GameData.ts 14 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 */
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. public updatePiggyBankValue:boolean = false;
  20. /** 标志位:刷新主界面头像 */
  21. public init_head: boolean = false;
  22. /** 标志位:刷新主界面红点 */
  23. public init_red_point: boolean = true;
  24. public props: Map<number, number> = new Map<number, number>();
  25. public pools = [
  26. { url: "game/prefab/tips", num: 20 },
  27. { url: "game/prefab/coin", num: 20 }
  28. ];
  29. /** 主页样式脚本 */
  30. public gameStyle: Game = null;
  31. /** 入口按钮 */
  32. public funBtns: FunBtns = null;
  33. /**
  34. * 初始化游戏数据:网络配置信息,用户信息
  35. * @returns
  36. */
  37. public async init() {
  38. let data: any = { "versionCode": gData.appData.version };
  39. let response = await mk.http.sendData('getAllConfigInfo', data);
  40. if (response.errcode != 0) {
  41. if (response.errcode == -10003 || response.errcode == -20003) {
  42. //清除缓存
  43. gData.loginData.reload();
  44. }
  45. return;
  46. }
  47. mk.console.logSingle("getAllConfigInfo", response.data);
  48. this.initConfigs(response.data);
  49. data = {};
  50. response = await mk.http.sendData('getInfoCrypt', data);
  51. if (response.errcode != 0) {
  52. return;
  53. }
  54. mk.console.logSingle("getInfoCrypt", response.data);
  55. this.initPlayerProp(response.data)
  56. this.initProps(response.data.gameUserData);
  57. gData.guideData.init();
  58. gData.guideWeakData.init();
  59. gData.moduleData.forEach(element => {
  60. element.init();
  61. });
  62. data = {};
  63. response = await mk.http.sendData('user/adShowConfig', data);
  64. if (response.errcode != 0) {
  65. return;
  66. }
  67. this.adShowConfig = response.data;
  68. mk.console.logSingle("user/adShowConfig", response.data);
  69. this.dataFinish = true;
  70. }
  71. private initConfigs(data) {
  72. // console.log('config ', data);
  73. this.configs = data;
  74. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  75. }
  76. /**
  77. * 初始化玩家数据
  78. */
  79. private initPlayerProp(res_data) {
  80. this.gameData = new PlayerProp();
  81. this.gameData.cashIndex = res_data.cashIndex;
  82. this.gameData.gameUserData = res_data.gameUserData;
  83. this.gameData.isSignInToday = res_data.isSignInToday;
  84. this.gameData.isWithdrawable = res_data.isWithdrawable;
  85. this.gameData.lastTime = res_data.lastTime;
  86. this.gameData.loginDays = res_data.loginDays;
  87. this.gameData.newPlayer = res_data.newPlayer;
  88. this.gameData.initPiggyBank(res_data.piggyBank);
  89. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  90. this.gameData.redMoney = res_data.redMoney;
  91. this.gameData.signInDay = res_data.signInDay;
  92. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  93. this.gameData.turntableTimes = res_data.turntableTimes;
  94. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  95. this.gameData.versioncfg = res_data.versioncfg;
  96. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  97. }
  98. /**
  99. * 保存单个数据
  100. */
  101. public async setProp(key: GameProp, value: number) {
  102. let data = {
  103. key: key + '',
  104. value: value + ''
  105. };
