GameData.ts 13 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 */
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. /** 标志位:刷新主界面头像 */
  20. public init_head: boolean = false;
  21. public props: Map<number, number> = new Map<number, number>();
  22. public pools = [
  23. { url: "game/prefab/tips", num: 20 },
  24. { url: "game/prefab/coin", num: 20 }
  25. ];
  26. /** 主页样式脚本 */
  27. public gameStyle: Game = null;
  28. /** 入口按钮 */
  29. public funBtns: FunBtns = null;
  30. /**
  31. * 初始化游戏数据:网络配置信息,用户信息
  32. * @returns
  33. */
  34. public async init() {
  35. let data: any = { "versionCode": gData.appData.version };
  36. let response = await mk.http.sendData('getAllConfigInfo', data);
  37. if (response.errcode != 0) {
  38. if (response.errcode == -10003 || response.errcode == -20003) {
  39. //清除缓存
  40. gData.loginData.reload();
  41. }
  42. return;
  43. }
  44. mk.console.logSingle("getAllConfigInfo", response.data);
  45. this.initConfigs(response.data);
  46. data = {};
  47. response = await mk.http.sendData('getInfoCrypt', data);
  48. if (response.errcode != 0) {
  49. return;
  50. }
  51. mk.console.logSingle("getInfoCrypt", response.data);
  52. this.initPlayerProp(response.data)
  53. this.initProps(response.data.gameUserData);
  54. gData.guideData.init();
  55. gData.guideWeakData.init();
  56. gData.moduleData.forEach(element => {
  57. element.init();
  58. });
  59. data = {};
  60. response = await mk.http.sendData('user/adShowConfig', data);
  61. if (response.errcode != 0) {
  62. return;
  63. }
  64. this.adShowConfig = response.data;
  65. mk.console.logSingle("user/adShowConfig", response.data);
  66. this.dataFinish = true;
  67. }
  68. private initConfigs(data) {
  69. this.configs = data;
  70. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  71. }
  72. /**
  73. * 初始化玩家数据
  74. */
  75. private initPlayerProp(res_data) {
  76. this.gameData = new PlayerProp();
  77. this.gameData.cashIndex = res_data.cashIndex;
  78. this.gameData.gameUserData = res_data.gameUserData;
  79. this.gameData.isSignInToday = res_data.isSignInToday;
  80. this.gameData.isWithdrawable = res_data.isWithdrawable;
  81. this.gameData.lastTime = res_data.lastTime;
  82. this.gameData.loginDays = res_data.loginDays;
  83. this.gameData.newPlayer = res_data.newPlayer;
  84. this.gameData.piggyBank = res_data.piggyBank;
  85. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  86. this.gameData.redMoney = res_data.redMoney;
  87. this.gameData.signInDay = res_data.signInDay;
  88. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  89. this.gameData.turntableTimes = res_data.turntableTimes;
  90. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  91. this.gameData.versioncfg = res_data.versioncfg;
  92. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  93. }
  94. /**
  95. * 保存单个数据
  96. */
  97. public async setProp(key: GameProp, value: number) {
  98. let data = {
  99. key: key + '',
  100. value: value + ''
  101. };
  102. this.props.set(key, value);
  103. await mk.http.sendData('savePlayerProp', data);
  104. this.savePropFinish = true;
  105. }
  106. /**
  107. * 保存多个数据
  108. */
  109. public async setProps(arr: { key: GameProp, value: number }[]) {
  110. let needProp = {};
  111. for (let i = 0; i < arr.length; i++) {
  112. needProp[arr[i].key + ''] = arr[i].value + "";
  113. }
  114. let data = {
  115. needProp: needProp
  116. };
  117. for (let i = 0; i < arr.length; i++) {
  118. this.props.set(arr[i].key, arr[i].value);
  119. }
  120. await mk.http.sendData('saveAllPlayerProp', data);
  121. this.savePropsFinish = true;
  122. }
  123. /** 获取属性 */
  124. public getProp(key: GameProp): number {
