GameData.ts 16 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. import { StorageKey } from "./StorageData";
  4. /**
  5. * @description 游戏核心玩法数据
  6. * @author 邹勇
  7. */
  8. export class GameData {
  9. public dataFinish: boolean = false;
  10. public savePropFinish: boolean = false;
  11. public savePropsFinish: boolean = false;
  12. public getPropsFnish: boolean = false;
  13. public configs: any = {};
  14. public adShowConfig: ADShowCfg;
  15. /** 功能开启 依次是 0 互推 1 转盘 2 裂变 3 存钱罐 4 福袋 5 签到 6 常规提现 7 气泡红包组 8 福利礼包*/
  16. public funOpenData: string[] = [];
  17. public gameData: PlayerProp = null;
  18. /** 标志位:刷新主界面货币 */
  19. public init_coin: boolean = false;
  20. public updatePiggyBankValue: boolean = false;
  21. /** 标志位:刷新主界面头像 */
  22. public init_head: boolean = false;
  23. /** 标志位:刷新主界面红点 */
  24. public init_red_point: boolean = true;
  25. public props: Map<number, number> = new Map<number, number>();
  26. public pools = [
  27. { url: "game/prefab/tips", num: 20 },
  28. { url: "game/prefab/coin", num: 20 }
  29. ];
  30. /** 主页样式脚本 */
  31. public gameStyle: Game = null;
  32. /** 入口按钮 */
  33. public funBtns: FunBtns = null;
  34. /**
  35. * 初始化游戏数据:网络配置信息,用户信息
  36. * @returns
  37. */
  38. public async init() {
  39. let data: any = { "versionCode": gData.appData.version };
  40. let response = await mk.http.sendData('getAllConfigInfo', data);
  41. if (response.errcode != 0) {
  42. if (response.errcode == -10003 || response.errcode == -20003) {
  43. //清除缓存
  44. gData.loginData.reload();
  45. }
  46. return;
  47. }
  48. mk.console.logSingle("getAllConfigInfo", response.data);
  49. this.initConfigs(response.data);
  50. //初始化topon
  51. mk.ad.init();
  52. data = {};
  53. response = await mk.http.sendData('getInfoCrypt', data);
  54. if (response.errcode != 0) {
  55. return;
  56. }
  57. mk.console.logSingle("getInfoCrypt", response.data);
  58. this.initPlayerProp(response.data)
  59. this.initProps(response.data.gameUserData);
  60. gData.guideData.init();
  61. gData.guideWeakData.init();
  62. gData.moduleData.forEach(element => {
  63. element.init();
  64. });
  65. data = {};
  66. response = await mk.http.sendData('user/adShowConfig', data);
  67. if (response.errcode != 0) {
  68. return;
  69. }
  70. this.adShowConfig = response.data;
  71. mk.console.logSingle("user/adShowConfig", response.data);
  72. gData.adData.setFullInterShowStr();
  73. this.dataFinish = true;
  74. }
  75. private initConfigs(data) {
  76. // console.log('config ', data);
  77. this.configs = data;
  78. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  79. gData.safeDepositBoxData.richBankConfig = this.configs.RichBankTaskCfg;
  80. }
  81. /**
  82. * 初始化玩家数据
  83. */
  84. private initPlayerProp(res_data) {
  85. this.gameData = new PlayerProp();
  86. this.gameData.cashIndex = res_data.cashIndex;
  87. this.gameData.gameUserData = res_data.gameUserData;
  88. this.gameData.isSignInToday = res_data.isSignInToday;
  89. this.gameData.isWithdrawable = res_data.isWithdrawable;
  90. this.gameData.lastTime = res_data.lastTime;
  91. this.gameData.loginDays = res_data.loginDays;
  92. this.gameData.newPlayer = res_data.newPlayer;
  93. this.gameData.initPiggyBank(res_data.piggyBank);
  94. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  95. this.gameData.redMoney = res_data.redMoney == null ? 0 : res_data.redMoney;
  96. this.gameData.signInDay = res_data.signInDay;
  97. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  98. this.gameData.turntableTimes = res_data.turntableTimes;
