GameData.ts 16 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. import { StorageKey } from "./StorageData";
  4. /**
  5. * @description 游戏核心玩法数据
  6. * @author 邹勇
  7. */
  8. export class GameData {
  9. public dataFinish: boolean = false;
  10. public savePropFinish: boolean = false;
  11. public savePropsFinish: boolean = false;
  12. public getPropsFnish: boolean = false;
  13. public configs: any = {};
  14. public adShowConfig: ADShowCfg;
  15. /** 功能开启 依次是 0 互推 1 转盘 2 裂变 3 存钱罐 4 福袋 5 签到 6 常规提现 7 气泡红包组 8 福利礼包*/
  16. public funOpenData: string[] = [];
  17. public gameData: PlayerProp = null;
  18. /** 标志位:刷新主界面货币 */
  19. public init_coin: boolean = false;
  20. public updatePiggyBankValue: boolean = false;
  21. /** 标志位:刷新主界面头像 */
  22. public init_head: boolean = false;
  23. /** 标志位:刷新主界面红点 */
  24. public init_red_point: boolean = true;
  25. public props: Map<number, number> = new Map<number, number>();
  26. public pools = [
  27. { url: "game/prefab/tips", num: 20 },
  28. { url: "game/prefab/coin", num: 20 }
  29. ];
  30. /** 主页样式脚本 */
  31. public gameStyle: Game = null;
  32. /** 入口按钮 */
  33. public funBtns: FunBtns = null;
  34. /**
  35. * 初始化游戏数据:网络配置信息,用户信息
  36. * @returns
  37. */
  38. public async init() {
  39. let data: any = { "versionCode": gData.appData.version };
  40. let response = await mk.http.sendData('getAllConfigInfo', data);
  41. if (response.errcode != 0) {
  42. if (response.errcode == -10003 || response.errcode == -20003) {
  43. //清除缓存
  44. gData.loginData.reload();
  45. }
  46. return;
  47. }
  48. mk.console.logSingle("getAllConfigInfo", response.data);
  49. this.initConfigs(response.data);
  50. //初始化topon
  51. mk.ad.init();
  52. data = {};
  53. response = await mk.http.sendData('getInfoCrypt', data);
  54. if (response.errcode != 0) {
  55. return;
  56. }
  57. mk.console.logSingle("getInfoCrypt", response.data);
  58. this.initPlayerProp(response.data)
  59. this.initProps(response.data.gameUserData);
  60. gData.guideData.init();
  61. gData.guideWeakData.init();
  62. gData.moduleData.forEach(element => {
  63. element.init();
  64. });
  65. data = {};
  66. response = await mk.http.sendData('user/adShowConfig', data);
  67. if (response.errcode != 0) {
  68. return;
  69. }
  70. this.adShowConfig = response.data;
  71. mk.console.logSingle("user/adShowConfig", response.data);
  72. gData.adData.setFullInterShowStr();
  73. this.dataFinish = true;
  74. }
  75. private initConfigs(data) {
  76. // console.log('config ', data);
  77. this.configs = data;
  78. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  79. gData.safeDepositBoxData.richBankConfig = this.configs.RichBankTaskCfg;
  80. gData.loginData.popIdentifySwitch = this.configs.ServerConfig.popIdentifySwitch == '1';
  81. gData.guideToWxData.guideToWxSwith = this.configs.ServerConfig.guideToWxSwith == '1';
  82. gData.guideToWxData.money = this.configs.ServerConfig.addfriendmoney;
  83. gData.guideToWxData.ghId = this.configs.ServerConfig.ghId;
  84. }
  85. /**
  86. * 初始化玩家数据
  87. */
  88. private initPlayerProp(res_data) {
  89. this.gameData = new PlayerProp();
  90. this.gameData.cashIndex = res_data.cashIndex;
  91. this.gameData.gameUserData = res_data.gameUserData;
  92. this.gameData.isSignInToday = res_data.isSignInToday;
  93. this.gameData.isWithdrawable = res_data.isWithdrawable;
  94. this.gameData.lastTime = res_data.lastTime;
  95. this.gameData.loginDays = res_data.loginDays;
  96. this.gameData.newPlayer = res_data.newPlayer;
  97. this.gameData.initPiggyBank(res_data.piggyBank);
  98. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  99. this.gameData.redMoney = res_data.redMoney == null ? 0 : res_data.redMoney;
