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- /**
- * 游戏内获取道具弹窗
- */
- import { PROPTYPE } from "../data/Enum";
- import GamePlay from "../GamePlay";
- import DataMgr from "../mgr/DataMgr";
- import EffectMgr from "../mgr/EffectMgr";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class GetPropUI extends cc.Component {
- @property(cc.Node)
- public node_rectBg: cc.Node = null;
- @property(cc.Node)
- public node_closeBtn: cc.Node = null;
- @property(cc.Node)
- public node_getBtn: cc.Node = null;
- @property(cc.Node)
- node_prop: cc.Node = null;
- start() {
- this.adapt();
- this.initEvent();
- }
- onEnable() {
- this.init();
- }
- onDisable() {
- GamePlay.Inst.curPropType = PROPTYPE.Null;
- }
- /**适配 */
- adapt() {
- this.node_rectBg.setContentSize(cc.winSize.width, cc.winSize.height);
- }
- init() {
- for (var i = 0; i < this.node_prop.childrenCount; i++) {
- let prop = this.node_prop.children[i];
- let propCode = prop.children[0] ? prop.children[0].name : "";
- if (propCode == GamePlay.Inst.curPropType) {
- prop.active = true;
- }
- else {
- prop.active = false;
- }
- }
- }
- /**初始化事件 */
- initEvent() {
- this.node_getBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
- this.node_closeBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
- }
- onClick(event: cc.Event.EventTouch) {
- mk.audio.playEffect("button");
- switch (event.currentTarget) {
- case this.node_getBtn:
- this.onClickGet();
- break;
- case this.node_closeBtn:
- this.onClickClose();
- break;
- }
- }
- onClickClose() {
- mk.ui.closePanel("GetPropUI");
- }
- /**点击获取 */
- onClickGet() {
- GamePlay.Inst.cancelShowInter();
- mk.ad.watchAd((ifsuccess: boolean,request_id: string) => {
- this.watchCallBack(ifsuccess)
- });
- }
- /**观看回调 */
- watchCallBack(ifSuccess: boolean = false) {
- if (ifSuccess) {
- this.scheduleOnce(() => {
- mk.tip.pop("观看成功,获取奖励")
- }, 0)
- this.watchSuccess();
- }
- else {
- this.scheduleOnce(() => {
- mk.tip.pop("观看失败,无法领取奖励哦")
- }, 0)
- this.watchFailed();
- }
- }
- /**观看成功 */
- watchSuccess() {
- EffectMgr.Inst.addTip("观看视频成功,获得道具");
- DataMgr.Inst.updatePropNum(1, GamePlay.Inst.curPropType, 1);
- }
- /**观看失败 */
- watchFailed() {
- // EffectMgr.Inst.addTip("观看视频失败,请稍后再试");
- }
- }
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