TreasureData.ts 11 KB

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  1. /** 现金夺宝数据类 */
  2. import AdM from "../manager/AdM"
  3. import GameM from "../manager/GameM"
  4. import UiM, { PANEL_NAME } from "../manager/UiM"
  5. import TreasureItem from "../prefabs/TreasureItem"
  6. import EffectNode from "../ui/EffectNode"
  7. import OfficialNode from "../ui/OfficialNode"
  8. import Treasure from "../ui/Treasure"
  9. import LogUtil from "../utils/LogUtil"
  10. import { Utils } from "../utils/Utils"
  11. import { HTTP_TYPE } from "./CommonData"
  12. import { STORAGE_KEY } from "./GlobalStorage"
  13. export default class TreasureData {
  14. private static instance: TreasureData = null
  15. static get Instance(): TreasureData {
  16. if (!TreasureData.instance) {
  17. TreasureData.instance = new TreasureData()
  18. }
  19. return TreasureData.instance
  20. }
  21. /** 现金夺宝
  22. * id 档次
  23. * mannum 开奖需要人次
  24. * limitman 单人人次上限
  25. * requestfrequency 刷新频率
  26. * amount 金额
  27. */
  28. treasureCfg: any = null
  29. //现金夺宝服务器总数据
  30. /**
  31. * 数据 name 开奖名字
  32. * phase 开奖期数
  33. * joinManInfoQueue 参加者队列
  34. * drawid drawid
  35. * joinTimes 个人参加次数
  36. * joinTotal 参加总人数
  37. */
  38. treasureData = null
  39. //当前抽奖item
  40. curTreasureItem = null
  41. //抽奖类型 0 用券 1 看视频
  42. drawTreasureType = 0
  43. //打开现金抽奖界面时计时时间,用来计算刷新单条时间
  44. treasureOpenTime = 0
  45. //玩家参与抽奖的开奖结果
  46. /**
  47. * uin 参加者uin
  48. * recordId 期数Id
  49. * phase 期数
  50. * outTime 过期时间
  51. * nickName 中奖人名字
  52. * headimgurl 中奖人头像
  53. * isWin 是否中奖
  54. * isNotice 是否弹窗
  55. */
  56. treasureJoinInfo = null
  57. //显示中奖结果index
  58. private resultIndex = 0
  59. /** 参加冷却 服务器返回结束后才能点下一次 */
  60. joinCool = false
  61. /** 参加抽奖期数数组 */
  62. joinDraw = ''
  63. /** 每日抽奖次数 */
  64. treasureDailyTimes = 0
  65. //------现金抽奖
  66. /** 获取现金夺宝总数据 */
  67. getTreasureData() {
  68. GameM.httpM.sendDatas(HTTP_TYPE.getLuckDrawInfo, null, TreasureData.Instance.resultTreasureData.bind(this))
  69. }
  70. /** 现金夺宝数据返回 */
  71. resultTreasureData(data) {
  72. this.treasureData = data
  73. if (UiM.Instance.treasureNode) {
  74. UiM.Instance.treasureNode.getComponent(Treasure).onGetTreasureData()
  75. }
  76. }
  77. /** 获取现金夺宝单条数据 */
  78. freshTreasureData(id) {
  79. let data = {
  80. "drawId": id.toString()
  81. }
  82. GameM.httpM.sendDatas(HTTP_TYPE.refreshluckDrawInfo, data, TreasureData.Instance.resultFreshTreasureData.bind(this))
  83. }
  84. /** 获取现金夺宝单条数据返回 */
  85. resultFreshTreasureData(data) {
  86. // console.log('resultFreshTreasureData ', data)
  87. let hasOpen = this.setTreasureDataOne(data)
  88. if (UiM.Instance.treasureNode) {
  89. UiM.Instance.treasureNode.getComponent(Treasure).freshTreasureDataOne(hasOpen, data)
  90. }
  91. }
  92. /** 通过id获取现金抽奖服务器数据
  93. * @param id 抽奖档次
  94. */
  95. getTreasureDataById(id) {
  96. let len = this.treasureData.length
  97. let data = null
  98. for (var i = 0; i < len; i++) {
  99. // phaseStr = this.treasureData[i].draw_id
  100. if (this.treasureData[i].drawid == id) {
  101. data = this.treasureData[i]
  102. break
  103. }
  104. }
  105. return data
  106. }
  107. /** 刷新单条服务器数据并返回是否开奖 */
  108. setTreasureDataOne(data) {
  109. let len = this.treasureData.length
