GameData.ts 5.7 KB

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  1. /**
  2. * @description 游戏核心玩法数据
  3. * @author 邹勇
  4. */
  5. export class GameData {
  6. public dataFinish: boolean = false;
  7. public savePropFinish: boolean = false;
  8. public savePropsFinish: boolean = false;
  9. public getPropsFnish: boolean = false;
  10. public configs: any = {};
  11. public gameData: PlayerInfoType;
  12. public props: Map<number, number>;
  13. public pools = [
  14. { url: "game/prefab/tips", num: 20 }
  15. ];
  16. /**
  17. * 初始化游戏数据:网络配置信息,用户信息
  18. * @returns
  19. */
  20. public async init() {
  21. this.dataFinish = true;
  22. let data: any = { "versionCode": gData.appData.version };
  23. let response = await mk.http.sendData('getAllConfigInfo', data);
  24. if (response.errcode != 0) {
  25. return;
  26. }
  27. this.configs = response.data;
  28. data = {};
  29. response = await mk.http.sendData('getInfoCrypt', data);
  30. if (response.errcode != 0) {
  31. return;
  32. }
  33. this.gameData = response.data;
  34. if (this.props == null) {
  35. this.props = new Map<number, number>();
  36. }
  37. this.initProps(response.data.gameUserData);
  38. gData.moduleData.forEach(element => {
  39. element.init();
  40. });
  41. this.dataFinish = true;
  42. }
  43. /**
  44. * 保存单个数据
  45. */
  46. public async setProp(key: GameProp, value: number) {
  47. let data = {
  48. key: key + '',
  49. value: value + ''
  50. };
  51. await mk.http.sendData('savePlayerProp', data);
  52. // this.props.set(key, value);
  53. // this.savePropFinish = true;
  54. }
  55. /**
  56. * 保存多个数据
  57. */
  58. public async setProps(arr: { key: GameProp, value: number }[]) {
  59. let needProp = {};
  60. for (let i = 0; i < arr.length; i++) {
  61. needProp[arr[i].key + ''] = arr[i].value + "";
  62. }
  63. let data = {
  64. needProp: needProp
  65. };
  66. await mk.http.sendData('saveAllPlayerProp', data);
  67. for (let i = 0; i < arr.length; i++) {
  68. this.props.set(arr[i].key, arr[i].value);
  69. }
  70. this.savePropsFinish = true;
  71. }
  72. /** 获取属性 */
  73. public getProp(key: GameProp): number {
  74. if (this.props == null) {
  75. return 0;
  76. }
  77. let value = this.props.get(key);
  78. return value == null ? 0 : value;
  79. }
  80. /**
  81. * 向服务器请求所有属性后更新
  82. */
  83. public async getAllProps() {
  84. let response = await mk.http.sendData('getAllPlayerProp', {});
  85. if (response.errcode != 0) {
  86. return;
  87. }
  88. this.initProps(response.data);
  89. this.getPropsFnish = true;
  90. }
  91. private initProps(data) {
  92. if (data == null) {
  93. return;
  94. }
  95. for (let key in data) {
  96. this.props.set(parseInt(key), JSON.parse(data[key]));
  97. }
  98. }
  99. /**
  100. * 第二天需要重置的数据
  101. */
  102. public resetProps() {
  103. let arr = [];
  104. arr.push({ key: GameProp.sign_can, value: 1 });
  105. this.setProps(arr);
  106. }
  107. }
  108. /**
  109. * 所有模块的非校验数据
  110. */
  111. export enum GameProp {
  112. /** ------------------ 游戏核心数据 --------------------------- */
  113. /** ------------------ 转盘数据 ------------------------------ */
  114. turnable_leftTimes = 20,
  115. /** ------------------ 存钱罐数据 ----------------------------- */
  116. /** ------------------ 签到数据 ----------------------------- */
  117. /** 上次签到进度 */
  118. sign_last_bar = 120,
  119. /** 当前能否签到 */
  120. sign_can = 121,
  121. /** ------------------ 红包提现 ----------------------------- */
  122. /** 提现进度 */
  123. redBag_cash_bar = 220,
  124. }
  125. /**
  126. * 奖励状态
  127. */
  128. export enum RewardState {
  129. /** 已领取 */
  130. none = 1,
  131. /** 未解锁 */
  132. lock = 2,
  133. /** 可领取 */
  134. unlock = 3
  135. }
  136. /**
  137. * 奖励类型
  138. */
  139. export enum RewardType {
  140. /** 红包币 */
  141. redBag = 1,
  142. /** 毛币 */
  143. rmb = 2,
  144. /** 金猪币 */
  145. pigRmb = 3,
  146. }
  147. /**
  148. * 音频路径
  149. */
  150. export enum AUDIO_TYPE {
  151. bgm = 'bgm', //主界面背景音乐
  152. pigBank = 'pigBank', //打开存钱罐界面播放一次
  153. missionBg = 'missionBg', //关卡玩法背景音乐
  154. rewardClose = 'rewardClose', //红包币领取界面关闭音效
  155. rewardOpen = 'rewardOpen', //红包币领取界面开启音效
  156. reward = 'reward', //红包界面打开音效
  157. receiptNotice = 'receiptNotice', //提现到账界面打开播放一次
  158. button = 'button', //通用按钮点击音效
  159. turnableplay = 'turnableplay', //转盘转动音效
  160. }
  161. type PlayerInfoType = {
  162. /** 自定义不需要校验的数据 */
  163. gameUserData: object,
  164. /** 今日是否有签到 */
  165. isSignInToday: boolean,
  166. /** 存钱罐存款 */
  167. piggyBank: number,
  168. /** 存钱罐能否提现 */
  169. isWithdrawable: boolean,
  170. /** 存钱罐每日提现次数 */
  171. piggyBankCashTimes: number,
  172. /** 累计存钱罐每日提现次数 */
  173. totalPiggyBankCashTimes: number,
  174. /** 提现进度 */
  175. cashIndex: number,
  176. /** 上次登录时间 */
  177. lastTime: number,
  178. /** 登录天数 */
  179. loginDays: number,
  180. newPlayer: Boolean,
  181. /** 红包币数量 */
  182. redMoney: number,
  183. /** 累计签到次数 客户端理解 上次签到天数 */
  184. signInDay: number,
  185. /** 转盘次数 */
  186. turntableTimes: number,
  187. /** 版本号 */
  188. versioncfg: string,
  189. /** 福袋数据 */
  190. userTuCaoInfo: object,
  191. }