| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027 |
- import Main from "../Main";
- import GameM from "../manager/GameM";
- import RedPointM, { RedPointType } from "../manager/RedPointM";
- import UiM from "../manager/UiM";
- import TalentIconItem from "../other/item/TalentIconItem";
- import TalentDetaile from "../prefabs/TalentDetaile";
- import { PlayerPrefs } from "../tools/MyExtends";
- import MatePanel from "../ui/MatePanel";
- import UIMng, { PanelType } from "../uiFrames/UIMng";
- import { Utils } from "../utils/Utils";
- import { ConfigOnLine } from "./CommonData";
- export class MateData {
- //伙伴模块数据管理类
- private static _ins: MateData = null;
- public static get Ins(): MateData {
- if (this._ins == null) {
- this._ins = new MateData();
- }
- return this._ins;
- }
- /**天赋石*/
- talentCoin: number = 100000;
- /**伙伴解锁数据*/
- mateUnlockAry: number[] = null;
- //天赋 effect_type 1 值 2 百分比
- /**唐僧天赋*/
- mate1talentData: TalentDataItem[] = null;
- /**孙悟空天赋*/
- mate2talentData: TalentDataItem[] = null;
- /**白龙马天赋*/
- mate3talentData: TalentDataItem[] = null;
- /**八戒天赋*/
- mate4talentData: TalentDataItem[] = null;
- /**沙僧天赋*/
- mate5talentData: TalentDataItem[] = null;
- //private mate1Talent1: number = 0;
- /**唐僧1 禅杖清音 武将每次产出金币 +X %*/
- get Mate1Talent1(): number {
- if (this.mateUnlockAry[0] == 1 && this.mate1talentData[0].isUnlock)
- return this.mate1talentData[0].value;
- else
- return 0;
- }
- //private mate1Talent2: number = 0;
- /**唐僧2 如来真经 武将产出金币的CD时间减少 X%*/
- get Mate1Talent2(): number {
- if (this.mateUnlockAry[0] == 1 && this.mate1talentData[1].isUnlock)
- return this.mate1talentData[1].value;
- else
- return 0;
- }
- //private mate1Talent3: number = 0;
- /**唐僧3 如来真经 观看视频得金币增加 X%*/
- get Mate1Talent3(): number {
- if (this.mateUnlockAry[0] == 1 && this.mate1talentData[2].isUnlock)
- return this.mate1talentData[2].value;
- else
- return 0;
- }
- //private mate2Talent1: number = 0;
- /**悟空1 如意金箍 对武将伤害 +X*/
- get Mate2Talent1(): number {
- if (this.mateUnlockAry[1] == 1 && this.mate2talentData[0].isUnlock)
- return this.mate2talentData[0].value;
- else
- return 0;
- }
- //private mate2Talent2: number = 0;
- /**悟空2 大圣神威 有 X%概率对武将造成暴击伤害*/
- get Mate2Talent2(): number {
- if (this.mateUnlockAry[1] == 1 && this.mate2talentData[1].isUnlock)
- return this.mate2talentData[1].value;
- else
- return 0;
- }
- //待完成。。。
- //private mate2Talent3: number = 0;
- /**悟空3 火眼金睛 每天获得宝箱的次数增加 X 次*/
- get Mate2Talent3(): number {
- if (this.mateUnlockAry[1] == 1 && this.mate2talentData[2].isUnlock)
- return this.mate2talentData[2].value;
- else
- return 0;
- }
- //private mate3Talent1: number = 0;
- /**白龙马1 威严震慑 武将罢工几率降低 X%*/
- get Mate3Talent1(): number {
- if (this.mateUnlockAry[2] == 1 && this.mate3talentData[0].isUnlock)
- return this.mate3talentData[0].value;
- else
- return 0;
- }
- //private mate3Talent2: number = 0;
- /**白龙马2 天降甘露 挂机离线收益产出+ X%*/
- get Mate3Talent2(): number {
- if (this.mateUnlockAry[2] == 1 && this.mate3talentData[1].isUnlock)
- return this.mate3talentData[1].value;
- else
- return 0;
- }
- //private mate3Talent3: number = 0;
- /**白龙马3 精打细算 买怪费用降低 X%*/
- get Mate3Talent3(): number {
- if (this.mateUnlockAry[2] == 1 && this.mate3talentData[2].isUnlock)
- return this.mate3talentData[2].value;
- else
- return 0;
- }
- //private mate4Talent1: number = 0;
- /**八戒1 玉树临风 探索功能中产出金币 +X%*/
- get Mate4Talent1(): number {
- if (this.mateUnlockAry[3] == 1 && this.mate4talentData[0].isUnlock)
- return this.mate4talentData[0].value;
- else
- return 0;
- }
