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- import PlayerConst from "./data/PlayerConst";
- import GameConst from "./data/GameConst";
- import Util from "./util/Util";
- import SelectSceneItem from "./view/uiItem/SelectSceneItem";
- import GameMgr, { UI_NAME } from "./mgr/GameMgr";
- import { EVENT_TYPE } from "../game/data/GameData";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class Start extends cc.Component {
- public static Inst: Start = null;
- @property(cc.Node)
- node_bg: cc.Node = null;
- @property(cc.Node)
- node_top: cc.Node = null;
- @property(cc.Node)
- node_scene: cc.Node = null;
- @property(cc.Node)
- node_leftBtn: cc.Node = null;
- @property(cc.Node)
- node_rightBtn: cc.Node = null;
- @property(cc.Node)
- node_startGameBtn: cc.Node = null;
- // LIFE-CYCLE CALLBACKS:
- onLoad() {
- Start.Inst = this;
- // HttpMgr.Inst.shopGoodsList();
- // HttpMgr.Inst.shopPrizeList();
- }
- start() {
- mk.console.log(" if(cc.sys.isBrowser)", cc.sys.isBrowser);
- this.adapt();
- this.initView();
- this.initEvent();
- }
- /**适配*/
- adapt() {
- this.node_bg.width = cc.winSize.width;
- this.node_bg.height = cc.winSize.height;
- let gap = ((cc.winSize.height - 100) - 1344) * 0.5
- this.node_top.y += gap;
- }
- onEnable() {
- // if (Game.Inst && Game.Inst.node.active) {
- // Game.Inst.restart();
- // }
- GameMgr.Inst.sendEvent(UI_NAME.Start, "进入主界面");
- //this.adapt();
- //AudioMgr.Inst.playMusic(AUDIO_CLIP_NAME.bg_start);
- mk.audio.playMusic("music_startBg");
- }
- onDisable() {
- }
- initView() {
- //this.adapt();
- this.initHead();
- this.initNickName();
- this.initCashNum();
- this.initEnergyNum();
- this.initShopScoreNum();
- this.initEnergyRecoverTime();
- this.initSelectSceneItem();
- }
- /** */
- initPlayerInfo() {
- }
- /**初始化头像 */
- initHead() {
- mk.console.log("开始界面初始化 Head111111111111111111", PlayerConst.headImgUrl);
- //LoaderUtil.loadHeadImg(this.spr_playerHead, 100);
- }
- initNickName() {
- mk.console.log("开始界面初始化 NickName111111111111111111", PlayerConst.nickName);
- //this.label_nickName.string = PlayerConst.nickName.toString();
- }
- initCashNum() {
- //Start界面需要先隐藏
- // LogUtil.log("PlayerConst.cashNum!!!!!!!!!!!!!!!!",PlayerConst.cashNum);
- // let num = Math.round((PlayerConst.cashNum * 100)) / 100;
- let num = Util.numberFixed(PlayerConst.cashNum, 2);
- //this.label_cashNum.string = `¥ ${num}`;
- }
- /**初始化能量值 */
- initEnergyNum() {
- // //如果体力无值
- // if (!PlayerConst.energyNum) {
- // PlayerConst.energyNum = 0;
- // }
- // if (PlayerConst.energyNum >= GameConst.maxEnergyNum) {
- // this.label_energyNum.string = "10(满)";
- // this.label_energyRecoverTime.node.active = false;
- // }
- // else {
- // this.label_energyNum.string = PlayerConst.energyNum.toString();
- // }
- // if (PlayerConst.energyNum < GameConst.maxEnergyNum) {
- // if (!PlayerConst.leftEnergyRecoverTime) {
- // PlayerConst.leftEnergyRecoverTime = GameConst.recoverTimePerEnergy;
- // }
- // DataMgr.Inst.recoverEnergyNum();
- // this.initEnergyRecoverTime();
- // }
- }
- initEnergyRecoverTime() {
- // this.label_energyRecoverTime.string = Util.ParseTime2Format(PlayerConst.leftEnergyRecoverTime, "m:s");
- }
- initShopScoreNum() {
- // this.label_shopScoreNum.string = PlayerConst.shopScoreNum.toString();
- }
- initSelectSceneItem() {
- mk.loader.load("prefab/SelectSceneItem", cc.Prefab).then((prefab) => {
- for (var i = 0; i <= GameConst.maxIconIndex; i++) {
- let node_selectSceneItem: cc.Node = cc.instantiate(prefab);
- if (i < GameConst.maxIconIndex) {
- node_selectSceneItem.getComponent(SelectSceneItem).init(i);
- }
- else {
- node_selectSceneItem.getComponent(SelectSceneItem).init();
- }
- this.node_scene.addChild(node_selectSceneItem);
- }
- this.node_scene.getComponent(cc.Layout).updateLayout;
- this.setNodeSelectScenePos(GameConst.iconIndex);
- }).catch(() => {
- })
- }
- /**初始化事件 */
- initEvent() {
- this.node_startGameBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
- this.node_leftBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
- this.node_rightBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
- if (!GameConst.isAuth) {
- mk.event.register(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this);
- }
- }
- // update (dt) {}
- onClick(event: cc.Event.EventTouch) {
- //EffectMgr.Inst.addTip("点击按钮!!!!!!!!!!!!!!!")
