GameData.ts 15 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 依次是 0 互推 1 转盘 2 裂变 3 存钱罐 4 福袋 5 签到 6 常规提现 7 气泡红包组 8 福利礼包*/
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. public updatePiggyBankValue: boolean = false;
  20. /** 标志位:刷新主界面头像 */
  21. public init_head: boolean = false;
  22. /** 标志位:刷新主界面红点 */
  23. public init_red_point: boolean = true;
  24. public props: Map<number, number> = new Map<number, number>();
  25. public pools = [
  26. { url: "game/prefab/tips", num: 20 },
  27. { url: "game/prefab/coin", num: 20 }
  28. ];
  29. /** 主页样式脚本 */
  30. public gameStyle: Game = null;
  31. /** 入口按钮 */
  32. public funBtns: FunBtns = null;
  33. /**
  34. * 初始化游戏数据:网络配置信息,用户信息
  35. * @returns
  36. */
  37. public async init() {
  38. let data: any = { "versionCode": gData.appData.version };
  39. let response = await mk.http.sendData('getAllConfigInfo', data);
  40. if (response.errcode != 0) {
  41. if (response.errcode == -10003 || response.errcode == -20003) {
  42. //清除缓存
  43. gData.loginData.reload();
  44. }
  45. return;
  46. }
  47. mk.console.logSingle("getAllConfigInfo", response.data);
  48. this.initConfigs(response.data);
  49. //初始化topon
  50. mk.ad.init();
  51. data = {};
  52. response = await mk.http.sendData('getInfoCrypt', data);
  53. if (response.errcode != 0) {
  54. return;
  55. }
  56. mk.console.logSingle("getInfoCrypt", response.data);
  57. this.initPlayerProp(response.data)
  58. this.initProps(response.data.gameUserData);
  59. gData.guideData.init();
  60. gData.guideWeakData.init();
  61. gData.moduleData.forEach(element => {
  62. element.init();
  63. });
  64. data = {};
  65. response = await mk.http.sendData('user/adShowConfig', data);
  66. if (response.errcode != 0) {
  67. return;
  68. }
  69. this.adShowConfig = response.data;
  70. mk.console.logSingle("user/adShowConfig", response.data);
  71. gData.adData.setFullInterShowStr();
  72. this.dataFinish = true;
  73. }
  74. private initConfigs(data) {
  75. // console.log('config ', data);
  76. this.configs = data;
  77. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  78. }
  79. /**
  80. * 初始化玩家数据
  81. */
  82. private initPlayerProp(res_data) {
  83. this.gameData = new PlayerProp();
  84. this.gameData.cashIndex = res_data.cashIndex;
  85. this.gameData.gameUserData = res_data.gameUserData;
  86. this.gameData.isSignInToday = res_data.isSignInToday;
  87. this.gameData.isWithdrawable = res_data.isWithdrawable;
  88. this.gameData.lastTime = res_data.lastTime;
  89. this.gameData.loginDays = res_data.loginDays;
  90. this.gameData.newPlayer = res_data.newPlayer;
  91. this.gameData.initPiggyBank(res_data.piggyBank);
  92. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  93. this.gameData.redMoney = res_data.redMoney == null ? 0 : res_data.redMoney;
  94. this.gameData.signInDay = res_data.signInDay;
  95. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  96. this.gameData.turntableTimes = res_data.turntableTimes;
  97. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  98. this.gameData.versioncfg = res_data.versioncfg;
  99. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  100. if (res_data.groupCode) {
  101. this.gameData.groupCode = res_data.groupCode;
  102. }
  103. console.log('ABTest ', res_data.groupCode);
