GameData.ts 14 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 依次是 0 互推 1 转盘 2 裂变 3 存钱罐 4 福袋 5 签到 6 常规提现 7 气泡红包组 8 福利礼包*/
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. public updatePiggyBankValue: boolean = false;
  20. /** 标志位:刷新主界面头像 */
  21. public init_head: boolean = false;
  22. /** 标志位:刷新主界面红点 */
  23. public init_red_point: boolean = true;
  24. public props: Map<number, number> = new Map<number, number>();
  25. public pools = [
  26. { url: "game/prefab/tips", num: 20 },
  27. { url: "game/prefab/coin", num: 20 }
  28. ];
  29. /** 主页样式脚本 */
  30. public gameStyle: Game = null;
  31. /** 入口按钮 */
  32. public funBtns: FunBtns = null;
  33. /**
  34. * 初始化游戏数据:网络配置信息,用户信息
  35. * @returns
  36. */
  37. public async init() {
  38. let data: any = { "versionCode": gData.appData.version };
  39. let response = await mk.http.sendData('getAllConfigInfo', data);
  40. if (response.errcode != 0) {
  41. if (response.errcode == -10003 || response.errcode == -20003) {
  42. //清除缓存
  43. gData.loginData.reload();
  44. }
  45. return;
  46. }
  47. mk.console.logSingle("getAllConfigInfo", response.data);
  48. this.initConfigs(response.data);
  49. //初始化topon
  50. mk.ad.init();
  51. data = {};
  52. response = await mk.http.sendData('getInfoCrypt', data);
  53. if (response.errcode != 0) {
  54. return;
  55. }
  56. mk.console.logSingle("getInfoCrypt", response.data);
  57. this.initPlayerProp(response.data)
  58. this.initProps(response.data.gameUserData);
  59. gData.guideData.init();
  60. gData.guideWeakData.init();
  61. gData.moduleData.forEach(element => {
  62. element.init();
  63. });
  64. data = {};
  65. response = await mk.http.sendData('user/adShowConfig', data);
  66. if (response.errcode != 0) {
  67. return;
  68. }
  69. this.adShowConfig = response.data;
  70. mk.console.logSingle("user/adShowConfig", response.data);
  71. this.dataFinish = true;
  72. }
  73. private initConfigs(data) {
  74. // console.log('config ', data);
  75. this.configs = data;
  76. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  77. }
  78. /**
  79. * 初始化玩家数据
  80. */
  81. private initPlayerProp(res_data) {
  82. this.gameData = new PlayerProp();
  83. this.gameData.cashIndex = res_data.cashIndex;
  84. this.gameData.gameUserData = res_data.gameUserData;
  85. this.gameData.isSignInToday = res_data.isSignInToday;
  86. this.gameData.isWithdrawable = res_data.isWithdrawable;
  87. this.gameData.lastTime = res_data.lastTime;
  88. this.gameData.loginDays = res_data.loginDays;
  89. this.gameData.newPlayer = res_data.newPlayer;
  90. this.gameData.initPiggyBank(res_data.piggyBank);
  91. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  92. this.gameData.redMoney = res_data.redMoney == null ? 0 : res_data.redMoney;
  93. this.gameData.signInDay = res_data.signInDay;
  94. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  95. this.gameData.turntableTimes = res_data.turntableTimes;
  96. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  97. this.gameData.versioncfg = res_data.versioncfg;
  98. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  99. gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  100. }
  101. /**
  102. * 保存单个数据
  103. */
  104. public async setProp(key: GameProp, value: number) {
  105. let data = {
  106. key: key + '',
  107. value: value + ''
  108. };
  109. this.props.set(key, value);
  110. await mk.http.sendData('savePlayerProp', data);
  111. this.savePropFinish = true;
  112. }
  113. /**
  114. * 保存多个数据
  115. */
  116. public async setProps(arr: { key: GameProp, value: number }[]) {
  117. let needProp = {};
  118. for (let i = 0; i < arr.length; i++) {
  119. needProp[arr[i].key + ''] = arr[i].value + "";
  120. }
  121. let data = {
  122. needProp: needProp
  123. };
  124. for (let i = 0; i < arr.length; i++) {
  125. this.props.set(arr[i].key, arr[i].value);
  126. }
  127. await mk.http.sendData('saveAllPlayerProp', data);
  128. this.savePropsFinish = true;
  129. }
  130. /** 获取属性 */
  131. public getProp(key: GameProp): number {
