GameData.ts 4.1 KB

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  1. /**
  2. * @description 游戏核心玩法数据
  3. * @author 邹勇
  4. */
  5. export class GameData {
  6. public dataFinish: boolean = false;
  7. public savePropFinish: boolean = false;
  8. public savePropsFinish: boolean = false;
  9. public getPropsFnish: boolean = false;
  10. public configs: any = {};
  11. public gameData:any;
  12. public props: Map<number, number>;
  13. /**
  14. * 初始化游戏数据:网络配置信息,用户信息
  15. * @returns
  16. */
  17. public async init() {
  18. let data: any = { "versionCode": gData.appData.version };
  19. let response = await mk.http.sendData('getAllConfigInfo', data);
  20. if (response.errcode != 0) {
  21. return;
  22. }
  23. this.configs = response.data;
  24. data = {};
  25. response = await mk.http.sendData('getInfoCrypt', data);
  26. if (response.errcode != 0) {
  27. return;
  28. }
  29. this.gameData = response.data;
  30. if (this.props == null) {
  31. this.props = new Map<number, number>();
  32. }
  33. this.initProps(response.data.gameUserData);
  34. gData.moduleData.forEach(element => {
  35. element.init();
  36. });
  37. this.dataFinish = true;
  38. gData.moreGame.init()
  39. }
  40. /**
  41. * 保存单个数据
  42. */
  43. public async setProp(key: GameProp, value: number) {
  44. let data = {
  45. key: key + '',
  46. value: value + ''
  47. };
  48. await mk.http.sendData('savePlayerProp', data);
  49. this.props.set(key, value);
  50. this.savePropFinish = true;
  51. }
  52. /**
  53. * 保存多个数据
  54. */
  55. public async setProps(arr: { key: GameProp, value: number }[]) {
  56. let needProp = {};
  57. for (let i = 0; i < arr.length; i++) {
  58. needProp[arr[i].key + ''] = arr[i].value + "";
  59. }
  60. let data = {
  61. needProp: needProp
  62. };
  63. await mk.http.sendData('saveAllPlayerProp', data);
  64. for (let i = 0; i < arr.length; i++) {
  65. this.props.set(arr[i].key, arr[i].value);
  66. }
  67. this.savePropsFinish = true;
  68. }
  69. /** 获取属性 */
  70. public getProp(key: GameProp): number {
  71. if (this.props == null) {
  72. return 0;
  73. }
  74. let value = this.props.get(key);
  75. return value == null ? 0 : value;
  76. }
  77. /**
  78. * 向服务器请求所有属性后更新
  79. */
  80. public async getAllProps() {
  81. let response = await mk.http.sendData('getAllPlayerProp', {});
  82. if (response.errcode != 0) {
  83. return;
  84. }
  85. this.initProps(response.data);
  86. this.getPropsFnish = true;
  87. }
  88. private initProps(data) {
  89. if (data == null) {
  90. return;
  91. }
  92. for (let key in data) {
  93. this.props.set(parseInt(key), JSON.parse(data[key]));
  94. }
  95. }
  96. /**
  97. * 第二天需要重置的数据
  98. */
  99. public resetProps() {
  100. let arr = [];
  101. arr.push({ key: GameProp.sign_can, value: 1 });
  102. this.setProps(arr);
  103. }
  104. }
  105. /**
  106. * 所有模块的非校验数据
  107. */
  108. export enum GameProp {
  109. /** ------------------ 游戏核心数据 --------------------------- */
  110. /** ------------------ 转盘数据 ------------------------------ */
  111. turnable_leftTimes = 20,
  112. /** ------------------ 存钱罐数据 ----------------------------- */
  113. /** ------------------ 签到数据 ----------------------------- */
  114. /** 上次签到进度 */
  115. sign_last_bar = 120,
  116. /** 当前能否签到 */
  117. sign_can = 121,
  118. }
  119. /**
  120. * 奖励状态
  121. */
  122. export enum RewardState {
  123. /** 已领取 */
  124. none = 1,
  125. /** 未解锁 */
  126. lock = 2,
  127. /** 可领取 */
  128. unlock = 3
  129. }
  130. /**
  131. * 音频路径
  132. */
  133. export enum AUDIO_TYPE {
  134. bgm = 'Background_music1', //背景音乐
  135. button = 'Button_click', //按钮点击音效
  136. turntableDraw = 'turntable1', //转盘抽奖结束
  137. turntableDrawEnd = 'turntable_2', //转盘抽奖音效
  138. getGold = 'Get_gold', //获取金币音效
  139. }