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- /**
- * @description 游戏核心玩法数据
- * @author 邹勇
- */
- export class GameData {
- public dataFinish: boolean = false;
- public savePropFinish: boolean = false;
- public savePropsFinish: boolean = false;
- public getPropsFnish: boolean = false;
- public configs: any = {};
- /** 功能开启 */
- public funOpenData:string[] = [];
- public gameData: PlayerInfoType;
- public props: Map<number, number>;
- public pools = [
- { url: "game/prefab/tips", num: 20 },
- { url: "game/prefab/coin", num: 20 }
- ];
- /**
- * 初始化游戏数据:网络配置信息,用户信息
- * @returns
- */
- public async init() {
- this.dataFinish = true;
- let data: any = { "versionCode": gData.appData.version };
- let response = await mk.http.sendData('getAllConfigInfo', data);
- if (response.errcode != 0) {
- if (response.errcode == -10003 || response.errcode == -20003) {
- //清除缓存
- gData.loginData.reload();
- }
- return;
- }
- this.initConfigs(response.data);
- data = {};
- response = await mk.http.sendData('getInfoCrypt', data);
- if (response.errcode != 0) {
- return;
- }
- this.gameData = response.data;
- if (this.props == null) {
- this.props = new Map<number, number>();
- }
- this.initProps(response.data.gameUserData);
- gData.moduleData.forEach(element => {
- element.init();
- });
- this.dataFinish = true;
- }
- private initConfigs(data){
- this.configs = data;
- this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
- }
- /**
- * 保存单个数据
- */
- public async setProp(key: GameProp, value: number) {
- let data = {
- key: key + '',
- value: value + ''
- };
- await mk.http.sendData('savePlayerProp', data);
- // this.props.set(key, value);
- // this.savePropFinish = true;
- }
- /**
- * 保存多个数据
- */
- public async setProps(arr: { key: GameProp, value: number }[]) {
- let needProp = {};
- for (let i = 0; i < arr.length; i++) {
- needProp[arr[i].key + ''] = arr[i].value + "";
- }
- let data = {
- needProp: needProp
- };
- await mk.http.sendData('saveAllPlayerProp', data);
- for (let i = 0; i < arr.length; i++) {
- this.props.set(arr[i].key, arr[i].value);
- }
- this.savePropsFinish = true;
- }
- /** 获取属性 */
- public getProp(key: GameProp): number {
- if (this.props == null) {
- return 0;
- }
- let value = this.props.get(key);
- return value == null ? 0 : value;
- }
- /**
- * 向服务器请求所有属性后更新
- */
- public async getAllProps() {
- let response = await mk.http.sendData('getAllPlayerProp', {});
- if (response.errcode != 0) {
- return;
- }
- this.initProps(response.data);
- this.getPropsFnish = true;
- }
- private initProps(data) {
- if (data == null) {
- return;
- }
- for (let key in data) {
- this.props.set(parseInt(key), JSON.parse(data[key]));
- }
- }
- /**
- * 第二天需要重置的数据
- */
- public resetProps() {
- let arr = [];
- arr.push({ key: GameProp.sign_can, value: 1 });
- this.setProps(arr);
- }
- }
- /**
- * 所有模块的非校验数据
- */
- export enum GameProp {
- /** ------------------ 游戏核心数据 --------------------------- */
- /** ------------------ 转盘数据 ------------------------------ */
- turnable_leftTimes = 20,
- /** ------------------ 存钱罐数据 ----------------------------- */
- /** ------------------ 签到数据 ----------------------------- */
- /** 上次签到进度 */
- sign_last_bar = 120,
- /** 当前能否签到 */
- sign_can = 121,
- /** ------------------ 红包提现 ----------------------------- */
- /** 提现进度 */
- redBag_cash_bar = 220,
- }
- /**
- * 奖励状态
- */
- export enum RewardState {
- /** 已领取 */
- none = 1,
- /** 未解锁 */
- lock = 2,
- /** 可领取 */
- unlock = 3
- }
- /**
- * 奖励类型
- */
- export enum RewardType {
- /** 红包币 */
- redBag = 1,
- /** 毛币 */
- rmb = 2,
- /** 金猪币 */
- pigRmb = 3,
- }
- /**
- * 音频路径
- */
- export enum AUDIO_TYPE {
- /**主界面背景音乐*/
- bgm = 'bgm',
- /**打开存钱罐界面播放一次*/
- pigBank = 'pigBank',
- /**关卡玩法背景音乐*/
- missionBg = 'missionBg',
- /**红包币领取界面关闭音效*/
- rewardClose = 'rewardClose',
- /**红包币领取界面开启音效*/
- rewardOpen = 'rewardOpen',
- /**红包界面打开音效*/
- reward = 'reward',
- /**提现到账界面打开播放一次*/
- receiptNotice = 'receiptNotice',
- /**通用按钮点击音效 */
- button = 'button',
- /**转盘转动音效*/
- turnableplay = 'turnableplay',
- /**主页背景音乐 */
- music_startBg = "music_startBg",
- /**游戏背景音乐 */
- music_gameBg = "music_gameBg",
- /**按钮点击 */
- ef_button_click = "ef_button_click",
- /**红包打开 */
- ef_redPacket_open = "ef_redPacket_open",
- /**红包来了音效 */
- ef_redPacket_come = "ef_redPacket_come",
- /**消除4个 */
- ef_bonus4 = "ef_bonus4",
- /**消除5个 */
- ef_bonus5 = "ef_bonus5",
- /**消除6个 */
- ef_bonus6 = "ef_bonus6",
- /**消除7个 */
- ef_bonus7 = "ef_bonus7",
- /**消除8个 */
- ef_bonus8 = "ef_bonus8",
- /**普通消除音效 */
- ef_eliminate = "ef_eliminate",
- /**bouns消除音效 */
- ef_eliminate_bonus = "ef_eliminate_bonus",
- /**胜利音效 */
- ef_win = "ef_win",
- /**锤子 */
- ef_change = "ef_change",
- /**刷新 */
- ef_refresh = "ef_refresh",
- /**飞翔 */
- ef_fly = "ef_fly",
- }
- type PlayerInfoType = {
- /** 自定义不需要校验的数据 */
- gameUserData: object,
- /** 今日是否有签到 */
- isSignInToday: boolean,
- /** 存钱罐存款 */
- piggyBank: number,
- /** 存钱罐能否提现 */
- isWithdrawable: boolean,
- /** 存钱罐每日提现次数 */
- piggyBankCashTimes: number,
- /** 累计存钱罐每日提现次数 */
- totalPiggyBankCashTimes: number,
- /** 提现进度 */
- cashIndex: number,
- /** 上次登录时间 */
- lastTime: number,
- /** 登录天数 */
- loginDays: number,
- newPlayer: Boolean,
- /** 红包币数量 */
- redMoney: number,
- /** 累计签到次数 客户端理解 上次签到天数 */
- signInDay: number,
- /** 转盘次数 */
- turntableTimes: number,
- /** 版本号 */
- versioncfg: string,
- /** 福袋数据 */
- userTuCaoInfo: object,
- }
- /**事件类型 */
- export enum EVENT_TYPE {
- BACK_WxAuth = "BACK_WxAuth",
- UPDATE_CashNum = "UPDATE_CashNum",
- }
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