GameData.ts 17 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 依次是 0 互推 1 转盘 2 裂变 3 存钱罐 4 福袋 5 签到 6 常规提现 7 气泡红包组 8 福利礼包*/
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. public updatePiggyBankValue: boolean = false;
  20. /** 标志位:刷新主界面头像 */
  21. public init_head: boolean = false;
  22. /** 标志位:刷新主界面红点 */
  23. public init_red_point: boolean = true;
  24. public props: Map<number, number> = new Map<number, number>();
  25. public pools = [
  26. { url: "game/prefab/tips", num: 20 },
  27. { url: "game/prefab/coin", num: 20 }
  28. ];
  29. /** 主页样式脚本 */
  30. public gameStyle: Game = null;
  31. /** 入口按钮 */
  32. public funBtns: FunBtns = null;
  33. //打开红包索引
  34. public openIndex = -1;
  35. //红包显示cd
  36. public redPacketTime = 0;
  37. //红包显示个数
  38. public redPacketShowCount = 0;
  39. /**
  40. * 初始化游戏数据:网络配置信息,用户信息
  41. * @returns
  42. */
  43. public async init() {
  44. let data: any = { "versionCode": gData.appData.version };
  45. let response = await mk.http.sendData('getAllConfigInfo', data);
  46. if (response.errcode != 0) {
  47. if (response.errcode == -10003 || response.errcode == -20003) {
  48. //清除缓存
  49. gData.loginData.reload();
  50. }
  51. return;
  52. }
  53. mk.console.logSingle("getAllConfigInfo", response.data);
  54. this.initConfigs(response.data);
  55. //初始化topon
  56. mk.ad.init();
  57. data = {};
  58. response = await mk.http.sendData('getInfoCrypt', data);
  59. if (response.errcode != 0) {
  60. return;
  61. }
  62. mk.console.logSingle("getInfoCrypt", response.data);
  63. this.initPlayerProp(response.data)
  64. this.initProps(response.data.gameUserData);
  65. gData.guideData.init();
  66. gData.guideWeakData.init();
  67. gData.moduleData.forEach(element => {
  68. element.init();
  69. });
  70. if (gData.warnTipData.curSolution == 4) {
  71. if (response.data.isSystemRisk == 0) {
  72. //拉白后重置
  73. gData.warnTipData.setSolution(0);
  74. }
  75. }
  76. data = {};
  77. response = await mk.http.sendData('user/adShowConfig', data);
  78. if (response.errcode != 0) {
  79. return;
  80. }
  81. this.adShowConfig = response.data;
  82. mk.console.logSingle("user/adShowConfig", response.data);
  83. gData.adData.setFullInterShowStr();
  84. this.dataFinish = true;
  85. }
  86. private initConfigs(data) {
  87. // console.log('config ', data);
  88. this.configs = data;
  89. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  90. this.redPacketTime = parseInt(data.ServerConfig.redPacketTime);
  91. gData.safeDepositBoxData.richBankConfig = this.configs.RichBankTaskCfg;
  92. gData.loginData.popIdentifySwitch = this.configs.ServerConfig.popIdentifySwitch == '1';
  93. gData.guideToWxData.guideToWxSwith = this.configs.ServerConfig.guideToWxSwith == '1';
  94. gData.guideToWxData.money = this.configs.ServerConfig.addfriendmoney;
  95. gData.guideToWxData.setGhId();
  96. }
  97. /**
  98. * 初始化玩家数据
  99. */
  100. private initPlayerProp(res_data) {
  101. this.gameData = new PlayerProp();
  102. this.gameData.cashIndex = res_data.cashIndex;
  103. this.gameData.gameUserData = res_data.gameUserData;
  104. this.gameData.isSignInToday = res_data.isSignInToday;
  105. this.gameData.isWithdrawable = res_data.isWithdrawable;
  106. this.gameData.lastTime = res_data.lastTime;
  107. this.gameData.loginDays = res_data.loginDays;
  108. this.gameData.newPlayer = res_data.newPlayer;
  109. this.gameData.initPiggyBank(res_data.piggyBank);
  110. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  111. this.gameData.redMoney = res_data.redMoney == null ? 0 : res_data.redMoney;
  112. this.gameData.signInDay = res_data.signInDay;
  113. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  114. this.gameData.turntableTimes = res_data.turntableTimes;