  132. if (this.props == null) {
  133. return 0;
  134. }
  135. let value = this.props.get(key);
  136. return value == null ? 0 : value;
  137. }
  138. /**
  139. * 向服务器请求所有属性后更新
  140. */
  141. public async getAllProps() {
  142. let response = await mk.http.sendData('getAllPlayerProp', {});
  143. if (response.errcode != 0) {
  144. return;
  145. }
  146. this.initProps(response.data);
  147. this.getPropsFnish = true;
  148. }
  149. private initProps(data) {
  150. if (data == null) {
  151. return;
  152. }
  153. for (let key in data) {
  154. this.props.set(parseInt(key), JSON.parse(data[key]));
  155. }
  156. }
  157. /**
  158. * 第二天需要重置的数据
  159. */
  160. public resetProps() {
  161. let arr = [];
  162. arr.push({ key: GameProp.sign_can, value: 1 });
  163. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  164. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  165. this.setProps(arr);
  166. }
  167. /** 是否是新用户 */
  168. public isNewPlayer(): boolean {
  169. let v = this.getProp(GameProp.newPlayer);
  170. return v == 0;
  171. }
  172. }
  173. /**
  174. * 所有模块的非校验数据
  175. */
  176. export enum GameProp {
  177. /** -------------------- 通用玩家数据 ------------------------- */
  178. /** 是否新手 0新手 1老手 */
  179. newPlayer = 1,
  180. /** 当前新手引导步骤 */
  181. guideID = 2,
  182. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  183. isAutoOpenPanel = 3,
  184. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  185. isOpenBankOnCloseCash = 4,
  186. //看视频次数
  187. videoTimes = 5,
  188. //提现次数
  189. cashTimes = 6,
  190. /** ------------------ 游戏核心数据 --------------------------- */
  191. /** 关卡数 */
  192. levelNum = 10,
  193. /** 锤子道具数目 */
  194. hammerPropNum = 1001,
  195. /** 重设道具数目 */
  196. resetPropNum = 1002,
  197. /** 变色道具数目 */
  198. changePropNum = 1003,
  199. /** 当前总分 */
  200. curTotalScore = 11,
  201. /** ------------------ 转盘数据 ------------------------------ */
  202. turnable_leftTimes = 20,
  203. /** ------------------ 存钱罐数据 ----------------------------- */
  204. /** ------------------ 签到数据 ----------------------------- */
  205. /** 上次签到进度 */
  206. sign_last_bar = 120,
  207. /** 当前能否签到 */
  208. sign_can = 121,
  209. /** ------------------ 红包提现 ----------------------------- */
  210. /** 提现进度 */
  211. redBag_cash_bar = 220,
  212. }
  213. /**
  214. * 玩家数据
  215. */
  216. class PlayerProp {
  217. /** 自定义不需要校验的数据 */
  218. gameUserData = 0;
  219. _isSignInToday = 0;
  220. /**
  221. * 今日是否有签到
  222. * - 0 未签到,表示可以签到
  223. * - 1 有签到,表示不可签到
  224. */
  225. set isSignInToday(value: number) {
  226. this._isSignInToday = value;
  227. gData.sign.init_data = true;
  228. gData.gameData.init_red_point = true;
  229. }
  230. get isSignInToday(): number {
  231. return this._isSignInToday;
  232. }
  233. private _piggyBank: number = 0;
  234. /** 存钱罐存款 */
  235. set piggyBank(value: number) {
  236. if (this._piggyBank === value) return;
  237. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  238. this._piggyBank = value;
  239. gData.gameData.init_coin = true;
  240. gData.pigbank.init_data = true;
  241. gData.gameData.init_red_point = true;
  242. }
  243. get piggyBank(): number {
  244. return this._piggyBank;
  245. }
  246. /** 初始化 */
  247. initPiggyBank(v) {
  248. this._piggyBank = v;
  249. }
  250. _isWithdrawable = 0;
  251. /**
  252. * 存钱罐能否提现
  253. * - 0 不能提现
  254. * - 1 能提现
  255. */
  256. set isWithdrawable(value: number) {
  257. if (this._isWithdrawable != value) {
  258. this._isWithdrawable = value;
  259. gData.pigbank.init_data = true;
  260. gData.gameData.init_red_point = true;
  261. }
  262. }
  263. get isWithdrawable(): number {
  264. return this._isWithdrawable;
  265. }
  266. /** 存钱罐每日提现次数 */
  267. piggyBankCashTimes = 0;
  268. /** 累计存钱罐每日提现次数 */
  269. totalPiggyBankCashTimes = 0;
  270. /** 提现进度 */
  271. cashIndex = 0;
  272. /** 上次登录时间 */
  273. lastTime = 0;
  274. /** 登录天数 */
  275. loginDays = 0;
  276. newPlayer = 0;
  277. private _redMoney: number = 0;
  278. /** 红包币数量 */
  279. set redMoney(value: number) {