  99. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  100. this.gameData.versioncfg = res_data.versioncfg;
  101. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  102. if (res_data.groupCode) {
  103. this.gameData.groupCode = res_data.groupCode;
  104. }
  105. console.log('ABTest ', res_data.groupCode);
  106. gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  107. mk.data.setTAUserID(gData.loginData.uin);
  108. if (gData.loginData.isFirstIn) {
  109. gData.loginData.isFirstIn = false;
  110. mk.data.setTAEventRegister();
  111. mk.data.sendDataEvent('ABTest', `触发${this.gameData.groupCode}方案`);
  112. //星云uid
  113. mk.data.setTAEventUserStr(0, 'xy_uid', gData.loginData.uin);
  114. //注册时版本号
  115. mk.data.setTAEventUserStr(0, 'regtime_app_id', gData.appData.appVersion);
  116. }
  117. //当前版本号
  118. mk.data.setTAEventUserStr(0, 'now_app_id', gData.appData.appVersion);
  119. //渠道号
  120. mk.data.setTAEventUserStr(0, 'channel_id', gData.appData.umengChannel);
  121. gData.safeDepositBoxData.richBankCashAmount = res_data.richBankCashAmount;
  122. gData.safeDepositBoxData.currentRichBankCashTaskIndex = res_data.currentRichBankCashTaskIndex;
  123. gData.safeDepositBoxData.addRichBankFinishIndex = res_data.addRichBankFinishIndex;
  124. if (gData.safeDepositBoxData.currentRichBankCashTaskIndex > 0) {
  125. gData.safeDepositBoxData.addRichBankFinishIndex = gData.safeDepositBoxData.currentRichBankCashTaskIndex;
  126. }
  127. }
  128. /**
  129. * 保存单个数据
  130. */
  131. public async setProp(key: GameProp, value: number) {
  132. let data = {
  133. key: key + '',
  134. value: value + ''
  135. };
  136. this.props.set(key, value);
  137. await mk.http.sendData('savePlayerProp', data);
  138. this.savePropFinish = true;
  139. }
  140. /**
  141. * 保存多个数据
  142. */
  143. public async setProps(arr: { key: GameProp, value: number }[]) {
  144. let needProp = {};
  145. for (let i = 0; i < arr.length; i++) {
  146. needProp[arr[i].key + ''] = arr[i].value + "";
  147. }
  148. let data = {
  149. needProp: needProp
  150. };
  151. for (let i = 0; i < arr.length; i++) {
  152. this.props.set(arr[i].key, arr[i].value);
  153. }
  154. await mk.http.sendData('saveAllPlayerProp', data);
  155. this.savePropsFinish = true;
  156. }
  157. /** 获取属性 */
  158. public getProp(key: GameProp): number {
  159. if (this.props == null) {
  160. return 0;
  161. }
  162. let value = this.props.get(key);
  163. return value == null ? 0 : value;
  164. }
  165. /**
  166. * 向服务器请求所有属性后更新
  167. */
  168. public async getAllProps() {
  169. let response = await mk.http.sendData('getAllPlayerProp', {});
  170. if (response.errcode != 0) {
  171. return;
  172. }
  173. this.initProps(response.data);
  174. this.getPropsFnish = true;
  175. }
  176. private initProps(data) {
  177. if (data == null) {
  178. return;
  179. }
  180. for (let key in data) {
  181. this.props.set(parseInt(key), JSON.parse(data[key]));
  182. }
  183. }
  184. /**
  185. * 第二天需要重置的数据
  186. */
  187. public resetProps() {
  188. let arr = [];
  189. arr.push({ key: GameProp.sign_can, value: 1 });
  190. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  191. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  192. this.setProps(arr);
  193. }
  194. /** 是否是新用户 */
  195. public isNewPlayer(): boolean {
  196. let v = this.getProp(GameProp.newPlayer);
  197. return v == 0;
  198. }
  199. }
  200. /**
  201. * 所有模块的非校验数据
  202. */
  203. export enum GameProp {
  204. /** -------------------- 通用玩家数据 ------------------------- */
  205. /** 是否新手 0新手 1老手 */
  206. newPlayer = 1,