- // AudioMgr.Inst.playEffect(AUDIO_CLIP_NAME.buttonClick);
- mk.audio.playEffect("ef_button_click");
- // switch (event.currentTarget) {
- // case this.node_playerInfo:
- // this.onClickPlayerInfo();
- // break;
- // case this.node_energy:
- // this.onClickEnergy();
- // break;
- // case this.node_settingBtn:
- // this.onClickSettingBtn();
- // break;
- // case this.node_clockInBtn:
- // this.onClickClockInBtn();
- // break;
- // case this.node_startGameBtn:
- // this.onClickStartGameBtn();
- // break;
- // case this.node_leftBtn:
- // this.onClickLeftBtn();
- // break;
- // case this.node_rightBtn:
- // this.onClickRightBtn();
- // break;
- // case this.node_cashOutBtn:
- // this.onClickCashOutBtn();
- // break;
- // case this.node_dailyCashOutBtn:
- // this.onClickDailyCashOutBtn();
- // break;
- // case this.node_shopScore:
- // this.onClickShopScore();
- // break;
- // case this.node_shopBtn:
- // this.onClickShopBtn();
- // break;
- // case this.node_shopActivityBtn:
- // this.onClickShopActivityBtn();
- // break;
- // case this.node_moreGameBtn:
- // this.onClickMoreGameBtn();
- // break;
- // case this.node_turnplateBtn:
- // this.onClickTurnplateBtn();
- // break;
- // case this.node_shareBtn:
- // this.onClickShareBtn();
- // break;
- // case this.node_bankBtn:
- // this.onClickBankBtn();
- // break;
- // case this.node_luckPacketBtn:
- // this.onClickLuckyPacketBtn();
- // break;
- // case this.node_signBtn:
- // this.onClickSignBtn();
- // break;
- // }
- }
- onClickPlayerInfo() {
- GameMgr.Inst.sendEvent(UI_NAME.Start, "点击玩家信息按钮");
- mk.ui.openPanel("PlayerInfoUI");
- //JsbMgr.ShareToMiniGame();
- }
- onClickSettingBtn() {
- GameMgr.Inst.sendEvent(UI_NAME.Start, "点击设置按钮");
- mk.ui.openPanel("SettingUI");
- }
- onClickStartGameBtn() {
- GameMgr.Inst.sendEvent(UI_NAME.Start, "点击开始按钮");
- if (PlayerConst.energyNum <= 0) {
- mk.ui.openPanel("GetEnergyUI");
- return;
- }
- // if (GameConst.iconIndex >= GameConst.maxIconIndex) {
- // EffectMgr.Inst.addTip("场景未解锁,请选择解锁场景");
- // return;
- // }
- if (GameConst.iconIndex >= GameConst.maxIconIndex) {
- GameConst.iconIndex = 4;
- this.setNodeSelectScenePos(GameConst.iconIndex);
- }
- }
- onClickLeftBtn() {
- GameMgr.Inst.sendEvent(UI_NAME.Start, "点击左切换按钮");
- GameConst.iconIndex--;
- this.setNodeSelectScenePos(GameConst.iconIndex);
- }
- onClickRightBtn() {
- GameMgr.Inst.sendEvent(UI_NAME.Start, "点击右切换按钮");
- GameConst.iconIndex++;
- this.setNodeSelectScenePos(GameConst.iconIndex);
- }
- setNodeSelectScenePos(iconIndex: number) {
- //let maxLeftX = GameConst.maxIconIndex * 750 * 0.5 - 750 * 0.5;
- let maxLeftX = this.node_scene.width * 0.5 - 750 * 0.5;
- let x = maxLeftX - (iconIndex) * 750;
- this.node_leftBtn.off(cc.Node.EventType.TOUCH_END, this.onClick, this);
- this.node_rightBtn.off(cc.Node.EventType.TOUCH_END, this.onClick, this);
- cc.tween(this.node_scene).to(0.5, { x: x }).call(() => {
- this.node_leftBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
- this.node_rightBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
- }).start();
- mk.console.log("GameConst.iconIndex", GameConst.iconIndex, x);
- this.node_leftBtn.active = GameConst.iconIndex > 0;
- this.node_rightBtn.active = GameConst.iconIndex < GameConst.maxIconIndex;
- }
- /**点击分享按钮 */
- onClickShareBtn() {
- }
- /**点击存钱罐按钮 */
- onClickBankBtn() {
- }
- /**点击福袋按钮 */
- onClickLuckyPacketBtn() {
- }
- /**点击签到按钮 */
- onClickSignBtn() {
- }
- /** 设置更多游戏图片 */
- setMoreGameSp(arr) {
- let len = arr.length
- let index = Util.rnd(0, len - 1)
- let data = arr[index]
- this.showMoreGameSp(data)
- this.schedule(() => {
- index++
- index = (index % len)
- // LogUtil.logV('setMoreGameSp ', 'index ' + index)
- data = arr[index]
- this.showMoreGameSp(data)
- }, 10)
- }
- showMoreGameSp(data) {
- // LoadResUtil.loadRemoteSprite(data.icon, this.spr_moreGame, () => {
- // this.label_moreGameName.string = data.title
- // })
- }
- //自定义事件---------------------------------------------------------------------
- /**微信授权返回 */
- onWxAuthBack() {
- this.initHead();
- this.initNickName();
- mk.event.remove(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this);
- }
- }
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