- //private mate4Talent2: number = 0;
- /**八戒2 急速旋风 探索功能中探索时间减 X%*/
- get Mate4Talent2(): number {
- if (this.mateUnlockAry[3] == 1 && this.mate4talentData[1].isUnlock)
- return this.mate4talentData[1].value;
- else
- return 0;
- }
- //private mate4Talent3: number = 0;
- /**八戒2 最佳人缘 探索次数增加 X 次*/
- get Mate4Talent3(): number {
- if (this.mateUnlockAry[3] == 1 && this.mate4talentData[2].isUnlock)
- return this.mate4talentData[2].value;
- else
- return 0;
- }
- //private mate5Talent1: number = 0;
- /**沙僧1 不知疲倦 在钱庄中累计登陆天数减少 X 天*/
- get Mate5Talent1(): number {
- if (this.mateUnlockAry[4] == 1 && this.mate5talentData[0].isUnlock)
- return this.mate5talentData[0].value;
- else
- return 0;
- }
- //private mate5Talent2: number = 0;
- /**沙僧2 任劳任怨 有 在钱庄中看视频次数减少 X 条*/
- get Mate5Talent2(): number {
- if (this.mateUnlockAry[4] == 1 && this.mate5talentData[1].isUnlock)
- return this.mate5talentData[1].value;
- else
- return 0;
- }
- /*
- 唐僧1 武将产出金币 % mate1Talent1 √
- 唐僧2 武将产出金币CD时间减少 % mate1Talent2 √
- 唐僧3 观看视频获得金币增加 % mate1Talent3 √
- 孙悟空1 对武将伤害增加(攻击力) num mate2Talent1 √
- 孙悟空2 对武将造成暴击伤害几率 % mate2Talent2 √
- 孙悟空3 战斗宝箱每天获得次数增加 num mate2Talent3
- 白龙马1 武将罢工几率降低 % mate3Talent1 √
- 白龙马2 挂机收益增加 % mate3Talent2 √
- 白龙马3 买怪费用降低 % mate3Talent3 √
- 猪八戒1 探索产出金币增加 % mate4Talent1 后台算
- 猪八戒2 探索时间减少 % mate4Talent2 后台算
- 猪八戒3 探索次数增加 num mate4Talent3 后台算
- 沙僧1 钱庄累计登陆天数减少 num mate5Talent1 后台算
- 沙僧2 钱庄看视频次数减少条数 num mate5Talent2 后台算
- */
- matePosAry1: cc.Vec2[] = [];
- matePosAry2: cc.Vec2[] = [];
- matePosAry3: cc.Vec2[] = [];
- matePosAry4: cc.Vec2[] = [];
- matePosAry5: cc.Vec2[] = [];
- private isInit: boolean = false;
- constructor() {
- this.Init();
- }
- Init() {
- //this.mateUnlockAry = PlayerPrefs.GetObject("MateUnlockAry", [1, 0, 0, 1, 0]);
- this.mateUnlockAry = PlayerPrefs.GetObject("MateUnlockAry", [1, 1, 1, 1, 1]);
- this.mate1talentData = PlayerPrefs.GetObject("MateTalent1", null);
- this.mate2talentData = PlayerPrefs.GetObject("MateTalent2", null);
- this.mate3talentData = PlayerPrefs.GetObject("MateTalent3", null);
- this.mate4talentData = PlayerPrefs.GetObject("MateTalent4", null);
- this.mate5talentData = PlayerPrefs.GetObject("MateTalent5", null);
- if (GameM.commonData.useLocalData) {
- for (let i = 0; i < 5; i++) {
- this.LocalMateDataInit(i + 1);
- }
- console.log("Mate1:", this.mate1talentData);
- console.log("Mate2:", this.mate2talentData);
- console.log("Mate3:", this.mate3talentData);
- console.log("Mate4:", this.mate4talentData);
- console.log("Mate5:", this.mate5talentData);
- } else {
- //CommondData 中初始化
- }
- //坐标解析
- let p1 = GameM.commonData.mateCfg.mate_pos.posAry1;
- for (let i = 0; i < p1.length; i++) {
- let temps = p1[i].split(',');
- this.matePosAry1.push(cc.v2(Number(temps[0]), Number(temps[1])));
- }
- let p2 = GameM.commonData.mateCfg.mate_pos.posAry2;
- for (let i = 0; i < p2.length; i++) {
- let temps = p2[i].split(',');
- this.matePosAry2.push(cc.v2(Number(temps[0]), Number(temps[1])));
- }
- let p3 = GameM.commonData.mateCfg.mate_pos.posAry3;
- for (let i = 0; i < p3.length; i++) {
- let temps = p3[i].split(',');
- this.matePosAry3.push(cc.v2(Number(temps[0]), Number(temps[1])));
- }
- let p4 = GameM.commonData.mateCfg.mate_pos.posAry4;
- for (let i = 0; i < p4.length; i++) {
- let temps = p4[i].split(',');
- this.matePosAry4.push(cc.v2(Number(temps[0]), Number(temps[1])));
- }
- let p5 = GameM.commonData.mateCfg.mate_pos.posAry5;
- for (let i = 0; i < p5.length; i++) {
- let temps = p5[i].split(',');
- this.matePosAry5.push(cc.v2(Number(temps[0]), Number(temps[1])));
- }