  115. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  116. this.gameData.versioncfg = res_data.versioncfg;
  117. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  118. if (res_data.groupCode) {
  119. this.gameData.groupCode = res_data.groupCode;
  120. }
  121. console.log('ABTest ', res_data.groupCode);
  122. gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  123. mk.data.setTAUserID(gData.loginData.uin);
  124. if (gData.loginData.isFirstIn) {
  125. gData.loginData.isFirstIn = false;
  126. mk.data.setTAEventRegister();
  127. mk.data.sendDataEvent('ABTest', `触发${this.gameData.groupCode}方案`);
  128. //星云uid
  129. mk.data.setTAEventUserStr(0, 'xy_uid', gData.loginData.uin);
  130. //注册时版本号
  131. mk.data.setTAEventUserStr(0, 'regtime_app_id', gData.appData.appVersion);
  132. //引导开关开启阶段注册的用户才保留此功能
  133. if (gData.guideToWxData.guideToWxSwith) {
  134. console.log('BBB aaa ');
  135. mk.storage.setStorage('canShowGuideToWx', '1');
  136. }
  137. }
  138. //当前版本号
  139. mk.data.setTAEventUserStr(0, 'now_app_id', gData.appData.appVersion);
  140. //渠道号
  141. mk.data.setTAEventUserStr(0, 'channel_id', gData.appData.umengChannel);
  142. gData.safeDepositBoxData.richBankCashAmount = res_data.richBankCashAmount;
  143. gData.safeDepositBoxData.currentRichBankCashTaskIndex = res_data.currentRichBankCashTaskIndex;
  144. gData.safeDepositBoxData.addRichBankFinishIndex = res_data.addRichBankFinishIndex;
  145. if (gData.safeDepositBoxData.currentRichBankCashTaskIndex > 0) {
  146. gData.safeDepositBoxData.addRichBankFinishIndex = gData.safeDepositBoxData.currentRichBankCashTaskIndex;
  147. }
  148. }
  149. /**
  150. * 保存单个数据
  151. */
  152. public async setProp(key: GameProp, value: number) {
  153. let data = {
  154. key: key + '',
  155. value: value + ''
  156. };
  157. this.props.set(key, value);
  158. await mk.http.sendData('savePlayerProp', data);
  159. this.savePropFinish = true;
  160. }
  161. /**
  162. * 保存多个数据
  163. */
  164. public async setProps(arr: { key: GameProp, value: number }[]) {
  165. let needProp = {};
  166. for (let i = 0; i < arr.length; i++) {
  167. needProp[arr[i].key + ''] = arr[i].value + "";
  168. }
  169. let data = {
  170. needProp: needProp
  171. };
  172. for (let i = 0; i < arr.length; i++) {
  173. this.props.set(arr[i].key, arr[i].value);
  174. }
  175. await mk.http.sendData('saveAllPlayerProp', data);
  176. this.savePropsFinish = true;
  177. }
  178. /** 获取属性 */
  179. public getProp(key: GameProp): number {
  180. if (this.props == null) {
  181. return 0;
  182. }
  183. let value = this.props.get(key);
  184. return value == null ? 0 : value;
  185. }
  186. /**
  187. * 向服务器请求所有属性后更新
  188. */
  189. public async getAllProps() {
  190. let response = await mk.http.sendData('getAllPlayerProp', {});
  191. if (response.errcode != 0) {
  192. return;
  193. }
  194. this.initProps(response.data);
  195. this.getPropsFnish = true;
  196. }
  197. private initProps(data) {
  198. if (data == null) {
  199. return;
  200. }
  201. for (let key in data) {
  202. this.props.set(parseInt(key), JSON.parse(data[key]));
  203. }
  204. }
  205. /**
  206. * 第二天需要重置的数据
  207. */
  208. public resetProps() {
  209. let arr = [];
  210. arr.push({ key: GameProp.sign_can, value: 1 });
  211. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  212. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  213. this.setProps(arr);
  214. }
  215. /** 是否是新用户 */
  216. public isNewPlayer(): boolean {
  217. let v = this.getProp(GameProp.newPlayer);
  218. return v == 0;
  219. }
  220. }
  221. /**
  222. * 所有模块的非校验数据
  223. */
  224. export enum GameProp {
