GameData.ts 7.8 KB

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  1. import Game from "../game/Game";
  2. /**
  3. * @description 游戏核心玩法数据
  4. * @author 邹勇
  5. */
  6. export class GameData {
  7. public dataFinish: boolean = false;
  8. public savePropFinish: boolean = false;
  9. public savePropsFinish: boolean = false;
  10. public getPropsFnish: boolean = false;
  11. public configs: any = {};
  12. public adShowConfig:ADShowCfg;
  13. /** 功能开启 */
  14. public funOpenData: string[] = [];
  15. public gameData: PlayerInfoType;
  16. public props: Map<number, number>;
  17. public pools = [
  18. { url: "game/prefab/tips", num: 20 },
  19. { url: "game/prefab/coin", num: 20 }
  20. ];
  21. /** 主页样式脚本 */
  22. public gameStyle: Game = null;
  23. /**
  24. * 初始化游戏数据:网络配置信息,用户信息
  25. * @returns
  26. */
  27. public async init() {
  28. let data: any = { "versionCode": gData.appData.version };
  29. let response = await mk.http.sendData('getAllConfigInfo', data);
  30. if (response.errcode != 0) {
  31. if (response.errcode == -10003 || response.errcode == -20003) {
  32. //清除缓存
  33. gData.loginData.reload();
  34. }
  35. return;
  36. }
  37. mk.console.logSingle("getAllConfigInfo", response.data);
  38. this.initConfigs(response.data);
  39. data = {};
  40. response = await mk.http.sendData('user/adShowConfig', data);
  41. if (response.errcode != 0) {
  42. return;
  43. }
  44. this.adShowConfig = response.data;
  45. mk.console.logSingle("user/adShowConfig", response.data);
  46. data = {};
  47. response = await mk.http.sendData('getInfoCrypt', data);
  48. if (response.errcode != 0) {
  49. return;
  50. }
  51. mk.console.logSingle("getInfoCrypt", response.data);
  52. this.gameData = response.data;
  53. if (this.props == null) {
  54. this.props = new Map<number, number>();
  55. }
  56. this.initProps(response.data.gameUserData);
  57. gData.moduleData.forEach(element => {
  58. element.init();
  59. });
  60. this.dataFinish = true;
  61. }
  62. private initConfigs(data) {
  63. this.configs = data;
  64. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  65. }
  66. /**
  67. * 保存单个数据
  68. */
  69. public async setProp(key: GameProp, value: number) {
  70. let data = {
  71. key: key + '',
  72. value: value + ''
  73. };
  74. await mk.http.sendData('savePlayerProp', data);
  75. // this.props.set(key, value);
  76. // this.savePropFinish = true;
  77. }
  78. /**
  79. * 保存多个数据
  80. */
  81. public async setProps(arr: { key: GameProp, value: number }[]) {
  82. let needProp = {};
  83. for (let i = 0; i < arr.length; i++) {
  84. needProp[arr[i].key + ''] = arr[i].value + "";
  85. }
  86. let data = {
  87. needProp: needProp
  88. };
  89. await mk.http.sendData('saveAllPlayerProp', data);
  90. for (let i = 0; i < arr.length; i++) {
  91. this.props.set(arr[i].key, arr[i].value);
  92. }
  93. this.savePropsFinish = true;
  94. }
  95. /** 获取属性 */
  96. public getProp(key: GameProp): number {
  97. if (this.props == null) {
  98. return 0;
  99. }
  100. let value = this.props.get(key);
  101. return value == null ? 0 : value;
  102. }
  103. /**
  104. * 向服务器请求所有属性后更新
  105. */
  106. public async getAllProps() {
  107. let response = await mk.http.sendData('getAllPlayerProp', {});
  108. if (response.errcode != 0) {
  109. return;
  110. }
  111. this.initProps(response.data);
  112. this.getPropsFnish = true;
  113. }
  114. private initProps(data) {
  115. if (data == null) {
  116. return;
  117. }
  118. for (let key in data) {
  119. this.props.set(parseInt(key), JSON.parse(data[key]));
  120. }
  121. }
  122. /**
  123. * 第二天需要重置的数据
