GData.ts 3.2 KB

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  1. import { AppData } from "./AppData";
  2. import { GameData } from "./GameData";
  3. import { HttpData } from "./HttpData";
  4. import { LoginData } from "./LoginData";
  5. import { StorageData } from "./StorageData";
  6. import { WechatData } from "./WechatData";
  7. import { HelpData } from "./module/HelpData";
  8. import { PigBankData } from "./module/PigBankData";
  9. import { TurnableData } from "./module/TurnableData";
  10. import { SignData } from "./module/SignData";
  11. import { FissionData } from "./module/FissionData";
  12. import { CashNormalData } from "./module/CashNormalData";
  13. import { AdData } from "./AdData";
  14. import { RewardData } from "./module/RewardData";
  15. import MoreGameData from "./MoreGameData";
  16. import { Data } from "../../mk/data/Data";
  17. import { BlessingBagData } from "./module/BlessingBagData";
  18. import CashProData from "./module/CashProData";
  19. /**
  20. * 数据集合全局类
  21. * @description 所有数据都通过这个类创建,修改,删除
  22. * @author 邹勇
  23. */
  24. class GData {
  25. constructor() {
  26. this.init();
  27. }
  28. public loginData: LoginData;
  29. public appData: AppData;
  30. public gameData: GameData;
  31. public wechatData: WechatData;
  32. public httpData: HttpData;
  33. public adData: AdData;
  34. public storageData: StorageData;
  35. //module
  36. public reward: RewardData;
  37. public help: HelpData;
  38. public turnable: TurnableData;
  39. public fission: FissionData;
  40. public pigbank: PigBankData;
  41. public sign: SignData;
  42. public cashNormal: CashNormalData;
  43. public moreGame: MoreGameData;
  44. public blessingBag: BlessingBagData;
  45. public cashPro: CashProData;
  46. public moduleData: Map<number, Data>;
  47. init() {
  48. this.appData = new AppData();
  49. this.loginData = new LoginData();
  50. this.gameData = new GameData();
  51. this.wechatData = new WechatData();
  52. this.httpData = new HttpData();
  53. this.adData = new AdData();
  54. this.storageData = new StorageData();
  55. this.reward = new RewardData();
  56. this.help = new HelpData();
  57. this.turnable = new TurnableData();
  58. this.fission = new FissionData();
  59. this.pigbank = new PigBankData();
  60. this.sign = new SignData();
  61. this.cashNormal = new CashNormalData();
  62. this.moreGame = new MoreGameData();
  63. this.blessingBag = new BlessingBagData();
  64. this.cashPro = new CashProData();
  65. this.moduleData = new Map<number, Data>();
  66. this.moduleData.set(Fun.moreGame, this.moreGame);
  67. this.moduleData.set(Fun.turnable, this.turnable);
  68. this.moduleData.set(Fun.fission, this.fission);
  69. this.moduleData.set(Fun.pigbank, this.pigbank);
  70. this.moduleData.set(Fun.blessingBag, this.blessingBag);
  71. this.moduleData.set(Fun.sign, this.sign);
  72. this.moduleData.set(Fun.cashNormal, this.cashNormal);
  73. }
  74. }
  75. /**
  76. * 提现模块的功能ID
  77. */
  78. export enum Fun {
  79. moreGame = 1, //互推
  80. turnable = 2, //转盘
  81. fission = 3, //裂变
  82. pigbank = 4, //存钱罐
  83. blessingBag = 5, //福袋
  84. sign = 6, //签到
  85. cashNormal = 7, //常规提现
  86. }
  87. declare global {
  88. const gData: GData;
  89. }
  90. window['gData'] = new GData();