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- import { GuideVO } from "../../data/module/GuideData";
- /**
- * @description 新手引导
- * @author 邹勇
- */
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class Guide extends cc.Component {
- @property({ type: cc.Node, displayName: "显示区域" })
- node_display: cc.Node = null;
- @property({ type: cc.Node, displayName: "点击区域" })
- node_click: cc.Node = null;
- @property({ type: cc.Node, displayName: "背景" })
- node_bg: cc.Node = null;
- @property({ type: cc.Sprite, displayName: "手指" })
- node_finger: cc.Sprite = null;
- @property({ type: cc.Sprite, displayName: "头像" })
- node_head: cc.Sprite = null;
- @property({ type: cc.Sprite, displayName: "形象" })
- node_person: cc.Sprite = null;
- @property({ type: cc.RichText, displayName: "对话内容" })
- rich_dialog: cc.RichText = null;
- private guides: GuideVO[];
- private crtStep: number;
- private crtGuide: GuideVO;
- private targetNode: cc.Node;
- private event_name: string;
- onLoad() {
- }
- start() {
- if (gData.guideData.crtID == null) {
- this.node.destroy();
- return;
- }
- this.guides = gData.guideData.getGuidesByID(gData.guideData.crtID);
- this.crtStep = -1;
- this.nextStep();
- }
- private nextStep() {
- this.crtStep++;
- this.crtGuide = this.guides[this.crtStep];
- this.updateGuide();
- }
- private updateGuide() {
- if (this.crtGuide == null) {
- this.close();
- }
- else {
- this.targetNode = null;
- this.event_name = null;
- //点击全屏下一步,显示区域不显示,点击区域全屏
- if (this.crtGuide.click_rect == "all") {
- this.node_display.width = 0;
- this.node_display.height = 0;
- this.node_click.x = 0;
- this.node_click.y = 0;
- this.node_click.width = this.node.width;
- this.node_click.height = this.node.height;
- }
- else if (this.crtGuide.click_rect.indexOf("event") != -1) {//点击区域下一步,并发送事件,显示区域读配置,点击区域=显示区域
- this.event_name = "event_guide_" + this.crtGuide.id + "_" + this.crtStep;
- let arr = this.crtGuide.display_rect.split(":");
- this.node_display.x = this.node_click.x = parseInt(arr[0]);
- this.node_display.y = this.node_click.y = parseInt(arr[1]);
- this.node_display.width = this.node_click.width = parseInt(arr[2]);
- this.node_display.height = this.node_click.height = parseInt(arr[3]);
- }
- else {//点击按钮下一步,显示区域为配置的node,点击区域=显示区域
- this.targetNode = cc.find("Canvas/" + this.crtGuide.click_rect);
- this.node_display.width = this.targetNode.width;
- this.node_display.height = this.targetNode.height;
- let pos = mk.game.getWorldPos(this.targetNode);
- this.node_display.setPosition(pos);
- }
- if (this.crtGuide.finger == "") {
- this.node_finger.node.active = false;
- }
- else {
- this.node_finger.node.active = true;
- let arr = this.crtGuide.finger.split(":");
- this.node_finger.node.x = this.node_display.x + parseInt(arr[0]);
- this.node_finger.node.y = this.node_display.y + parseInt(arr[1]);
- }
- if (this.crtGuide.tr_form == 1) {
- this.node_head.node.active = true;
- this.node_person.node.active = false;
- }
- else {
- this.node_head.node.active = false;
- this.node_person.node.active = true;
- }
- this.node_bg.x = -this.node_display.x;
- this.node_bg.y = -this.node_display.y;
- this.rich_dialog.string = `<color=#000000>${this.crtGuide.dialog}</color>`;
- }
- }
- async clickNodeClick() {
- console.log("clickNodeClick");
- if (this.targetNode) {
- this.targetNode.getComponent(cc.Button).clickEvents[0].emit([]);
- }
- if (this.event_name) {
- mk.event.emit(this.event_name);
- }
- if (this.crtGuide.lag_next > 0) {
- await mk.time.WaitForSeconds(this.crtGuide.lag_next);
- }
- this.nextStep();
- }
- private close() {
- mk.guide.close();
- this.node.destroy();
- }
- }
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