  104. gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  105. if (gData.loginData.isFirstIn) {
  106. gData.loginData.isFirstIn = false;
  107. mk.data.sendDataEvent('ABTest', `触发${this.gameData.groupCode}方案`);
  108. //星云uid
  109. mk.data.setTAEventUserStr(0, 'xy_uid', gData.loginData.uin);
  110. //注册时版本号
  111. mk.data.setTAEventUserStr(0, 'regtime_app_id', gData.appData.appVersion);
  112. }
  113. //当前版本号
  114. mk.data.setTAEventUserStr(0, 'now_app_id', gData.appData.appVersion);
  115. //渠道号
  116. mk.data.setTAEventUserStr(0, 'channel_id', gData.appData.umengChannel);
  117. }
  118. /**
  119. * 保存单个数据
  120. */
  121. public async setProp(key: GameProp, value: number) {
  122. let data = {
  123. key: key + '',
  124. value: value + ''
  125. };
  126. this.props.set(key, value);
  127. await mk.http.sendData('savePlayerProp', data);
  128. this.savePropFinish = true;
  129. }
  130. /**
  131. * 保存多个数据
  132. */
  133. public async setProps(arr: { key: GameProp, value: number }[]) {
  134. let needProp = {};
  135. for (let i = 0; i < arr.length; i++) {
  136. needProp[arr[i].key + ''] = arr[i].value + "";
  137. }
  138. let data = {
  139. needProp: needProp
  140. };
  141. for (let i = 0; i < arr.length; i++) {
  142. this.props.set(arr[i].key, arr[i].value);
  143. }
  144. await mk.http.sendData('saveAllPlayerProp', data);
  145. this.savePropsFinish = true;
  146. }
  147. /** 获取属性 */
  148. public getProp(key: GameProp): number {
  149. if (this.props == null) {
  150. return 0;
  151. }
  152. let value = this.props.get(key);
  153. return value == null ? 0 : value;
  154. }
  155. /**
  156. * 向服务器请求所有属性后更新
  157. */
  158. public async getAllProps() {
  159. let response = await mk.http.sendData('getAllPlayerProp', {});
  160. if (response.errcode != 0) {
  161. return;
  162. }
  163. this.initProps(response.data);
  164. this.getPropsFnish = true;
  165. }
  166. private initProps(data) {
  167. if (data == null) {
  168. return;
  169. }
  170. for (let key in data) {
  171. this.props.set(parseInt(key), JSON.parse(data[key]));
  172. }
  173. }
  174. /**
  175. * 第二天需要重置的数据
  176. */
  177. public resetProps() {
  178. let arr = [];
  179. arr.push({ key: GameProp.sign_can, value: 1 });
  180. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  181. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  182. this.setProps(arr);
  183. }
  184. /** 是否是新用户 */
  185. public isNewPlayer(): boolean {
  186. let v = this.getProp(GameProp.newPlayer);
  187. return v == 0;
  188. }
  189. }
  190. /**
  191. * 所有模块的非校验数据
  192. */
  193. export enum GameProp {
  194. /** -------------------- 通用玩家数据 ------------------------- */
  195. /** 是否新手 0新手 1老手 */
  196. newPlayer = 1,
  197. /** 当前新手引导步骤 */
  198. guideID = 2,
  199. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  200. isAutoOpenPanel = 3,
  201. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  202. isOpenBankOnCloseCash = 4,
  203. //看视频次数
  204. videoTimes = 5,
  205. //提现次数
  206. cashTimes = 6,
  207. /** ------------------ 游戏核心数据 --------------------------- */
  208. /** 关卡数 */
  209. levelNum = 10,
  210. /** 锤子道具数目 */
  211. hammerPropNum = 1001,
  212. /** 重设道具数目 */
  213. resetPropNum = 1002,
  214. /** 变色道具数目 */