- this.isInit = true;
- // console.log("Mate5 Pos:", this.matePosAry5);
- //获取伙伴信息 天赋数据
- }
- LocalMateDataInit(mateid: number) {
- if (mateid == 1) {
- if (this.mate1talentData == null) {
- this.mate1talentData = this.LocalMateData(mateid);
- }
- } else if (mateid == 2) {
- if (this.mate2talentData == null) {
- this.mate2talentData = this.LocalMateData(mateid);
- }
- } else if (mateid == 3) {
- if (this.mate3talentData == null) {
- this.mate3talentData = this.LocalMateData(mateid);
- }
- } else if (mateid == 4) {
- if (this.mate4talentData == null) {
- this.mate4talentData = this.LocalMateData(mateid);
- }
- } else if (mateid == 5) {
- if (this.mate5talentData == null) {
- this.mate5talentData = this.LocalMateData(mateid);
- }
- }
- }
- LocalMateData(mateid: number): TalentDataItem[] {
- let matedata: TalentDataItem[] = [];
- let matecfg = GameM.commonData.mateTalentCfg[mateid - 1].talents;
- for (let i = 0; i < matecfg.length; i++) {
- let talentdata = new TalentDataItem();
- talentdata.id = matecfg[i].id;
- talentdata.isUnlock = i == 0 && mateid == 1;
- talentdata.lv = 1;
- talentdata.mateId = mateid;
- talentdata.value = matecfg[i].uplevel_effect[0];
- matedata.push(talentdata);
- }
- return matedata;
- }
- MateDataServerInit(data: any) {
- for (let i = 0; i < data.length; i++) {
- this.mateUnlockAry[i] = data[i].isUnlock;
- //this.mateUnlockAry[i] = 1; //TEST
- let tempMatedata: TalentDataItem[] = [];
- let talents = data[i].talents;
- for (let j = 0; j < talents.length; j++) {
- let talentdata = new TalentDataItem();
- talentdata.id = talents[j].id;
- talentdata.isUnlock = talents[j].isUnlock == 1;
- talentdata.lv = talents[j].lv;
- if (i == 0) {
- talentdata.mateId = 1;
- } else if (i == 1) {
- talentdata.mateId = 2;
- } else if (i == 2) {
- talentdata.mateId = 3;
- } else if (i == 3) {
- talentdata.mateId = 4;
- } else if (i == 4) {
- talentdata.mateId = 5;
- }
- talentdata.value = talents[j].value;
- tempMatedata.push(talentdata);
- }
- if (i == 0) {
- this.mate1talentData = tempMatedata;
- } else if (i == 1) {
- this.mate2talentData = tempMatedata;
- } else if (i == 2) {
- this.mate3talentData = tempMatedata;
- } else if (i == 3) {
- this.mate4talentData = tempMatedata;
- } else if (i == 4) {
- this.mate5talentData = tempMatedata;
- }
- }
- // console.log("Mate Server 1:", this.mate1talentData);
- // console.log("Mate Server 2:", this.mate2talentData);
- // console.log("Mate Server 3:", this.mate3talentData);
- // console.log("Mate Server 4:", this.mate4talentData);
- // console.log("Mate Server 5:", this.mate5talentData);
- //this.UpdateTalentLv(false); //三国战戟
-
- //console.log("Mate1: ",this.mate1talentData);
- //console.log("Mate2: ",this.mate2talentData);
- //console.log("Mate3: ",this.mate3talentData);
- //console.log("Mate4: ",this.mate4talentData);
- //console.log("Mate5: ",this.mate5talentData);
- }
- /**
- * 解锁伙伴
- * @param mateid 伙伴id
- */
- UnlockMate(mateid: number) {
- if (this.mateUnlockAry[mateid - 1] == 0) {
- this.mateUnlockAry[mateid - 1] = 1;
- //if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- // (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockMate(mateid);
- //}
- //console.log("--------------Log:", this.GetMateTalent(mateid, 1));
- //this.GetMateTalent(mateid, 1).isUnlock = true;
- //
- ////this.UpdateTalentLv(); //三国战戟
- //this.SaveMateTalent(mateid);
- //PlayerPrefs.SetObject("MateUnlockAry", this.mateUnlockAry);
- }
- }
- /**获取已解锁伙伴数*/
- GetUnlcokMateNum() {
- let num = 0;
- for (let i = 0; i < this.mateUnlockAry.length; i++) {
