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- import GameM, { Game_Quality } from "../manager/GameM";
- /** 船上下浮动 */
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class BoatWave extends cc.Component {
- @property(cc.Node)
- bowen: cc.Node = null
- @property(cc.Integer)
- startY = 0
- @property(cc.Integer)
- toY = 0
- private boatTween = null
- onEnable() {
- if (this.bowen) {
- this.bowen.active = true
- }
- if (GameM.commonData.quality <= Game_Quality.medium) {
- return
- }
- this.boatTween = cc.tween(this.node)
- .to(1, { y: this.startY })
- .to(1, { y: this.toY })
- .union()
- .repeatForever()
- .start()
- }
- onDisable() {
- if (this.boatTween) {
- this.boatTween.stop()
- this.boatTween = null
- }
- if (this.bowen) {
- this.bowen.active = false
- }
- }
- }
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