  215. changePropNum = 1003,
  216. /** 当前总分 */
  217. curTotalScore = 11,
  218. /** ------------------ 转盘数据 ------------------------------ */
  219. turnable_leftTimes = 20,
  220. /** ------------------ 存钱罐数据 ----------------------------- */
  221. /** ------------------ 签到数据 ----------------------------- */
  222. /** 上次签到进度 */
  223. sign_last_bar = 120,
  224. /** 当前能否签到 */
  225. sign_can = 121,
  226. /** ------------------ 红包提现 ----------------------------- */
  227. /** 提现进度 */
  228. redBag_cash_bar = 220,
  229. }
  230. /**
  231. * 玩家数据
  232. */
  233. class PlayerProp {
  234. /** 自定义不需要校验的数据 */
  235. gameUserData = 0;
  236. _isSignInToday = 0;
  237. /**
  238. * 今日是否有签到
  239. * - 0 未签到,表示可以签到
  240. * - 1 有签到,表示不可签到
  241. */
  242. set isSignInToday(value: number) {
  243. this._isSignInToday = value;
  244. gData.sign.init_data = true;
  245. gData.gameData.init_red_point = true;
  246. }
  247. get isSignInToday(): number {
  248. return this._isSignInToday;
  249. }
  250. private _piggyBank: number = 0;
  251. /** 存钱罐存款 */
  252. set piggyBank(value: number) {
  253. if (this._piggyBank === value) return;
  254. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  255. this._piggyBank = value;
  256. gData.gameData.init_coin = true;
  257. gData.pigbank.init_data = true;
  258. gData.gameData.init_red_point = true;
  259. }
  260. get piggyBank(): number {
  261. return this._piggyBank;
  262. }
  263. /** 初始化 */
  264. initPiggyBank(v) {
  265. this._piggyBank = v;
  266. }
  267. _isWithdrawable = 0;
  268. /**
  269. * 存钱罐能否提现
  270. * - 0 不能提现
  271. * - 1 能提现
  272. */
  273. set isWithdrawable(value: number) {
  274. if (this._isWithdrawable != value) {
  275. this._isWithdrawable = value;
  276. gData.pigbank.init_data = true;
  277. gData.gameData.init_red_point = true;
  278. }
  279. }
  280. get isWithdrawable(): number {
  281. return this._isWithdrawable;
  282. }
  283. /** 存钱罐每日提现次数 */
  284. piggyBankCashTimes = 0;
  285. /** 累计存钱罐每日提现次数 */
  286. totalPiggyBankCashTimes = 0;
  287. /** 提现进度 */
  288. cashIndex = 0;
  289. /** 上次登录时间 */
  290. lastTime = 0;
  291. /** 登录天数 */
  292. loginDays = 0;
  293. newPlayer = 0;
  294. private _redMoney: number = 0;
  295. /** 红包币数量 */
  296. set redMoney(value: number) {
  297. this._redMoney = value;
  298. gData.gameData.init_coin = true;
  299. gData.gameData.init_red_point = true;
  300. //当前红包币
  301. mk.data.setTAEventUser(0, 'red_money_num', this._redMoney);
  302. }
  303. get redMoney(): number {
  304. return this._redMoney;
  305. }
  306. _signInDay = 0;
  307. /** 累计签到次数 客户端理解 上次签到天数 */
  308. set signInDay(value: number) {
  309. if (this._signInDay === value) return;
  310. this._signInDay = value;
  311. gData.sign.init_data = true;
  312. }
  313. get signInDay(): number {
  314. return this._signInDay;
  315. }
  316. /** 转盘次数 */
  317. turntableTimes = 0;
  318. /** 版本号 */
  319. versioncfg = 0;
  320. /** 福袋数据 */
  321. userTuCaoInfo = 0;
  322. /** 关卡数 */
  323. levelNum = 0;
  324. /** 锤子道具数目 */
  325. hammerPropNum = 0;
  326. /** 重设道具数目 */
  327. resetPropNum = 0;
  328. /** 变色道具数目 */
  329. changePropNum = 0;
  330. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  331. isFirstRedMoney = 0;
  332. /** ABTest分组id */
  333. groupCode = 0;