- if (this.mateUnlockAry[i] == 1)
- num++;
- }
- return num;
- }
- /**获取伙伴天赋
- * @param mateid 伙伴id
- * @param talentid 天赋id
- */
- GetMateTalent(mateid: number, talentid: number): TalentDataItem {
- switch (mateid) {
- case 1:
- return this.mate1talentData[talentid - 1];
- case 2:
- return this.mate2talentData[talentid - 1];
- case 3:
- return this.mate3talentData[talentid - 1];
- case 4:
- return this.mate4talentData[talentid - 1];
- case 5:
- return this.mate5talentData[talentid - 1];
- }
- return null;
- }
- /**升级天赋
- * @param mateid 伙伴id
- * @param talentid 天赋id
- */
- LeveUpTalent(mateid: number, talentid: number) {
- switch (mateid) {
- case 1:
- this.mate1talentData[talentid - 1].lv++;
- this.mate1talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate1talentData[talentid - 1].lv - 1];
- break;
- case 2:
- this.mate2talentData[talentid - 1].lv++;
- this.mate2talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate2talentData[talentid - 1].lv - 1];
- break;
- case 3:
- this.mate3talentData[talentid - 1].lv++;
- this.mate3talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate3talentData[talentid - 1].lv - 1];
- break;
- case 4:
- this.mate4talentData[talentid - 1].lv++;
- this.mate4talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate4talentData[talentid - 1].lv - 1];
- break;
- case 5:
- this.mate5talentData[talentid - 1].lv++;
- this.mate5talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate5talentData[talentid - 1].lv - 1];
- break;
- }
- }
- /**
- * 三国战戟 获取天赋值 根据最高武将等级获取
- * @param mateid 伙伴id
- * @param talentid 天赋id
- */
- GetTalent(mateid: number, talentid: number) {
- switch (mateid) {
- case 1:
- this.mate1talentData[talentid - 1].lv++;
- this.mate1talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate1talentData[talentid - 1].lv - 1];
- break;
- case 2:
- this.mate2talentData[talentid - 1].lv++;
- this.mate2talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate2talentData[talentid - 1].lv - 1];
- break;
- case 3:
- this.mate3talentData[talentid - 1].lv++;
- this.mate3talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate3talentData[talentid - 1].lv - 1];
- break;
- case 4:
- this.mate4talentData[talentid - 1].lv++;
- this.mate4talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate4talentData[talentid - 1].lv - 1];
- break;
- case 5:
- this.mate5talentData[talentid - 1].lv++;
- this.mate5talentData[talentid - 1].value
- = GameM.commonData.mateTalentCfg[mateid - 1]
- .talents[talentid - 1]
- .uplevel_effect[this.mate5talentData[talentid - 1].lv - 1];
- break;
- }
- }
- /**
- * 三国战戟 更新天赋等级 弃用
- */
- UpdateTalentLv(isUpdateInfo = true) {
- for (let i = 0; i < this.mate1talentData.length; i++) {
- this.mate1talentData[i].lv = GameM.commonData.mateTalentDataCfg[0].talents[i][GameM.commonData.maxCarLevel - 1];
- this.mate1talentData[i].isUnlock = this.mate1talentData[i].lv > 0;
- if (this.mate1talentData[i].lv > 0)
- this.mateUnlockAry[0] = 1;
- this.mate1talentData[i].value = GameM.commonData.mateTalentCfg[0]
- .talents[i]
- .uplevel_effect[this.mate1talentData[i].lv - 1];
- }
- for (let i = 0; i < this.mate2talentData.length; i++) {
- this.mate2talentData[i].lv = GameM.commonData.mateTalentDataCfg[1].talents[i][GameM.commonData.maxCarLevel - 1];
- this.mate2talentData[i].isUnlock = this.mate2talentData[i].lv > 0;
- if (this.mate2talentData[i].lv > 0)
- this.mateUnlockAry[1] = 1;
- this.mate2talentData[i].value = GameM.commonData.mateTalentCfg[1]
- .talents[i]
- .uplevel_effect[this.mate2talentData[i].lv - 1];
- }
