MKSystem.ts 3.4 KB

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  1. import BuglySDK from "../sdk/BuglySDK";
  2. import FileUtil from "../utils/FileUtil";
  3. import TimeUtil from "../utils/TimeUtil";
  4. import DataSystem from "./DataSystem";
  5. import HttpSystem from "./HttpSystem";
  6. import LoadResUtil from "../utils/LoadResUtil";
  7. import LogUtil from "../utils/LogUtil";
  8. import { EncryptUtil } from "../utils/EncryptUtil";
  9. import GameUtil from "../utils/GameUtil";
  10. import UISystem from "./UISystem";
  11. import StorageUtil from "../utils/StorageUtil";
  12. import TimerSystem from "./TimerSystem";
  13. import EventSystem from "./EventSystem";
  14. import MathUtil from "../utils/MathUtil";
  15. import AdSystem from "./AdSystem";
  16. import JsbSystem from "./JsbSystem";
  17. import ATSDKMgr from "../sdk/ad/toppon/AnyThinkAdsMgr/ATSDKMgr";
  18. import AudioSystem from "./AudioSystem";
  19. import TipSystem from "./TipSystem";
  20. import PoolSystem from "./PoolSystem";
  21. /**
  22. * @description mk系统
  23. * @author 邹勇,冯聪,薛鸿潇,kaka
  24. */
  25. class MKSystem {
  26. constructor() {
  27. }
  28. /** 工具 */
  29. _time: TimeUtil;
  30. public get time():TimeUtil{
  31. return this._time || new TimeUtil();
  32. }
  33. _file: FileUtil;
  34. public get file():FileUtil{
  35. return this._file || new FileUtil();
  36. }
  37. _encrypt: EncryptUtil;
  38. public get encrypt():EncryptUtil{
  39. return this._encrypt || new EncryptUtil();
  40. }
  41. _console: LogUtil;
  42. public get console():LogUtil{
  43. return this._console || new LogUtil();
  44. }
  45. _game: GameUtil;
  46. public get game():GameUtil{
  47. return this._game || new GameUtil();
  48. }
  49. _loader: LoadResUtil;
  50. public get loader():LoadResUtil{
  51. return this._loader || new LoadResUtil();
  52. }
  53. _storage: StorageUtil;
  54. public get storage():StorageUtil{
  55. return this._storage || new StorageUtil();
  56. }
  57. _math: MathUtil;
  58. public get math():MathUtil{
  59. return this._math || new MathUtil();
  60. }
  61. /** SDK */
  62. _bugly: BuglySDK;
  63. public get bugly():BuglySDK{
  64. return this._bugly || new BuglySDK();
  65. }
  66. /** 系统管理 */
  67. _data: DataSystem;
  68. public get data():DataSystem{
  69. return this._data || new DataSystem();
  70. }
  71. _ad: AdSystem;
  72. public get ad():AdSystem{
  73. return this._ad || new AdSystem(ATSDKMgr.getInstance());
  74. }
  75. _jsb: JsbSystem;
  76. public get jsb():JsbSystem{
  77. return this._jsb || new JsbSystem();
  78. }
  79. _http: HttpSystem;
  80. public get http():HttpSystem{
  81. return this._http || new HttpSystem();
  82. }
  83. _audio: AudioSystem;
  84. public get audio():AudioSystem{
  85. return this._audio || new AudioSystem();
  86. }
  87. _timer: TimerSystem;
  88. public get timer():TimerSystem{
  89. return this._timer || new TimerSystem();
  90. }
  91. _event: EventSystem;
  92. public get event():EventSystem{
  93. return this._event || new EventSystem();
  94. }
  95. _pool:PoolSystem;
  96. public get pool():PoolSystem{
  97. return this._pool || new PoolSystem();
  98. }
  99. /** 挂载在MainScene的界面上,不需要new */
  100. _ui: UISystem;
  101. public get ui():UISystem{
  102. return this._ui || new UISystem();
  103. }
  104. public set ui(v:UISystem){
  105. this._ui = v;
  106. }
  107. _tip:TipSystem;
  108. public get tip():TipSystem{
  109. return this._tip || new TipSystem();
  110. }
  111. public set tip(v:TipSystem){
  112. this._tip = v;
  113. }
  114. }
  115. declare global {
  116. const mk: MKSystem;
  117. }
  118. window['mk'] = new MKSystem();