  110. let phaseStr = 0
  111. let nPhaseStr = data.phase.toString()
  112. //是否开奖
  113. let hasOpen = false
  114. for (var i = 0; i < len; i++) {
  115. phaseStr = this.treasureData[i].phase.toString()
  116. if (this.treasureData[i].drawid == data.drawid) {
  117. if (phaseStr == nPhaseStr) {
  118. hasOpen = false
  119. }
  120. else {
  121. hasOpen = true
  122. }
  123. this.treasureData[i] = data
  124. // if (this.treasureData[i].joinManInfoQueue == null) {
  125. // this.treasureData[i].joinManInfoQueue = []
  126. // }
  127. break
  128. }
  129. }
  130. return hasOpen
  131. }
  132. /** 现金抽奖 */
  133. updateJoin(data) {
  134. LogUtil.logV("this.treasureDailyTimes three", this.treasureDailyTimes)
  135. this.joinCool = true
  136. setTimeout(() => {
  137. this.joinCool = false
  138. }, 1000);
  139. GameM.httpM.sendDatas(HTTP_TYPE.join, data, TreasureData.Instance.resultJoin.bind(this), TreasureData.Instance.resultJoinFail.bind(this))
  140. }
  141. resultJoin() {
  142. if (this.drawTreasureType == 0) {
  143. GameM.commonData.roleData.ticket--
  144. GameM.commonData.updateRoleData()
  145. if (GameM.commonData.roleData.ticket <= 0) {
  146. UiM.Instance.treasureNode.getComponent(Treasure).freshVideo()
  147. }
  148. }
  149. LogUtil.logV("this.treasureDailyTimes four", this.treasureDailyTimes)
  150. if (UiM.Instance.treasureNode) {
  151. UiM.Instance.treasureNode.getComponent(Treasure).refreshLabs()
  152. }
  153. if (this.curTreasureItem) {
  154. let item = this.curTreasureItem.getComponent(TreasureItem)
  155. item.resultJoin()
  156. }
  157. this.joinCool = false
  158. EffectNode.instance.PlayTip('参与抽奖成功!')
  159. }
  160. resultJoinFail(errmsg) {
  161. TreasureData.Instance.joinCool = false
  162. EffectNode.instance.PlayTip(errmsg)
  163. }
  164. private luckMoney = 0
  165. /** 现金抽奖 */
  166. luckycash(recordId, money) {
  167. this.luckMoney = money
  168. let data = {
  169. "recordId": recordId,
  170. 'appVersion': GameM.commonData.appVersion
  171. }
  172. GameM.httpM.sendDatas(HTTP_TYPE.luckycash, data, TreasureData.Instance.resultLuckycash.bind(this), TreasureData.Instance.resultLuckycashFail.bind(this))
  173. }
  174. /** 现金抽奖返回 */
  175. resultLuckycash(data) {
  176. if (data.CashMode == 2) {
  177. UiM.Instance.onPanel(PANEL_NAME.OfficialNode, false, () => {
  178. UiM.Instance.officialNode.getComponent(OfficialNode).init(this.luckMoney, data.withdrawalCode);
  179. AdM.onSendEvent('publicmoney_2', '公众号提现-现金夺宝', 'publicmoney')
  180. })
  181. }
  182. AdM.setTAEventUser(1, 'withdraw_amount', this.luckMoney)
  183. UiM.Instance.treasureNode.getComponent(Treasure).resultLuckycash(data.CashMode != 2)
  184. }
  185. resultLuckycashFail(errmsg) {
  186. EffectNode.instance.PlayTip(errmsg)
  187. if (UiM.Instance.treasureNode) {
  188. UiM.Instance.treasureNode.getComponent(Treasure).tixianFail()
  189. }
  190. }
  191. /** 抽奖记录 */
  192. getLuckyLottery(drawid) {
  193. let data = {
  194. "drawid": drawid.toString()
  195. }
  196. GameM.httpM.sendDatas(HTTP_TYPE.getLuckyLottery, data, TreasureData.Instance.resultGetLuckyLottery.bind(this))
  197. }
  198. /**获取滚动奖励信息 */
  199. getRandomLottery() {
  200. GameM.httpM.sendDatas(HTTP_TYPE.getShouYeLuckyLottery, null, TreasureData.Instance.resultGetRandomLottery.bind(this))