  125. if (this.props == null) {
  126. return 0;
  127. }
  128. let value = this.props.get(key);
  129. return value == null ? 0 : value;
  130. }
  131. /**
  132. * 向服务器请求所有属性后更新
  133. */
  134. public async getAllProps() {
  135. let response = await mk.http.sendData('getAllPlayerProp', {});
  136. if (response.errcode != 0) {
  137. return;
  138. }
  139. this.initProps(response.data);
  140. this.getPropsFnish = true;
  141. }
  142. private initProps(data) {
  143. if (data == null) {
  144. return;
  145. }
  146. for (let key in data) {
  147. this.props.set(parseInt(key), JSON.parse(data[key]));
  148. }
  149. }
  150. /**
  151. * 第二天需要重置的数据
  152. */
  153. public resetProps() {
  154. let arr = [];
  155. arr.push({ key: GameProp.sign_can, value: 1 });
  156. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  157. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  158. this.setProps(arr);
  159. }
  160. /** 是否是新用户 */
  161. public isNewPlayer(): boolean {
  162. let v = this.getProp(GameProp.newPlayer);
  163. return v == 0;
  164. }
  165. }
  166. /**
  167. * 所有模块的非校验数据
  168. */
  169. export enum GameProp {
  170. /** -------------------- 通用玩家数据 ------------------------- */
  171. /** 是否新手 */
  172. newPlayer = 1,
  173. /** 当前新手引导步骤 */
  174. guideID = 2,
  175. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  176. isAutoOpenPanel = 3,
  177. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  178. isOpenBankOnCloseCash = 4,
  179. /** ------------------ 游戏核心数据 --------------------------- */
  180. /** 关卡数 */
  181. levelNum = 10,
  182. /** 锤子道具数目 */
  183. hammerPropNum = 1001,
  184. /** 重设道具数目 */
  185. resetPropNum = 1002,
  186. /** 变色道具数目 */
  187. changePropNum = 1003,
  188. /** ------------------ 转盘数据 ------------------------------ */
  189. turnable_leftTimes = 20,
  190. /** ------------------ 存钱罐数据 ----------------------------- */
  191. /** ------------------ 签到数据 ----------------------------- */
  192. /** 上次签到进度 */
  193. sign_last_bar = 120,
  194. /** 当前能否签到 */
  195. sign_can = 121,
  196. /** ------------------ 红包提现 ----------------------------- */
  197. /** 提现进度 */
  198. redBag_cash_bar = 220,
  199. }
  200. /**
  201. * 玩家数据
  202. */
  203. class PlayerProp {
  204. /** 自定义不需要校验的数据 */
  205. gameUserData = 0;
  206. _isSignInToday = 0;
  207. /**
  208. * 今日是否有签到
  209. * - 0 未签到,表示可以签到
  210. * - 1 有签到,表示不可签到
  211. */
  212. set isSignInToday(value: number) {
  213. this._isSignInToday = value;
  214. gData.sign.init_data = true;
  215. }
  216. get isSignInToday(): number {
  217. return this._isSignInToday;
  218. }
  219. private _piggyBank: number = 0;
  220. /** 存钱罐存款 */
  221. set piggyBank(value: number) {
  222. this._piggyBank = value;
  223. gData.gameData.init_coin = true;
  224. gData.pigbank.init_data = true;
  225. }
  226. get piggyBank(): number {
  227. return this._piggyBank;
  228. }
  229. _isWithdrawable = 0;
  230. /**
  231. * 存钱罐能否提现
  232. * - 0 不能提现
  233. * - 1 能提现
  234. */
  235. set isWithdrawable(value: number) {
  236. if (this._isWithdrawable != value) {
  237. this._isWithdrawable = value;
  238. gData.pigbank.init_data = true;
  239. }
  240. }
  241. get isWithdrawable(): number {
  242. return this._isWithdrawable;
  243. }
  244. /** 存钱罐每日提现次数 */
  245. piggyBankCashTimes = 0;
  246. /** 累计存钱罐每日提现次数 */
  247. totalPiggyBankCashTimes = 0;
  248. /** 提现进度 */
  249. cashIndex = 0;
  250. /** 上次登录时间 */
  251. lastTime = 0;
  252. /** 登录天数 */
  253. loginDays = 0;
  254. newPlayer = 0;
  255. private _redMoney: number = 0;
  256. /** 红包币数量 */
  257. set redMoney(value: number) {
  258. this._redMoney = value;
  259. gData.gameData.init_coin = true;
  260. }