  106. this.props.set(key, value);
  107. await mk.http.sendData('savePlayerProp', data);
  108. this.savePropFinish = true;
  109. }
  110. /**
  111. * 保存多个数据
  112. */
  113. public async setProps(arr: { key: GameProp, value: number }[]) {
  114. let needProp = {};
  115. for (let i = 0; i < arr.length; i++) {
  116. needProp[arr[i].key + ''] = arr[i].value + "";
  117. }
  118. let data = {
  119. needProp: needProp
  120. };
  121. for (let i = 0; i < arr.length; i++) {
  122. this.props.set(arr[i].key, arr[i].value);
  123. }
  124. await mk.http.sendData('saveAllPlayerProp', data);
  125. this.savePropsFinish = true;
  126. }
  127. /** 获取属性 */
  128. public getProp(key: GameProp): number {
  129. if (this.props == null) {
  130. return 0;
  131. }
  132. let value = this.props.get(key);
  133. return value == null ? 0 : value;
  134. }
  135. /**
  136. * 向服务器请求所有属性后更新
  137. */
  138. public async getAllProps() {
  139. let response = await mk.http.sendData('getAllPlayerProp', {});
  140. if (response.errcode != 0) {
  141. return;
  142. }
  143. this.initProps(response.data);
  144. this.getPropsFnish = true;
  145. }
  146. private initProps(data) {
  147. if (data == null) {
  148. return;
  149. }
  150. for (let key in data) {
  151. this.props.set(parseInt(key), JSON.parse(data[key]));
  152. }
  153. }
  154. /**
  155. * 第二天需要重置的数据
  156. */
  157. public resetProps() {
  158. let arr = [];
  159. arr.push({ key: GameProp.sign_can, value: 1 });
  160. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  161. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  162. this.setProps(arr);
  163. }
  164. /** 是否是新用户 */
  165. public isNewPlayer(): boolean {
  166. let v = this.getProp(GameProp.newPlayer);
  167. return v == 0;
  168. }
  169. }
  170. /**
  171. * 所有模块的非校验数据
  172. */
  173. export enum GameProp {
  174. /** -------------------- 通用玩家数据 ------------------------- */
  175. /** 是否新手 0新手 1老手 */
  176. newPlayer = 1,
  177. /** 当前新手引导步骤 */
  178. guideID = 2,
  179. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  180. isAutoOpenPanel = 3,
  181. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  182. isOpenBankOnCloseCash = 4,
  183. /** ------------------ 游戏核心数据 --------------------------- */
  184. /** 关卡数 */
  185. levelNum = 10,
  186. /** 锤子道具数目 */
  187. hammerPropNum = 1001,
  188. /** 重设道具数目 */
  189. resetPropNum = 1002,
  190. /** 变色道具数目 */
  191. changePropNum = 1003,
  192. /** 当前总分 */
  193. curTotalScore = 11,
  194. /** ------------------ 转盘数据 ------------------------------ */
  195. turnable_leftTimes = 20,
  196. /** ------------------ 存钱罐数据 ----------------------------- */
  197. /** ------------------ 签到数据 ----------------------------- */
  198. /** 上次签到进度 */
  199. sign_last_bar = 120,
  200. /** 当前能否签到 */
  201. sign_can = 121,
  202. /** ------------------ 红包提现 ----------------------------- */
  203. /** 提现进度 */
  204. redBag_cash_bar = 220,
  205. }
  206. /**
  207. * 玩家数据
  208. */
  209. class PlayerProp {
  210. /** 自定义不需要校验的数据 */
  211. gameUserData = 0;
  212. _isSignInToday = 0;
  213. /**
  214. * 今日是否有签到
  215. * - 0 未签到,表示可以签到
  216. * - 1 有签到,表示不可签到
  217. */