- for (let i = 0; i < this.mate3talentData.length; i++) {
- this.mate3talentData[i].lv = GameM.commonData.mateTalentDataCfg[2].talents[i][GameM.commonData.maxCarLevel - 1];
- this.mate3talentData[i].isUnlock = this.mate3talentData[i].lv > 0;
- if (this.mate3talentData[i].lv > 0)
- this.mateUnlockAry[2] = 1;
- this.mate3talentData[i].value = GameM.commonData.mateTalentCfg[2]
- .talents[i]
- .uplevel_effect[this.mate3talentData[i].lv - 1];
- }
- for (let i = 0; i < this.mate4talentData.length; i++) {
- this.mate4talentData[i].lv = GameM.commonData.mateTalentDataCfg[3].talents[i][GameM.commonData.maxCarLevel - 1];
- this.mate4talentData[i].isUnlock = this.mate4talentData[i].lv > 0;
- if (this.mate4talentData[i].lv > 0)
- this.mateUnlockAry[3] = 1;
- this.mate4talentData[i].value = GameM.commonData.mateTalentCfg[3]
- .talents[i]
- .uplevel_effect[this.mate4talentData[i].lv - 1];
- }
- for (let i = 0; i < this.mate5talentData.length; i++) {
- this.mate5talentData[i].lv = GameM.commonData.mateTalentDataCfg[4].talents[i][GameM.commonData.maxCarLevel - 1];
- this.mate5talentData[i].isUnlock = this.mate5talentData[i].lv > 0;
- if (this.mate5talentData[i].lv > 0)
- this.mateUnlockAry[4] = 1;
- this.mate5talentData[i].value = GameM.commonData.mateTalentCfg[4]
- .talents[i]
- .uplevel_effect[this.mate5talentData[i].lv - 1];
- }
- if (isUpdateInfo) {
- UiM.Instance.hallNode.getComponent(Main).UpdateTalentDetaile();
- console.log("--------UpdateTalentLv");
- }
- }
- /*
- [
- {
- partner_id:1,
- talent_id:1
- },
- {
- partner_id:1,
- talent_id:1
- }
- ...
- ]
- */
- /**
- * 检查解锁天赋 服务端
- * @param data 解锁的伙伴天赋信息
- */
- CheckUnlockTalentServer(data: any[]) {
- for (let i = 0; i < data.length; i++) {
- let mateid = Number(data[i].partner_id);
- let talentid = Number(data[i].talent_id);
- if (mateid == 1) {
- this.mate1talentData[talentid - 1].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(mateid, talentid);
- }
- } else if (mateid == 2) {
- this.mate2talentData[talentid - 1].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(mateid, talentid);
- }
- } else if (mateid == 3) {
- this.mate3talentData[talentid - 1].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(mateid, talentid);
- }
- } else if (mateid == 4) {
- this.mate4talentData[talentid - 1].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(mateid, talentid);
- }
- } else if (mateid == 5) {
- this.mate5talentData[talentid - 1].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(mateid, talentid);
- }
- }
- console.log("————>解锁天赋:" + talentid + " Mate:" + mateid);
- }
- this.SaveTalentData();
- UiM.Instance.hallNode.getComponent(Main).UpdateTalentDetaile();
- }
- /**
- * 三国战戟 检查解锁天赋 服务端
- * @param data 解锁的伙伴天赋信息
- */
- CheckUnlockTalentServerSanGuo(data: any[]) {
- for (let i = 0; i < data.length; i++) {
- let mateid = Number(data[i].partner_id);
- let talentid = Number(data[i].talent_id);
- let talentlv = Number(data[i].talent_level);
- if (mateid == 1) {
- this.mate1talentData[talentid - 1].lv = talentlv;
- this.mate1talentData[talentid - 1].isUnlock = talentlv > 0;
- if (talentlv > 0)
- this.mateUnlockAry[0] = 1;
- this.mate1talentData[talentid - 1].value = GameM.commonData.mateTalentCfg[0]
- .talents[talentid - 1]
- .uplevel_effect[talentlv - 1];
- } else if (mateid == 2) {
- this.mate2talentData[talentid - 1].lv = talentlv;
- this.mate2talentData[talentid - 1].isUnlock = talentlv > 0;
- if (talentlv > 0)
- this.mateUnlockAry[1] = 1;
- this.mate2talentData[talentid - 1].value = GameM.commonData.mateTalentCfg[1]