  207. /** 当前新手引导步骤 */
  208. guideID = 2,
  209. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  210. isAutoOpenPanel = 3,
  211. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  212. isOpenBankOnCloseCash = 4,
  213. //看视频次数
  214. videoTimes = 5,
  215. //提现次数
  216. cashTimes = 6,
  217. /** ------------------ 游戏核心数据 --------------------------- */
  218. /** 关卡数 */
  219. levelNum = 10,
  220. /** 锤子道具数目 */
  221. hammerPropNum = 1001,
  222. /** 重设道具数目 */
  223. resetPropNum = 1002,
  224. /** 变色道具数目 */
  225. changePropNum = 1003,
  226. /** 当前总分 */
  227. curTotalScore = 11,
  228. /** ------------------ 转盘数据 ------------------------------ */
  229. turnable_leftTimes = 20,
  230. /** ------------------ 存钱罐数据 ----------------------------- */
  231. /** ------------------ 签到数据 ----------------------------- */
  232. /** 上次签到进度 */
  233. sign_last_bar = 120,
  234. /** 当前能否签到 */
  235. sign_can = 121,
  236. /** ------------------ 红包提现 ----------------------------- */
  237. /** 提现进度 */
  238. redBag_cash_bar = 220,
  239. }
  240. /**
  241. * 玩家数据
  242. */
  243. class PlayerProp {
  244. /** 自定义不需要校验的数据 */
  245. gameUserData = 0;
  246. _isSignInToday = 0;
  247. /**
  248. * 今日是否有签到
  249. * - 0 未签到,表示可以签到
  250. * - 1 有签到,表示不可签到
  251. */
  252. set isSignInToday(value: number) {
  253. this._isSignInToday = value;
  254. gData.sign.init_data = true;
  255. gData.gameData.init_red_point = true;
  256. }
  257. get isSignInToday(): number {
  258. return this._isSignInToday;
  259. }
  260. private _piggyBank: number = 0;
  261. /** 存钱罐存款 */
  262. set piggyBank(value: number) {
  263. if (this._piggyBank === value) return;
  264. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  265. this._piggyBank = value;
  266. gData.gameData.init_coin = true;
  267. gData.pigbank.init_data = true;
  268. gData.gameData.init_red_point = true;
  269. }
  270. get piggyBank(): number {
  271. return this._piggyBank;
  272. }
  273. /** 初始化 */
  274. initPiggyBank(v) {
  275. this._piggyBank = v;
  276. }
  277. _isWithdrawable = 0;
  278. /**
  279. * 存钱罐能否提现
  280. * - 0 不能提现
  281. * - 1 能提现
  282. */
  283. set isWithdrawable(value: number) {
  284. if (this._isWithdrawable != value) {
  285. this._isWithdrawable = value;
  286. gData.pigbank.init_data = true;
  287. gData.gameData.init_red_point = true;
  288. }
  289. }
  290. get isWithdrawable(): number {
  291. return this._isWithdrawable;
  292. }
  293. /** 存钱罐每日提现次数 */
  294. piggyBankCashTimes = 0;
  295. /** 累计存钱罐每日提现次数 */
  296. totalPiggyBankCashTimes = 0;
  297. /** 提现进度 */
  298. cashIndex = 0;
  299. /** 上次登录时间 */
  300. lastTime = 0;
  301. /** 登录天数 */
  302. loginDays = 0;
  303. newPlayer = 0;
  304. private _redMoney: number = 0;
  305. /** 红包币数量 */
  306. set redMoney(value: number) {
  307. this._redMoney = value;
  308. gData.gameData.init_coin = true;
  309. gData.gameData.init_red_point = true;
  310. //当前红包币
  311. mk.data.setTAEventUser(0, 'red_money_num', this._redMoney);
  312. }
  313. get redMoney(): number {
  314. return this._redMoney;
  315. }
  316. _signInDay = 0;
  317. /** 累计签到次数 客户端理解 上次签到天数 */
  318. set signInDay(value: number) {
  319. if (this._signInDay === value) return;
  320. this._signInDay = value;
  321. gData.sign.init_data = true;
  322. }
  323. get signInDay(): number {
  324. return this._signInDay;
  325. }
  326. /** 转盘次数 */
  327. turntableTimes = 0;
  328. /** 版本号 */
  329. versioncfg = 0;
  330. /** 福袋数据 */
  331. userTuCaoInfo = 0;
  332. /** 关卡数 */
  333. levelNum = 0;
  334. /** 锤子道具数目 */
