Guide.ts 6.6 KB

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  1. import GuideVO from "./GuideVO";
  2. /**
  3. * @description 新手引导
  4. * @author 邹勇
  5. */
  6. const { ccclass, property } = cc._decorator;
  7. @ccclass
  8. export default class Guide extends cc.Component {
  9. @property({ type: cc.Node, displayName: "显示区域" })
  10. node_display: cc.Node = null;
  11. @property({ type: cc.Node, displayName: "点击区域" })
  12. node_click: cc.Node = null;
  13. @property({ type: cc.Node, displayName: "背景" })
  14. node_bg: cc.Node = null;
  15. @property({ type: cc.Node, displayName: "对话框" })
  16. node_dialog: cc.Node = null;
  17. @property({ type: cc.Node, displayName: "手指" })
  18. node_finger: cc.Node = null;
  19. @property({ type: cc.Sprite, displayName: "头像" })
  20. node_head: cc.Sprite = null;
  21. @property({ type: cc.Sprite, displayName: "形象" })
  22. node_person: cc.Sprite = null;
  23. @property({ type: cc.RichText, displayName: "对话内容" })
  24. rich_dialog: cc.RichText = null;
  25. private guides: GuideVO[];
  26. private crtStep: number;
  27. private crtGuide: GuideVO;
  28. private targetNode: cc.Node;
  29. private event_name: string;
  30. /** 对话框对齐方式 上下左右中 */
  31. private widgets: string[] = ['top', 'bottom', 'left', 'right', 'verticalCenter', 'horizontalCenter'];
  32. onLoad() {
  33. }
  34. start() {
  35. if (gData.guideData.crtID == null) {
  36. this.node.destroy();
  37. return;
  38. }
  39. this.guides = gData.guideData.getGuidesByID(gData.guideData.crtID);
  40. this.crtStep = -1;
  41. this.nextStep();
  42. }
  43. private nextStep() {
  44. this.crtStep++;
  45. this.crtGuide = this.guides[this.crtStep];
  46. this.updateGuide();
  47. }
  48. private updateGuide() {
  49. if (this.crtGuide == null) {
  50. this.close();
  51. }
  52. else {
  53. this.targetNode = null;
  54. this.event_name = null;
  55. //点击全屏下一步,显示区域不显示,点击区域全屏
  56. if (this.crtGuide.click_rect == "all") {
  57. this.node_display.width = 0;
  58. this.node_display.height = 0;
  59. this.node_click.x = 0;
  60. this.node_click.y = 0;
  61. this.node_click.width = this.node.width;
  62. this.node_click.height = this.node.height;
  63. }
  64. else if (this.crtGuide.click_rect.indexOf("event") != -1) {//点击区域下一步,并发送事件,显示区域读配置,点击区域=显示区域
  65. this.event_name = "event_guide_" + this.crtGuide.id + "_" + this.crtStep;
  66. let arr = this.crtGuide.display_rect.split(":");
  67. this.node_display.x = this.node_click.x = parseInt(arr[0]);
  68. this.node_display.y = this.node_click.y = parseInt(arr[1]);
  69. this.node_display.width = this.node_click.width = parseInt(arr[2]);
  70. this.node_display.height = this.node_click.height = parseInt(arr[3]);
  71. }
  72. else {//点击按钮下一步,显示区域为配置的node,点击区域=显示区域
  73. this.targetNode = cc.find("Canvas/" + this.crtGuide.click_rect);
  74. this.node_display.width = this.targetNode.width;
  75. this.node_display.height = this.targetNode.height;
  76. let pos = mk.game.getWorldPos(this.targetNode);
  77. this.node_display.setPosition(pos);
  78. //穿透点击目标节点时增加一个事件触发下一步,触发后移除
  79. this.node_click.width = this.node_click.height = 0;
  80. let eventHandler = new cc.Component.EventHandler();
  81. eventHandler.target = this.node;
  82. eventHandler.component = "Guide";
  83. eventHandler.handler = "clickNodeClick";
  84. this.targetNode.getComponent(cc.Button).clickEvents.push(eventHandler);
  85. }
  86. //对话框位置
  87. ////全屏对齐
  88. if (this.crtGuide.dialog_pos != null && this.crtGuide.dialog_pos.length > 0) {
  89. let arr = this.crtGuide.dialog_pos.split(":");
  90. let wedgit = this.node_dialog.getComponent(cc.Widget);
  91. for (let i = 0; i < this.widgets.length; i++) {
  92. wedgit[this.widgets[i]] = arr[i] == "" ? null : parseInt(arr[i]);
  93. }
  94. }
  95. else {//显示区域偏移
  96. let arr = this.crtGuide.dialog_pos1.split(":");
  97. this.node_dialog.x = this.node_display.x + parseInt(arr[0]);
  98. this.node_dialog.y = this.node_display.y + parseInt(arr[1]);
  99. }
  100. //对话文字对齐方式
  101. let a = this.crtGuide.dialog_alignment;
  102. this.rich_dialog.horizontalAlign = a == '0' ? cc.macro.TextAlignment.LEFT : (a == '1' ? cc.macro.TextAlignment.CENTER : cc.macro.TextAlignment.RIGHT);
  103. if (this.crtGuide.finger == "") {
  104. this.node_finger.active = false;
  105. }
  106. else {
  107. this.node_finger.active = true;
  108. let arr = this.crtGuide.finger.split(":");
  109. this.node_finger.x = this.node_display.x + parseInt(arr[0]);
  110. this.node_finger.y = this.node_display.y + parseInt(arr[1]);
  111. }
  112. if (this.crtGuide.tr_form == 1) {
  113. this.node_head.node.active = true;
  114. this.node_person.node.active = false;
  115. }
  116. else {
  117. this.node_head.node.active = false;
  118. this.node_person.node.active = true;
  119. }
  120. this.node_bg.x = -this.node_display.x;
  121. this.node_bg.y = -this.node_display.y;
  122. this.rich_dialog.string = this.crtGuide.dialog;
  123. }
  124. }
  125. async clickNodeClick() {
  126. console.log("clickNodeClick");
  127. if(this.targetNode){
  128. this.targetNode.getComponent(cc.Button).clickEvents.pop();
  129. }
  130. if (this.event_name) {
  131. //event_guide_1_2 (1_2为新手引导的id)
  132. mk.event.emit(this.event_name);
  133. }
  134. if (this.crtGuide.lag_next > 0) {
  135. this.wait();
  136. await mk.time.WaitForSeconds(this.crtGuide.lag_next);
  137. }
  138. this.nextStep();
  139. }
  140. /** 等待状态 透明不可点击 */
  141. private wait() {
  142. this.node_display.width = this.node.width;
  143. this.node_display.height = this.node.height;
  144. this.node_click.width = 0
  145. this.node_click.height = 0;
  146. }
  147. private close() {
  148. mk.guide.close();
  149. this.node.destroy();
  150. }
  151. }