- .talents[talentid - 1]
- .uplevel_effect[talentlv - 1];
- } else if (mateid == 3) {
- this.mate3talentData[talentid - 1].lv = talentlv;
- this.mate3talentData[talentid - 1].isUnlock = talentlv > 0;
- if (talentlv > 0)
- this.mateUnlockAry[2] = 1;
- this.mate3talentData[talentid - 1].value = GameM.commonData.mateTalentCfg[2]
- .talents[talentid - 1]
- .uplevel_effect[talentlv - 1];
- } else if (mateid == 4) {
- this.mate4talentData[talentid - 1].lv = talentlv;
- this.mate4talentData[talentid - 1].isUnlock = talentlv > 0;
- if (talentlv > 0)
- this.mateUnlockAry[3] = 1;
- this.mate4talentData[talentid - 1].value = GameM.commonData.mateTalentCfg[3]
- .talents[talentid - 1]
- .uplevel_effect[talentlv - 1];
- } else if (mateid == 5) {
- this.mate5talentData[talentid - 1].lv = talentlv;
- this.mate5talentData[talentid - 1].isUnlock = talentlv > 0;
- if (talentlv > 0)
- this.mateUnlockAry[4] = 1;
- this.mate5talentData[talentid - 1].value = GameM.commonData.mateTalentCfg[4]
- .talents[talentid - 1]
- .uplevel_effect[talentlv - 1];
- }
- console.log("————>解锁天赋:" + talentid + " Mate:" + mateid);
- }
- this.SaveTalentData();
- UiM.Instance.hallNode.getComponent(Main).UpdateTalentDetaile();
- //console.log("Mate1: ",this.mate1talentData);
- //console.log("Mate2: ",this.mate2talentData);
- //console.log("Mate3: ",this.mate3talentData);
- //console.log("Mate4: ",this.mate4talentData);
- //console.log("Mate5: ",this.mate5talentData);
- }
- /**
- * (弃用) 检查是否解锁天赋
- * @param maxlv 当前已解锁得最大等级
- */
- CheckUnlockTalent(maxlv: number) {
- let ischange = false;
- let mateid = 1;
- for (let i = 0; i < this.mateUnlockAry.length; i++) {
- if (i == 0) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate1talentData.length; i++) {
- if (!this.mate1talentData[i].isUnlock) {
- if (maxlv >= GameM.commonData.mateTalentCfg[0].talents[i].unlock_lv) {
- this.mate1talentData[i].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- ischange = (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(1, i + 1);
- mateid = 1;
- }
- console.log("MateTalentData:", this.mate1talentData[i]);
- }
- }
- }
- }
- } else if (i == 1) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate2talentData.length; i++) {
- if (!this.mate2talentData[i].isUnlock) {
- if (maxlv >= GameM.commonData.mateTalentCfg[1].talents[i].unlock_lv) {
- this.mate2talentData[i].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- ischange = (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(2, i + 1);
- mateid = 2;
- }
- }
- }
- }
- }
- } else if (i == 2) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate3talentData.length; i++) {
- if (!this.mate3talentData[i].isUnlock) {
- if (maxlv >= GameM.commonData.mateTalentCfg[2].talents[i].unlock_lv) {
- this.mate3talentData[i].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- ischange = (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(3, i + 1);
- mateid = 3;
- }
- }
- }
- }
- }
- } else if (i == 3) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate4talentData.length; i++) {
- if (!this.mate4talentData[i].isUnlock) {
- if (maxlv >= GameM.commonData.mateTalentCfg[3].talents[i].unlock_lv) {
- this.mate4talentData[i].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- ischange = (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(4, i + 1);
- mateid = 4;
- }
- }
- }
- }
- }
- } else if (i == 4) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate5talentData.length; i++) {
- if (!this.mate5talentData[i].isUnlock) {
- if (maxlv >= GameM.commonData.mateTalentCfg[4].talents[i].unlock_lv) {
