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- import { DataEventId } from "../../data/GameData";
- import GuideVO from "./GuideVO";
- /**
- * @description 新手引导
- * @author 邹勇
- */
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class Guide extends cc.Component {
- @property({ type: cc.Node, displayName: "显示区域" })
- node_display: cc.Node = null;
- @property({ type: cc.Node, displayName: "点击区域" })
- node_click: cc.Node = null;
- @property({ type: cc.Node, displayName: "背景" })
- node_bg: cc.Node = null;
- @property({ type: cc.Node, displayName: "对话框" })
- node_dialog: cc.Node = null;
- @property({ type: cc.Node, displayName: "手指" })
- node_finger: cc.Node = null;
- @property({ type: cc.Sprite, displayName: "头像" })
- node_head: cc.Sprite = null;
- @property({ type: sp.Skeleton, displayName: "形象" })
- node_person: sp.Skeleton = null;
- @property({ type: cc.RichText, displayName: "对话内容" })
- rich_dialog: cc.RichText = null;
- private guides: GuideVO[];
- private crtStep: number;
- private crtGuide: GuideVO;
- private targetNode: cc.Node;
- private event_data: string;
- /** 对话框对齐方式 上下左右中 */
- private widgets: string[] = ['top', 'bottom', 'left', 'right', 'verticalCenter', 'horizontalCenter'];
- onLoad() {
- // this.initTouch();
- }
- start() {
- if (gData.guideData.crtID == null) {
- this.node.destroy();
- return;
- }
- this.reset();
- this.guides = gData.guideData.getGuidesByID(gData.guideData.crtID);
- this.crtStep = -1;
- this.nextStep();
- }
- private nextStep() {
- this.crtStep++;
- this.crtGuide = this.guides[this.crtStep];
- mk.data.sendDataEvent(DataEventId.guide, `新手引导第${gData.guideData.crtID}_${this.crtStep}步完成`);
- this.updateGuide();
- }
- private updateGuide() {
- if (this.crtGuide == null) {
- this.close();
- }
- else {
- this.node_display.getComponent(cc.Mask).type = this.crtGuide.display_type == 0 ? cc.Mask.Type.RECT : cc.Mask.Type.ELLIPSE;
- this.node_bg.opacity = 180;
- this.node_finger.opacity = 255;
- this.node_dialog.opacity = 255;
- this.targetNode = null;
- this.event_data = null;
- this.ifThrough = true;
- let [x, y, w, h] = [null, null, null, null];
- //点击全屏下一步,显示区域不显示 || 点击区域下一步,并发送事件,显示区域读配置
- if (this.crtGuide.click_rect == "all" || this.crtGuide.click_rect.indexOf("event") != -1) {
- //显示区域: display_rect为""表示全屏
- if (this.crtGuide.display_rect.length == 0) {
- this.node_display.width = this.node_display.height = 0;
- }
- else {
- let arr = this.crtGuide.display_rect.split(":");
- x = parseInt(arr[0]);
- y = parseInt(arr[1]);
- w = parseInt(arr[2]);
- h = parseInt(arr[3]);
- }
- if (this.crtGuide.click_rect == "all") {
- this.node_click.x = 0;
- this.node_click.y = 0;
- this.node_click.width = this.node.width;
- this.node_click.height = this.node.height;
- this.ifThrough = false;
- }
- else {
- this.event_data = this.crtGuide.id + "_" + (this.crtStep + 1);
- this.node_click.x = x;
- this.node_click.y = y;
- this.node_click.width = w;
- this.node_click.height = h;
- }
- }
- else {//点击按钮下一步,显示区域为配置的node,点击区域=显示区域
- this.targetNode = cc.find("Canvas/" + this.crtGuide.click_rect);
- w = this.targetNode.width;
- h = this.targetNode.height;
- let pos = mk.game.getWorldPos(this.targetNode);
- x = pos.x;
- y = pos.y;
- //lastStruggle
- if (this.crtGuide && this.crtGuide.id == 2 && this.crtStep == 1) {
- w = this.targetNode.parent.width;
- h = this.targetNode.parent.height;
- let pos1 = mk.game.getWorldPos(this.targetNode.parent);
- x = pos1.x;
- y = pos1.y - h / 2;
- }
- //穿透点击目标节点时增加一个事件触发下一步,触发后移除
- this.node_click.width = this.node_click.height = 0;
- let eventHandler = new cc.Component.EventHandler();
- eventHandler.target = this.node;
- eventHandler.component = "Guide";
- eventHandler.handler = "clickNodeClick";
- this.targetNode.getComponent(cc.Button).clickEvents.push(eventHandler);
- }
- //显示区域由大到小动画
- if (x != null && y != null && w != null && h != null) {
- if (this.crtGuide.display_type == 0) {//矩形选中框
- //先重置
- this.node_bg.x = this.node_bg.y = this.node_display.x = this.node_display.y = 0;
- this.node_display.width = this.node.width;
- this.node_display.height = this.node.height;
- //动画
- cc.tween(this.node_display)
- .to(0.2, { x: x, y: y, width: w, height: h }, {
- onUpdate: () => {
- this.node_bg.x = -this.node_display.x;
- this.node_bg.y = -this.node_display.y;
- }
- })
- .start();
- }
- else {
- //先重置
- this.node_bg.x = this.node_display.x = x;
- this.node_bg.y = this.node_display.y = y;
- this.node_display.width = this.node_display.height = this.node_bg.width = this.node_bg.height = this.node.height * 2;
- //动画
- let radius = this.crtGuide.display_type;