  225. /** -------------------- 通用玩家数据 ------------------------- */
  226. /** 是否新手 0新手 1老手 */
  227. newPlayer = 1,
  228. /** 当前新手引导步骤 */
  229. guideID = 2,
  230. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  231. isAutoOpenPanel = 3,
  232. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  233. isOpenBankOnCloseCash = 4,
  234. //看视频次数
  235. videoTimes = 5,
  236. //提现次数
  237. cashTimes = 6,
  238. //引导到微信
  239. guideToWx = 7,
  240. /** ------------------ 游戏核心数据 --------------------------- */
  241. /** 关卡数 */
  242. levelNum = 10,
  243. /** 锤子道具数目 */
  244. hammerPropNum = 1001,
  245. /** 重设道具数目 */
  246. resetPropNum = 1002,
  247. /** 变色道具数目 */
  248. changePropNum = 1003,
  249. /** 当前总分 */
  250. curTotalScore = 11,
  251. /** ------------------ 转盘数据 ------------------------------ */
  252. turnable_leftTimes = 20,
  253. /** ------------------ 存钱罐数据 ----------------------------- */
  254. /** ------------------ 签到数据 ----------------------------- */
  255. /** 上次签到进度 */
  256. sign_last_bar = 120,
  257. /** 当前能否签到 */
  258. sign_can = 121,
  259. /** ------------------ 红包提现 ----------------------------- */
  260. /** 提现进度 */
  261. redBag_cash_bar = 220,
  262. }
  263. /**
  264. * 玩家数据
  265. */
  266. class PlayerProp {
  267. /** 自定义不需要校验的数据 */
  268. gameUserData = 0;
  269. _isSignInToday = 0;
  270. /**
  271. * 今日是否有签到
  272. * - 0 未签到,表示可以签到
  273. * - 1 有签到,表示不可签到
  274. */
  275. set isSignInToday(value: number) {
  276. this._isSignInToday = value;
  277. gData.sign.init_data = true;
  278. gData.gameData.init_red_point = true;
  279. }
  280. get isSignInToday(): number {
  281. return this._isSignInToday;
  282. }
  283. private _piggyBank: number = 0;
  284. /** 存钱罐存款 */
  285. set piggyBank(value: number) {
  286. if (this._piggyBank === value) return;
  287. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  288. this._piggyBank = value;
  289. gData.gameData.init_coin = true;
  290. gData.pigbank.init_data = true;
  291. gData.gameData.init_red_point = true;
  292. }
  293. get piggyBank(): number {
  294. return this._piggyBank;
  295. }
  296. /** 初始化 */
  297. initPiggyBank(v) {
  298. this._piggyBank = v;
  299. }
  300. _isWithdrawable = 0;
  301. /**
  302. * 存钱罐能否提现
  303. * - 0 不能提现
  304. * - 1 能提现
  305. */
  306. set isWithdrawable(value: number) {
  307. if (this._isWithdrawable != value) {
  308. this._isWithdrawable = value;
  309. gData.pigbank.init_data = true;
  310. gData.gameData.init_red_point = true;
  311. }
  312. }
  313. get isWithdrawable(): number {
  314. return this._isWithdrawable;
  315. }
  316. /** 存钱罐每日提现次数 */
  317. piggyBankCashTimes = 0;
  318. /** 累计存钱罐每日提现次数 */
  319. totalPiggyBankCashTimes = 0;
  320. /** 提现进度 */
  321. cashIndex = 0;
  322. /** 上次登录时间 */
  323. lastTime = 0;
  324. /** 登录天数 */
  325. loginDays = 0;
  326. newPlayer = 0;
  327. private _redMoney: number = 0;
  328. /** 红包币数量 */
  329. set redMoney(value: number) {
  330. this._redMoney = value;
  331. gData.gameData.init_coin = true;
  332. gData.gameData.init_red_point = true;
  333. //当前红包币
  334. mk.data.setTAEventUser(0, 'red_money_num', this._redMoney);
  335. }
  336. get redMoney(): number {
  337. return this._redMoney;
  338. }
  339. _signInDay = 0;
  340. /** 累计签到次数 客户端理解 上次签到天数 */
  341. set signInDay(value: number) {
  342. if (this._signInDay === value) return;
  343. this._signInDay = value;
  344. gData.sign.init_data = true;
  345. }
  346. get signInDay(): number {
  347. return this._signInDay;
  348. }
  349. /** 转盘次数 */
  350. turntableTimes = 0;
  351. /** 版本号 */
  352. versioncfg = 0;
  353. /** 福袋数据 */
  354. userTuCaoInfo = 0;
  355. /** 关卡数 */
  356. levelNum = 0;
  357. /** 锤子道具数目 */
  358. hammerPropNum = 0;