  280. this._redMoney = value;
  281. gData.gameData.init_coin = true;
  282. gData.gameData.init_red_point = true;
  283. }
  284. get redMoney(): number {
  285. return this._redMoney;
  286. }
  287. _signInDay = 0;
  288. /** 累计签到次数 客户端理解 上次签到天数 */
  289. set signInDay(value: number) {
  290. if (this._signInDay === value) return;
  291. this._signInDay = value;
  292. gData.sign.init_data = true;
  293. }
  294. get signInDay(): number {
  295. return this._signInDay;
  296. }
  297. /** 转盘次数 */
  298. turntableTimes = 0;
  299. /** 版本号 */
  300. versioncfg = 0;
  301. /** 福袋数据 */
  302. userTuCaoInfo = 0;
  303. /** 关卡数 */
  304. levelNum = 0;
  305. /** 锤子道具数目 */
  306. hammerPropNum = 0;
  307. /** 重设道具数目 */
  308. resetPropNum = 0;
  309. /** 变色道具数目 */
  310. changePropNum = 0;
  311. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  312. isFirstRedMoney = 0;
  313. }
  314. /**
  315. * 奖励状态
  316. */
  317. export enum RewardState {
  318. /** 已领取 */
  319. none = 1,
  320. /** 未解锁 */
  321. lock = 2,
  322. /** 可领取 */
  323. unlock = 3
  324. }
  325. /**
  326. * 奖励类型
  327. */
  328. export enum RewardType {
  329. /** 红包币 */
  330. redBag = 1,
  331. /** 毛币 */
  332. rmb = 2,
  333. /** 金猪币 */
  334. pigRmb = 3,
  335. }
  336. /**
  337. * 音频路径
  338. */
  339. export enum AUDIO_TYPE {
  340. /**主界面背景音乐*/
  341. bgm = 'bgm',
  342. /**打开存钱罐界面播放一次*/
  343. pigBank = 'pigBank',
  344. /**关卡玩法背景音乐*/
  345. missionBg = 'missionBg',
  346. /**红包币领取界面关闭音效*/
  347. rewardClose = 'rewardClose',
  348. /**红包币领取界面开启音效*/
  349. rewardOpen = 'rewardOpen',
  350. /**红包界面打开音效*/
  351. reward = 'reward',
  352. /**提现到账界面打开播放一次*/
  353. receiptNotice = 'receiptNotice',
  354. /**通用按钮点击音效 */
  355. button = 'button',
  356. /**转盘转动音效*/
  357. turnableplay = 'turnableplay',
  358. /**转盘转动音效*/
  359. turnplateDrawEnd = 'turnplateDrawEnd',
  360. /**主页背景音乐 */
  361. music_startBg = "music_startBg",
  362. /**游戏背景音乐 */
  363. music_gameBg = "music_gameBg",
  364. /**按钮点击 */
  365. ef_button_click = "ef_button_click",
  366. /**红包打开 */
  367. ef_redPacket_open = "ef_redPacket_open",
  368. /**红包来了音效 */
  369. ef_redPacket_come = "ef_redPacket_come",
  370. /**消除4个 */
  371. ef_bonus4 = "ef_bonus4",
  372. /**消除5个 */
  373. ef_bonus5 = "ef_bonus5",
  374. /**消除6个 */
  375. ef_bonus6 = "ef_bonus6",
  376. /**消除7个 */
  377. ef_bonus7 = "ef_bonus7",
  378. /**消除8个 */
  379. ef_bonus8 = "ef_bonus8",
  380. /**普通消除音效 */
  381. ef_eliminate = "ef_eliminate",
  382. /**bouns消除音效 */
  383. ef_eliminate_bonus = "ef_eliminate_bonus",
  384. /**胜利音效 */
  385. ef_win = "ef_win",
  386. /**锤子 */
  387. ef_change = "ef_change",
  388. /**刷新 */
  389. ef_refresh = "ef_refresh",
  390. /**飞翔 */
  391. ef_fly = "ef_fly",
  392. }
  393. /** ECPM */
  394. type ADShowCfg = {
  395. average_ecpm: number,
  396. insert_probability: number,
  397. is_show_banner: number,
  398. is_show_inter: number,
  399. }
  400. /**事件类型 */
  401. export enum EVENT_TYPE {
  402. BACK_WxAuth = "BACK_WxAuth",
  403. UPDATE_CashNum = "UPDATE_CashNum",
  404. }
  405. /** 数据事件Id */
  406. export enum DataEventId {
  407. /** 点击 */
  408. guide = "guide",
  409. /** 按钮点击 */
  410. button_click = "button_click",
  411. /** 看视频 */
  412. video_init = "video_init",
  413. /** 看视频完成 */
  414. video_end = "video_end",
  415. /** 福袋功能 */
  416. fudaiFunction = "fudaiFunction",
  417. /** 互推功能 */
  418. hutuiFunction = "hutuiFunction",
  419. /** 关卡 */
  420. level = "level",
  421. /** 常规提现-红包币提现 */
  422. commonWithDrawal = "commonWithDrawl",
  423. /** 存钱罐提现 */
  424. jarWithDrawal = "jarWithDrawal",
  425. /** 签到提现 */
  426. signWithDrawal = "signWithDrawal",
  427. }
  428. /** 视频广告类型 */
  429. export enum VideoAdType {
  430. Null = "",
  431. /** 关卡积分红包 */
  432. LevelScoreRedBag = "关卡消除红包",
  433. /** 主界面气泡红包 */
  434. StartQiPaoRedBag = "主界面气泡红包",
  435. /** 关卡气泡红包 */
  436. LevelQiPaoRedBag = "关卡气泡红包",
  437. /** 转盘 */
  438. Turntable = "转盘视频",
  439. /** 福袋视频" */
  440. Fudai = "福袋视频",
  441. /** 签到视频 */
  442. Sign = "签到视频"
  443. }