.Node)
- authBg: cc.Node = null;
- @property(cc.Toggle)
- toggle: cc.Toggle = null;
- @property(cc.Node)
- btnGoAuth: cc.Node = null;
- @property(cc.Node)
- guide2: cc.Node = null;
- @property(cc.Node)
- labRedCode: cc.Node = null
- @property(cc.Node)
- redCodePart: cc.Node = null
- //------红包动画部分
- @property(cc.Node)
- moneyBg: cc.Node = null;
- @property(cc.Node)
- frontNode: cc.Node = null;
- @property(cc.Animation)
- openAni: cc.Animation = null;
- @property(cc.Node)
- hongbaoTop: cc.Node = null;
- @property(cc.Node)
- hongbaoDown: cc.Node = null;
- @property(cc.Node)
- btnRedClose: cc.Node = null;
- @property(cc.Label)
- labShowRed: cc.Label = null;
- @property(cc.Node)
- moneyPart: cc.Node = null;
- @property(cc.Node)
- boxNode: cc.Node = null;
- @property(cc.Node)
- guideRect: cc.Node = null;
- curSelItem = null
- curData = null
- // <=0 时间上满足提现
- isTimeFull: number = 0
- videoNode = null
- addTotal = 0
- addNum = 0
- _n = 0
- _dis = 2
- cfg = null
- itemP = null
- //排序数组
- rankArr = []
- onLoad() {
- this.cashMain.height = cc.winSize.height
- this.cashPro.height = cc.winSize.height
- this.node.height = cc.winSize.height
- let addY = cc.winSize.height - 1334
- this.content.parent.height += addY
- this.content.parent.parent.height += addY
- this.contentBg.height += addY
- }
- async onEnable() {
- this.itemP = await Utils.loadResPromise('prefabs/CashItem')
- this.hasTap = false
- this.curData = null
- this.checkEnable(true)
- this.hand.active = false
- this.guideRect.active = GuideMng.Ins.CurGuideId == 14;
- }
- showGuide() {
- //西游
- //引导
- this.guideRect.active = GuideMng.Ins.CurGuideId == 14;
- console.log('GuideMng.Ins.CurGuideId ', GuideMng.Ins.CurGuideId)
- if (GuideMng.Ins.CurGuideId == 14) {
- this.scheduleOnce(() => {
- console.log('GuideMng.Ins.CurGuideId >>> ', GuideMng.Ins.CurGuideId)
- GuideMng.Ins.ResumeGuide();
- }, 0.6);
- }
- }
- onDisable() {
- //西游
- GameM.audioM.setTempEffect(true)
- GameController.Ins.SwitchAudio(1);
- //GameM.audioM.setResumeMusic()
- }
- start() {
- let y = this.boxNode.y
- let x = this.boxNode.x
- let delayTime = Math.random()
- this.scheduleOnce(() => {
- this.boxNode.runAction(cc.repeatForever(cc.sequence(cc.moveTo(1.5, cc.v2(x, y - 5)), cc.moveTo(1.2, cc.v2(x, y + 5)))))
- }, delayTime)
- }
- /** 授权返回刷新 */
- authBack() {
- this.authPart.active = false
- }
- checkEnable(first = false) {
- this.cfg = null
- if (first) {
- this.content.removeAllChildren()
- this.cfg = CashOutData.Instance.cashCft
- let hasCashArr = []
- for (var i = 0; i < this.cfg.length; i++) {
- let obj = CashOutData.Instance.getCashStatusByIndex(this.cfg[i].index)
- if (obj && obj.status == 1) {
- hasCashArr.push(this.cfg[i])
- }
- else {
- this.rankArr.push(this.cfg[i])
- }
- }
- this.rankArr = this.rankArr.concat(hasCashArr)
- this.addNum = 0
- this.addTotal = this.cfg.length
- }
- else {
- this.cfg = CashOutData.Instance.cashCft
- for (var i = 0; i < this.cfg.length; i++) {
- let item = this.content.getChildByName(this.cfg[i].index.toString())
- if (cc.isValid(item)) {
- let s = item.getComponent(CashItem)
- let hasGet = false
- let redCode = ''
- let amount = 0
- let obj = CashOutData.Instance.getCashStatusByIndex(this.cfg[i].index)
- if (this.cfg[i].num == 1 && obj && obj.status == 1) {
- hasGet = true
- amount = obj.amount
- if (obj.withdrawalCode) {
- redCode = obj.withdrawalCode
- }
- }
- s.init(this.cfg[i], hasGet, redCode, amount)
- }
- }
- }
- let realMoney = GameM.commonData.redMoney / 10000
- this.labRedMoney.string = `${Math.round(GameM.commonData.redMoney)} ≈ ${realMoney}元`
- }
- setRedCode(index, withdrawalCode) {
- let item = this.content.getChildByName(index.toString())