  100. this.gameData.signInDay = res_data.signInDay;
  101. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  102. this.gameData.turntableTimes = res_data.turntableTimes;
  103. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  104. this.gameData.versioncfg = res_data.versioncfg;
  105. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  106. if (res_data.groupCode) {
  107. this.gameData.groupCode = res_data.groupCode;
  108. }
  109. console.log('ABTest ', res_data.groupCode);
  110. gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  111. mk.data.setTAUserID(gData.loginData.uin);
  112. if (gData.loginData.isFirstIn) {
  113. gData.loginData.isFirstIn = false;
  114. mk.data.setTAEventRegister();
  115. mk.data.sendDataEvent('ABTest', `触发${this.gameData.groupCode}方案`);
  116. //星云uid
  117. mk.data.setTAEventUserStr(0, 'xy_uid', gData.loginData.uin);
  118. //注册时版本号
  119. mk.data.setTAEventUserStr(0, 'regtime_app_id', gData.appData.appVersion);
  120. }
  121. //当前版本号
  122. mk.data.setTAEventUserStr(0, 'now_app_id', gData.appData.appVersion);
  123. //渠道号
  124. mk.data.setTAEventUserStr(0, 'channel_id', gData.appData.umengChannel);
  125. gData.safeDepositBoxData.richBankCashAmount = res_data.richBankCashAmount;
  126. gData.safeDepositBoxData.currentRichBankCashTaskIndex = res_data.currentRichBankCashTaskIndex;
  127. gData.safeDepositBoxData.addRichBankFinishIndex = res_data.addRichBankFinishIndex;
  128. if (gData.safeDepositBoxData.currentRichBankCashTaskIndex > 0) {
  129. gData.safeDepositBoxData.addRichBankFinishIndex = gData.safeDepositBoxData.currentRichBankCashTaskIndex;
  130. }
  131. }
  132. /**
  133. * 保存单个数据
  134. */
  135. public async setProp(key: GameProp, value: number) {
  136. let data = {
  137. key: key + '',
  138. value: value + ''
  139. };
  140. this.props.set(key, value);
  141. await mk.http.sendData('savePlayerProp', data);
  142. this.savePropFinish = true;
  143. }
  144. /**
  145. * 保存多个数据
  146. */
  147. public async setProps(arr: { key: GameProp, value: number }[]) {
  148. let needProp = {};
  149. for (let i = 0; i < arr.length; i++) {
  150. needProp[arr[i].key + ''] = arr[i].value + "";
  151. }
  152. let data = {
  153. needProp: needProp
  154. };
  155. for (let i = 0; i < arr.length; i++) {
  156. this.props.set(arr[i].key, arr[i].value);
  157. }
  158. await mk.http.sendData('saveAllPlayerProp', data);
  159. this.savePropsFinish = true;
  160. }
  161. /** 获取属性 */
  162. public getProp(key: GameProp): number {
  163. if (this.props == null) {
  164. return 0;
  165. }
  166. let value = this.props.get(key);
  167. return value == null ? 0 : value;
  168. }
  169. /**
  170. * 向服务器请求所有属性后更新
  171. */
  172. public async getAllProps() {
  173. let response = await mk.http.sendData('getAllPlayerProp', {});
  174. if (response.errcode != 0) {
  175. return;
  176. }
  177. this.initProps(response.data);
  178. this.getPropsFnish = true;
  179. }
  180. private initProps(data) {
  181. if (data == null) {
  182. return;
  183. }
  184. for (let key in data) {
  185. this.props.set(parseInt(key), JSON.parse(data[key]));
  186. }
  187. }
  188. /**
  189. * 第二天需要重置的数据
  190. */
  191. public resetProps() {
  192. let arr = [];
  193. arr.push({ key: GameProp.sign_can, value: 1 });
  194. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  195. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  196. this.setProps(arr);
  197. }
  198. /** 是否是新用户 */
  199. public isNewPlayer(): boolean {
  200. let v = this.getProp(GameProp.newPlayer);
  201. return v == 0;
  202. }
  203. }
  204. /**
  205. * 所有模块的非校验数据
  206. */
  207. export enum GameProp {
