GameData.ts 7.2 KB

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  1. /**
  2. * @description 游戏核心玩法数据
  3. * @author 邹勇
  4. */
  5. export class GameData {
  6. public dataFinish: boolean = false;
  7. public savePropFinish: boolean = false;
  8. public savePropsFinish: boolean = false;
  9. public getPropsFnish: boolean = false;
  10. public configs: any = {};
  11. /** 功能开启 */
  12. public funOpenData:string[] = [];
  13. public gameData: PlayerInfoType;
  14. public props: Map<number, number>;
  15. public pools = [
  16. { url: "game/prefab/tips", num: 20 },
  17. { url: "game/prefab/coin", num: 20 }
  18. ];
  19. /**
  20. * 初始化游戏数据:网络配置信息,用户信息
  21. * @returns
  22. */
  23. public async init() {
  24. this.dataFinish = true;
  25. let data: any = { "versionCode": gData.appData.version };
  26. let response = await mk.http.sendData('getAllConfigInfo', data);
  27. if (response.errcode != 0) {
  28. if (response.errcode == -10003 || response.errcode == -20003) {
  29. //清除缓存
  30. gData.loginData.reload();
  31. }
  32. return;
  33. }
  34. this.initConfigs(response.data);
  35. data = {};
  36. response = await mk.http.sendData('getInfoCrypt', data);
  37. if (response.errcode != 0) {
  38. return;
  39. }
  40. this.gameData = response.data;
  41. if (this.props == null) {
  42. this.props = new Map<number, number>();
  43. }
  44. this.initProps(response.data.gameUserData);
  45. gData.moduleData.forEach(element => {
  46. element.init();
  47. });
  48. this.dataFinish = true;
  49. }
  50. private initConfigs(data){
  51. this.configs = data;
  52. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  53. }
  54. /**
  55. * 保存单个数据
  56. */
  57. public async setProp(key: GameProp, value: number) {
  58. let data = {
  59. key: key + '',
  60. value: value + ''
  61. };
  62. await mk.http.sendData('savePlayerProp', data);
  63. // this.props.set(key, value);
  64. // this.savePropFinish = true;
  65. }
  66. /**
  67. * 保存多个数据
  68. */
  69. public async setProps(arr: { key: GameProp, value: number }[]) {
  70. let needProp = {};
  71. for (let i = 0; i < arr.length; i++) {
  72. needProp[arr[i].key + ''] = arr[i].value + "";
  73. }
  74. let data = {
  75. needProp: needProp
  76. };
  77. await mk.http.sendData('saveAllPlayerProp', data);
  78. for (let i = 0; i < arr.length; i++) {
  79. this.props.set(arr[i].key, arr[i].value);
  80. }
  81. this.savePropsFinish = true;
  82. }
  83. /** 获取属性 */
  84. public getProp(key: GameProp): number {
  85. if (this.props == null) {
  86. return 0;
  87. }
  88. let value = this.props.get(key);
  89. return value == null ? 0 : value;
  90. }
  91. /**
  92. * 向服务器请求所有属性后更新
  93. */
  94. public async getAllProps() {
  95. let response = await mk.http.sendData('getAllPlayerProp', {});
  96. if (response.errcode != 0) {
  97. return;
  98. }
  99. this.initProps(response.data);
  100. this.getPropsFnish = true;
  101. }
  102. private initProps(data) {
  103. if (data == null) {
  104. return;
  105. }
  106. for (let key in data) {
  107. this.props.set(parseInt(key), JSON.parse(data[key]));
  108. }
  109. }
  110. /**
  111. * 第二天需要重置的数据
  112. */
  113. public resetProps() {
  114. let arr = [];
  115. arr.push({ key: GameProp.sign_can, value: 1 });
  116. this.setProps(arr);
  117. }
  118. }
