GameData.ts 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524
  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 */
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. public updatePiggyBankValue:boolean = false;
  20. /** 标志位:刷新主界面头像 */
  21. public init_head: boolean = false;
  22. /** 标志位:刷新主界面红点 */
  23. public init_red_point: boolean = true;
  24. public props: Map<number, number> = new Map<number, number>();
  25. public pools = [
  26. { url: "game/prefab/tips", num: 20 },
  27. { url: "game/prefab/coin", num: 20 }
  28. ];
  29. /** 主页样式脚本 */
  30. public gameStyle: Game = null;
  31. /** 入口按钮 */
  32. public funBtns: FunBtns = null;
  33. /**
  34. * 初始化游戏数据:网络配置信息,用户信息
  35. * @returns
  36. */
  37. public async init() {
  38. let data: any = { "versionCode": gData.appData.version };
  39. let response = await mk.http.sendData('getAllConfigInfo', data);
  40. if (response.errcode != 0) {
  41. if (response.errcode == -10003 || response.errcode == -20003) {
  42. //清除缓存
  43. gData.loginData.reload();
  44. }
  45. return;
  46. }
  47. mk.console.logSingle("getAllConfigInfo", response.data);
  48. this.initConfigs(response.data);
  49. data = {};
  50. response = await mk.http.sendData('getInfoCrypt', data);
  51. if (response.errcode != 0) {
  52. return;
  53. }
  54. mk.console.logSingle("getInfoCrypt", response.data);
  55. this.initPlayerProp(response.data)
  56. this.initProps(response.data.gameUserData);
  57. gData.guideData.init();
  58. gData.guideWeakData.init();
  59. gData.moduleData.forEach(element => {
  60. element.init();
  61. });
  62. data = {};
  63. response = await mk.http.sendData('user/adShowConfig', data);
  64. if (response.errcode != 0) {
  65. return;
  66. }
  67. this.adShowConfig = response.data;
  68. mk.console.logSingle("user/adShowConfig", response.data);
  69. this.dataFinish = true;
  70. }
  71. private initConfigs(data) {
  72. // console.log('config ', data);
  73. this.configs = data;
  74. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  75. }
  76. /**
  77. * 初始化玩家数据
  78. */
  79. private initPlayerProp(res_data) {
  80. this.gameData = new PlayerProp();
  81. this.gameData.cashIndex = res_data.cashIndex;
  82. this.gameData.gameUserData = res_data.gameUserData;
  83. this.gameData.isSignInToday = res_data.isSignInToday;
  84. this.gameData.isWithdrawable = res_data.isWithdrawable;
  85. this.gameData.lastTime = res_data.lastTime;
  86. this.gameData.loginDays = res_data.loginDays;
  87. this.gameData.newPlayer = res_data.newPlayer;
  88. this.gameData.initPiggyBank(res_data.piggyBank);
  89. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  90. this.gameData.redMoney = res_data.redMoney;
  91. this.gameData.signInDay = res_data.signInDay;
  92. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  93. this.gameData.turntableTimes = res_data.turntableTimes;
  94. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  95. this.gameData.versioncfg = res_data.versioncfg;
  96. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  97. gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  98. }
  99. /**
  100. * 保存单个数据
  101. */
  102. public async setProp(key: GameProp, value: number) {
  103. let data = {
  104. key: key + '',
  105. value: value + ''
  106. };
  107. this.props.set(key, value);
  108. await mk.http.sendData('savePlayerProp', data);
  109. this.savePropFinish = true;
  110. }
  111. /**
  112. * 保存多个数据
  113. */
  114. public async setProps(arr: { key: GameProp, value: number }[]) {
  115. let needProp = {};
  116. for (let i = 0; i < arr.length; i++) {