  359. /** 重设道具数目 */
  360. resetPropNum = 0;
  361. /** 变色道具数目 */
  362. changePropNum = 0;
  363. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  364. isFirstRedMoney = 0;
  365. /** ABTest分组id */
  366. groupCode = 0;
  367. }
  368. /**
  369. * 奖励状态
  370. */
  371. export enum RewardState {
  372. /** 已领取 */
  373. none = 1,
  374. /** 未解锁 */
  375. lock = 2,
  376. /** 可领取 */
  377. unlock = 3
  378. }
  379. /**
  380. * 奖励类型
  381. */
  382. export enum RewardType {
  383. /** 红包币 */
  384. redBag = 1,
  385. /** 毛币 */
  386. rmb = 2,
  387. /** 金猪币 */
  388. pigRmb = 3,
  389. }
  390. /**
  391. * 音频路径
  392. */
  393. export enum AUDIO_TYPE {
  394. /**主界面背景音乐*/
  395. bgm = 'bgm',
  396. /**打开存钱罐界面播放一次*/
  397. pigBank = 'pigBank',
  398. /**关卡玩法背景音乐*/
  399. missionBg = 'missionBg',
  400. /**红包币领取界面关闭音效*/
  401. rewardClose = 'rewardClose',
  402. /**红包币领取界面开启音效*/
  403. rewardOpen = 'rewardOpen',
  404. /**红包界面打开音效*/
  405. reward = 'reward',
  406. /**提现到账界面打开播放一次*/
  407. receiptNotice = 'receiptNotice',
  408. /**通用按钮点击音效 */
  409. button = 'button',
  410. /**转盘转动音效*/
  411. turnableplay = 'turnableplay',
  412. /**转盘转动音效*/
  413. turnplateDrawEnd = 'turnplateDrawEnd',
  414. /**主页背景音乐 */
  415. music_startBg = "music_startBg",
  416. /**游戏背景音乐 */
  417. music_gameBg = "music_gameBg",
  418. /**按钮点击 */
  419. ef_button_click = "ef_button_click",
  420. /**红包打开 */
  421. ef_redPacket_open = "ef_redPacket_open",
  422. /**红包来了音效 */
  423. ef_redPacket_come = "ef_redPacket_come",
  424. /**消除4个 */
  425. ef_bonus4 = "ef_bonus4",
  426. /**消除5个 */
  427. ef_bonus5 = "ef_bonus5",
  428. /**消除6个 */
  429. ef_bonus6 = "ef_bonus6",
  430. /**消除7个 */
  431. ef_bonus7 = "ef_bonus7",
  432. /**消除8个 */
  433. ef_bonus8 = "ef_bonus8",
  434. /**普通消除音效 */
  435. ef_eliminate = "ef_eliminate",
  436. /**bouns消除音效 */
  437. ef_eliminate_bonus = "ef_eliminate_bonus",
  438. /**胜利音效 */
  439. ef_win = "ef_win",
  440. /**锤子 */
  441. ef_change = "ef_change",
  442. /**刷新 */
  443. ef_refresh = "ef_refresh",
  444. /**飞翔 */
  445. ef_fly = "ef_fly",
  446. /**存入银行成功*/
  447. saveSuccess = 'saveSuccess',
  448. }
  449. /** ECPM */
  450. type ADShowCfg = {
  451. average_ecpm: number,
  452. insert_probability: number,
  453. is_show_banner: number,
  454. is_show_inter: number,
  455. }
  456. /**事件类型 */
  457. export enum EVENT_TYPE {
  458. BACK_WxAuth = "BACK_WxAuth",
  459. UPDATE_CashNum = "UPDATE_CashNum",
  460. }
  461. /** 数据事件Id */
  462. export enum DataEventId {
  463. /** 点击 */
  464. guide = "guide",
  465. /** 点击跳过 */
  466. guideSkip = "guideSkip",
  467. /** 按钮点击 */
  468. button_click = "button_click",
  469. /** 看视频 */
  470. video_init = "video_init",
  471. /** 看视频完成 */
  472. video_end = "video_end",
  473. /** 福袋功能 */
  474. fudaiFunction = "fudaiFunction",
  475. /** 互推功能 */
  476. hutuiFunction = "hutuiFunction",
  477. /** 关卡 */
  478. level = "level",
  479. /** 常规提现-红包币提现 */
  480. commonWithDrawal = "commonWithDrawl",
  481. /** 存钱罐提现 */
  482. jarWithDrawal = "jarWithDrawal",
  483. /** 签到提现 */
  484. signWithDrawal = "signWithDrawal",
  485. /** 激励视频ecpm */
  486. ad_videoEcpm = 'ad_video',
  487. /** 开屏ecpm */
  488. ad_openEcpm = 'ad_open',
  489. /** 引导到微信 (加我送钱) */
  490. guideToWx = 'guideToWx',
  491. /** 广告点击 */
  492. ad_click = 'ad_click',
  493. }
  494. /** 视频广告类型 */
  495. export enum VideoAdType {
  496. Null = "",
  497. /** 关卡积分红包 */
  498. LevelScoreRedBag = "关卡消除红包",
  499. /** 主界面气泡红包 */
  500. StartQiPaoRedBag = "主界面气泡红包",
  501. /** 关卡气泡红包 */
  502. LevelQiPaoRedBag = "关卡气泡红包",
  503. /** 转盘 */
  504. Turntable = "转盘视频",
  505. /** 福袋视频" */
  506. Fudai = "福袋视频",
  507. /** 签到视频 */
  508. Sign = "签到视频"
  509. }