GameData.ts 12 KB

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  1. import Game from "../game/Game";
  2. /**
  3. * @description 游戏核心玩法数据
  4. * @author 邹勇
  5. */
  6. export class GameData {
  7. public dataFinish: boolean = false;
  8. public savePropFinish: boolean = false;
  9. public savePropsFinish: boolean = false;
  10. public getPropsFnish: boolean = false;
  11. public configs: any = {};
  12. public adShowConfig: ADShowCfg;
  13. /** 功能开启 */
  14. public funOpenData: string[] = [];
  15. public gameData: PlayerProp = null;
  16. /** 标志位:刷新主界面货币 */
  17. public init_coin: boolean = false;
  18. /** 标志位:刷新主界面头像 */
  19. public init_head: boolean = false;
  20. public props: Map<number, number> = new Map<number, number>();
  21. public pools = [
  22. { url: "game/prefab/tips", num: 20 },
  23. { url: "game/prefab/coin", num: 20 }
  24. ];
  25. /** 主页样式脚本 */
  26. public gameStyle: Game = null;
  27. /**
  28. * 初始化游戏数据:网络配置信息,用户信息
  29. * @returns
  30. */
  31. public async init() {
  32. let data: any = { "versionCode": gData.appData.version };
  33. let response = await mk.http.sendData('getAllConfigInfo', data);
  34. if (response.errcode != 0) {
  35. if (response.errcode == -10003 || response.errcode == -20003) {
  36. //清除缓存
  37. gData.loginData.reload();
  38. }
  39. return;
  40. }
  41. mk.console.logSingle("getAllConfigInfo", response.data);
  42. this.initConfigs(response.data);
  43. data = {};
  44. response = await mk.http.sendData('getInfoCrypt', data);
  45. if (response.errcode != 0) {
  46. return;
  47. }
  48. mk.console.logSingle("getInfoCrypt", response.data);
  49. this.initPlayerProp(response.data)
  50. this.initProps(response.data.gameUserData);
  51. gData.guideData.init();
  52. gData.moduleData.forEach(element => {
  53. element.init();
  54. });
  55. data = {};
  56. response = await mk.http.sendData('user/adShowConfig', data);
  57. if (response.errcode != 0) {
  58. return;
  59. }
  60. this.adShowConfig = response.data;
  61. mk.console.logSingle("user/adShowConfig", response.data);
  62. this.dataFinish = true;
  63. }
  64. private initConfigs(data) {
  65. this.configs = data;
  66. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  67. }
  68. /**
  69. * 初始化玩家数据
  70. */
  71. private initPlayerProp(res_data) {
  72. this.gameData = new PlayerProp();
  73. this.gameData.cashIndex = res_data.cashIndex;
  74. this.gameData.gameUserData = res_data.gameUserData;
  75. this.gameData.isSignInToday = res_data.isSignInToday;
  76. this.gameData.isWithdrawable = res_data.isWithdrawable;
  77. this.gameData.lastTime = res_data.lastTime;
  78. this.gameData.loginDays = res_data.loginDays;
  79. this.gameData.newPlayer = res_data.newPlayer;
  80. this.gameData.piggyBank = res_data.piggyBank;
  81. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  82. this.gameData.redMoney = res_data.redMoney;
  83. this.gameData.signInDay = res_data.signInDay;
  84. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  85. this.gameData.turntableTimes = res_data.turntableTimes;
  86. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  87. this.gameData.versioncfg = res_data.versioncfg;
  88. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  89. }
  90. /**
  91. * 保存单个数据
  92. */
  93. public async setProp(key: GameProp, value: number) {
  94. let data = {
  95. key: key + '',
  96. value: value + ''
  97. };
  98. this.props.set(key, value);
  99. await mk.http.sendData('savePlayerProp', data);
  100. this.savePropFinish = true;
  101. }
  102. /**
  103. * 保存多个数据
  104. */
  105. public async setProps(arr: { key: GameProp, value: number }[]) {
  106. let needProp = {};
  107. for (let i = 0; i < arr.length; i++) {
  108. needProp[arr[i].key + ''] = arr[i].value + "";
  109. }
  110. let data = {
  111. needProp: needProp
  112. };
