GameData.ts 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229
  1. /**
  2. * @description 游戏核心玩法数据
  3. * @author 邹勇
  4. */
  5. export class GameData {
  6. public dataFinish: boolean = false;
  7. public savePropFinish: boolean = false;
  8. public savePropsFinish: boolean = false;
  9. public getPropsFnish: boolean = false;
  10. public configs: any = {};
  11. public gameData: PlayerInfoType;
  12. public props: Map<number, number>;
  13. public pools = [
  14. { url: "game/prefab/tips", num: 20 },
  15. { url: "game/prefab/coin", num: 20 }
  16. ];
  17. /**
  18. * 初始化游戏数据:网络配置信息,用户信息
  19. * @returns
  20. */
  21. public async init() {
  22. this.dataFinish = true;
  23. let data: any = { "versionCode": gData.appData.version };
  24. let response = await mk.http.sendData('getAllConfigInfo', data);
  25. if (response.errcode != 0) {
  26. return;
  27. }
  28. this.configs = response.data;
  29. data = {};
  30. response = await mk.http.sendData('getInfoCrypt', data);
  31. if (response.errcode != 0) {
  32. return;
  33. }
  34. this.gameData = response.data;
  35. if (this.props == null) {
  36. this.props = new Map<number, number>();
  37. }
  38. this.initProps(response.data.gameUserData);
  39. gData.moduleData.forEach(element => {
  40. element.init();
  41. });
  42. this.dataFinish = true;
  43. }
  44. /**
  45. * 保存单个数据
  46. */
  47. public async setProp(key: GameProp, value: number) {
  48. let data = {
  49. key: key + '',
  50. value: value + ''
  51. };
  52. await mk.http.sendData('savePlayerProp', data);
  53. // this.props.set(key, value);
  54. // this.savePropFinish = true;
  55. }
  56. /**
  57. * 保存多个数据
  58. */
  59. public async setProps(arr: { key: GameProp, value: number }[]) {
  60. let needProp = {};
  61. for (let i = 0; i < arr.length; i++) {
  62. needProp[arr[i].key + ''] = arr[i].value + "";
  63. }
  64. let data = {
  65. needProp: needProp
  66. };
  67. await mk.http.sendData('saveAllPlayerProp', data);
  68. for (let i = 0; i < arr.length; i++) {
  69. this.props.set(arr[i].key, arr[i].value);
  70. }
  71. this.savePropsFinish = true;
  72. }
  73. /** 获取属性 */
  74. public getProp(key: GameProp): number {
  75. if (this.props == null) {
  76. return 0;
  77. }
  78. let value = this.props.get(key);
  79. return value == null ? 0 : value;
  80. }
  81. /**
  82. * 向服务器请求所有属性后更新
  83. */
  84. public async getAllProps() {
  85. let response = await mk.http.sendData('getAllPlayerProp', {});
  86. if (response.errcode != 0) {
  87. return;
  88. }
  89. this.initProps(response.data);
  90. this.getPropsFnish = true;
  91. }
  92. private initProps(data) {
  93. if (data == null) {
  94. return;
  95. }
  96. for (let key in data) {
  97. this.props.set(parseInt(key), JSON.parse(data[key]));
  98. }
  99. }
  100. /**
  101. * 第二天需要重置的数据
  102. */
  103. public resetProps() {
  104. let arr = [];
  105. arr.push({ key: GameProp.sign_can, value: 1 });
  106. this.setProps(arr);
  107. }
  108. }
  109. /**
  110. * 所有模块的非校验数据
  111. */
  112. export enum GameProp {
  113. /** ------------------ 游戏核心数据 --------------------------- */
  114. /** ------------------ 转盘数据 ------------------------------ */
  115. turnable_leftTimes = 20,
  116. /** ------------------ 存钱罐数据 ----------------------------- */
  117. /** ------------------ 签到数据 ----------------------------- */
  118. /** 上次签到进度 */
  119. sign_last_bar = 120,
  120. /** 当前能否签到 */
  121. sign_can = 121,
  122. /** ------------------ 红包提现 ----------------------------- */
  123. /** 提现进度 */
  124. redBag_cash_bar = 220,
  125. }
  126. /**
  127. * 奖励状态
  128. */
  129. export enum RewardState {
  130. /** 已领取 */
  131. none = 1,
  132. /** 未解锁 */
  133. lock = 2,
  134. /** 可领取 */
  135. unlock = 3
  136. }
  137. /**
  138. * 奖励类型
  139. */
  140. export enum RewardType {
  141. /** 红包币 */
  142. redBag = 1,
  143. /** 毛币 */
  144. rmb = 2,
  145. /** 金猪币 */
  146. pigRmb = 3,
  147. }
  148. /**
  149. * 音频路径
  150. */
  151. export enum AUDIO_TYPE {
  152. bgm = 'bgm', //主界面背景音乐
  153. pigBank = 'pigBank', //打开存钱罐界面播放一次
  154. missionBg = 'missionBg', //关卡玩法背景音乐
  155. rewardClose = 'rewardClose', //红包币领取界面关闭音效
  156. rewardOpen = 'rewardOpen', //红包币领取界面开启音效
  157. reward = 'reward', //红包界面打开音效
  158. receiptNotice = 'receiptNotice', //提现到账界面打开播放一次
  159. button = 'button', //通用按钮点击音效
  160. turnableplay = 'turnableplay', //转盘转动音效
  161. }
  162. type PlayerInfoType = {
  163. /** 自定义不需要校验的数据 */
  164. gameUserData: object,
  165. /** 今日是否有签到 */
  166. isSignInToday: boolean,
  167. /** 存钱罐存款 */
  168. piggyBank: number,
  169. /** 存钱罐能否提现 */
  170. isWithdrawable: boolean,
  171. /** 存钱罐每日提现次数 */
  172. piggyBankCashTimes: number,
  173. /** 累计存钱罐每日提现次数 */
  174. totalPiggyBankCashTimes: number,
  175. /** 提现进度 */
  176. cashIndex: number,
  177. /** 上次登录时间 */
  178. lastTime: number,
  179. /** 登录天数 */
  180. loginDays: number,
  181. newPlayer: Boolean,
  182. /** 红包币数量 */
  183. redMoney: number,
  184. /** 累计签到次数 客户端理解 上次签到天数 */
  185. signInDay: number,
  186. /** 转盘次数 */
  187. turntableTimes: number,
  188. /** 版本号 */
  189. versioncfg: string,
  190. /** 福袋数据 */
  191. userTuCaoInfo: object,
  192. }