SignData.ts 3.9 KB

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  1. import { Data } from "../../../mk/data/Data";
  2. import { GameProp, RewardState } from "../GameData";
  3. /**
  4. * @description 签到数据
  5. * @author 邹勇 薛鸿潇
  6. */
  7. export class SignData extends Data {
  8. /**
  9. * 数据初始化
  10. */
  11. public init() {
  12. // 签到配置表
  13. if (gData.gameData.configs.SignIn) {
  14. gData.gameData.configs.SignIn.forEach(item_data => {
  15. for (const key in item_data) {
  16. item_data[key] = parseInt(item_data[key])
  17. }
  18. });
  19. this.c_sign = gData.gameData.configs.SignIn;
  20. }
  21. // this.sign_last_bar = gData.gameData.
  22. }
  23. /** 标志位:是否需要刷新数据 */
  24. public init_data: boolean = false;
  25. /** 配置数据 签到 */
  26. private _c_sign: Array<CSignType> = [];
  27. set c_sign(value: Array<CSignType>) {
  28. this._c_sign = value;
  29. this.init_data = true;
  30. }
  31. get c_sign(): Array<CSignType> {
  32. return this._c_sign;
  33. }
  34. // 服务端数据 上次签到天数
  35. private _sign_last_bar = 0;
  36. set sign_last_bar(value: number) {
  37. this._sign_last_bar = value;
  38. this.init_data = true;
  39. }
  40. get sign_last_bar(): number {
  41. return this._sign_last_bar;
  42. }
  43. // 服务端数据 能够签到
  44. private _sign_can = 1;
  45. set sign_can(value: number) {
  46. this._sign_can = value;
  47. this.init_data = true;
  48. }
  49. get sign_can(): number {
  50. return this._sign_can;
  51. }
  52. /** 签到列表数据 */
  53. public list_data = [];
  54. /** 初始化列表数据 */
  55. public initListData() {
  56. // if (!this.c_sign.length) this.c_sign = this.getSignConfig();
  57. let list_data = [];
  58. for (let i = 0; i < 30;) {
  59. let item_data = [];
  60. for (let j = 0; j < 3; j++) {
  61. let data = this.c_sign[i];
  62. item_data.push(data);
  63. i++;
  64. }
  65. list_data.push(item_data);
  66. }
  67. this.list_data = list_data;
  68. }
  69. /** 客户端造的假配置 */
  70. // private getSignConfig() {
  71. // let c_sign = [];
  72. // for (let i = 0; i < 30; i++) {
  73. // const id = i + 1;
  74. // let data: any = {};
  75. // data.id = id;
  76. // data.reward_type = i % 3;
  77. // data.count = id;
  78. // data.login_day = id;
  79. // data.video_limit = 0;
  80. // c_sign.push(data);
  81. // }
  82. // return c_sign;
  83. // }
  84. /**
  85. * 获取奖励状态
  86. * @param login_day 登陆日
  87. * @returns 状态123
  88. */
  89. public getStateByDay(login_day: number) {
  90. let _state = 0;
  91. if (login_day <= this.sign_last_bar) {
  92. _state = RewardState.none;
  93. } else if (this.sign_can && login_day == (this.sign_last_bar + 1)) {
  94. _state = RewardState.unlock;
  95. } else {
  96. _state = RewardState.lock;
  97. }
  98. return _state;
  99. }
  100. /**
  101. * 存在可签到天数
  102. * - 签到天数用完后将不可签到
  103. */
  104. public haveSignDay() {
  105. if (this.sign_last_bar >= this.c_sign.length) {
  106. return false;
  107. } else {
  108. return true;
  109. }
  110. }
  111. /**
  112. * 签到完成
  113. */
  114. public signComplete() {
  115. this.sign_can = 0;
  116. this.sign_last_bar++;
  117. let new_data = [
  118. {
  119. key: GameProp.sign_can,
  120. value: this.sign_can
  121. },
  122. {
  123. key: GameProp.sign_last_bar,
  124. value: this.sign_last_bar
  125. }
  126. ]
  127. gData.gameData.setProps(new_data);
  128. }
  129. }
  130. export type CSignType = {
  131. id: number,
  132. /** 天数 */
  133. loginDay: number,
  134. /** 奖励数量 */
  135. rewardNum: number,
  136. /** 奖励类型 */
  137. rewardType: number,
  138. /** 视频限制 */
  139. videoNum: number,
  140. }