  113. for (let i = 0; i < arr.length; i++) {
  114. this.props.set(arr[i].key, arr[i].value);
  115. }
  116. await mk.http.sendData('saveAllPlayerProp', data);
  117. this.savePropsFinish = true;
  118. }
  119. /** 获取属性 */
  120. public getProp(key: GameProp): number {
  121. if (this.props == null) {
  122. return 0;
  123. }
  124. let value = this.props.get(key);
  125. return value == null ? 0 : value;
  126. }
  127. /**
  128. * 向服务器请求所有属性后更新
  129. */
  130. public async getAllProps() {
  131. let response = await mk.http.sendData('getAllPlayerProp', {});
  132. if (response.errcode != 0) {
  133. return;
  134. }
  135. this.initProps(response.data);
  136. this.getPropsFnish = true;
  137. }
  138. private initProps(data) {
  139. if (data == null) {
  140. return;
  141. }
  142. for (let key in data) {
  143. this.props.set(parseInt(key), JSON.parse(data[key]));
  144. }
  145. }
  146. /**
  147. * 第二天需要重置的数据
  148. */
  149. public resetProps() {
  150. let arr = [];
  151. arr.push({ key: GameProp.sign_can, value: 1 });
  152. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  153. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  154. this.setProps(arr);
  155. }
  156. /** 是否是新用户 */
  157. public isNewPlayer(): boolean {
  158. let v = this.getProp(GameProp.newPlayer);
  159. return v == 0;
  160. }
  161. }
  162. /**
  163. * 所有模块的非校验数据
  164. */
  165. export enum GameProp {
  166. /** -------------------- 通用玩家数据 ------------------------- */
  167. /** 是否新手 */
  168. newPlayer = 1,
  169. /** 当前新手引导步骤 */
  170. guideID = 2,
  171. /** 需要自动弹界面 每天一次 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  172. isAutoOpenPanel = 3,
  173. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  174. isOpenBankOnCloseCash = 4,
  175. /** ------------------ 游戏核心数据 --------------------------- */
  176. /** 关卡数 */
  177. levelNum = 10,
  178. /** 锤子道具数目 */
  179. hammerPropNum = 1001,
  180. /** 重设道具数目 */
  181. resetPropNum = 1002,
  182. /** 变色道具数目 */
  183. changePropNum = 1003,
  184. /** ------------------ 转盘数据 ------------------------------ */
  185. turnable_leftTimes = 20,
  186. /** ------------------ 存钱罐数据 ----------------------------- */
  187. /** ------------------ 签到数据 ----------------------------- */
  188. /** 上次签到进度 */
  189. sign_last_bar = 120,
  190. /** 当前能否签到 */
  191. sign_can = 121,
  192. /** ------------------ 红包提现 ----------------------------- */
  193. /** 提现进度 */
  194. redBag_cash_bar = 220,
  195. }
  196. /**
  197. * 玩家数据
  198. */
  199. class PlayerProp {
  200. /** 自定义不需要校验的数据 */
  201. gameUserData = 0;
  202. _isSignInToday = 0;
  203. /**
  204. * 今日是否有签到
  205. * - 0 未签到,表示可以签到
  206. * - 1 有签到,表示不可签到
  207. */
  208. set isSignInToday(value: number) {
  209. this._isSignInToday = value;
  210. gData.sign.init_data = true;
  211. }
  212. get isSignInToday(): number {
  213. return this._isSignInToday;
  214. }
  215. private _piggyBank: number = 0;
  216. /** 存钱罐存款 */
  217. set piggyBank(value: number) {
  218. this._piggyBank = value;
  219. gData.gameData.init_coin = true;
  220. gData.pigbank.init_data = true;
  221. }
  222. get piggyBank(): number {
  223. return this._piggyBank;
  224. }
  225. _isWithdrawable = 0;
  226. /**
  227. * 存钱罐能否提现
  228. * - 0 不能提现
  229. * - 1 能提现
  230. */
  231. set isWithdrawable(value: number) {
  232. if (this._isWithdrawable != value) {
  233. this._isWithdrawable = value;
  234. gData.pigbank.init_data = true;
  235. }
  236. }
  237. get isWithdrawable(): number {
  238. return this._isWithdrawable;
  239. }
  240. /** 存钱罐每日提现次数 */
  241. piggyBankCashTimes = 0;
  242. /** 累计存钱罐每日提现次数 */
  243. totalPiggyBankCashTimes = 0;
  244. /** 提现进度 */
  245. cashIndex = 0;
  246. /** 上次登录时间 */
  247. lastTime = 0;
  248. /** 登录天数 */
  249. loginDays = 0;
  250. newPlayer = 0;
  251. private _redMoney: number = 0;
