Login.ts 6.9 KB

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  1. import Util from "../../../before/util/Util";
  2. import JsbSystem from "../../../mk/system/JsbSystem";
  3. import LoadingBar from "../../component/LoadingBar";
  4. import { UpdateState } from "../../data/AppData";
  5. import HotUpdatePanel from "../hotUpdate/HotUpdatePanel";
  6. const { ccclass, property } = cc._decorator;
  7. @ccclass
  8. export default class Login extends cc.Component {
  9. @property(LoadingBar)
  10. private bar: LoadingBar = null;
  11. @property({ displayName: '加载文字', type: cc.Label })
  12. private lbl_progress: cc.Label = null;
  13. @property({ displayName: '服务协议', type: cc.Label })
  14. private lbl_server: cc.Label = null;
  15. @property({ displayName: '隐私协议', type: cc.Label })
  16. private lbl_privacy: cc.Label = null;
  17. /** 加载进度 */
  18. private process: number = 0;
  19. /** 热更脚本(onLoad应先于Login) */
  20. public hotUpdatePanel: HotUpdatePanel = null;
  21. onLoad() {
  22. this.setProgress(0);
  23. }
  24. start() {
  25. if (mk.storage.getStorage("alifengkong") == 1) {
  26. return;
  27. }
  28. mk.aliRiskManager.init();
  29. this.init();
  30. }
  31. update() {
  32. //如果更新没有结束,就不进入正常加载流程
  33. if (gData.appData.updateState == UpdateState.ForceUpdateFinish) {
  34. gData.appData.updateState = UpdateState.CheckHot;
  35. this.checkHotUpdate();
  36. }
  37. if (gData.appData.updateState != UpdateState.UpdateFinish) {
  38. return;
  39. }
  40. if (this.process < 100) {
  41. this.process += 2;
  42. this.setProgress(this.process);
  43. }
  44. if (gData.loginData.loadResCompelete) {
  45. if (gData.appData.getDeviceInfoCompelete && mk.aliRiskManager.getRiskCode) {
  46. this.login();
  47. gData.appData.getDeviceInfoCompelete = false;
  48. mk.aliRiskManager.getRiskCode = false;
  49. }
  50. else if (gData.gameData.dataFinish) {//登录流程完毕
  51. if (mk.storage.getStorage("agreementTip", false) != 1) {
  52. mk.ui.openPanel("module/login/agreementTip");
  53. mk.storage.setStorage("agreementTip", 1, false);
  54. }
  55. else {
  56. mk.ui.openPanel("game/prefab/game");
  57. console.log("===[Jsbsystem 显示开屏广告================================")
  58. JsbSystem.showSplash();
  59. }
  60. gData.gameData.dataFinish = false;
  61. }
  62. }
  63. else {
  64. gData.loginData.loadLocalRes();
  65. }
  66. }
  67. /** 设置进度 */
  68. private setProgress(current) {
  69. this.bar.setProgress(current);
  70. this.lbl_progress.string = "加载不消耗流量 " + current + "%";
  71. }
  72. /** 初始化 */
  73. public async init() {
  74. //获取appid 和 配置version
  75. JsbSystem.getWxAppId();
  76. //获取手机授权
  77. JsbSystem.checkPermission();
  78. //获取设备信息
  79. // JsbSystem.getDeviceInfo();
  80. console.log('appversion ', gData.appData.appVersion);
  81. //获取登录需要的sessionkey
  82. gData.loginData.init();
  83. await this.checkForceUpate();
  84. this.checkRemoveLocalHot();
  85. mk.audio.init();
  86. }
  87. //整包更新和新流程--------------------------------------------------------
  88. /** 新包覆盖安装后清除热更版本,重启 */
  89. checkRemoveLocalHot() {
  90. let currentVersion = mk.storage.getStorage('currentVersion');
  91. mk.storage.setStorage('currentVersion', gData.appData.appVersion);
  92. if (currentVersion) {
  93. let compareVer = Util.versionCompareHandle(currentVersion, gData.appData.appVersion)
  94. console.log('compareVer ', compareVer)
  95. if (compareVer < 0) {
  96. // 热更新的储存路径,如果旧版本中有多个,可能需要记录在列表中,全部清理
  97. var storagePath = localStorage.getItem('HotUpdateSearchPaths');
  98. if (storagePath) {
  99. let storageArr = JSON.parse(storagePath)
  100. let len = storageArr.length - 2
  101. for (var i = 0; i < len; i++) {
  102. let path = storageArr.shift()
  103. jsb.fileUtils.removeDirectory(path);
  104. }
  105. cc.sys.localStorage.removeItem('HotUpdateSearchPaths');
  106. jsb.fileUtils.setSearchPaths(storageArr);
  107. cc.audioEngine.stopAll();
  108. cc.game.restart();
  109. }
  110. }
  111. }
  112. }
  113. /** 检测强制更新 */
  114. public async checkForceUpate() {
  115. await this.getForceVersionInfo();
  116. if (gData.appData.needForceUpdate === 1) {
  117. mk.ui.openPanel('module/forceUpdate/forceUpdate');
  118. }
  119. else {
  120. await this.checkHotUpdate();
  121. }
  122. }
  123. //发送请求整包更新
  124. public async getForceVersionInfo() {
  125. if (CC_DEBUG) {
  126. gData.appData.tfChannel = "1";
  127. gData.appData.appVersion = "1.0.0";
  128. }
  129. let data: any = {
  130. appId: gData.appData.appId,
  131. channel: gData.appData.tfChannel,
  132. version: gData.appData.appVersion
  133. }
  134. let response = await mk.http.sendRequest("getForceVersionInfo", 'POST', JSON.stringify(data), false, false)
  135. if (response.data) {
  136. gData.appData.needForceUpdate = response.data.isForceUpdate;
  137. gData.appData.installVersion = response.data.version;
  138. gData.appData.installUrl = response.data.downloadAddress;
  139. gData.appData.updateDes = response.data.versionRemark;
  140. gData.appData.fixDes = response.data.bugRestoreRemark;
  141. }
  142. else {
  143. gData.appData.needForceUpdate = 0;
  144. console.error("[Login]无response.data 请检查.");
  145. }
  146. mk.console.logSingle("===[Login] gData.appData.needForceUpdate", response);
  147. }
  148. //热更新-----------------------------------------------------------------
  149. /** 检测热更新 */
  150. public async checkHotUpdate() {
  151. //热更脚本交互
  152. this.hotUpdatePanel = this.node.getComponent(HotUpdatePanel);
  153. if (!this.hotUpdatePanel) {
  154. console.error("===[login] 登录界面,没有挂载热更脚本");
  155. gData.appData.updateState = UpdateState.UpdateFinish;
  156. }
  157. else {
  158. console.log("===[login] 登录界面,挂载热更脚本");
  159. this.hotUpdatePanel.checkHotUpdate();
  160. }
  161. }
  162. public login() {
  163. //初始化相关数据
  164. mk.pool.init(gData.gameData.pools);
  165. gData.appData.init();
  166. gData.adData.init();
  167. mk.console.log("[FC] gData.appData.appId", gData.appData.appId);
  168. //登录
  169. gData.loginData.login();
  170. }
  171. }