- let s = item.getComponent(CashItem)
- s.setRedCode(withdrawalCode)
- }
- update() {
- if (!this.cfg) {
- return
- }
- if (this.addNum < this.addTotal) {
- if (this._n <= this._dis) {
- this._n++
- }
- else {
- this._n = 0
- let item: cc.Node = cc.instantiate(this.itemP)
- let s = item.getComponent(CashItem)
- let hasGet = false
- let redCode = ''
- let amount = 0
- let curCfg = this.rankArr[this.addNum]
- let obj = CashOutData.Instance.getCashStatusByIndex(curCfg.index)
- item.name = curCfg.index.toString()
- if (curCfg.num == 1 && obj && obj.status == 1) {
- hasGet = true
- amount = obj.amount
- if (obj.withdrawalCode) {
- redCode = obj.withdrawalCode
- }
- }
- s.init(curCfg, hasGet, redCode, amount)
- this.content.addChild(item)
- this.addNum++
- //if (this.addNum == this.addTotal) {
- //if (this.addNum == 2) {
- // //西游
- // //引导
- // this.scheduleOnce(() => {
- // GuideMng.Ins.CheckCashGuide10();
- // }, 0.6);
- // //if(PlayerPrefs.GetInt("GGuide10", 0)!=1){
- // // GuideMng.Ins.ResumeGuide();
- // //}
- //}
- }
- }
- }
- clickOpenRecord() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- UiM.Instance.onPanel(PANEL_NAME.CashRecordNode, true, () => {
- if (cc.isValid(UiM.Instance.cashRecordNode)) {
- UiM.Instance.cashRecordNode.getComponent(CashRecordNode).initType()
- }
- })
- }
- clickClose() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- if (GameM.commonData.richbank_noSave > 0) {
- UiM.Instance.hallNode.getComponent(Main).BankQipaoTip.creatPacketAnim(1)
- GameM.commonData.richbank_noSave = 0
- }
- UiM.Instance.offPanel(PANEL_NAME.CashNode, true, () => {
- AdM.createInter(16);
- })
- UiM.Instance.offPanel(PANEL_NAME.SettingNode, false)
- if (PlayerPrefs.GetInt("GGuide14") == 1) {
- GuideMng.Ins.CheckDailyGuide16();
- }
- }
- clickHelp() {
- // //test
- // this.checkEnable()
- // return
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- this.redCodePart.active = true
- }
- clickCloseHelp() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- this.redCodePart.active = false
- }
- onTixian(cfg) {
- //提现
- this.curData = cfg
- this.showRed()
- GameM.commonData.getCashMoney(this.curData.index)
- }
- clickCloseTixian() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- this.moneyPart.active = false
- this.moneyBg.active = false
- this.frontNode.active = false
- }
- clickTixian() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- //提现
- GameM.httpM.sendDatas(HTTP_TYPE.cash, { 'index': this.curData.index }, CashOutData.Instance.resultCash.bind(CashOutData.Instance), CashOutData.Instance.resultCashFail.bind(CashOutData.Instance))
- this.loadPart.active = true
- this.loadAni.play('load', 0)
- }
- tiXianSuccess(showPro, tmoney) {
- this.scheduleOnce(() => {
- this.loadPart.active = false
- this.showCashPro(showPro, tmoney)
- }, 1.5)
- this.scheduleOnce(() => {
- this.checkEnable()
- }, 2)
- if (!showPro) {
- this.moneyPart.active = false
- this.moneyBg.active = false
- this.frontNode.active = false
- }
- }
- tixianFail() {
- this.scheduleOnce(() => {
- this.loadPart.active = false
- }, 1.5)
- }
- showCashPro(showPro, tmoney) {
- CashOutData.Instance.canCashIndex = -1
- UiM.Instance.hallNode.getComponent(Main).hideCashHand()
- this.labMoney.string = `¥${tmoney.toFixed(2)}`
- if (showPro) {
- UiM.Instance.openPanel(this.cashPro)
- }
- }
- clickCloseCashPro() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- GameM.commonData.backShowDaily = true
- UiM.Instance.closePanelM()
- this.moneyPart.active = false
- this.moneyBg.active = false
- this.frontNode.active = false
- //注释裂变弹窗
- // UiM.Instance.onPanel(PANEL_NAME.clubGuideNode)
- }
- showAuth() {
