GameData.ts 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404
  1. import Game from "../game/Game";
  2. /**
  3. * @description 游戏核心玩法数据
  4. * @author 邹勇
  5. */
  6. export class GameData {
  7. public dataFinish: boolean = false;
  8. public savePropFinish: boolean = false;
  9. public savePropsFinish: boolean = false;
  10. public getPropsFnish: boolean = false;
  11. public configs: any = {};
  12. public adShowConfig: ADShowCfg;
  13. /** 功能开启 */
  14. public funOpenData: string[] = [];
  15. public gameData: PlayerProp = null;
  16. /** 标志位:刷新主界面货币 */
  17. public init_coin: boolean = false;
  18. /** 标志位:刷新主界面头像 */
  19. public init_head:boolean = false;
  20. public props: Map<number, number> = new Map<number, number>();
  21. public pools = [
  22. { url: "game/prefab/tips", num: 20 },
  23. { url: "game/prefab/coin", num: 20 }
  24. ];
  25. /** 主页样式脚本 */
  26. public gameStyle: Game = null;
  27. /**
  28. * 初始化游戏数据:网络配置信息,用户信息
  29. * @returns
  30. */
  31. public async init() {
  32. let data: any = { "versionCode": gData.appData.version };
  33. let response = await mk.http.sendData('getAllConfigInfo', data);
  34. if (response.errcode != 0) {
  35. if (response.errcode == -10003 || response.errcode == -20003) {
  36. //清除缓存
  37. gData.loginData.reload();
  38. }
  39. return;
  40. }
  41. mk.console.logSingle("getAllConfigInfo", response.data);
  42. this.initConfigs(response.data);
  43. data = {};
  44. response = await mk.http.sendData('getInfoCrypt', data);
  45. if (response.errcode != 0) {
  46. return;
  47. }
  48. mk.console.logSingle("getInfoCrypt", response.data);
  49. this.initPlayerProp(response.data)
  50. this.initProps(response.data.gameUserData);
  51. gData.moduleData.forEach(element => {
  52. element.init();
  53. });
  54. data = {};
  55. response = await mk.http.sendData('user/adShowConfig', data);
  56. if (response.errcode != 0) {
  57. return;
  58. }
  59. this.adShowConfig = response.data;
  60. mk.console.logSingle("user/adShowConfig", response.data);
  61. this.dataFinish = true;
  62. }
  63. private initConfigs(data) {
  64. this.configs = data;
  65. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  66. }
  67. /**
  68. * 初始化玩家数据
  69. */
  70. private initPlayerProp(res_data) {
  71. this.gameData = new PlayerProp();
  72. this.gameData.cashIndex = res_data.cashIndex;
  73. this.gameData.gameUserData = res_data.gameUserData;
  74. this.gameData.isSignInToday = res_data.isSignInToday;
  75. this.gameData.isWithdrawable = res_data.isWithdrawable;
  76. this.gameData.lastTime = res_data.lastTime;
  77. this.gameData.loginDays = res_data.loginDays;
  78. this.gameData.newPlayer = res_data.newPlayer;
  79. this.gameData.piggyBank = res_data.piggyBank;
  80. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  81. this.gameData.redMoney = res_data.redMoney;
  82. this.gameData.signInDay = res_data.signInDay;
  83. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  84. this.gameData.turntableTimes = res_data.turntableTimes;
  85. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  86. this.gameData.versioncfg = res_data.versioncfg;
  87. }
  88. /**
  89. * 保存单个数据
  90. */
  91. public async setProp(key: GameProp, value: number) {
  92. let data = {
  93. key: key + '',
  94. value: value + ''
  95. };