- cc.tween(this.node_display)
- .to(0.2, { width: radius, height: radius })
- .start();
- }
- }
- //对话框位置
- //全屏对齐
- if (this.crtGuide.dialog_pos != null && this.crtGuide.dialog_pos.length > 0) {
- let arr = this.crtGuide.dialog_pos.split(":");
- let wedgit = this.node_dialog.getComponent(cc.Widget);
- wedgit.enabled = true;
- for (let i = 0; i < this.widgets.length; i++) {
- wedgit[this.widgets[i]] = arr[i] == "" ? null : parseInt(arr[i]);
- }
- }
- else {//显示区域偏移
- let arr = this.crtGuide.dialog_pos1.split(",");
- let wedgit = this.node_dialog.getComponent(cc.Widget);
- wedgit.enabled = false;
- this.node_dialog.x = x + parseInt(arr[0]);
- this.node_dialog.y = y + parseInt(arr[1]);
- }
- //对话文字对齐方式
- let a = this.crtGuide.dialog_alignment;
- this.rich_dialog.horizontalAlign = a == '0' ? cc.macro.TextAlignment.LEFT : (a == '1' ? cc.macro.TextAlignment.CENTER : cc.macro.TextAlignment.RIGHT);
- if (this.crtGuide.finger == "") {
- this.node_finger.active = false;
- }
- else {
- this.node_finger.active = true;
- let arr = this.crtGuide.finger.split(":");
- this.node_finger.x = x + parseInt(arr[0]);
- this.node_finger.y = y + parseInt(arr[1]);
- }
- if (this.crtGuide.tr_form == 1) {
- this.node_head.node.active = true;
- this.node_person.node.active = false;
- }
- else {
- this.node_head.node.active = false;
- this.node_person.node.active = true;
- }
- this.rich_dialog.string = this.crtGuide.dialog;
- }
- }
- async clickNodeClick() {
- mk.audio.playEffect("button");
- cc.Tween.stopAllByTarget(this.node_display);
- console.log("clickNodeClick");
- if (this.targetNode) {
- this.targetNode.getComponent(cc.Button).clickEvents.pop();
- }
- if (this.event_data) {
- //event_guide data:1_2 (1_2为新手引导的id)
- mk.event.emit("event_guide", this.event_data);
- }
- this.reset();
- if (this.crtGuide.lag_next > 0) {
- await mk.time.WaitForSeconds(this.crtGuide.lag_next);
- }
- this.nextStep();
- }
- /** 等待状态 透明不可点击 */
- private reset() {
- this.node_display.width = 0;
- this.node_display.height = 0;
- this.node_bg.width = this.node.width;
- this.node_bg.height = this.node.height;
- this.node_bg.x = -this.node_display.x;
- this.node_bg.y = -this.node_display.y;
- this.node_bg.opacity = 0;
- this.node_click.width = 0
- this.node_click.height = 0;
- this.node_finger.opacity = 0;
- this.node_dialog.opacity = 0;
- }
- private close() {
- mk.guide.close();
- mk.ui.closePanel(this.node.name);
- }
- ///////////////// 自定义触摸监听 /////////////////
- private _eventManager = cc["internal"]["eventManager"];
- private _touchListener: any;
- private ifThrough: boolean;
- private initTouch() {
- const EventListener = cc["EventListener"];
- this._touchListener = EventListener.create({
- event: EventListener.TOUCH_ONE_BY_ONE,
- swallowTouches: false,//是否吞噬touch事件
- owner: this.node_click,
- mask: null,
- onTouchBegan: this.onTouchStart.bind(this),
- onTouchMoved: null,
- onTouchEnded: this.onTouchEnded.bind(this),
- onTouchCancelled: null,
- });
- this._eventManager.addListener(this._touchListener, this.node_click);
- }
- private onTouchStart(touch: cc.Touch, event: cc.Event.EventTouch): boolean {
- // cc.log("touch start");
- //此处必须返回true(表示接触到了节点),否则TOUCH_MOVE,TOUCH_END,TOUCH_CANCEL不触发。
- if (this.ifThrough) {
- const point_world_pos = touch.getLocation();
- let localPoint = this.node.parent.convertToNodeSpaceAR(new cc.Vec2(point_world_pos.x, point_world_pos.y));
- // let localPoint = mk.game.localConvertWorldPointARCenter()
- let result = this.pointInPoly(localPoint, this.node_click);
- return result;
- }
- else {
- return false;
- }
- }
- /**
- * 点是否在节点宽高范围内
- * @param point 点击的点
- * @param node
- * @returns
- */
- private pointInPoly(point: cc.Vec2 | cc.Vec3, node: cc.Node) {
- const self_node_pos = node.getPosition();
- if (point.x >= (self_node_pos.x - (this.node_click.width / 2)) &&
- point.x <= (self_node_pos.x + (this.node_click.width / 2)) &&
- point.y >= (self_node_pos.y - (this.node_click.height / 2)) &&
- point.y <= (self_node_pos.y + (this.node_click.height / 2))) {
- return true;
- }
- return false;
- }
- private onTouchEnded(touch: cc.Touch, event: cc.Event.EventTouch): void {
- // cc.log("touch end");
- this.clickNodeClick();
- }
- protected onDestroy(): void {
- // super.onDestroy();
- this._eventManager.removeListener(this._touchListener, this.node_click);
- }
- /** 点击跳过 */
- clickSkip() {
- mk.audio.playEffect('button');
- mk.data.sendXYEvent("guide", `skip_${mk.guide.crtGuideID}`);
- mk.data.sendDataEvent(DataEventId.guideSkip, `新手引导第${mk.guide.crtGuideID}步跳过`);
- this.close();
- }
- }
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