GameData.ts 12 KB

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  1. import Game from "../game/Game";
  2. /**
  3. * @description 游戏核心玩法数据
  4. * @author 邹勇
  5. */
  6. export class GameData {
  7. public dataFinish: boolean = false;
  8. public savePropFinish: boolean = false;
  9. public savePropsFinish: boolean = false;
  10. public getPropsFnish: boolean = false;
  11. public configs: any = {};
  12. public adShowConfig: ADShowCfg;
  13. /** 功能开启 */
  14. public funOpenData: string[] = [];
  15. public gameData: PlayerProp = null;
  16. /** 标志位:刷新主界面货币 */
  17. public init_coin: boolean = false;
  18. /** 标志位:刷新主界面头像 */
  19. public init_head: boolean = false;
  20. public props: Map<number, number> = new Map<number, number>();
  21. public pools = [
  22. { url: "game/prefab/tips", num: 20 },
  23. { url: "game/prefab/coin", num: 20 }
  24. ];
  25. /** 主页样式脚本 */
  26. public gameStyle: Game = null;
  27. /**
  28. * 初始化游戏数据:网络配置信息,用户信息
  29. * @returns
  30. */
  31. public async init() {
  32. let data: any = { "versionCode": gData.appData.version };
  33. let response = await mk.http.sendData('getAllConfigInfo', data);
  34. if (response.errcode != 0) {
  35. if (response.errcode == -10003 || response.errcode == -20003) {
  36. //清除缓存
  37. gData.loginData.reload();
  38. }
  39. return;
  40. }
  41. mk.console.logSingle("getAllConfigInfo", response.data);
  42. this.initConfigs(response.data);
  43. data = {};
  44. response = await mk.http.sendData('getInfoCrypt', data);
  45. if (response.errcode != 0) {
  46. return;
  47. }
  48. mk.console.logSingle("getInfoCrypt", response.data);
  49. this.initPlayerProp(response.data)
  50. this.initProps(response.data.gameUserData);
  51. gData.moduleData.forEach(element => {
  52. element.init();
  53. });
  54. data = {};
  55. response = await mk.http.sendData('user/adShowConfig', data);
  56. if (response.errcode != 0) {
  57. return;
  58. }
  59. this.adShowConfig = response.data;
  60. mk.console.logSingle("user/adShowConfig", response.data);
  61. this.dataFinish = true;
  62. }
  63. private initConfigs(data) {
  64. this.configs = data;
  65. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  66. }
  67. /**
  68. * 初始化玩家数据
  69. */
  70. private initPlayerProp(res_data) {
  71. this.gameData = new PlayerProp();
  72. this.gameData.cashIndex = res_data.cashIndex;
  73. this.gameData.gameUserData = res_data.gameUserData;
  74. this.gameData.isSignInToday = res_data.isSignInToday;
  75. this.gameData.isWithdrawable = res_data.isWithdrawable;
  76. this.gameData.lastTime = res_data.lastTime;
  77. this.gameData.loginDays = res_data.loginDays;
  78. this.gameData.newPlayer = res_data.newPlayer;
  79. this.gameData.piggyBank = res_data.piggyBank;
  80. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  81. this.gameData.redMoney = res_data.redMoney;
  82. this.gameData.signInDay = res_data.signInDay;
  83. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  84. this.gameData.turntableTimes = res_data.turntableTimes;
  85. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  86. this.gameData.versioncfg = res_data.versioncfg;
  87. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  88. }
  89. /**
  90. * 保存单个数据
  91. */
  92. public async setProp(key: GameProp, value: number) {
  93. let data = {
  94. key: key + '',
  95. value: value + ''
  96. };
  97. this.props.set(key, value);
  98. await mk.http.sendData('savePlayerProp', data);
  99. this.savePropFinish = true;
  100. }
  101. /**
  102. * 保存多个数据
  103. */
  104. public async setProps(arr: { key: GameProp, value: number }[]) {
  105. let needProp = {};
  106. for (let i = 0; i < arr.length; i++) {
  107. needProp[arr[i].key + ''] = arr[i].value + "";
  108. }
  109. let data = {
  110. needProp: needProp
  111. };
  112. for (let i = 0; i < arr.length; i++) {
