Login.ts 7.6 KB

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  1. import Util from "../../../before/util/Util";
  2. import JsbSystem from "../../../mk/system/JsbSystem";
  3. import LoadingBar from "../../component/LoadingBar";
  4. import { UpdateState } from "../../data/AppData";
  5. import HotUpdatePanel from "../hotUpdate/HotUpdatePanel";
  6. const { ccclass, property } = cc._decorator;
  7. @ccclass
  8. export default class Login extends cc.Component {
  9. @property(LoadingBar)
  10. private bar: LoadingBar = null;
  11. @property({ displayName: '加载文字', type: cc.Label })
  12. private lbl_progress: cc.Label = null;
  13. @property({ displayName: '服务协议', type: cc.Label })
  14. private lbl_server: cc.Label = null;
  15. @property({ displayName: '隐私协议', type: cc.Label })
  16. private lbl_privacy: cc.Label = null;
  17. /** 加载进度 */
  18. private process: number = 0;
  19. /** 热更脚本(onLoad应先于Login) */
  20. public hotUpdatePanel: HotUpdatePanel = null;
  21. onLoad() {
  22. this.setProgress(0);
  23. }
  24. start() {
  25. if (mk.storage.getStorage("alifengkong") == 1) {
  26. return;
  27. }
  28. if (CC_DEBUG) {
  29. mk.aliRiskManager.getRiskCode = true;
  30. gData.appData.getDeviceInfoCompelete = true;
  31. }
  32. else {
  33. mk.aliRiskManager.init();
  34. }
  35. this.init();
  36. }
  37. update() {
  38. if (gData.appData.getDeviceInfoCompelete) {
  39. gData.appData.getDeviceInfoCompelete = false;
  40. this.getDeviceInfoBack();
  41. }
  42. //如果更新没有结束,就不进入正常加载流程
  43. if (gData.appData.updateState == UpdateState.ForceUpdateFinish) {
  44. gData.appData.updateState = UpdateState.CheckHot;
  45. this.checkHotUpdate();
  46. }
  47. if (gData.appData.updateState == UpdateState.IsUpdate) {
  48. this.lbl_progress.string = '正在更新中,请耐心等待';
  49. this.bar.setProgress(gData.appData.updatePercent);
  50. return;
  51. }
  52. if (gData.appData.updateState != UpdateState.UpdateFinish) {
  53. return;
  54. }
  55. if (this.process < 100) {
  56. this.process += 2;
  57. this.setProgress(this.process);
  58. }
  59. if (gData.loginData.loadResCompelete) {
  60. if (mk.aliRiskManager.getRiskCode) {
  61. mk.aliRiskManager.getRiskCode = false;
  62. this.login();
  63. }
  64. else if (gData.gameData.dataFinish) {//登录流程完毕
  65. if (mk.storage.getStorage("agreementTip", false) != 1) {
  66. mk.ui.openPanel("module/login/agreementTip");
  67. mk.storage.setStorage("agreementTip", 1, false);
  68. }
  69. else {
  70. mk.ui.openPanel("game/prefab/game");
  71. console.log("===[Jsbsystem 显示开屏广告================================")
  72. if (mk.ad.ifShowAd) {
  73. JsbSystem.showSplash();
  74. }
  75. }
  76. gData.gameData.dataFinish = false;
  77. }
  78. }
  79. else {
  80. gData.loginData.loadLocalRes();
  81. }
  82. }
  83. /** 设置进度 */
  84. private setProgress(current) {
  85. this.bar.setProgress(current);
  86. this.lbl_progress.string = "加载不消耗流量 " + current + "%";
  87. }
  88. /** 初始化 */
  89. public async init() {
  90. //获取appid 和 配置version
  91. JsbSystem.getWxAppId();
  92. //获取手机授权
  93. JsbSystem.checkPermission();
  94. }
  95. /** 获取设备信息后 */
  96. public async getDeviceInfoBack() {
  97. //获取登录需要的sessionkey
  98. gData.loginData.init();
  99. await this.checkForceUpate();
  100. this.checkRemoveLocalHot();