  335. hammerPropNum = 0;
  336. /** 重设道具数目 */
  337. resetPropNum = 0;
  338. /** 变色道具数目 */
  339. changePropNum = 0;
  340. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  341. isFirstRedMoney = 0;
  342. /** ABTest分组id */
  343. groupCode = 0;
  344. }
  345. /**
  346. * 奖励状态
  347. */
  348. export enum RewardState {
  349. /** 已领取 */
  350. none = 1,
  351. /** 未解锁 */
  352. lock = 2,
  353. /** 可领取 */
  354. unlock = 3
  355. }
  356. /**
  357. * 奖励类型
  358. */
  359. export enum RewardType {
  360. /** 红包币 */
  361. redBag = 1,
  362. /** 毛币 */
  363. rmb = 2,
  364. /** 金猪币 */
  365. pigRmb = 3,
  366. }
  367. /**
  368. * 音频路径
  369. */
  370. export enum AUDIO_TYPE {
  371. /**主界面背景音乐*/
  372. bgm = 'bgm',
  373. /**打开存钱罐界面播放一次*/
  374. pigBank = 'pigBank',
  375. /**关卡玩法背景音乐*/
  376. missionBg = 'missionBg',
  377. /**红包币领取界面关闭音效*/
  378. rewardClose = 'rewardClose',
  379. /**红包币领取界面开启音效*/
  380. rewardOpen = 'rewardOpen',
  381. /**红包界面打开音效*/
  382. reward = 'reward',
  383. /**提现到账界面打开播放一次*/
  384. receiptNotice = 'receiptNotice',
  385. /**通用按钮点击音效 */
  386. button = 'button',
  387. /**转盘转动音效*/
  388. turnableplay = 'turnableplay',
  389. /**转盘转动音效*/
  390. turnplateDrawEnd = 'turnplateDrawEnd',
  391. /**主页背景音乐 */
  392. music_startBg = "music_startBg",
  393. /**游戏背景音乐 */
  394. music_gameBg = "music_gameBg",
  395. /**按钮点击 */
  396. ef_button_click = "ef_button_click",
  397. /**红包打开 */
  398. ef_redPacket_open = "ef_redPacket_open",
  399. /**红包来了音效 */
  400. ef_redPacket_come = "ef_redPacket_come",
  401. /**消除4个 */
  402. ef_bonus4 = "ef_bonus4",
  403. /**消除5个 */
  404. ef_bonus5 = "ef_bonus5",
  405. /**消除6个 */
  406. ef_bonus6 = "ef_bonus6",
  407. /**消除7个 */
  408. ef_bonus7 = "ef_bonus7",
  409. /**消除8个 */
  410. ef_bonus8 = "ef_bonus8",
  411. /**普通消除音效 */
  412. ef_eliminate = "ef_eliminate",
  413. /**bouns消除音效 */
  414. ef_eliminate_bonus = "ef_eliminate_bonus",
  415. /**胜利音效 */
  416. ef_win = "ef_win",
  417. /**锤子 */
  418. ef_change = "ef_change",
  419. /**刷新 */
  420. ef_refresh = "ef_refresh",
  421. /**飞翔 */
  422. ef_fly = "ef_fly",
  423. /**存入银行成功*/
  424. saveSuccess = 'saveSuccess',
  425. }
  426. /** ECPM */
  427. type ADShowCfg = {
  428. average_ecpm: number,
  429. insert_probability: number,
  430. is_show_banner: number,
  431. is_show_inter: number,
  432. }
  433. /**事件类型 */
  434. export enum EVENT_TYPE {
  435. BACK_WxAuth = "BACK_WxAuth",
  436. UPDATE_CashNum = "UPDATE_CashNum",
  437. }
  438. /** 数据事件Id */
  439. export enum DataEventId {
  440. /** 点击 */
  441. guide = "guide",
  442. /** 按钮点击 */
  443. button_click = "button_click",
  444. /** 看视频 */
  445. video_init = "video_init",
  446. /** 看视频完成 */
  447. video_end = "video_end",
  448. /** 福袋功能 */
  449. fudaiFunction = "fudaiFunction",
  450. /** 互推功能 */
  451. hutuiFunction = "hutuiFunction",
  452. /** 关卡 */
  453. level = "level",
  454. /** 常规提现-红包币提现 */
  455. commonWithDrawal = "commonWithDrawl",
  456. /** 存钱罐提现 */
  457. jarWithDrawal = "jarWithDrawal",
  458. /** 签到提现 */
  459. signWithDrawal = "signWithDrawal",
  460. /** 激励视频ecpm */
  461. ad_videoEcpm = 'ad_video',
  462. /** 开屏ecpm */
  463. ad_openEcpm = 'ad_open'
  464. }
  465. /** 视频广告类型 */
  466. export enum VideoAdType {
  467. Null = "",
  468. /** 关卡积分红包 */
  469. LevelScoreRedBag = "关卡消除红包",
  470. /** 主界面气泡红包 */
  471. StartQiPaoRedBag = "主界面气泡红包",
  472. /** 关卡气泡红包 */
  473. LevelQiPaoRedBag = "关卡气泡红包",
  474. /** 转盘 */
  475. Turntable = "转盘视频",
  476. /** 福袋视频" */
  477. Fudai = "福袋视频",
  478. /** 签到视频 */
  479. Sign = "签到视频"
  480. }