  113. this.props.set(arr[i].key, arr[i].value);
  114. }
  115. await mk.http.sendData('saveAllPlayerProp', data);
  116. this.savePropsFinish = true;
  117. }
  118. /** 获取属性 */
  119. public getProp(key: GameProp): number {
  120. if (this.props == null) {
  121. return 0;
  122. }
  123. let value = this.props.get(key);
  124. return value == null ? 0 : value;
  125. }
  126. /**
  127. * 向服务器请求所有属性后更新
  128. */
  129. public async getAllProps() {
  130. let response = await mk.http.sendData('getAllPlayerProp', {});
  131. if (response.errcode != 0) {
  132. return;
  133. }
  134. this.initProps(response.data);
  135. this.getPropsFnish = true;
  136. }
  137. private initProps(data) {
  138. if (data == null) {
  139. return;
  140. }
  141. for (let key in data) {
  142. this.props.set(parseInt(key), JSON.parse(data[key]));
  143. }
  144. }
  145. /**
  146. * 第二天需要重置的数据
  147. */
  148. public resetProps() {
  149. let arr = [];
  150. arr.push({ key: GameProp.sign_can, value: 1 });
  151. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  152. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  153. this.setProps(arr);
  154. }
  155. /** 是否是新用户 */
  156. public isNewPlayer(): boolean {
  157. let v = this.getProp(GameProp.newPlayer);
  158. return v == 0;
  159. }
  160. }
  161. /**
  162. * 所有模块的非校验数据
  163. */
  164. export enum GameProp {
  165. /** -------------------- 通用玩家数据 ------------------------- */
  166. /** 是否新手 */
  167. newPlayer = 1,
  168. /** 当前新手引导步骤 */
  169. guideID = 2,
  170. /** 需要自动弹界面 每天一次 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  171. isAutoOpenPanel = 3,
  172. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  173. isOpenBankOnCloseCash = 4,
  174. /** ------------------ 游戏核心数据 --------------------------- */
  175. /** 关卡数 */
  176. levelNum = 10,
  177. /** 锤子道具数目 */
  178. hammerPropNum = 1001,
  179. /** 重设道具数目 */
  180. resetPropNum = 1002,
  181. /** 变色道具数目 */
  182. changePropNum = 1003,
  183. /** ------------------ 转盘数据 ------------------------------ */
  184. turnable_leftTimes = 20,
  185. /** ------------------ 存钱罐数据 ----------------------------- */
  186. /** ------------------ 签到数据 ----------------------------- */
  187. /** 上次签到进度 */
  188. sign_last_bar = 120,
  189. /** 当前能否签到 */
  190. sign_can = 121,
  191. /** ------------------ 红包提现 ----------------------------- */
  192. /** 提现进度 */
  193. redBag_cash_bar = 220,
  194. }
  195. /**
  196. * 玩家数据
  197. */
  198. class PlayerProp {
  199. /** 自定义不需要校验的数据 */
  200. gameUserData = 0;
  201. _isSignInToday = 0;
  202. /**
  203. * 今日是否有签到
  204. * - 0 未签到,表示可以签到
  205. * - 1 有签到,表示不可签到
  206. */
  207. set isSignInToday(value: number) {
  208. this._isSignInToday = value;
  209. gData.sign.init_data = true;
  210. }
  211. get isSignInToday(): number {
  212. return this._isSignInToday;
  213. }
  214. private _piggyBank: number = 0;
  215. /** 存钱罐存款 */
  216. set piggyBank(value: number) {
  217. this._piggyBank = value;
  218. gData.gameData.init_coin = true;
  219. gData.pigbank.init_data = true;
  220. }
  221. get piggyBank(): number {
  222. return this._piggyBank;
  223. }
  224. _isWithdrawable = 0;
  225. /**
  226. * 存钱罐能否提现
  227. * - 0 不能提现
  228. * - 1 能提现
  229. */
  230. set isWithdrawable(value: number) {
  231. if (this._isWithdrawable != value) {
  232. this._isWithdrawable = value;
  233. gData.pigbank.init_data = true;
  234. }
  235. }
  236. get isWithdrawable(): number {
  237. return this._isWithdrawable;
  238. }
  239. /** 存钱罐每日提现次数 */
  240. piggyBankCashTimes = 0;
  241. /** 累计存钱罐每日提现次数 */
  242. totalPiggyBankCashTimes = 0;
  243. /** 提现进度 */
  244. cashIndex = 0;
  245. /** 上次登录时间 */
  246. lastTime = 0;
  247. /** 登录天数 */
  248. loginDays = 0;
  249. newPlayer = 0;
  250. private _redMoney: number = 0;
  251. /** 红包币数量 */