  101. mk.audio.init();
  102. }
  103. //整包更新和新流程--------------------------------------------------------
  104. /** 新包覆盖安装后清除热更版本,重启 */
  105. checkRemoveLocalHot() {
  106. let currentVersion = mk.storage.getStorage('currentVersion');
  107. mk.storage.setStorage('currentVersion', gData.appData.appVersion);
  108. if (currentVersion) {
  109. let compareVer = Util.versionCompareHandle(currentVersion, gData.appData.appVersion)
  110. console.log('compareVer ', compareVer)
  111. if (compareVer < 0) {
  112. // 热更新的储存路径,如果旧版本中有多个,可能需要记录在列表中,全部清理
  113. var storagePath = localStorage.getItem('HotUpdateSearchPaths');
  114. if (storagePath) {
  115. let storageArr = JSON.parse(storagePath)
  116. let len = storageArr.length - 2
  117. for (var i = 0; i < len; i++) {
  118. let path = storageArr.shift()
  119. jsb.fileUtils.removeDirectory(path);
  120. }
  121. cc.sys.localStorage.removeItem('HotUpdateSearchPaths');
  122. jsb.fileUtils.setSearchPaths(storageArr);
  123. cc.audioEngine.stopAll();
  124. cc.game.restart();
  125. }
  126. }
  127. }
  128. }
  129. /** 检测强制更新 */
  130. public async checkForceUpate() {
  131. await this.getForceVersionInfo();
  132. if (gData.appData.needForceUpdate === 1) {
  133. mk.ui.openPanel('module/forceUpdate/forceUpdate');
  134. }
  135. else {
  136. await this.checkHotUpdate();
  137. }
  138. }
  139. //发送请求整包更新
  140. public async getForceVersionInfo() {
  141. if (CC_DEBUG) {
  142. //测试用配置版本号
  143. gData.appData.appId = "wxcf31f0e54f7fefda";
  144. gData.appData.version = "1.1.2";
  145. gData.appData.tfChannel = "1";
  146. gData.appData.appVersion = "1.2.0";
  147. }
  148. let data: any = {
  149. appId: gData.appData.appId,
  150. channel: gData.appData.tfChannel,
  151. version: gData.appData.appVersion
  152. }
  153. mk.console.logSingle('getForceVersionInfo ', data);
  154. let response = await mk.http.sendRequest("getForceVersionInfo", 'POST', JSON.stringify(data), false, false)
  155. if (response.data) {
  156. gData.appData.needForceUpdate = response.data.isForceUpdate;
  157. gData.appData.installVersion = response.data.version;
  158. gData.appData.installUrl = response.data.downloadAddress;
  159. gData.appData.updateDes = response.data.versionRemark;
  160. gData.appData.fixDes = response.data.bugRestoreRemark;
  161. }
  162. else {
  163. gData.appData.needForceUpdate = 0;
  164. console.error("[Login]无response.data 请检查.");
  165. }
  166. mk.console.logSingle("===[Login] gData.appData.needForceUpdate", response);
  167. }
  168. //热更新-----------------------------------------------------------------
  169. /** 检测热更新 */
  170. public async checkHotUpdate() {
  171. //热更脚本交互
  172. this.hotUpdatePanel = this.node.getComponent(HotUpdatePanel);
  173. if (!this.hotUpdatePanel) {
  174. console.error("===[login] 登录界面,没有挂载热更脚本");
  175. gData.appData.updateState = UpdateState.UpdateFinish;
  176. }
  177. else {
  178. console.log("===[login] 登录界面,挂载热更脚本");
  179. this.hotUpdatePanel.checkHotUpdate();
  180. }
  181. }
  182. public login() {
  183. //初始化相关数据
  184. mk.pool.init(gData.gameData.pools);
  185. gData.appData.init();
  186. gData.adData.init();
  187. mk.console.log("[FC] gData.appData.appId", gData.appData.appId);
  188. //登录
  189. gData.loginData.login();
  190. }
  191. }