  218. set isSignInToday(value: number) {
  219. this._isSignInToday = value;
  220. gData.sign.init_data = true;
  221. gData.gameData.init_red_point = true;
  222. }
  223. get isSignInToday(): number {
  224. return this._isSignInToday;
  225. }
  226. private _piggyBank: number = 0;
  227. /** 存钱罐存款 */
  228. set piggyBank(value: number) {
  229. if (this._piggyBank === value) return;
  230. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  231. this._piggyBank = value;
  232. gData.gameData.init_coin = true;
  233. gData.pigbank.init_data = true;
  234. gData.gameData.init_red_point = true;
  235. }
  236. get piggyBank(): number {
  237. return this._piggyBank;
  238. }
  239. /** 初始化 */
  240. initPiggyBank(v){
  241. this._piggyBank = v;
  242. }
  243. _isWithdrawable = 0;
  244. /**
  245. * 存钱罐能否提现
  246. * - 0 不能提现
  247. * - 1 能提现
  248. */
  249. set isWithdrawable(value: number) {
  250. if (this._isWithdrawable != value) {
  251. this._isWithdrawable = value;
  252. gData.pigbank.init_data = true;
  253. gData.gameData.init_red_point = true;
  254. }
  255. }
  256. get isWithdrawable(): number {
  257. return this._isWithdrawable;
  258. }
  259. /** 存钱罐每日提现次数 */
  260. piggyBankCashTimes = 0;
  261. /** 累计存钱罐每日提现次数 */
  262. totalPiggyBankCashTimes = 0;
  263. /** 提现进度 */
  264. cashIndex = 0;
  265. /** 上次登录时间 */
  266. lastTime = 0;
  267. /** 登录天数 */
  268. loginDays = 0;
  269. newPlayer = 0;
  270. private _redMoney: number = 0;
  271. /** 红包币数量 */
  272. set redMoney(value: number) {
  273. this._redMoney = value;
  274. gData.gameData.init_coin = true;
  275. gData.gameData.init_red_point = true;
  276. }
  277. get redMoney(): number {
  278. return this._redMoney;
  279. }
  280. _signInDay = 0;
  281. /** 累计签到次数 客户端理解 上次签到天数 */
  282. set signInDay(value: number) {
  283. if (this._signInDay === value) return;
  284. this._signInDay = value;
  285. gData.sign.init_data = true;
  286. }
  287. get signInDay(): number {
  288. return this._signInDay;
  289. }
  290. /** 转盘次数 */
  291. turntableTimes = 0;
  292. /** 版本号 */
  293. versioncfg = 0;
  294. /** 福袋数据 */
  295. userTuCaoInfo = 0;
  296. /** 关卡数 */
  297. levelNum = 0;
  298. /** 锤子道具数目 */
  299. hammerPropNum = 0;
  300. /** 重设道具数目 */
  301. resetPropNum = 0;
  302. /** 变色道具数目 */
  303. changePropNum = 0;
  304. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  305. isFirstRedMoney = 0;
  306. }
  307. /**
  308. * 奖励状态
  309. */
  310. export enum RewardState {
  311. /** 已领取 */
  312. none = 1,
  313. /** 未解锁 */
  314. lock = 2,
  315. /** 可领取 */
  316. unlock = 3
  317. }
  318. /**
  319. * 奖励类型
  320. */
  321. export enum RewardType {
  322. /** 红包币 */
  323. redBag = 1,
  324. /** 毛币 */
  325. rmb = 2,
  326. /** 金猪币 */
  327. pigRmb = 3,
  328. }
  329. /**
  330. * 音频路径
  331. */
  332. export enum AUDIO_TYPE {
  333. /**主界面背景音乐*/
  334. bgm = 'bgm',
  335. /**打开存钱罐界面播放一次*/
  336. pigBank = 'pigBank',
  337. /**关卡玩法背景音乐*/
  338. missionBg = 'missionBg',
  339. /**红包币领取界面关闭音效*/
  340. rewardClose = 'rewardClose',
  341. /**红包币领取界面开启音效*/
  342. rewardOpen = 'rewardOpen',
  343. /**红包界面打开音效*/
  344. reward = 'reward',
  345. /**提现到账界面打开播放一次*/