  201. }
  202. /** 抽奖记录返回 */
  203. resultGetLuckyLottery(data) {
  204. LogUtil.logV("resultGetLuckyLottery", "result")
  205. UiM.Instance.treasureNode.getComponent(Treasure).onShowRecord(data)
  206. }
  207. /** 滚动奖励返回 */
  208. resultGetRandomLottery(data) {
  209. LogUtil.logV("resultGetRandomLottery", "result")
  210. if (cc.isValid(UiM.Instance.treasureNode)) {
  211. UiM.Instance.treasureNode.getComponent(Treasure).showScrollInfo(data)
  212. }
  213. }
  214. /** 现金抽奖配置 */
  215. getLuckydrawConfig() {
  216. GameM.httpM.sendDatas(HTTP_TYPE.getLuckydrawConfig, null, TreasureData.Instance.resultLuckydrawConfig.bind(this))
  217. }
  218. /** 现金抽奖配置返回 */
  219. resultLuckydrawConfig(data) {
  220. this.treasureCfg = data
  221. }
  222. getLuckydrawCfgById(drawid: number) {
  223. let len = this.treasureCfg.length
  224. let cfg = null
  225. for (var i = 0; i < len; i++) {
  226. if (drawid == this.treasureCfg[i].drawid) {
  227. cfg = this.treasureCfg[i]
  228. break
  229. }
  230. }
  231. return cfg
  232. }
  233. /** 获取参与的抽奖结果 */
  234. getLotteryresults() {
  235. GameM.httpM.sendDatas(HTTP_TYPE.lotteryresults, null, TreasureData.Instance.resultLotteryresults.bind(this))
  236. }
  237. /** 参与的抽奖结果返回 */
  238. resultLotteryresults(data) {
  239. this.resultIndex = 0
  240. this.treasureJoinInfo = data
  241. if (UiM.Instance.treasureNode) {
  242. UiM.Instance.treasureNode.getComponent(Treasure).showResult()
  243. }
  244. }
  245. /** 更新抽奖结果 */
  246. updateLottery(recordId) {
  247. let data = {
  248. "recordId": recordId
  249. }
  250. GameM.httpM.sendDatas(HTTP_TYPE.updatelottery, data)
  251. }
  252. getCurLotteryresult() {
  253. if (!this.treasureJoinInfo) {
  254. return null
  255. }
  256. let curLottery = null
  257. for (var i = this.resultIndex; i < this.treasureJoinInfo.length; i++) {
  258. curLottery = this.treasureJoinInfo[i]
  259. this.resultIndex++
  260. if (!curLottery.isNotice) {
  261. break
  262. }
  263. }
  264. return curLottery
  265. }
  266. /** 更改本地参与抽奖数据 */
  267. changeDrawLocalData(phase, add = true) {
  268. let str = phase + ","
  269. if (add) {
  270. this.joinDraw += str
  271. }
  272. else {
  273. this.joinDraw.replace(str, '')
  274. }
  275. let key = 'dddddddddddddddddddddddddddddddd'
  276. let d = Utils.Encrypt(this.joinDraw, key, GameM.commonData.appid)
  277. GameM.globalStorage.setStorage(STORAGE_KEY.joinDraw, d)
  278. }
  279. /** 获取是否抽奖本期状态 */
  280. getDrawLocalData(phase) {
  281. let str = phase + ","
  282. if (this.joinDraw.indexOf(str) != -1) {
  283. this.changeDrawLocalData(phase, false)
  284. return true
  285. }
  286. return false
  287. }
  288. /** 获取当日抽奖次数 */
  289. getDailyLimit() {
  290. GameM.httpM.sendDatas(HTTP_TYPE.getDailyLimit, null, TreasureData.Instance.resultDailyLimit.bind(this))
  291. }
  292. resultDailyLimit(data) {
  293. LogUtil.logV("this.treasureDailyTimes eight", this.treasureDailyTimes)
  294. if (data != null) {
  295. this.treasureDailyTimes = data
  296. }
  297. LogUtil.logV("this.treasureDailyTimes nine", this.treasureDailyTimes)
  298. if (UiM.Instance.treasureNode) {
  299. UiM.Instance.treasureNode.getComponent(Treasure).freshLimitLab()
  300. }
  301. }
  302. }