Reward.ts 12 KB

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  1. import GamePlay from "../../../before/GamePlay";
  2. import { AdFun } from "../../data/AdData";
  3. import { GameProp, RewardType } from "../../data/GameData";
  4. const { ccclass, property } = cc._decorator;
  5. /**
  6. * 盖子类型
  7. */
  8. enum LidType {
  9. /** 无盖子 */
  10. none = 0,
  11. /** 幸运红包盖子 */
  12. luck = 1,
  13. /** 通关红包盖子 */
  14. mission = 2
  15. }
  16. /**
  17. * 获取奖励界面-红包
  18. * @author 薛鸿潇
  19. */
  20. @ccclass
  21. export default class Reward extends cc.Component {
  22. @property({ displayName: '红包类型', type: cc.Enum(LidType), tooltip: 'none无类型,luck幸运红包,mission通关红包' })
  23. private lid_type: LidType = LidType.none;
  24. @property({ displayName: '幸运红包', type: cc.Node })
  25. private node_luck: cc.Node = null;
  26. @property({ displayName: '通关红包', type: cc.Node })
  27. private node_mission: cc.Node = null;
  28. @property({ displayName: '开红包动画', type: cc.Animation })
  29. private anim_open_redbag: cc.Animation = null;
  30. @property({ displayName: '按钮看视频', type: cc.Button })
  31. private btn_watch_video: cc.Button = null;
  32. @property({ displayName: '货币图标', type: cc.Sprite })
  33. private node_coin: cc.Sprite = null;
  34. @property({ displayName: '奖励数量', type: cc.Label })
  35. private lbl_reward_value: cc.Label = null;
  36. @property({ displayName: '星星闪闪效果', type: cc.Node })
  37. private hb_star: cc.Node = null;
  38. @property({ displayName: '关闭按钮', type: cc.Node })
  39. private btn_close: cc.Node = null;
  40. @property({ displayName: '金猪币节点', type: cc.Node })
  41. private node_pig: cc.Node = null;
  42. @property({ displayName: '货币图标', type: cc.Sprite })
  43. private node_coin1: cc.Sprite = null;
  44. @property({ displayName: '奖励数量', type: cc.Label })
  45. private lbl_reward_value1: cc.Label = null;
  46. // 底部提现相关
  47. @property({ displayName: 'spr提现进度', type: cc.Sprite })
  48. private spr_cash_out: cc.Sprite = null;
  49. @property({ displayName: 'lbl提现进度', type: cc.Label })
  50. private lbl_cash_out: cc.Label = null;
  51. @property({ displayName: '提现金额', type: cc.Label })
  52. private lbl_cash: cc.Label = null;
  53. @property({ displayName: '提现按钮', type: cc.Animation })
  54. private node_cash: cc.Animation = null;
  55. /** 当前阶段 */
  56. private cur_stage: number = LidType.none;
  57. /** 是否看广告 */
  58. private hasWatchVideo = false;
  59. onLoad() {
  60. this.hb_star.active = false;
  61. this.hasWatchVideo = false;
  62. this.lbl_reward_value.string = '0';
  63. // gData.reward.data = [{ rewardType: 3, rewardNum: 100 }]// 测试数据
  64. }
  65. start() {
  66. mk.ad.showBanner();
  67. mk.ad.checkShowInterByChance();
  68. /** 盖子 */
  69. this.initLid();
  70. // gData.gameData.gameData.redMoney = 1500;// 测试数据
  71. this.initCashOutStyle(gData.gameData.gameData.redMoney);
  72. }
  73. update(dt) {
  74. if (gData.reward.add_redbag_value) {
  75. this.initCashOutStyle(gData.gameData.gameData.redMoney + gData.reward.add_redbag_value);
  76. gData.reward.add_redbag_value = 0;
  77. }
  78. if (gData.reward.adData) {
  79. // 展示奖励
  80. this.watchVideoCall();
  81. this.hasWatchVideo = true;
  82. gData.reward.adData = null;
  83. }
  84. }
  85. /**
  86. * 初始化封面样式
  87. */
  88. private initLid() {
  89. if (this.lid_type === LidType.none) {// 无盖子样式
  90. this.node_luck.active = false;
  91. this.node_mission.active = false;
  92. this.btn_watch_video.node.active = false;
  93. this.watchVideoCall();
  94. } else if (this.lid_type === LidType.luck) {
  95. this.node_luck.active = true;