  124. */
  125. public resetProps() {
  126. let arr = [];
  127. arr.push({ key: GameProp.sign_can, value: 1 });
  128. this.setProps(arr);
  129. }
  130. }
  131. /**
  132. * 所有模块的非校验数据
  133. */
  134. export enum GameProp {
  135. /** ------------------ 游戏核心数据 --------------------------- */
  136. /** ------------------ 转盘数据 ------------------------------ */
  137. turnable_leftTimes = 20,
  138. /** ------------------ 存钱罐数据 ----------------------------- */
  139. /** ------------------ 签到数据 ----------------------------- */
  140. /** 上次签到进度 */
  141. sign_last_bar = 120,
  142. /** 当前能否签到 */
  143. sign_can = 121,
  144. /** ------------------ 红包提现 ----------------------------- */
  145. /** 提现进度 */
  146. redBag_cash_bar = 220,
  147. }
  148. /**
  149. * 奖励状态
  150. */
  151. export enum RewardState {
  152. /** 已领取 */
  153. none = 1,
  154. /** 未解锁 */
  155. lock = 2,
  156. /** 可领取 */
  157. unlock = 3
  158. }
  159. /**
  160. * 奖励类型
  161. */
  162. export enum RewardType {
  163. /** 红包币 */
  164. redBag = 1,
  165. /** 毛币 */
  166. rmb = 2,
  167. /** 金猪币 */
  168. pigRmb = 3,
  169. }
  170. /**
  171. * 音频路径
  172. */
  173. export enum AUDIO_TYPE {
  174. /**主界面背景音乐*/
  175. bgm = 'bgm',
  176. /**打开存钱罐界面播放一次*/
  177. pigBank = 'pigBank',
  178. /**关卡玩法背景音乐*/
  179. missionBg = 'missionBg',
  180. /**红包币领取界面关闭音效*/
  181. rewardClose = 'rewardClose',
  182. /**红包币领取界面开启音效*/
  183. rewardOpen = 'rewardOpen',
  184. /**红包界面打开音效*/
  185. reward = 'reward',
  186. /**提现到账界面打开播放一次*/
  187. receiptNotice = 'receiptNotice',
  188. /**通用按钮点击音效 */
  189. button = 'button',
  190. /**转盘转动音效*/
  191. turnableplay = 'turnableplay',
  192. /**主页背景音乐 */
  193. music_startBg = "music_startBg",
  194. /**游戏背景音乐 */
  195. music_gameBg = "music_gameBg",
  196. /**按钮点击 */
  197. ef_button_click = "ef_button_click",
  198. /**红包打开 */
  199. ef_redPacket_open = "ef_redPacket_open",
  200. /**红包来了音效 */
  201. ef_redPacket_come = "ef_redPacket_come",
  202. /**消除4个 */
  203. ef_bonus4 = "ef_bonus4",
  204. /**消除5个 */
  205. ef_bonus5 = "ef_bonus5",
  206. /**消除6个 */
  207. ef_bonus6 = "ef_bonus6",
  208. /**消除7个 */
  209. ef_bonus7 = "ef_bonus7",
  210. /**消除8个 */
  211. ef_bonus8 = "ef_bonus8",
  212. /**普通消除音效 */
  213. ef_eliminate = "ef_eliminate",
  214. /**bouns消除音效 */
  215. ef_eliminate_bonus = "ef_eliminate_bonus",
  216. /**胜利音效 */
  217. ef_win = "ef_win",
  218. /**锤子 */
  219. ef_change = "ef_change",
  220. /**刷新 */
  221. ef_refresh = "ef_refresh",
  222. /**飞翔 */
  223. ef_fly = "ef_fly",
  224. }
  225. /** ECPM */
  226. type ADShowCfg = {
  227. average_ecpm: number,
  228. insert_probability: number,
  229. is_show_banner: number,
  230. is_show_inter: number,
  231. }
  232. type PlayerInfoType = {
  233. /** 自定义不需要校验的数据 */
  234. gameUserData: object,
  235. /** 今日是否有签到 */
  236. isSignInToday: number,
  237. /** 存钱罐存款 */
  238. piggyBank: number,
  239. /** 存钱罐能否提现 */
  240. isWithdrawable: boolean,
  241. /** 存钱罐每日提现次数 */
  242. piggyBankCashTimes: number,
  243. /** 累计存钱罐每日提现次数 */
  244. totalPiggyBankCashTimes: number,
  245. /** 提现进度 */
  246. cashIndex: number,
  247. /** 上次登录时间 */
  248. lastTime: number,
  249. /** 登录天数 */
  250. loginDays: number,
  251. newPlayer: Boolean,
  252. /** 红包币数量 */
  253. redMoney: number,
  254. /** 累计签到次数 客户端理解 上次签到天数 */
  255. signInDay: number,
  256. /** 转盘次数 */
  257. turntableTimes: number,
  258. /** 版本号 */
  259. versioncfg: string,
  260. /** 福袋数据 */
  261. userTuCaoInfo: object,
  262. }
  263. /**事件类型 */
  264. export enum EVENT_TYPE {
  265. BACK_WxAuth = "BACK_WxAuth",
  266. UPDATE_CashNum = "UPDATE_CashNum",
  267. }