- this.authPart.active = true
- this.authBg.position.y = -880
- cc.tween(this.authBg).to(0.3, { y: -457 }).start()
- this.guide2.active = true
- }
- clickBackBg() {
- cc.tween(this.authBg).to(0.3, { y: -880 }).call(() => {
- this.authPart.active = false
- }).start()
- this.guide2.active = false
- }
- clickToggle() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- if (this.toggle.isChecked) {
- this.btnGoAuth.getChildByName('No').active = false
- this.btnGoAuth.getChildByName('Yes').active = true
- }
- else {
- this.btnGoAuth.getChildByName('No').active = true
- this.btnGoAuth.getChildByName('Yes').active = false
- }
- }
- private hasTap = false
- clickGoAuth() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- if (this.toggle.isChecked) {
- if (!this.hasTap) {
- console.log('clickGoAuth')
- this.hasTap = true
- AdM.WxLogin()
- }
- }
- else {
- EffectNode.instance.PlayTip('请选择提现方式')
- }
- }
- clickRedCode() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- UiM.Instance.onPanel(PANEL_NAME.RedCodeNode, false, () => {
- UiM.Instance.redCodeNode.getComponent(RedCodeNode).init(1)
- })
- }
- /** 点击复制公众号 */
- clickCopyOfficial() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- AdM.setClipboard("白羊游戏社")
- }
- coolTime = false
- /** 点击教程 */
- async clickTeach() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- if (this.coolTime) {
- return
- }
- this.coolTime = true
- GameM.commonData.teachVideoType = 1;
- console.log('clickTeach')
- let temp = await Utils.loadResPromise('prefabs/VideoNode')
- this.videoNode = cc.instantiate(temp)
- this.videoNode.getChildByName('video').on("completed", this.onCompleted, this)
- this.node.addChild(this.videoNode)
- }
- onCompleted() {
- this.videoNode.getChildByName('video').off("completed", this.onCompleted, this)
- this.videoNode.destroy()
- //西游
- GameM.audioM.setTempEffect(true)
- GameController.Ins.SwitchAudio(1)
- //GameM.audioM.setResumeMusic()
- this.coolTime = false
- }
- /** 开红包动画 */
- showRed() {
- this.moneyBg.active = true
- this.frontNode.active = true
- this.moneyPart.active = false
- this.hongbaoTop.setScale(0.78, 0.78)
- this.hongbaoDown.setScale(0.78, 0.78)
- this.hongbaoTop.setPosition(0, -293.5)
- this.hongbaoDown.setPosition(0, -178.1)
- this.labShowRed.string = `${this.curData.moneyshow}`
- this.openAni.currentClip = null
- cc.loader.loadRes('gift/tongbi', cc.SpriteFrame, (err, assets) => {
- if (err) {
- cc.error(err);
- return;
- }
- this.openAni.node.getComponent(cc.Sprite).spriteFrame = assets;
- })
- this.openAni.node.active = true
- }
- clickCloseRed() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- this.moneyBg.active = false
- this.frontNode.active = false
- this.moneyPart.active = false
- }
- clickOpenRed() {
- GameM.audioM.playEffect(AUDIO_TYPE.button)
- this.openAni.play('openAni', 0)
- this.scheduleOnce(this.schedueOpen, 0.9)
- }
- schedueOpen() {
- this.openAni.stop()
- this.openAni.node.active = false
- let toy = 473 + (cc.winSize.height - 1334) * 0.5
- cc.tween(this.hongbaoTop).to(0.3, { scale: 1, position: cc.v2(0, toy) }).start()
- cc.tween(this.hongbaoDown).to(0.3, { scale: 1, position: cc.v2(0, -1000) }).start()
- this.scheduleOnce(() => {
- this.moneyPart.active = true
- }, 0.1)
- this.btnRedClose.active = true
- }
- Click_GuideRect() {
- this.guideRect.active = false;
- }
- /**战斗按钮*/
- Click_FightBtn() {
- AdM.onSendEvent('button_2', '降妖伏魔icon', 'button')
- GameM.audioM.playEffect(AUDIO_TYPE.button);
- this.hand.active = false
- FightData.Ins.EnterFight();
- }
- /** 显示小手 */
- showHand() {
- //注释
- // this.hand.active = true;
- }
- }
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