  96. this.node_mission.active = false;
  97. this.btn_watch_video.node.active = true;
  98. this.cur_stage = LidType.luck;
  99. mk.audio.playEffect("reward");
  100. } else if (this.lid_type === LidType.mission) {
  101. this.node_luck.active = false;
  102. this.node_mission.active = true;
  103. this.btn_watch_video.node.active = true;
  104. this.cur_stage = LidType.mission;
  105. mk.audio.playEffect("reward");
  106. }
  107. }
  108. /**
  109. * 底部提现相关样式
  110. */
  111. private initCashOutStyle(redMoney: number = 0) {
  112. const cash_bar = gData.redBagCash.cash_bar;
  113. let cash_data = gData.redBagCash.getItemDataByIndex(cash_bar);
  114. if (!cash_data) return;
  115. const newRedMoney = redMoney > cash_data.type_value ? cash_data.type_value : redMoney;
  116. this.lbl_cash.string = cash_data.money / 100 + '元';
  117. this.lbl_cash_out.string = newRedMoney + '/' + cash_data.type_value;
  118. const fillRange = newRedMoney / cash_data.type_value >= 1 ? 1 : newRedMoney / cash_data.type_value;
  119. // this.spr_cash_out.fillRange = fillRange;
  120. cc.tween(this.spr_cash_out).to(fillRange, { fillRange: fillRange }).start();
  121. if (redMoney >= cash_data.type_value) {
  122. this.node_cash.play();
  123. } else {
  124. this.node_cash.stop();
  125. }
  126. }
  127. /**
  128. * 看广告
  129. */
  130. private async clickWatchVideo() {
  131. cc.log('看广告请求');
  132. if (gData.gameData.gameData.isFirstRedMoney) {
  133. gData.gameData.gameData.isFirstRedMoney = 0;
  134. // 用户第一次看此视频时,可不需要看直接领取奖励
  135. let response = await mk.http.sendData('getFreeRedMoney', {});
  136. if (response.errcode != 0) {
  137. mk.tip.pop(response.errmsg);
  138. return;
  139. }
  140. gData.reward.adData = {}
  141. gData.reward.adData.videoRedMoney = {}
  142. gData.reward.adData.videoRedMoney.videoRewardList = [{ rewardType: RewardType.redBag, rewardNum: response.data.freeRedMoney }]
  143. return;
  144. }
  145. if (this.lid_type === LidType.mission) {
  146. // 关卡结算红包
  147. mk.ad.watchAd((success: boolean) => {
  148. mk.console.log("watchAD:" + success);
  149. if (success) {
  150. gData.adData.watchVideo(AdFun.settlement);
  151. this.clickNextMission();
  152. }
  153. });
  154. } else {
  155. mk.ad.watchAd((success: boolean) => {
  156. mk.console.log("watchAD:" + success);
  157. if (success) {
  158. gData.adData.watchVideo(gData.reward.subType === 2 ? AdFun.checkpoint : AdFun.bubble);
  159. //FC:不需要置空
  160. // gData.reward.subType = null;
  161. }
  162. });
  163. }
  164. // gData.reward.adData = {}
  165. // gData.reward.adData.videoRedMoney = {}
  166. // gData.reward.adData.videoRedMoney.videoRewardList = [{ rewardType: 3, rewardNum: 1000 }, { rewardType: 1, rewardNum: 1000 }]// 测试数据
  167. }
  168. /**
  169. * 看广告回调:开奖
  170. */
  171. private async watchVideoCall() {
  172. if (gData.reward.adData) {
  173. // 气泡视频奖励 通关视频奖励
  174. // gData.reward.adData.videoRedMoney.videoRewardList = [{ rewardType: 3, rewardNum: 1000 }, { rewardType: 1, rewardNum: 1000 }]// 测试数据
  175. gData.reward.data = gData.reward.adData.videoRedMoney.videoRewardList;
  176. }
  177. if (!gData.reward.data || !gData.reward.data.length) return;
  178. this.btn_close && (this.btn_close.active = false);
  179. mk.audio.playEffect("rewardOpen");
  180. this.hb_star.active = true;
  181. this.hb_star.getComponent(sp.Skeleton).animation = 'animation';
  182. this.hb_star.getComponent(sp.Skeleton).loop = false;
  183. this.cur_stage = LidType.none;
  184. // 数据排序:多条奖励,只展示红包,把红包放在首位
  185. const r_count = gData.reward.data.length;
  186. if (r_count >= 2) {