  117. needProp[arr[i].key + ''] = arr[i].value + "";
  118. }
  119. let data = {
  120. needProp: needProp
  121. };
  122. for (let i = 0; i < arr.length; i++) {
  123. this.props.set(arr[i].key, arr[i].value);
  124. }
  125. await mk.http.sendData('saveAllPlayerProp', data);
  126. this.savePropsFinish = true;
  127. }
  128. /** 获取属性 */
  129. public getProp(key: GameProp): number {
  130. if (this.props == null) {
  131. return 0;
  132. }
  133. let value = this.props.get(key);
  134. return value == null ? 0 : value;
  135. }
  136. /**
  137. * 向服务器请求所有属性后更新
  138. */
  139. public async getAllProps() {
  140. let response = await mk.http.sendData('getAllPlayerProp', {});
  141. if (response.errcode != 0) {
  142. return;
  143. }
  144. this.initProps(response.data);
  145. this.getPropsFnish = true;
  146. }
  147. private initProps(data) {
  148. if (data == null) {
  149. return;
  150. }
  151. for (let key in data) {
  152. this.props.set(parseInt(key), JSON.parse(data[key]));
  153. }
  154. }
  155. /**
  156. * 第二天需要重置的数据
  157. */
  158. public resetProps() {
  159. let arr = [];
  160. arr.push({ key: GameProp.sign_can, value: 1 });
  161. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  162. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  163. this.setProps(arr);
  164. }
  165. /** 是否是新用户 */
  166. public isNewPlayer(): boolean {
  167. let v = this.getProp(GameProp.newPlayer);
  168. return v == 0;
  169. }
  170. }
  171. /**
  172. * 所有模块的非校验数据
  173. */
  174. export enum GameProp {
  175. /** -------------------- 通用玩家数据 ------------------------- */
  176. /** 是否新手 0新手 1老手 */
  177. newPlayer = 1,
  178. /** 当前新手引导步骤 */
  179. guideID = 2,
  180. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  181. isAutoOpenPanel = 3,
  182. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  183. isOpenBankOnCloseCash = 4,
  184. /** ------------------ 游戏核心数据 --------------------------- */
  185. /** 关卡数 */
  186. levelNum = 10,
  187. /** 锤子道具数目 */
  188. hammerPropNum = 1001,
  189. /** 重设道具数目 */
  190. resetPropNum = 1002,
  191. /** 变色道具数目 */
  192. changePropNum = 1003,
  193. /** 当前总分 */
  194. curTotalScore = 11,
  195. /** ------------------ 转盘数据 ------------------------------ */
  196. turnable_leftTimes = 20,
  197. /** ------------------ 存钱罐数据 ----------------------------- */
  198. /** ------------------ 签到数据 ----------------------------- */
  199. /** 上次签到进度 */
  200. sign_last_bar = 120,
  201. /** 当前能否签到 */
  202. sign_can = 121,
  203. /** ------------------ 红包提现 ----------------------------- */
  204. /** 提现进度 */
  205. redBag_cash_bar = 220,
  206. }
  207. /**
  208. * 玩家数据
  209. */
  210. class PlayerProp {
  211. /** 自定义不需要校验的数据 */
  212. gameUserData = 0;
  213. _isSignInToday = 0;
  214. /**
  215. * 今日是否有签到
  216. * - 0 未签到,表示可以签到
  217. * - 1 有签到,表示不可签到
  218. */
  219. set isSignInToday(value: number) {
  220. this._isSignInToday = value;
  221. gData.sign.init_data = true;
  222. gData.gameData.init_red_point = true;
  223. }
  224. get isSignInToday(): number {
  225. return this._isSignInToday;
  226. }
  227. private _piggyBank: number = 0;
  228. /** 存钱罐存款 */
  229. set piggyBank(value: number) {
  230. if (this._piggyBank === value) return;
  231. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  232. this._piggyBank = value;
  233. gData.gameData.init_coin = true;
  234. gData.pigbank.init_data = true;
  235. gData.gameData.init_red_point = true;
  236. }
  237. get piggyBank(): number {
  238. return this._piggyBank;
  239. }
  240. /** 初始化 */
