SignData.ts 6.0 KB

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  1. import { Data } from "../../../mk/data/Data";
  2. import { GameProp, RewardState, RewardType } from "../GameData";
  3. /**
  4. * @description 签到数据
  5. * @author 邹勇 薛鸿潇
  6. */
  7. export class SignData extends Data {
  8. /**
  9. * 数据初始化
  10. */
  11. public init() {
  12. // 签到配置表
  13. if (gData.gameData.configs.SignIn) {
  14. gData.gameData.configs.SignIn.forEach(item_data => {
  15. for (const key in item_data) {
  16. item_data[key] = parseInt(item_data[key])
  17. }
  18. });
  19. this.c_sign = gData.gameData.configs.SignIn;
  20. this.init_list = true;
  21. }
  22. // 服务端数据不对
  23. // this.sign_last_bar = gData.gameData.gameData.signInDay;
  24. // this.sign_can = gData.gameData.gameData.isSignInToday;
  25. // 客户端测试数据
  26. this.sign_last_bar = gData.gameData.getProp(GameProp.sign_last_bar);
  27. // this.sign_can = gData.gameData.getProp(GameProp.sign_can);
  28. }
  29. /** 标志位:是否需要刷新数据 */
  30. public init_data: boolean = false;
  31. /** 标志位:是否初始化配置列表 */
  32. public init_list: boolean = false;
  33. /** 配置数据 签到 */
  34. private _c_sign: Array<CSignType> = [];
  35. set c_sign(value: Array<CSignType>) {
  36. this._c_sign = value;
  37. this.init_data = true;
  38. }
  39. get c_sign(): Array<CSignType> {
  40. return this._c_sign;
  41. }
  42. private _sign_last_bar = 0;
  43. /** 上次签到天数 */
  44. set sign_last_bar(value: number) {
  45. this._sign_last_bar = value;
  46. this.init_data = true;
  47. }
  48. get sign_last_bar(): number {
  49. return this._sign_last_bar;
  50. }
  51. private _sign_can = 1;
  52. /** 能够签到 */
  53. set sign_can(value: number) {
  54. this._sign_can = value;
  55. this.init_data = true;
  56. }
  57. get sign_can(): number {
  58. return this._sign_can;
  59. }
  60. /** 签到列表数据 */
  61. public list_data: Array<Array<CSignType>> = [];
  62. /** 初始化列表数据 */
  63. public initListData() {
  64. // if (!this.c_sign.length) this.c_sign = this.getSignConfig();
  65. let list_data = [];
  66. for (let i = 0; i < 30;) {
  67. let item_data = [];
  68. for (let j = 0; j < 3; j++) {
  69. let data = this.c_sign[i];
  70. item_data.push(data);
  71. i++;
  72. }
  73. list_data.push(item_data);
  74. }
  75. this.list_data = list_data;
  76. }
  77. /** 客户端造的假配置 */
  78. // private getSignConfig() {
  79. // let c_sign = [];
  80. // for (let i = 0; i < 30; i++) {
  81. // const id = i + 1;
  82. // let data: any = {};
  83. // data.id = id;
  84. // data.reward_type = i % 3;
  85. // data.count = id;
  86. // data.login_day = id;
  87. // data.video_limit = 0;
  88. // c_sign.push(data);
  89. // }
  90. // return c_sign;
  91. // }
  92. /**
  93. * 获取奖励状态
  94. * @param login_day 登陆日
  95. * @returns 状态123
  96. */
  97. public getStateByDay(login_day: number) {
  98. let _state = 0;
  99. if (login_day <= this.sign_last_bar) {
  100. _state = RewardState.none;
  101. } else if (this.sign_can && login_day == (this.sign_last_bar + 1)) {
  102. _state = RewardState.unlock;
  103. } else {
  104. _state = RewardState.lock;
  105. }
  106. return _state;
  107. }
  108. /**
  109. * 存在可签到天数
  110. * - 签到天数用完后将不可签到
  111. */
  112. public haveSignDay() {
  113. if (this.sign_last_bar >= this.c_sign.length) {
  114. return false;
  115. } else {
  116. return true;
  117. }
  118. }
  119. /**
  120. * 签到完成
  121. */
  122. public signComplete() {
  123. this.sign_can = 0;
  124. this.sign_last_bar++;
  125. // 自定义状态
  126. let new_data = [
  127. {
  128. key: GameProp.sign_can,
  129. value: this.sign_can
  130. },
  131. {
  132. key: GameProp.sign_last_bar,
  133. value: this.sign_last_bar
  134. }
  135. ]
  136. gData.gameData.setProps(new_data);
  137. // 奖励展示
  138. let reward_data = this.c_sign[this.sign_last_bar - 1];
  139. if (reward_data.rewardType === RewardType.redBag) {
  140. gData.reward.lid_type = gData.reward.type_lid.none;// 无盖子类型
  141. gData.reward.data = [reward_data];// 数据列表
  142. mk.ui.openPanel('module/reward/reward')
  143. } else if (reward_data.rewardType === RewardType.rmb || reward_data.rewardType === RewardType.pigRmb) {
  144. gData.receiptNotice.receip_rmb = reward_data.rewardNum;
  145. gData.receiptNotice.receip_total_rmb += gData.receiptNotice.receip_rmb;
  146. mk.ui.openPanel('module/receiptNotice/receiptNotice');
  147. }
  148. // 获得奖励
  149. }
  150. /**
  151. * 获取数据列表中第一个可签到条目的index
  152. * @returns index
  153. */
  154. public getItemIndexByCanSign(): number {
  155. let index = 0;
  156. const l_count = this.list_data.length;
  157. for (let i = 0; i < l_count; i++) {
  158. const i_count = this.list_data[i].length;
  159. for (let j = 0; j < i_count; j++) {
  160. let state = this.getStateByDay(this.list_data[i][j].loginDay);
  161. if (this.sign_can) {
  162. if (state === RewardState.unlock) {
  163. index = i;
  164. return index
  165. }
  166. } else {
  167. if (state === RewardState.lock) {
  168. index = i;
  169. return index
  170. }
  171. }
  172. }
  173. }
  174. return index;
  175. }
  176. }
  177. export type CSignType = {
  178. id: number,
  179. /** 天数 */
  180. loginDay: number,
  181. /** 奖励数量 */
  182. rewardNum: number,
  183. /** 奖励类型 */
  184. rewardType: number,
  185. /** 视频限制 */
  186. videoNum: number,
  187. }