  208. /** -------------------- 通用玩家数据 ------------------------- */
  209. /** 是否新手 0新手 1老手 */
  210. newPlayer = 1,
  211. /** 当前新手引导步骤 */
  212. guideID = 2,
  213. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  214. isAutoOpenPanel = 3,
  215. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  216. isOpenBankOnCloseCash = 4,
  217. //看视频次数
  218. videoTimes = 5,
  219. //提现次数
  220. cashTimes = 6,
  221. //引导到微信
  222. guideToWx = 7,
  223. /** ------------------ 游戏核心数据 --------------------------- */
  224. /** 关卡数 */
  225. levelNum = 10,
  226. /** 锤子道具数目 */
  227. hammerPropNum = 1001,
  228. /** 重设道具数目 */
  229. resetPropNum = 1002,
  230. /** 变色道具数目 */
  231. changePropNum = 1003,
  232. /** 当前总分 */
  233. curTotalScore = 11,
  234. /** ------------------ 转盘数据 ------------------------------ */
  235. turnable_leftTimes = 20,
  236. /** ------------------ 存钱罐数据 ----------------------------- */
  237. /** ------------------ 签到数据 ----------------------------- */
  238. /** 上次签到进度 */
  239. sign_last_bar = 120,
  240. /** 当前能否签到 */
  241. sign_can = 121,
  242. /** ------------------ 红包提现 ----------------------------- */
  243. /** 提现进度 */
  244. redBag_cash_bar = 220,
  245. }
  246. /**
  247. * 玩家数据
  248. */
  249. class PlayerProp {
  250. /** 自定义不需要校验的数据 */
  251. gameUserData = 0;
  252. _isSignInToday = 0;
  253. /**
  254. * 今日是否有签到
  255. * - 0 未签到,表示可以签到
  256. * - 1 有签到,表示不可签到
  257. */
  258. set isSignInToday(value: number) {
  259. this._isSignInToday = value;
  260. gData.sign.init_data = true;
  261. gData.gameData.init_red_point = true;
  262. }
  263. get isSignInToday(): number {
  264. return this._isSignInToday;
  265. }
  266. private _piggyBank: number = 0;
  267. /** 存钱罐存款 */
  268. set piggyBank(value: number) {
  269. if (this._piggyBank === value) return;
  270. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  271. this._piggyBank = value;
  272. gData.gameData.init_coin = true;
  273. gData.pigbank.init_data = true;
  274. gData.gameData.init_red_point = true;
  275. }
  276. get piggyBank(): number {
  277. return this._piggyBank;
  278. }
  279. /** 初始化 */
  280. initPiggyBank(v) {
  281. this._piggyBank = v;
  282. }
  283. _isWithdrawable = 0;
  284. /**
  285. * 存钱罐能否提现
  286. * - 0 不能提现
  287. * - 1 能提现
  288. */
  289. set isWithdrawable(value: number) {
  290. if (this._isWithdrawable != value) {
  291. this._isWithdrawable = value;
  292. gData.pigbank.init_data = true;
  293. gData.gameData.init_red_point = true;
  294. }
  295. }
  296. get isWithdrawable(): number {
  297. return this._isWithdrawable;
  298. }
  299. /** 存钱罐每日提现次数 */
  300. piggyBankCashTimes = 0;
  301. /** 累计存钱罐每日提现次数 */
  302. totalPiggyBankCashTimes = 0;
  303. /** 提现进度 */
  304. cashIndex = 0;
  305. /** 上次登录时间 */
  306. lastTime = 0;
  307. /** 登录天数 */
  308. loginDays = 0;
  309. newPlayer = 0;
  310. private _redMoney: number = 0;
  311. /** 红包币数量 */
  312. set redMoney(value: number) {
  313. this._redMoney = value;
  314. gData.gameData.init_coin = true;
  315. gData.gameData.init_red_point = true;
  316. //当前红包币
  317. mk.data.setTAEventUser(0, 'red_money_num', this._redMoney);
  318. }
  319. get redMoney(): number {
  320. return this._redMoney;
  321. }
  322. _signInDay = 0;
  323. /** 累计签到次数 客户端理解 上次签到天数 */
  324. set signInDay(value: number) {
  325. if (this._signInDay === value) return;
  326. this._signInDay = value;
  327. gData.sign.init_data = true;
  328. }
  329. get signInDay(): number {
  330. return this._signInDay;
  331. }
  332. /** 转盘次数 */
  333. turntableTimes = 0;
  334. /** 版本号 */
  335. versioncfg = 0;
  336. /** 福袋数据 */
  337. userTuCaoInfo = 0;
  338. /** 关卡数 */
  339. levelNum = 0;
  340. /** 锤子道具数目 */