  346. receiptNotice = 'receiptNotice',
  347. /**通用按钮点击音效 */
  348. button = 'button',
  349. /**转盘转动音效*/
  350. turnableplay = 'turnableplay',
  351. /**转盘转动音效*/
  352. turnplateDrawEnd = 'turnplateDrawEnd',
  353. /**主页背景音乐 */
  354. music_startBg = "music_startBg",
  355. /**游戏背景音乐 */
  356. music_gameBg = "music_gameBg",
  357. /**按钮点击 */
  358. ef_button_click = "ef_button_click",
  359. /**红包打开 */
  360. ef_redPacket_open = "ef_redPacket_open",
  361. /**红包来了音效 */
  362. ef_redPacket_come = "ef_redPacket_come",
  363. /**消除4个 */
  364. ef_bonus4 = "ef_bonus4",
  365. /**消除5个 */
  366. ef_bonus5 = "ef_bonus5",
  367. /**消除6个 */
  368. ef_bonus6 = "ef_bonus6",
  369. /**消除7个 */
  370. ef_bonus7 = "ef_bonus7",
  371. /**消除8个 */
  372. ef_bonus8 = "ef_bonus8",
  373. /**普通消除音效 */
  374. ef_eliminate = "ef_eliminate",
  375. /**bouns消除音效 */
  376. ef_eliminate_bonus = "ef_eliminate_bonus",
  377. /**胜利音效 */
  378. ef_win = "ef_win",
  379. /**锤子 */
  380. ef_change = "ef_change",
  381. /**刷新 */
  382. ef_refresh = "ef_refresh",
  383. /**飞翔 */
  384. ef_fly = "ef_fly",
  385. }
  386. /** ECPM */
  387. type ADShowCfg = {
  388. average_ecpm: number,
  389. insert_probability: number,
  390. is_show_banner: number,
  391. is_show_inter: number,
  392. }
  393. type PlayerInfoType = {
  394. /** 自定义不需要校验的数据 */
  395. gameUserData: object,
  396. /** 今日是否有签到 */
  397. isSignInToday: number,
  398. /** 存钱罐存款 */
  399. piggyBank: number,
  400. /** 存钱罐能否提现 */
  401. isWithdrawable: boolean,
  402. /** 存钱罐每日提现次数 */
  403. piggyBankCashTimes: number,
  404. /** 累计存钱罐每日提现次数 */
  405. totalPiggyBankCashTimes: number,
  406. /** 提现进度 */
  407. cashIndex: number,
  408. /** 上次登录时间 */
  409. lastTime: number,
  410. /** 登录天数 */
  411. loginDays: number,
  412. newPlayer: Boolean,
  413. /** 红包币数量 */
  414. redMoney: number,
  415. /** 累计签到次数 客户端理解 上次签到天数 */
  416. signInDay: number,
  417. /** 转盘次数 */
  418. turntableTimes: number,
  419. /** 版本号 */
  420. versioncfg: string,
  421. /** 福袋数据 */
  422. userTuCaoInfo: object,
  423. }
  424. /**事件类型 */
  425. export enum EVENT_TYPE {
  426. BACK_WxAuth = "BACK_WxAuth",
  427. UPDATE_CashNum = "UPDATE_CashNum",
  428. }
  429. /** 数据事件Id */
  430. export enum DataEventId {
  431. /** 点击 */
  432. guide = "guide",
  433. /** 按钮点击 */
  434. button_click = "button_click",
  435. /** 看视频 */
  436. video_init = "video_init",
  437. /** 看视频完成 */
  438. video_end = "video_end",
  439. /** 福袋功能 */
  440. fudaiFunction = "fudaiFunction",
  441. /** 互推功能 */
  442. hutuiFunction = "hutuiFunction",
  443. /** 关卡 */
  444. level = "level",
  445. /** 常规提现-红包币提现 */
  446. commonWithDrawal = "commonWithDrawl",
  447. /** 存钱罐提现 */
  448. jarWithDrawal = "jarWithDrawal",
  449. /** 签到提现 */
  450. signWithDrawal = "signWithDrawal",
  451. }
  452. /** 视频广告类型 */
  453. export enum VideoAdType {
  454. Null = "",
  455. /** 关卡积分红包 */
  456. LevelScoreRedBag = "关卡积分红包",
  457. /** 主界面气泡红包 */
  458. StartQiPaoRedBag = "主界面气泡红包",
  459. /** 关卡气泡红包 */
  460. LevelQiPaoRedBag = "关卡气泡红包",
  461. /** 转盘 */
  462. Turntable = "转盘视频",
  463. /** 福袋视频" */
  464. Fudai = "福袋视频",
  465. /** 签到视频 */
  466. Sign = "签到视频"
  467. }