  187. for (let i = 0; i < r_count; i++) {
  188. if (gData.reward.data[i].rewardType === RewardType.redBag) {
  189. let new_data = gData.reward.data.splice(i, 1);
  190. gData.reward.data.unshift(new_data[0]);
  191. break;
  192. }
  193. }
  194. }
  195. // 图标展示
  196. this.node_coin.spriteFrame = await mk.loader.load('game/texture/coin/' + gData.reward.data[0].rewardType, cc.SpriteFrame);
  197. let rewardNum: number = gData.reward.data[0].rewardNum || 0;
  198. // if (gData.reward.data[0].rewardType === RewardType.pigRmb) {
  199. // this.lbl_reward_value.string = (rewardNum / 100).toFixed(2) + '元';
  200. // } else {
  201. // this.lbl_reward_value.string = `${rewardNum}`;
  202. // }
  203. this.lbl_reward_value.string = `${rewardNum}`;
  204. //第二个奖励
  205. if (gData.reward.data[1] && gData.reward.data[1].rewardNum != 0) {
  206. this.node_pig && (this.node_pig.active = true);
  207. this.node_coin1 && (this.node_coin1.spriteFrame = await mk.loader.load('game/texture/coin/' + gData.reward.data[1].rewardType, cc.SpriteFrame));
  208. let rewardNum1: number = gData.reward.data[1].rewardNum || 0;
  209. if (this.lbl_reward_value1) {
  210. // if (gData.reward.data[1].rewardType === RewardType.pigRmb) {
  211. // this.lbl_reward_value1.string = (rewardNum1 / 100).toFixed(2) + '元';
  212. // } else {
  213. // this.lbl_reward_value1.string = `${rewardNum1}`;
  214. // }
  215. this.lbl_reward_value1.string = `${rewardNum1}`;
  216. }
  217. }
  218. else {
  219. this.node_pig && (this.node_pig.active = false);
  220. }
  221. // 动画
  222. this.anim_open_redbag.play();
  223. this.node_luck.active = false;
  224. this.node_mission.active = false;
  225. this.btn_watch_video.node.active = false;
  226. // 底部进度动画
  227. if (gData.reward.data[0].rewardType === RewardType.redBag) {
  228. gData.reward.add_redbag_value = gData.reward.data[0].rewardNum;
  229. }
  230. }
  231. /**
  232. * 点击获得奖励
  233. */
  234. private clickGetReward() {
  235. cc.log('获取奖励:', gData.reward.data);
  236. gData.reward.flyCoinAnim();
  237. this.onClickClose();
  238. if (gData.gameData.getProp(GameProp.videoTimes) == 0) {
  239. mk.data.sendXYEvent("guide_receive", "新手引导领取2500红包币");
  240. }
  241. }
  242. /**
  243. * 提现操作
  244. */
  245. private clickCashOut() {
  246. gData.reward.addReward();
  247. mk.ui.closePanel(this.node.name);
  248. let path = 'module/redBagCash/redBagCash';
  249. mk.ui.openPanel(path);
  250. }
  251. /**
  252. * 下一关操作
  253. */
  254. public clickNextMission() {
  255. GamePlay.Inst.nextLevel();
  256. }
  257. /** 点击返回 */
  258. public clickBack() {
  259. GamePlay.Inst.restart();//退出不扣体力
  260. GamePlay.Inst.node.active = false;
  261. }
  262. onDestroy() {
  263. if (this.cur_stage === LidType.none) {
  264. mk.audio.playEffect("rewardClose");
  265. }
  266. }
  267. onClickClose() {
  268. //如果是关卡消除红包 关闭之后则清除
  269. if (gData.reward.subType == 2) {
  270. console.log("清除积分啦啦啦啦啦阿拉拉拉啦--------------------------------", GamePlay.Inst.ifPass)
  271. gData.gameData.setProp(GameProp.curTotalScore, 0);
  272. GamePlay.Inst.curProgressScore = 0;
  273. GamePlay.Inst.curGetScore = 0;
  274. GamePlay.Inst.finalGetScore = 0;
  275. GamePlay.Inst.initScore();
  276. }
  277. if (GamePlay.Inst) {
  278. if (GamePlay.Inst.ifPass) {
  279. GamePlay.Inst.gameCount();
  280. }
  281. else {
  282. mk.ad.checkShowInterByChance();
  283. }
  284. }
  285. else {
  286. mk.ad.checkShowInterByChance();
  287. }
  288. if (!this.hasWatchVideo) {
  289. gData.adData.checkShowFullInter(2);
  290. }
  291. mk.ad.destoryBanner();
  292. }
  293. }