  261. get redMoney(): number {
  262. return this._redMoney;
  263. }
  264. _signInDay = 0;
  265. /** 累计签到次数 客户端理解 上次签到天数 */
  266. set signInDay(value: number) {
  267. this._signInDay = value;
  268. gData.sign.init_data = true;
  269. }
  270. get signInDay(): number {
  271. return this._signInDay;
  272. }
  273. /** 转盘次数 */
  274. turntableTimes = 0;
  275. /** 版本号 */
  276. versioncfg = 0;
  277. /** 福袋数据 */
  278. userTuCaoInfo = 0;
  279. /** 关卡数 */
  280. levelNum = 0;
  281. /** 锤子道具数目 */
  282. hammerPropNum = 0;
  283. /** 重设道具数目 */
  284. resetPropNum = 0;
  285. /** 变色道具数目 */
  286. changePropNum = 0;
  287. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  288. isFirstRedMoney = 0;
  289. }
  290. /**
  291. * 奖励状态
  292. */
  293. export enum RewardState {
  294. /** 已领取 */
  295. none = 1,
  296. /** 未解锁 */
  297. lock = 2,
  298. /** 可领取 */
  299. unlock = 3
  300. }
  301. /**
  302. * 奖励类型
  303. */
  304. export enum RewardType {
  305. /** 红包币 */
  306. redBag = 1,
  307. /** 毛币 */
  308. rmb = 2,
  309. /** 金猪币 */
  310. pigRmb = 3,
  311. }
  312. /**
  313. * 音频路径
  314. */
  315. export enum AUDIO_TYPE {
  316. /**主界面背景音乐*/
  317. bgm = 'bgm',
  318. /**打开存钱罐界面播放一次*/
  319. pigBank = 'pigBank',
  320. /**关卡玩法背景音乐*/
  321. missionBg = 'missionBg',
  322. /**红包币领取界面关闭音效*/
  323. rewardClose = 'rewardClose',
  324. /**红包币领取界面开启音效*/
  325. rewardOpen = 'rewardOpen',
  326. /**红包界面打开音效*/
  327. reward = 'reward',
  328. /**提现到账界面打开播放一次*/
  329. receiptNotice = 'receiptNotice',
  330. /**通用按钮点击音效 */
  331. button = 'button',
  332. /**转盘转动音效*/
  333. turnableplay = 'turnableplay',
  334. /**转盘转动音效*/
  335. turnplateDrawEnd = 'turnplateDrawEnd',
  336. /**主页背景音乐 */
  337. music_startBg = "music_startBg",
  338. /**游戏背景音乐 */
  339. music_gameBg = "music_gameBg",
  340. /**按钮点击 */
  341. ef_button_click = "ef_button_click",
  342. /**红包打开 */
  343. ef_redPacket_open = "ef_redPacket_open",
  344. /**红包来了音效 */
  345. ef_redPacket_come = "ef_redPacket_come",
  346. /**消除4个 */
  347. ef_bonus4 = "ef_bonus4",
  348. /**消除5个 */
  349. ef_bonus5 = "ef_bonus5",
  350. /**消除6个 */
  351. ef_bonus6 = "ef_bonus6",
  352. /**消除7个 */
  353. ef_bonus7 = "ef_bonus7",
  354. /**消除8个 */
  355. ef_bonus8 = "ef_bonus8",
  356. /**普通消除音效 */
  357. ef_eliminate = "ef_eliminate",
  358. /**bouns消除音效 */
  359. ef_eliminate_bonus = "ef_eliminate_bonus",
  360. /**胜利音效 */
  361. ef_win = "ef_win",
  362. /**锤子 */
  363. ef_change = "ef_change",
  364. /**刷新 */
  365. ef_refresh = "ef_refresh",
  366. /**飞翔 */
  367. ef_fly = "ef_fly",
  368. }
  369. /** ECPM */
  370. type ADShowCfg = {
  371. average_ecpm: number,
  372. insert_probability: number,
  373. is_show_banner: number,
  374. is_show_inter: number,
  375. }
  376. type PlayerInfoType = {
  377. /** 自定义不需要校验的数据 */
  378. gameUserData: object,
  379. /** 今日是否有签到 */
  380. isSignInToday: number,
  381. /** 存钱罐存款 */
  382. piggyBank: number,
  383. /** 存钱罐能否提现 */
  384. isWithdrawable: boolean,
  385. /** 存钱罐每日提现次数 */
  386. piggyBankCashTimes: number,
  387. /** 累计存钱罐每日提现次数 */
  388. totalPiggyBankCashTimes: number,
  389. /** 提现进度 */
  390. cashIndex: number,
  391. /** 上次登录时间 */
  392. lastTime: number,
  393. /** 登录天数 */
  394. loginDays: number,
  395. newPlayer: Boolean,
  396. /** 红包币数量 */
  397. redMoney: number,
  398. /** 累计签到次数 客户端理解 上次签到天数 */
  399. signInDay: number,
  400. /** 转盘次数 */
  401. turntableTimes: number,
  402. /** 版本号 */
  403. versioncfg: string,
  404. /** 福袋数据 */
  405. userTuCaoInfo: object,
  406. }
  407. /**事件类型 */
  408. export enum EVENT_TYPE {
  409. BACK_WxAuth = "BACK_WxAuth",
  410. UPDATE_CashNum = "UPDATE_CashNum",
  411. }
  412. export enum StorageKey {
  413. }