  334. }
  335. /**
  336. * 奖励状态
  337. */
  338. export enum RewardState {
  339. /** 已领取 */
  340. none = 1,
  341. /** 未解锁 */
  342. lock = 2,
  343. /** 可领取 */
  344. unlock = 3
  345. }
  346. /**
  347. * 奖励类型
  348. */
  349. export enum RewardType {
  350. /** 红包币 */
  351. redBag = 1,
  352. /** 毛币 */
  353. rmb = 2,
  354. /** 金猪币 */
  355. pigRmb = 3,
  356. }
  357. /**
  358. * 音频路径
  359. */
  360. export enum AUDIO_TYPE {
  361. /**主界面背景音乐*/
  362. bgm = 'bgm',
  363. /**打开存钱罐界面播放一次*/
  364. pigBank = 'pigBank',
  365. /**关卡玩法背景音乐*/
  366. missionBg = 'missionBg',
  367. /**红包币领取界面关闭音效*/
  368. rewardClose = 'rewardClose',
  369. /**红包币领取界面开启音效*/
  370. rewardOpen = 'rewardOpen',
  371. /**红包界面打开音效*/
  372. reward = 'reward',
  373. /**提现到账界面打开播放一次*/
  374. receiptNotice = 'receiptNotice',
  375. /**通用按钮点击音效 */
  376. button = 'button',
  377. /**转盘转动音效*/
  378. turnableplay = 'turnableplay',
  379. /**转盘转动音效*/
  380. turnplateDrawEnd = 'turnplateDrawEnd',
  381. /**主页背景音乐 */
  382. music_startBg = "music_startBg",
  383. /**游戏背景音乐 */
  384. music_gameBg = "music_gameBg",
  385. /**按钮点击 */
  386. ef_button_click = "ef_button_click",
  387. /**红包打开 */
  388. ef_redPacket_open = "ef_redPacket_open",
  389. /**红包来了音效 */
  390. ef_redPacket_come = "ef_redPacket_come",
  391. /**消除4个 */
  392. ef_bonus4 = "ef_bonus4",
  393. /**消除5个 */
  394. ef_bonus5 = "ef_bonus5",
  395. /**消除6个 */
  396. ef_bonus6 = "ef_bonus6",
  397. /**消除7个 */
  398. ef_bonus7 = "ef_bonus7",
  399. /**消除8个 */
  400. ef_bonus8 = "ef_bonus8",
  401. /**普通消除音效 */
  402. ef_eliminate = "ef_eliminate",
  403. /**bouns消除音效 */
  404. ef_eliminate_bonus = "ef_eliminate_bonus",
  405. /**胜利音效 */
  406. ef_win = "ef_win",
  407. /**锤子 */
  408. ef_change = "ef_change",
  409. /**刷新 */
  410. ef_refresh = "ef_refresh",
  411. /**飞翔 */
  412. ef_fly = "ef_fly",
  413. }
  414. /** ECPM */
  415. type ADShowCfg = {
  416. average_ecpm: number,
  417. insert_probability: number,
  418. is_show_banner: number,
  419. is_show_inter: number,
  420. }
  421. /**事件类型 */
  422. export enum EVENT_TYPE {
  423. BACK_WxAuth = "BACK_WxAuth",
  424. UPDATE_CashNum = "UPDATE_CashNum",
  425. }
  426. /** 数据事件Id */
  427. export enum DataEventId {
  428. /** 点击 */
  429. guide = "guide",
  430. /** 按钮点击 */
  431. button_click = "button_click",
  432. /** 看视频 */
  433. video_init = "video_init",
  434. /** 看视频完成 */
  435. video_end = "video_end",
  436. /** 福袋功能 */
  437. fudaiFunction = "fudaiFunction",
  438. /** 互推功能 */
  439. hutuiFunction = "hutuiFunction",
  440. /** 关卡 */
  441. level = "level",
  442. /** 常规提现-红包币提现 */
  443. commonWithDrawal = "commonWithDrawl",
  444. /** 存钱罐提现 */
  445. jarWithDrawal = "jarWithDrawal",
  446. /** 签到提现 */
  447. signWithDrawal = "signWithDrawal",
  448. /** 激励视频ecpm */
  449. ad_videoEcpm = 'ad_video',
  450. /** 开屏ecpm */
  451. ad_openEcpm = 'ad_open'
  452. }
  453. /** 视频广告类型 */
  454. export enum VideoAdType {
  455. Null = "",
  456. /** 关卡积分红包 */
  457. LevelScoreRedBag = "关卡消除红包",
  458. /** 主界面气泡红包 */
  459. StartQiPaoRedBag = "主界面气泡红包",
  460. /** 关卡气泡红包 */
  461. LevelQiPaoRedBag = "关卡气泡红包",
  462. /** 转盘 */
  463. Turntable = "转盘视频",
  464. /** 福袋视频" */
  465. Fudai = "福袋视频",
  466. /** 签到视频 */
  467. Sign = "签到视频"
  468. }