- this.mate5talentData[i].isUnlock = true;
- if (UIMng.Ins.IsExistPanel(PanelType.MatePanel)) {
- ischange = (UIMng.Ins.GetPanel(PanelType.MatePanel) as MatePanel).UnlockTalent(5, i + 1);
- mateid = 5;
- }
- }
- }
- }
- }
- }
- }
- if (!ischange)
- this.SaveMateTalent(mateid);
- }
- /**保存天赋
- * @param mateid 伙伴id
- */
- SaveMateTalent(mateid: number) {
- switch (mateid) {
- case 1:
- PlayerPrefs.SetObject("MateTalent" + mateid, this.mate1talentData);
- break;
- case 2:
- PlayerPrefs.SetObject("MateTalent" + mateid, this.mate2talentData);
- break;
- case 3:
- PlayerPrefs.SetObject("MateTalent" + mateid, this.mate3talentData);
- break;
- case 4:
- PlayerPrefs.SetObject("MateTalent" + mateid, this.mate4talentData);
- break;
- case 5:
- PlayerPrefs.SetObject("MateTalent" + mateid, this.mate5talentData);
- break;
- }
- PlayerPrefs.SetObject("MateUnlockAry", this.mateUnlockAry);
- }
- SaveTalentData() {
- PlayerPrefs.SetObject("MateTalent1", this.mate1talentData);
- PlayerPrefs.SetObject("MateTalent2", this.mate2talentData);
- PlayerPrefs.SetObject("MateTalent3", this.mate3talentData);
- PlayerPrefs.SetObject("MateTalent4", this.mate4talentData);
- PlayerPrefs.SetObject("MateTalent5", this.mate5talentData);
- }
- /**显示解锁并有效的天赋icon*/
- DisplayTalent(parent: cc.Node, talent_pfb: cc.Prefab) {
- return
- parent.removeAllChildren();
- for (let i = 0; i < this.mateUnlockAry.length; i++) {
- if (i == 0) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate1talentData.length; i++) {
- if (this.mate1talentData[i].isUnlock) {
- let temp = cc.instantiate(talent_pfb);
- temp.getComponent(TalentIconItem).Init(1, i + 1);
- parent.addChild(temp);
- }
- }
- }
- } else if (i == 1) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate2talentData.length; i++) {
- if (this.mate2talentData[i].isUnlock) {
- let temp = cc.instantiate(talent_pfb);
- temp.getComponent(TalentIconItem).Init(2, i + 1);
- parent.addChild(temp);
- }
- }
- }
- } else if (i == 2) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate3talentData.length; i++) {
- if (this.mate3talentData[i].isUnlock) {
- let temp = cc.instantiate(talent_pfb);
- temp.getComponent(TalentIconItem).Init(3, i + 1);
- parent.addChild(temp);
- }
- }
- }
- } else if (i == 3) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate4talentData.length; i++) {
- if (this.mate4talentData[i].isUnlock) {
- let temp = cc.instantiate(talent_pfb);
- temp.getComponent(TalentIconItem).Init(4, i + 1);
- parent.addChild(temp);
- }
- }
- }
- } else if (i == 4) {
- if (this.mateUnlockAry[i] == 1) {
- for (let i = 0; i < this.mate5talentData.length; i++) {
- if (this.mate5talentData[i].isUnlock) {
- let temp = cc.instantiate(talent_pfb);
- temp.getComponent(TalentIconItem).Init(5, i + 1);
- parent.addChild(temp);
- }
- }
- }
- }
- }
- }
- /**获取伙伴天赋打点信息*/
- GetMateInfo() {
- let info = "";
- info += this.talentCoin + ";";
- for (let i = 0; i < this.mate1talentData.length; i++) {
- info += this.mate1talentData[i].lv + ";";
- }
- for (let i = 0; i < this.mate2talentData.length; i++) {
- info += this.mate2talentData[i].lv + ";";
- }
- for (let i = 0; i < this.mate3talentData.length; i++) {
- info += this.mate3talentData[i].lv + ";";
- }
- for (let i = 0; i < this.mate4talentData.length; i++) {
- info += this.mate4talentData[i].lv + ";";
- }
- for (let i = 0; i < this.mate5talentData.length; i++) {
- info += this.mate5talentData[i].lv + ";";
- }
- return info;
- }
- talentDetaile: cc.Node = null;
- /**
- * 显示天赋详情
- * @param mateid 伙伴id
- * @param talentid 天赋id
