SignData.ts 6.1 KB

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  1. import { Data } from "../../../mk/data/Data";
  2. import { GameProp, RewardState, RewardType } from "../GameData";
  3. /**
  4. * @description 签到数据
  5. * @author 邹勇 薛鸿潇
  6. */
  7. export class SignData extends Data {
  8. /**
  9. * 数据初始化
  10. */
  11. public init() {
  12. // 签到配置表
  13. if (gData.gameData.configs.SignIn) {
  14. gData.gameData.configs.SignIn.forEach(item_data => {
  15. for (const key in item_data) {
  16. item_data[key] = parseInt(item_data[key])
  17. }
  18. });
  19. this.c_sign = gData.gameData.configs.SignIn;
  20. }
  21. // 客户端测试数据
  22. // this.sign_last_bar = gData.gameData.getProp(GameProp.sign_last_bar);
  23. // this.sign_can = gData.gameData.getProp(GameProp.sign_can);
  24. }
  25. /** 标志位:是否需要刷新数据 */
  26. public init_data: boolean = false;
  27. /** 配置数据 签到 */
  28. private _c_sign: Array<CSignType> = [];
  29. set c_sign(value: Array<CSignType>) {
  30. this._c_sign = value;
  31. this.init_data = true;
  32. }
  33. get c_sign(): Array<CSignType> {
  34. return this._c_sign;
  35. }
  36. /** 签到列表数据 */
  37. public list_data: Array<Array<CSignType>> = [];
  38. /** 初始化列表数据 */
  39. public initListData() {
  40. // if (!this.c_sign.length) this.c_sign = this.getSignConfig();
  41. let list_data = [];
  42. for (let i = 0; i < 30;) {
  43. let item_data = [];
  44. for (let j = 0; j < 3; j++) {
  45. let data = this.c_sign[i];
  46. item_data.push(data);
  47. i++;
  48. }
  49. list_data.push(item_data);
  50. }
  51. this.list_data = list_data;
  52. }
  53. /** 客户端造的假配置 */
  54. // private getSignConfig() {
  55. // let c_sign = [];
  56. // for (let i = 0; i < 30; i++) {
  57. // const id = i + 1;
  58. // let data: any = {};
  59. // data.id = id;
  60. // data.reward_type = i % 3;
  61. // data.count = id;
  62. // data.login_day = id;
  63. // data.video_limit = 0;
  64. // c_sign.push(data);
  65. // }
  66. // return c_sign;
  67. // }
  68. /**
  69. * 获取奖励状态
  70. * @param login_day 登陆日
  71. * @returns 状态123
  72. */
  73. public getStateByDay(login_day: number) {
  74. let _state = 0;
  75. if (login_day <= gData.gameData.gameData.signInDay) {
  76. _state = RewardState.none;
  77. } else if (gData.gameData.gameData.isSignInToday == 0 && login_day == (gData.gameData.gameData.signInDay + 1)) {
  78. _state = RewardState.unlock;
  79. } else {
  80. _state = RewardState.lock;
  81. }
  82. return _state;
  83. }
  84. /**
  85. * 存在可签到天数
  86. * - 签到天数用完后将不可签到
  87. */
  88. public haveSignDay() {
  89. if (gData.gameData.gameData.signInDay >= this.c_sign.length) {
  90. return false;
  91. } else {
  92. return true;
  93. }
  94. }
  95. /**
  96. * 签到完成
  97. */
  98. public async signComplete() {
  99. cc.log('签到奖励', gData.sign.adData)
  100. // 奖励展示
  101. let reward_data = this.c_sign[gData.gameData.gameData.signInDay];
  102. if (reward_data.rewardType === RewardType.redBag) {
  103. // 红包
  104. gData.reward.adData = gData.sign.adData;
  105. mk.ui.openPanel('module/reward/reward')
  106. } else if (reward_data.rewardType === RewardType.rmb) {
  107. const adData = gData.sign.adData;// adData下一帧被清空,此处需要保存数据
  108. // 现金提现
  109. let response = await mk.http.sendData('readyCash', {});
  110. if (response.errcode != 0) {
  111. if (response.errcode == 41002) {
  112. mk.tip.pop('提现排队中,多看视频优先提现');
  113. }
  114. else {
  115. mk.tip.pop(response.errmsg);
  116. }
  117. return;
  118. }
  119. if (response.CashMode == 0) {//星云打款
  120. } else if (response.CashMode == 1) {//公众号打款
  121. }
  122. const rewardNum = Math.round(adData.videoRedMoney.videoRewardList[0].rewardNum * 100);
  123. gData.receiptNotice.receip_rmb = rewardNum;
  124. gData.cashNormal.receip_total_rmb += gData.receiptNotice.receip_rmb;
  125. mk.ui.openPanel('module/receiptNotice/receiptNotice');
  126. gData.cashNormal.getRecord();// 请求新的提现记录
  127. } else if (reward_data.rewardType === RewardType.pigRmb) {
  128. // 金猪现金
  129. gData.reward.adData = gData.sign.adData;
  130. mk.ui.openPanel('module/reward/reward');
  131. }
  132. gData.gameData.gameData.signInDay++;
  133. gData.gameData.gameData.isSignInToday = 1;
  134. }
  135. /**
  136. * 获取数据列表中可签到条目的行数
  137. * @returns 可签到行数
  138. */
  139. public getItemIndexByCanSign(): number {
  140. let index = 0;
  141. const l_count = this.list_data.length;
  142. for (let i = 0; i < l_count; i++) {
  143. const i_count = this.list_data[i].length;
  144. for (let j = 0; j < i_count; j++) {
  145. let state = this.getStateByDay(this.list_data[i][j].id);
  146. if (gData.gameData.gameData.isSignInToday == 0) {
  147. if (state === RewardState.unlock) {
  148. index = i;
  149. return index
  150. }
  151. } else {
  152. if (state === RewardState.lock) {
  153. index = i;
  154. return index
  155. }
  156. }
  157. }
  158. }
  159. return index;
  160. }
  161. /**
  162. * 红点功能
  163. */
  164. public redPoint(): boolean {
  165. let bool = !gData.gameData.gameData.isSignInToday && this.haveSignDay();
  166. return bool;
  167. }
  168. }
  169. export type CSignType = {
  170. id: number,
  171. /** 天数 */
  172. loginDay: number,
  173. /** 奖励数量 */
  174. rewardNum: number,
  175. /** 奖励类型 */
  176. rewardType: number,
  177. /** 视频限制 */
  178. videoNum: number,
  179. }