  341. hammerPropNum = 0;
  342. /** 重设道具数目 */
  343. resetPropNum = 0;
  344. /** 变色道具数目 */
  345. changePropNum = 0;
  346. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  347. isFirstRedMoney = 0;
  348. /** ABTest分组id */
  349. groupCode = 0;
  350. }
  351. /**
  352. * 奖励状态
  353. */
  354. export enum RewardState {
  355. /** 已领取 */
  356. none = 1,
  357. /** 未解锁 */
  358. lock = 2,
  359. /** 可领取 */
  360. unlock = 3
  361. }
  362. /**
  363. * 奖励类型
  364. */
  365. export enum RewardType {
  366. /** 红包币 */
  367. redBag = 1,
  368. /** 毛币 */
  369. rmb = 2,
  370. /** 金猪币 */
  371. pigRmb = 3,
  372. }
  373. /**
  374. * 音频路径
  375. */
  376. export enum AUDIO_TYPE {
  377. /**主界面背景音乐*/
  378. bgm = 'bgm',
  379. /**打开存钱罐界面播放一次*/
  380. pigBank = 'pigBank',
  381. /**关卡玩法背景音乐*/
  382. missionBg = 'missionBg',
  383. /**红包币领取界面关闭音效*/
  384. rewardClose = 'rewardClose',
  385. /**红包币领取界面开启音效*/
  386. rewardOpen = 'rewardOpen',
  387. /**红包界面打开音效*/
  388. reward = 'reward',
  389. /**提现到账界面打开播放一次*/
  390. receiptNotice = 'receiptNotice',
  391. /**通用按钮点击音效 */
  392. button = 'button',
  393. /**转盘转动音效*/
  394. turnableplay = 'turnableplay',
  395. /**转盘转动音效*/
  396. turnplateDrawEnd = 'turnplateDrawEnd',
  397. /**主页背景音乐 */
  398. music_startBg = "music_startBg",
  399. /**游戏背景音乐 */
  400. music_gameBg = "music_gameBg",
  401. /**按钮点击 */
  402. ef_button_click = "ef_button_click",
  403. /**红包打开 */
  404. ef_redPacket_open = "ef_redPacket_open",
  405. /**红包来了音效 */
  406. ef_redPacket_come = "ef_redPacket_come",
  407. /**消除4个 */
  408. ef_bonus4 = "ef_bonus4",
  409. /**消除5个 */
  410. ef_bonus5 = "ef_bonus5",
  411. /**消除6个 */
  412. ef_bonus6 = "ef_bonus6",
  413. /**消除7个 */
  414. ef_bonus7 = "ef_bonus7",
  415. /**消除8个 */
  416. ef_bonus8 = "ef_bonus8",
  417. /**普通消除音效 */
  418. ef_eliminate = "ef_eliminate",
  419. /**bouns消除音效 */
  420. ef_eliminate_bonus = "ef_eliminate_bonus",
  421. /**胜利音效 */
  422. ef_win = "ef_win",
  423. /**锤子 */
  424. ef_change = "ef_change",
  425. /**刷新 */
  426. ef_refresh = "ef_refresh",
  427. /**飞翔 */
  428. ef_fly = "ef_fly",
  429. /**存入银行成功*/
  430. saveSuccess = 'saveSuccess',
  431. }
  432. /** ECPM */
  433. type ADShowCfg = {
  434. average_ecpm: number,
  435. insert_probability: number,
  436. is_show_banner: number,
  437. is_show_inter: number,
  438. }
  439. /**事件类型 */
  440. export enum EVENT_TYPE {
  441. BACK_WxAuth = "BACK_WxAuth",
  442. UPDATE_CashNum = "UPDATE_CashNum",
  443. }
  444. /** 数据事件Id */
  445. export enum DataEventId {
  446. /** 点击 */
  447. guide = "guide",
  448. /** 按钮点击 */
  449. button_click = "button_click",
  450. /** 看视频 */
  451. video_init = "video_init",
  452. /** 看视频完成 */
  453. video_end = "video_end",
  454. /** 福袋功能 */
  455. fudaiFunction = "fudaiFunction",
  456. /** 互推功能 */
  457. hutuiFunction = "hutuiFunction",
  458. /** 关卡 */
  459. level = "level",
  460. /** 常规提现-红包币提现 */
  461. commonWithDrawal = "commonWithDrawl",
  462. /** 存钱罐提现 */
  463. jarWithDrawal = "jarWithDrawal",
  464. /** 签到提现 */
  465. signWithDrawal = "signWithDrawal",
  466. /** 激励视频ecpm */
  467. ad_videoEcpm = 'ad_video',
  468. /** 开屏ecpm */
  469. ad_openEcpm = 'ad_open',
  470. /** 引导到微信 (加我送钱) */
  471. guideToWx = 'guideToWx',
  472. /** 广告点击 */
  473. ad_click = 'ad_click',
  474. }
  475. /** 视频广告类型 */
  476. export enum VideoAdType {
  477. Null = "",
  478. /** 关卡积分红包 */
  479. LevelScoreRedBag = "关卡消除红包",
  480. /** 主界面气泡红包 */
  481. StartQiPaoRedBag = "主界面气泡红包",
  482. /** 关卡气泡红包 */
  483. LevelQiPaoRedBag = "关卡气泡红包",
  484. /** 转盘 */
  485. Turntable = "转盘视频",
  486. /** 福袋视频" */
  487. Fudai = "福袋视频",
  488. /** 签到视频 */
  489. Sign = "签到视频"
  490. }