  96. this.props.set(key, value);
  97. await mk.http.sendData('savePlayerProp', data);
  98. this.savePropFinish = true;
  99. }
  100. /**
  101. * 保存多个数据
  102. */
  103. public async setProps(arr: { key: GameProp, value: number }[]) {
  104. let needProp = {};
  105. for (let i = 0; i < arr.length; i++) {
  106. needProp[arr[i].key + ''] = arr[i].value + "";
  107. }
  108. let data = {
  109. needProp: needProp
  110. };
  111. for (let i = 0; i < arr.length; i++) {
  112. this.props.set(arr[i].key, arr[i].value);
  113. }
  114. await mk.http.sendData('saveAllPlayerProp', data);
  115. this.savePropsFinish = true;
  116. }
  117. /** 获取属性 */
  118. public getProp(key: GameProp): number {
  119. if (this.props == null) {
  120. return 0;
  121. }
  122. let value = this.props.get(key);
  123. return value == null ? 0 : value;
  124. }
  125. /**
  126. * 向服务器请求所有属性后更新
  127. */
  128. public async getAllProps() {
  129. let response = await mk.http.sendData('getAllPlayerProp', {});
  130. if (response.errcode != 0) {
  131. return;
  132. }
  133. this.initProps(response.data);
  134. this.getPropsFnish = true;
  135. }
  136. private initProps(data) {
  137. if (data == null) {
  138. return;
  139. }
  140. for (let key in data) {
  141. this.props.set(parseInt(key), JSON.parse(data[key]));
  142. }
  143. }
  144. /**
  145. * 第二天需要重置的数据
  146. */
  147. public resetProps() {
  148. let arr = [];
  149. arr.push({ key: GameProp.sign_can, value: 1 });
  150. this.setProps(arr);
  151. }
  152. }
  153. /**
  154. * 所有模块的非校验数据
  155. */
  156. export enum GameProp {
  157. /** ------------------ 游戏核心数据 --------------------------- */
  158. /** 关卡数 */
  159. levelNum = 10,
  160. /** 锤子道具数目 */
  161. hammerPropNum = 1001,
  162. /** 重设道具数目 */
  163. resetPropNum = 1002,
  164. /** 变色道具数目 */
  165. changePropNum = 1003,
  166. /** ------------------ 转盘数据 ------------------------------ */
  167. turnable_leftTimes = 20,
  168. /** ------------------ 存钱罐数据 ----------------------------- */
  169. /** ------------------ 签到数据 ----------------------------- */
  170. /** 上次签到进度 */
  171. sign_last_bar = 120,
  172. /** 当前能否签到 */
  173. sign_can = 121,
  174. /** ------------------ 红包提现 ----------------------------- */
  175. /** 提现进度 */
  176. redBag_cash_bar = 220,
  177. }
  178. /**
  179. * 玩家数据
  180. */
  181. class PlayerProp {
  182. /** 自定义不需要校验的数据 */
  183. gameUserData = 0;
  184. /** 今日是否有签到 */
  185. isSignInToday = 0;
  186. private _piggyBank: number = 0;
  187. /** 存钱罐存款 */
  188. set piggyBank(value: number) {
  189. this._piggyBank = value;
  190. gData.gameData.init_coin = true;
  191. }
  192. get piggyBank(): number {
  193. return this._piggyBank;
  194. }
  195. /** 存钱罐能否提现 */
  196. isWithdrawable = 0;
  197. /** 存钱罐每日提现次数 */
  198. piggyBankCashTimes = 0;
  199. /** 累计存钱罐每日提现次数 */
  200. totalPiggyBankCashTimes = 0;
  201. /** 提现进度 */
  202. cashIndex = 0;
  203. /** 上次登录时间 */
  204. lastTime = 0;
  205. /** 登录天数 */
  206. loginDays = 0;
  207. newPlayer = 0;
  208. private _redMoney: number = 0;
  209. /** 红包币数量 */
  210. set redMoney(value: number) {
  211. this._redMoney = value;
  212. gData.gameData.init_coin = true;
  213. }
  214. get redMoney(): number {
  215. return this._redMoney;
  216. }
  217. /** 累计签到次数 客户端理解 上次签到天数 */
  218. signInDay = 0;
