PrefabManager.ts 4.9 KB

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  1. import Time from "../tools/Time";
  2. const { ccclass } = cc._decorator;
  3. @ccclass
  4. export default class PrefabManager extends cc.Component {
  5. static _ins: PrefabManager = null;
  6. Destroy() {
  7. this.destroy();
  8. PrefabManager.loaded = false;
  9. PrefabManager.otherPrefabDic = {};
  10. PrefabManager.othersLoaded = false;
  11. PrefabManager._ins = null;
  12. }
  13. private static loaded: boolean = false; //是否已加载成功
  14. private static uiDic = {}; //字典
  15. private static uiUrlKeys: string[] = []; //UI界面资源Url数组
  16. public static otherPrefabDic = {}; //其余预制体 红包... ...
  17. public static othersLoaded: boolean = false; //水果资源加载是否完成
  18. private loadUiAry: string[] =
  19. [
  20. //"ui/ForwardPanel",
  21. //"ui/EffectPanel",
  22. //"ui/RedbagPanel",
  23. //"ui/RedbagGpPanel"
  24. ];
  25. static get Loaded() {
  26. //return PrefabManager.loaded && PrefabManager.othersLoaded;
  27. return PrefabManager.loaded;
  28. }
  29. onLoad() {
  30. PrefabManager._ins = this;
  31. console.log("PrefabManager:onLoad");
  32. this.LoadUiPrefabs();
  33. //this.LoadOtherPrefabs();
  34. //this.LoadAudio();
  35. // cc.audioEngine.preload("audios/hit",()=>{
  36. // console.log("audio loaded");
  37. // });
  38. // cc.loader.loadRes('audios/' + AudioType.hit, (err, cip) => {
  39. // console.log("hit audio loaded");
  40. // })
  41. }
  42. /**加载UI资源*/
  43. LoadUiPrefabs() {
  44. //PrefabManager.loaded = true;
  45. //return;
  46. // console.log("PrefabManager:onLoad");
  47. console.log("--------Start Load PrefabUI");
  48. PrefabManager.loaded = true;
  49. console.log("-->Loading PrefabManager load ok!");
  50. return;
  51. //放到 游戏中动态加载
  52. //cc.loader.loadResArray(this.loadUiAry, cc.Prefab, (err, objects) => {
  53. cc.loader.loadResDir("ui", cc.Prefab, (err, objects, urls) => {
  54. for (let i = 0; i < objects.length; i++) {
  55. let key = urls[i];
  56. console.log(urls[i]);
  57. PrefabManager.uiUrlKeys.push(key);
  58. PrefabManager.uiDic[key] = objects[i];
  59. }
  60. PrefabManager.WaitLoaded();
  61. });
  62. }
  63. /**
  64. * 等待Prefab资源加载完成
  65. */
  66. static async WaitLoaded() {
  67. console.log("WaitLoaded");
  68. await Time.WaitForSeconds(cc.director.getDeltaTime());//cc.director.getDeltaTime()*5
  69. PrefabManager.loaded = true;
  70. console.log("-->Loading PrefabManager load ok!");
  71. //首次进入场景 加载当前解锁关卡
  72. //console.log("是否加载完成:"+PrefabManager.Loaded+"---"+GameData.Instance.currentLevelId);
  73. //GameFacade.Instance.LoadedFinished();
  74. //GameFacade.Instance.UIMng = UIManager.Instance;
  75. //GameFacade.Instance.LoadLevel(GameData.Instance.currentLevelId);
  76. //GameFacade.Instance.mainPanel = <MainPanel>UIManager.Instance.GetPanel(PanelType.MainPanel);
  77. //GameFacade.Instance.mainPanel.OnEnter();
  78. //AdManager.Instance.signPanel.CheckSign();
  79. }
  80. /**
  81. * 加载其他预制体资源
  82. */
  83. LoadOtherPrefabs() {
  84. cc.loader.loadResDir("prefab/other", cc.Prefab, (err, objects, urls) => {
  85. for (let i = 0; i < objects.length; i++) {
  86. let key = urls[i];
  87. PrefabManager.otherPrefabDic[key] = objects[i];
  88. }
  89. console.log("Loading PrefabManager other loaded");
  90. PrefabManager.othersLoaded = true;
  91. });
  92. }
  93. /**
  94. * 获取Prefab
  95. */
  96. public static LoadUi(key: string): cc.Prefab {
  97. return this.uiDic[key];
  98. }
  99. /**加载页面*/
  100. public static LoadPanel(key: string): cc.Node {
  101. console.log("Prefab Url:" + key);
  102. return cc.instantiate(this.LoadUi(key));
  103. }
  104. /**异步加载页面*/
  105. public static LoadPanelAsync(key: string, cb: any = null) {
  106. if (!PrefabManager.uiDic[key]) {
  107. cc.loader.loadRes(key, cc.Prefab, (error, item) => {
  108. PrefabManager.uiDic[key] = item;
  109. let panel = cc.instantiate(item);
  110. if (cb) {
  111. cb(panel);
  112. }
  113. });
  114. } else {
  115. let panel = cc.instantiate(this.LoadUi(key));
  116. if (cb) {
  117. cb(panel);
  118. }
  119. }
  120. }
  121. /**获取预制体*/
  122. public static GetPrefab(name: string): cc.Node {
  123. if (this.otherPrefabDic["prefab/other/" + name]) {
  124. return cc.instantiate(this.otherPrefabDic["prefab/other/" + name]);
  125. } else {
  126. console.log("Prefab other not have:", this.otherPrefabDic["prefab/other/" + name]);
  127. return null;
  128. }
  129. }
  130. }