  252. /** 红包币数量 */
  253. set redMoney(value: number) {
  254. this._redMoney = value;
  255. gData.gameData.init_coin = true;
  256. }
  257. get redMoney(): number {
  258. return this._redMoney;
  259. }
  260. _signInDay = 0;
  261. /** 累计签到次数 客户端理解 上次签到天数 */
  262. set signInDay(value: number) {
  263. this._signInDay = value;
  264. gData.sign.init_data = true;
  265. }
  266. get signInDay(): number {
  267. return this._signInDay;
  268. }
  269. /** 转盘次数 */
  270. turntableTimes = 0;
  271. /** 版本号 */
  272. versioncfg = 0;
  273. /** 福袋数据 */
  274. userTuCaoInfo = 0;
  275. /** 关卡数 */
  276. levelNum = 0;
  277. /** 锤子道具数目 */
  278. hammerPropNum = 0;
  279. /** 重设道具数目 */
  280. resetPropNum = 0;
  281. /** 变色道具数目 */
  282. changePropNum = 0;
  283. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  284. isFirstRedMoney = 0;
  285. }
  286. /**
  287. * 奖励状态
  288. */
  289. export enum RewardState {
  290. /** 已领取 */
  291. none = 1,
  292. /** 未解锁 */
  293. lock = 2,
  294. /** 可领取 */
  295. unlock = 3
  296. }
  297. /**
  298. * 奖励类型
  299. */
  300. export enum RewardType {
  301. /** 红包币 */
  302. redBag = 1,
  303. /** 毛币 */
  304. rmb = 2,
  305. /** 金猪币 */
  306. pigRmb = 3,
  307. }
  308. /**
  309. * 音频路径
  310. */
  311. export enum AUDIO_TYPE {
  312. /**主界面背景音乐*/
  313. bgm = 'bgm',
  314. /**打开存钱罐界面播放一次*/
  315. pigBank = 'pigBank',
  316. /**关卡玩法背景音乐*/
  317. missionBg = 'missionBg',
  318. /**红包币领取界面关闭音效*/
  319. rewardClose = 'rewardClose',
  320. /**红包币领取界面开启音效*/
  321. rewardOpen = 'rewardOpen',
  322. /**红包界面打开音效*/
  323. reward = 'reward',
  324. /**提现到账界面打开播放一次*/
  325. receiptNotice = 'receiptNotice',
  326. /**通用按钮点击音效 */
  327. button = 'button',
  328. /**转盘转动音效*/
  329. turnableplay = 'turnableplay',
  330. /**转盘转动音效*/
  331. turnplateDrawEnd = 'turnplateDrawEnd',
  332. /**主页背景音乐 */
  333. music_startBg = "music_startBg",
  334. /**游戏背景音乐 */
  335. music_gameBg = "music_gameBg",
  336. /**按钮点击 */
  337. ef_button_click = "ef_button_click",
  338. /**红包打开 */
  339. ef_redPacket_open = "ef_redPacket_open",
  340. /**红包来了音效 */
  341. ef_redPacket_come = "ef_redPacket_come",
  342. /**消除4个 */
  343. ef_bonus4 = "ef_bonus4",
  344. /**消除5个 */
  345. ef_bonus5 = "ef_bonus5",
  346. /**消除6个 */
  347. ef_bonus6 = "ef_bonus6",
  348. /**消除7个 */
  349. ef_bonus7 = "ef_bonus7",
  350. /**消除8个 */
  351. ef_bonus8 = "ef_bonus8",
  352. /**普通消除音效 */
  353. ef_eliminate = "ef_eliminate",
  354. /**bouns消除音效 */
  355. ef_eliminate_bonus = "ef_eliminate_bonus",
  356. /**胜利音效 */
  357. ef_win = "ef_win",
  358. /**锤子 */
  359. ef_change = "ef_change",
  360. /**刷新 */
  361. ef_refresh = "ef_refresh",
  362. /**飞翔 */
  363. ef_fly = "ef_fly",
  364. }
  365. /** ECPM */
  366. type ADShowCfg = {
  367. average_ecpm: number,
  368. insert_probability: number,
  369. is_show_banner: number,
  370. is_show_inter: number,
  371. }
  372. type PlayerInfoType = {
  373. /** 自定义不需要校验的数据 */
  374. gameUserData: object,
  375. /** 今日是否有签到 */
  376. isSignInToday: number,
  377. /** 存钱罐存款 */
  378. piggyBank: number,
  379. /** 存钱罐能否提现 */
  380. isWithdrawable: boolean,
  381. /** 存钱罐每日提现次数 */
  382. piggyBankCashTimes: number,
  383. /** 累计存钱罐每日提现次数 */
  384. totalPiggyBankCashTimes: number,
  385. /** 提现进度 */
  386. cashIndex: number,
  387. /** 上次登录时间 */
  388. lastTime: number,
  389. /** 登录天数 */
  390. loginDays: number,
  391. newPlayer: Boolean,
  392. /** 红包币数量 */
  393. redMoney: number,
  394. /** 累计签到次数 客户端理解 上次签到天数 */
  395. signInDay: number,
  396. /** 转盘次数 */
  397. turntableTimes: number,
  398. /** 版本号 */
  399. versioncfg: string,
  400. /** 福袋数据 */
  401. userTuCaoInfo: object,
  402. }
  403. /**事件类型 */
  404. export enum EVENT_TYPE {
  405. BACK_WxAuth = "BACK_WxAuth",
  406. UPDATE_CashNum = "UPDATE_CashNum",
  407. }
  408. export enum StorageKey {
  409. }