  219. /** 转盘次数 */
  220. turntableTimes = 0;
  221. /** 版本号 */
  222. versioncfg = 0;
  223. /** 福袋数据 */
  224. userTuCaoInfo = 0;
  225. /** 关卡数 */
  226. levelNum = 0;
  227. /** 锤子道具数目 */
  228. hammerPropNum = 0;
  229. /** 重设道具数目 */
  230. resetPropNum = 0;
  231. /** 变色道具数目 */
  232. changePropNum = 0;
  233. }
  234. /**
  235. * 奖励状态
  236. */
  237. export enum RewardState {
  238. /** 已领取 */
  239. none = 1,
  240. /** 未解锁 */
  241. lock = 2,
  242. /** 可领取 */
  243. unlock = 3
  244. }
  245. /**
  246. * 奖励类型
  247. */
  248. export enum RewardType {
  249. /** 红包币 */
  250. redBag = 1,
  251. /** 毛币 */
  252. rmb = 2,
  253. /** 金猪币 */
  254. pigRmb = 3,
  255. }
  256. /**
  257. * 音频路径
  258. */
  259. export enum AUDIO_TYPE {
  260. /**主界面背景音乐*/
  261. bgm = 'bgm',
  262. /**打开存钱罐界面播放一次*/
  263. pigBank = 'pigBank',
  264. /**关卡玩法背景音乐*/
  265. missionBg = 'missionBg',
  266. /**红包币领取界面关闭音效*/
  267. rewardClose = 'rewardClose',
  268. /**红包币领取界面开启音效*/
  269. rewardOpen = 'rewardOpen',
  270. /**红包界面打开音效*/
  271. reward = 'reward',
  272. /**提现到账界面打开播放一次*/
  273. receiptNotice = 'receiptNotice',
  274. /**通用按钮点击音效 */
  275. button = 'button',
  276. /**转盘转动音效*/
  277. turnableplay = 'turnableplay',
  278. /**转盘转动音效*/
  279. turnplateDrawEnd = 'turnplateDrawEnd',
  280. /**主页背景音乐 */
  281. music_startBg = "music_startBg",
  282. /**游戏背景音乐 */
  283. music_gameBg = "music_gameBg",
  284. /**按钮点击 */
  285. ef_button_click = "ef_button_click",
  286. /**红包打开 */
  287. ef_redPacket_open = "ef_redPacket_open",
  288. /**红包来了音效 */
  289. ef_redPacket_come = "ef_redPacket_come",
  290. /**消除4个 */
  291. ef_bonus4 = "ef_bonus4",
  292. /**消除5个 */
  293. ef_bonus5 = "ef_bonus5",
  294. /**消除6个 */
  295. ef_bonus6 = "ef_bonus6",
  296. /**消除7个 */
  297. ef_bonus7 = "ef_bonus7",
  298. /**消除8个 */
  299. ef_bonus8 = "ef_bonus8",
  300. /**普通消除音效 */
  301. ef_eliminate = "ef_eliminate",
  302. /**bouns消除音效 */
  303. ef_eliminate_bonus = "ef_eliminate_bonus",
  304. /**胜利音效 */
  305. ef_win = "ef_win",
  306. /**锤子 */
  307. ef_change = "ef_change",
  308. /**刷新 */
  309. ef_refresh = "ef_refresh",
  310. /**飞翔 */
  311. ef_fly = "ef_fly",
  312. }
  313. /** ECPM */
  314. type ADShowCfg = {
  315. average_ecpm: number,
  316. insert_probability: number,
  317. is_show_banner: number,
  318. is_show_inter: number,
  319. }
  320. type PlayerInfoType = {
  321. /** 自定义不需要校验的数据 */
  322. gameUserData: object,
  323. /** 今日是否有签到 */
  324. isSignInToday: number,
  325. /** 存钱罐存款 */
  326. piggyBank: number,
  327. /** 存钱罐能否提现 */
  328. isWithdrawable: boolean,
  329. /** 存钱罐每日提现次数 */
  330. piggyBankCashTimes: number,
  331. /** 累计存钱罐每日提现次数 */
  332. totalPiggyBankCashTimes: number,
  333. /** 提现进度 */
  334. cashIndex: number,
  335. /** 上次登录时间 */
  336. lastTime: number,
  337. /** 登录天数 */
  338. loginDays: number,
  339. newPlayer: Boolean,
  340. /** 红包币数量 */
  341. redMoney: number,
  342. /** 累计签到次数 客户端理解 上次签到天数 */
  343. signInDay: number,
  344. /** 转盘次数 */
  345. turntableTimes: number,
  346. /** 版本号 */
  347. versioncfg: string,
  348. /** 福袋数据 */
  349. userTuCaoInfo: object,
  350. }
  351. /**事件类型 */
  352. export enum EVENT_TYPE {
  353. BACK_WxAuth = "BACK_WxAuth",
  354. UPDATE_CashNum = "UPDATE_CashNum",
  355. }
  356. export enum StorageKey{
  357. }