  252. set redMoney(value: number) {
  253. this._redMoney = value;
  254. gData.gameData.init_coin = true;
  255. }
  256. get redMoney(): number {
  257. return this._redMoney;
  258. }
  259. _signInDay = 0;
  260. /** 累计签到次数 客户端理解 上次签到天数 */
  261. set signInDay(value: number) {
  262. this._signInDay = value;
  263. gData.sign.init_data = true;
  264. }
  265. get signInDay(): number {
  266. return this._signInDay;
  267. }
  268. /** 转盘次数 */
  269. turntableTimes = 0;
  270. /** 版本号 */
  271. versioncfg = 0;
  272. /** 福袋数据 */
  273. userTuCaoInfo = 0;
  274. /** 关卡数 */
  275. levelNum = 0;
  276. /** 锤子道具数目 */
  277. hammerPropNum = 0;
  278. /** 重设道具数目 */
  279. resetPropNum = 0;
  280. /** 变色道具数目 */
  281. changePropNum = 0;
  282. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  283. isFirstRedMoney = 0;
  284. }
  285. /**
  286. * 奖励状态
  287. */
  288. export enum RewardState {
  289. /** 已领取 */
  290. none = 1,
  291. /** 未解锁 */
  292. lock = 2,
  293. /** 可领取 */
  294. unlock = 3
  295. }
  296. /**
  297. * 奖励类型
  298. */
  299. export enum RewardType {
  300. /** 红包币 */
  301. redBag = 1,
  302. /** 毛币 */
  303. rmb = 2,
  304. /** 金猪币 */
  305. pigRmb = 3,
  306. }
  307. /**
  308. * 音频路径
  309. */
  310. export enum AUDIO_TYPE {
  311. /**主界面背景音乐*/
  312. bgm = 'bgm',
  313. /**打开存钱罐界面播放一次*/
  314. pigBank = 'pigBank',
  315. /**关卡玩法背景音乐*/
  316. missionBg = 'missionBg',
  317. /**红包币领取界面关闭音效*/
  318. rewardClose = 'rewardClose',
  319. /**红包币领取界面开启音效*/
  320. rewardOpen = 'rewardOpen',
  321. /**红包界面打开音效*/
  322. reward = 'reward',
  323. /**提现到账界面打开播放一次*/
  324. receiptNotice = 'receiptNotice',
  325. /**通用按钮点击音效 */
  326. button = 'button',
  327. /**转盘转动音效*/
  328. turnableplay = 'turnableplay',
  329. /**转盘转动音效*/
  330. turnplateDrawEnd = 'turnplateDrawEnd',
  331. /**主页背景音乐 */
  332. music_startBg = "music_startBg",
  333. /**游戏背景音乐 */
  334. music_gameBg = "music_gameBg",
  335. /**按钮点击 */
  336. ef_button_click = "ef_button_click",
  337. /**红包打开 */
  338. ef_redPacket_open = "ef_redPacket_open",
  339. /**红包来了音效 */
  340. ef_redPacket_come = "ef_redPacket_come",
  341. /**消除4个 */
  342. ef_bonus4 = "ef_bonus4",
  343. /**消除5个 */
  344. ef_bonus5 = "ef_bonus5",
  345. /**消除6个 */
  346. ef_bonus6 = "ef_bonus6",
  347. /**消除7个 */
  348. ef_bonus7 = "ef_bonus7",
  349. /**消除8个 */
  350. ef_bonus8 = "ef_bonus8",
  351. /**普通消除音效 */
  352. ef_eliminate = "ef_eliminate",
  353. /**bouns消除音效 */
  354. ef_eliminate_bonus = "ef_eliminate_bonus",
  355. /**胜利音效 */
  356. ef_win = "ef_win",
  357. /**锤子 */
  358. ef_change = "ef_change",
  359. /**刷新 */
  360. ef_refresh = "ef_refresh",
  361. /**飞翔 */
  362. ef_fly = "ef_fly",
  363. }
  364. /** ECPM */
  365. type ADShowCfg = {
  366. average_ecpm: number,
  367. insert_probability: number,
  368. is_show_banner: number,
  369. is_show_inter: number,
  370. }
  371. type PlayerInfoType = {
  372. /** 自定义不需要校验的数据 */
  373. gameUserData: object,
  374. /** 今日是否有签到 */
  375. isSignInToday: number,
  376. /** 存钱罐存款 */
  377. piggyBank: number,
  378. /** 存钱罐能否提现 */
  379. isWithdrawable: boolean,
  380. /** 存钱罐每日提现次数 */
  381. piggyBankCashTimes: number,
  382. /** 累计存钱罐每日提现次数 */
  383. totalPiggyBankCashTimes: number,
  384. /** 提现进度 */
  385. cashIndex: number,
  386. /** 上次登录时间 */
  387. lastTime: number,
  388. /** 登录天数 */
  389. loginDays: number,
  390. newPlayer: Boolean,
  391. /** 红包币数量 */
  392. redMoney: number,
  393. /** 累计签到次数 客户端理解 上次签到天数 */
  394. signInDay: number,
  395. /** 转盘次数 */
  396. turntableTimes: number,
  397. /** 版本号 */
  398. versioncfg: string,
  399. /** 福袋数据 */
  400. userTuCaoInfo: object,
  401. }
  402. /**事件类型 */
  403. export enum EVENT_TYPE {
  404. BACK_WxAuth = "BACK_WxAuth",
  405. UPDATE_CashNum = "UPDATE_CashNum",
  406. }
  407. export enum StorageKey {
  408. }