GameData.ts 3.9 KB

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  1. /**
  2. * @description 游戏核心玩法数据
  3. * @author 邹勇
  4. */
  5. export class GameData {
  6. public dataFinish: boolean = false;
  7. public savePropFinish: boolean = false;
  8. public savePropsFinish: boolean = false;
  9. public getPropsFnish: boolean = false;
  10. public configs: any = {};
  11. public props: Map<number, number>;
  12. /**
  13. * 初始化游戏数据:网络配置信息,用户信息
  14. * @returns
  15. */
  16. public async init() {
  17. let data: any = { "versionCode": gData.appData.version };
  18. let response = await mk.http.sendData('getAllConfigInfo', data);
  19. if (response.errcode != 0) {
  20. return;
  21. }
  22. this.configs = response.data;
  23. data = {};
  24. response = await mk.http.sendData('getInfoCrypt', data);
  25. if (response.errcode != 0) {
  26. return;
  27. }
  28. if (this.props == null) {
  29. this.props = new Map<number, number>();
  30. }
  31. this.initProps(response.data.gameUserData);
  32. this.dataFinish = true;
  33. }
  34. /**
  35. * 保存单个数据
  36. */
  37. public async setProp(key: GameProp, value: number) {
  38. let data = {
  39. key: key + '',
  40. value: value + ''
  41. };
  42. await mk.http.sendData('savePlayerProp', data);
  43. this.props.set(key, value);
  44. this.savePropFinish = true;
  45. }
  46. /**
  47. * 保存多个数据
  48. */
  49. public async setProps(arr: { key: GameProp, value: number }[]) {
  50. let needProp = {};
  51. for (let i = 0; i < arr.length; i++) {
  52. needProp[arr[i].key + ''] = arr[i].value + "";
  53. }
  54. let data = {
  55. needProp: needProp
  56. };
  57. await mk.http.sendData('saveAllPlayerProp', data);
  58. for (let i = 0; i < arr.length; i++) {
  59. this.props.set(arr[i].key, arr[i].value);
  60. }
  61. this.savePropsFinish = true;
  62. }
  63. /** 获取属性 */
  64. public getProp(key: GameProp): number {
  65. if (this.props == null) {
  66. return 0;
  67. }
  68. let value = this.props.get(key);
  69. return value == null ? 0 : value;
  70. }
  71. /**
  72. * 向服务器请求所有属性后更新
  73. */
  74. public async getAllProps() {
  75. let response = await mk.http.sendData('getAllPlayerProp', {});
  76. if (response.errcode != 0) {
  77. return;
  78. }
  79. this.initProps(response.data);
  80. this.getPropsFnish = true;
  81. }
  82. private initProps(data) {
  83. for (let key in data) {
  84. this.props.set(parseInt(key), JSON.parse(data[key]));
  85. }
  86. }
  87. /**
  88. * 第二天需要重置的数据
  89. */
  90. public resetProps() {
  91. let arr = [];
  92. arr.push({ key: GameProp.sign_can, value: 1 });
  93. this.setProps(arr);
  94. }
  95. }
  96. /**
  97. * 所有模块的非校验数据
  98. */
  99. export enum GameProp {
  100. /** ------------------ 游戏核心数据 --------------------------- */
  101. /** ------------------ 转盘数据 ------------------------------ */
  102. turnable_leftTimes = 20,
  103. /** ------------------ 存钱罐数据 ----------------------------- */
  104. /** ------------------ 签到数据 ----------------------------- */
  105. /** 上次签到进度 */
  106. sign_last_bar = 120,
  107. /** 当前能否签到 */
  108. sign_can = 121,
  109. }
  110. /**
  111. * 奖励状态
  112. */
  113. export enum RewardState {
  114. /** 已领取 */
  115. none = 1,
  116. /** 未解锁 */
  117. lock = 2,
  118. /** 可领取 */
  119. unlock = 3
  120. }
  121. /**
  122. * 音频路径
  123. */
  124. export enum AUDIO_TYPE {
  125. bgm = 'Background_music1', //背景音乐
  126. button = 'Button_click', //按钮点击音效
  127. turntableDraw = 'turntable1', //转盘抽奖结束
  128. turntableDrawEnd = 'turntable_2', //转盘抽奖音效
  129. getGold = 'Get_gold', //获取金币音效
  130. }