- */
- async DisplayTalentDetaile(mateid: number, talentid: number, pos: cc.Vec2) {
- if (this.talentDetaile == null) {
- this.talentDetaile = cc.instantiate(await Utils.loadResPromise("prefabs/TalentDetaile"));
- this.talentDetaile.parent = cc.find("Canvas");
- }
- //this.talentDetaile.getComponent(TalentDetaile).DisplayTalentDetaile(mateid, talentid, pos);
- this.talentDetaile.getComponent(TalentDetaile).DisplayTalentDetaile();
- }
- //是否有可以升级的天赋
- checkMateRedPoint() {
- let hasUpTalent = false
- let resultTangsen = this.checkTalentIconEnouth(this.mate1talentData, 1)
- if (resultTangsen > 0) {
- hasUpTalent = true
- }
- let resultWukong = this.checkTalentIconEnouth(this.mate2talentData, 2)
- if (resultWukong > 0) {
- hasUpTalent = true
- }
- let resultBailong = this.checkTalentIconEnouth(this.mate3talentData, 3)
- if (resultBailong > 0) {
- hasUpTalent = true
- }
- let resultBajie = this.checkTalentIconEnouth(this.mate4talentData, 4)
- if (resultBajie > 0) {
- hasUpTalent = true
- }
- let resultShasen = this.checkTalentIconEnouth(this.mate5talentData, 5)
- if (resultShasen > 0) {
- hasUpTalent = true
- }
- RedPointM.instance.ActiveRedPoint(RedPointType.Mate, hasUpTalent)
- }
- checkTalentIconEnouth(talentDataItem: Array<TalentDataItem>, index: number): number {
- for (let entry of talentDataItem) {
- if (entry.isUnlock) {
- let character = GameM.commonData.mateTalentCfg[index - 1]
- let talent = character.talents //获取对应人物的技能列表
- let info = talent[entry.id - 1]
- if (entry.lv < info.uplevel_coin.length && this.talentCoin >= info.uplevel_coin[entry.lv]) {
- return 1
- }
- }
- }
- return 0
- }
- /*
- async http_post(url, params) {
- return new Promise((resolve, reject) => {
- var xhr = cc.loader.getXMLHttpRequest();
- var time = false;//是否超时
- var timer = setTimeout(function () {
- time = true;
- xhr.abort();//请求中止
- resolve(‘timeout’);
- }, 5000);
- xhr.onreadystatechange = function () {
- console.log(‘xhr.readyState =’+xhr.readyState +’ xhr.status =’+xhr.status);
- if (xhr.readyState === 4 && (xhr.status >= 200 && xhr.status < 300)) {
- var respone = xhr.responseText;
- if (time) return;//请求已经超时,忽略中止请求
- clearTimeout(timer);//取消等待的超时
- console.log(“url: ”, url, respone);
- resolve(respone);
- }
- };
- let url_temp: string;
- if (orc.game_config.DEBUG == true) {
- url_temp = orc.game_config.HTTP_TEST_URL;
- }
- else {
- url_temp = orc.game_config.HTTP_ONLINE_URL;
- }
- url_temp = url_temp + url;
- xhr.open(“POST”, url_temp, true);
- // note: In Internet Explorer, the timeout property may be set only after calling the open()
- // method and before calling the send() method.
- xhr.timeout = 5000;// 5 seconds for timeout
- //xhr.setRequestHeader(“Content-Type”,“application/x-www-form-urlencoded”);
- xhr.send(params);
- })
- }
- */
- }
- export class TalentDataItem {
- /**伙伴id 1 唐僧 2 悟空 3 白龙马 4 八戒 5 沙僧*/
- mateId: number;
- /**天赋id 1 2 或3 */
- id: number;
- /**是否解锁*/
- isUnlock: boolean;
- /**当前等级 不管是否解锁 默认1级*/
- lv: number;
- /**天赋效果值 1 数值 2 百分比*/
- value: number;
- }
- /**天赋参数*/
- export class TalentItemParam {
- /**伙伴id 1 唐僧 2 悟空 3 白龙马 4 八戒 5 沙僧*/
- mateId: number;
- /**天赋id 1 2 或3 */
- id: number;
- /**是否解锁*/
- isUnlock: boolean;
- /**当前等级 不管是否解锁 默认1级*/
- lv: number;
- /**天赋图*/
- img: cc.SpriteFrame;
- /**天赋名*/
- name: string;
- /**天赋描述 now_value 当前天赋效果值 next_value 下一级天赋效果值*/
- des: string[];
- /**解锁条件 上一个技能达到的等级*/
- unlock_lv: number;
- /**升级所需天赋币*/
- uplevel_coin: number[];
- /**天赋效果类型 1 百分比 2 具体值*/
- effect_type: number;
- /**升级对应的 天赋值*/
- uplevel_effect: number[]
- }
|