  119. /**
  120. * 所有模块的非校验数据
  121. */
  122. export enum GameProp {
  123. /** ------------------ 游戏核心数据 --------------------------- */
  124. /** ------------------ 转盘数据 ------------------------------ */
  125. turnable_leftTimes = 20,
  126. /** ------------------ 存钱罐数据 ----------------------------- */
  127. /** ------------------ 签到数据 ----------------------------- */
  128. /** 上次签到进度 */
  129. sign_last_bar = 120,
  130. /** 当前能否签到 */
  131. sign_can = 121,
  132. /** ------------------ 红包提现 ----------------------------- */
  133. /** 提现进度 */
  134. redBag_cash_bar = 220,
  135. }
  136. /**
  137. * 奖励状态
  138. */
  139. export enum RewardState {
  140. /** 已领取 */
  141. none = 1,
  142. /** 未解锁 */
  143. lock = 2,
  144. /** 可领取 */
  145. unlock = 3
  146. }
  147. /**
  148. * 奖励类型
  149. */
  150. export enum RewardType {
  151. /** 红包币 */
  152. redBag = 1,
  153. /** 毛币 */
  154. rmb = 2,
  155. /** 金猪币 */
  156. pigRmb = 3,
  157. }
  158. /**
  159. * 音频路径
  160. */
  161. export enum AUDIO_TYPE {
  162. /**主界面背景音乐*/
  163. bgm = 'bgm',
  164. /**打开存钱罐界面播放一次*/
  165. pigBank = 'pigBank',
  166. /**关卡玩法背景音乐*/
  167. missionBg = 'missionBg',
  168. /**红包币领取界面关闭音效*/
  169. rewardClose = 'rewardClose',
  170. /**红包币领取界面开启音效*/
  171. rewardOpen = 'rewardOpen',
  172. /**红包界面打开音效*/
  173. reward = 'reward',
  174. /**提现到账界面打开播放一次*/
  175. receiptNotice = 'receiptNotice',
  176. /**通用按钮点击音效 */
  177. button = 'button',
  178. /**转盘转动音效*/
  179. turnableplay = 'turnableplay',
  180. /**主页背景音乐 */
  181. music_startBg = "music_startBg",
  182. /**游戏背景音乐 */
  183. music_gameBg = "music_gameBg",
  184. /**按钮点击 */
  185. ef_button_click = "ef_button_click",
  186. /**红包打开 */
  187. ef_redPacket_open = "ef_redPacket_open",
  188. /**红包来了音效 */
  189. ef_redPacket_come = "ef_redPacket_come",
  190. /**消除4个 */
  191. ef_bonus4 = "ef_bonus4",
  192. /**消除5个 */
  193. ef_bonus5 = "ef_bonus5",
  194. /**消除6个 */
  195. ef_bonus6 = "ef_bonus6",
  196. /**消除7个 */
  197. ef_bonus7 = "ef_bonus7",
  198. /**消除8个 */
  199. ef_bonus8 = "ef_bonus8",
  200. /**普通消除音效 */
  201. ef_eliminate = "ef_eliminate",
  202. /**bouns消除音效 */
  203. ef_eliminate_bonus = "ef_eliminate_bonus",
  204. /**胜利音效 */
  205. ef_win = "ef_win",
  206. /**锤子 */
  207. ef_change = "ef_change",
  208. /**刷新 */
  209. ef_refresh = "ef_refresh",
  210. /**飞翔 */
  211. ef_fly = "ef_fly",
  212. }
  213. type PlayerInfoType = {
  214. /** 自定义不需要校验的数据 */
  215. gameUserData: object,
  216. /** 今日是否有签到 */
  217. isSignInToday: boolean,
  218. /** 存钱罐存款 */
  219. piggyBank: number,
  220. /** 存钱罐能否提现 */
  221. isWithdrawable: boolean,
  222. /** 存钱罐每日提现次数 */
  223. piggyBankCashTimes: number,
  224. /** 累计存钱罐每日提现次数 */
  225. totalPiggyBankCashTimes: number,
  226. /** 提现进度 */
  227. cashIndex: number,
  228. /** 上次登录时间 */
  229. lastTime: number,
  230. /** 登录天数 */
  231. loginDays: number,
  232. newPlayer: Boolean,
  233. /** 红包币数量 */
  234. redMoney: number,
  235. /** 累计签到次数 客户端理解 上次签到天数 */
  236. signInDay: number,
  237. /** 转盘次数 */
  238. turntableTimes: number,
  239. /** 版本号 */
  240. versioncfg: string,
  241. /** 福袋数据 */
  242. userTuCaoInfo: object,
  243. }
  244. /**事件类型 */
  245. export enum EVENT_TYPE {
  246. BACK_WxAuth = "BACK_WxAuth",
  247. UPDATE_CashNum = "UPDATE_CashNum",
  248. }