  241. initPiggyBank(v){
  242. this._piggyBank = v;
  243. }
  244. _isWithdrawable = 0;
  245. /**
  246. * 存钱罐能否提现
  247. * - 0 不能提现
  248. * - 1 能提现
  249. */
  250. set isWithdrawable(value: number) {
  251. if (this._isWithdrawable != value) {
  252. this._isWithdrawable = value;
  253. gData.pigbank.init_data = true;
  254. gData.gameData.init_red_point = true;
  255. }
  256. }
  257. get isWithdrawable(): number {
  258. return this._isWithdrawable;
  259. }
  260. /** 存钱罐每日提现次数 */
  261. piggyBankCashTimes = 0;
  262. /** 累计存钱罐每日提现次数 */
  263. totalPiggyBankCashTimes = 0;
  264. /** 提现进度 */
  265. cashIndex = 0;
  266. /** 上次登录时间 */
  267. lastTime = 0;
  268. /** 登录天数 */
  269. loginDays = 0;
  270. newPlayer = 0;
  271. private _redMoney: number = 0;
  272. /** 红包币数量 */
  273. set redMoney(value: number) {
  274. this._redMoney = value;
  275. gData.gameData.init_coin = true;
  276. gData.gameData.init_red_point = true;
  277. }
  278. get redMoney(): number {
  279. return this._redMoney;
  280. }
  281. _signInDay = 0;
  282. /** 累计签到次数 客户端理解 上次签到天数 */
  283. set signInDay(value: number) {
  284. if (this._signInDay === value) return;
  285. this._signInDay = value;
  286. gData.sign.init_data = true;
  287. }
  288. get signInDay(): number {
  289. return this._signInDay;
  290. }
  291. /** 转盘次数 */
  292. turntableTimes = 0;
  293. /** 版本号 */
  294. versioncfg = 0;
  295. /** 福袋数据 */
  296. userTuCaoInfo = 0;
  297. /** 关卡数 */
  298. levelNum = 0;
  299. /** 锤子道具数目 */
  300. hammerPropNum = 0;
  301. /** 重设道具数目 */
  302. resetPropNum = 0;
  303. /** 变色道具数目 */
  304. changePropNum = 0;
  305. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  306. isFirstRedMoney = 0;
  307. }
  308. /**
  309. * 奖励状态
  310. */
  311. export enum RewardState {
  312. /** 已领取 */
  313. none = 1,
  314. /** 未解锁 */
  315. lock = 2,
  316. /** 可领取 */
  317. unlock = 3
  318. }
  319. /**
  320. * 奖励类型
  321. */
  322. export enum RewardType {
  323. /** 红包币 */
  324. redBag = 1,
  325. /** 毛币 */
  326. rmb = 2,
  327. /** 金猪币 */
  328. pigRmb = 3,
  329. }
  330. /**
  331. * 音频路径
  332. */
  333. export enum AUDIO_TYPE {
  334. /**主界面背景音乐*/
  335. bgm = 'bgm',
  336. /**打开存钱罐界面播放一次*/
  337. pigBank = 'pigBank',
  338. /**关卡玩法背景音乐*/
  339. missionBg = 'missionBg',
  340. /**红包币领取界面关闭音效*/
  341. rewardClose = 'rewardClose',
  342. /**红包币领取界面开启音效*/
  343. rewardOpen = 'rewardOpen',
  344. /**红包界面打开音效*/
  345. reward = 'reward',
  346. /**提现到账界面打开播放一次*/
  347. receiptNotice = 'receiptNotice',
  348. /**通用按钮点击音效 */
  349. button = 'button',
  350. /**转盘转动音效*/
  351. turnableplay = 'turnableplay',
  352. /**转盘转动音效*/
  353. turnplateDrawEnd = 'turnplateDrawEnd',
  354. /**主页背景音乐 */
  355. music_startBg = "music_startBg",
  356. /**游戏背景音乐 */
  357. music_gameBg = "music_gameBg",
  358. /**按钮点击 */
  359. ef_button_click = "ef_button_click",
  360. /**红包打开 */
  361. ef_redPacket_open = "ef_redPacket_open",
  362. /**红包来了音效 */
  363. ef_redPacket_come = "ef_redPacket_come",
  364. /**消除4个 */
  365. ef_bonus4 = "ef_bonus4",
  366. /**消除5个 */
  367. ef_bonus5 = "ef_bonus5",
  368. /**消除6个 */
  369. ef_bonus6 = "ef_bonus6",
  370. /**消除7个 */
  371. ef_bonus7 = "ef_bonus7",
  372. /**消除8个 */
  373. ef_bonus8 = "ef_bonus8",
  374. /**普通消除音效 */
  375. ef_eliminate = "ef_eliminate",
  376. /**bouns消除音效 */
  377. ef_eliminate_bonus = "ef_eliminate_bonus",
  378. /**胜利音效 */
  379. ef_win = "ef_win",
  380. /**锤子 */
  381. ef_change = "ef_change",
  382. /**刷新 */
  383. ef_refresh = "ef_refresh",
  384. /**飞翔 */
  385. ef_fly = "ef_fly",
  386. }
  387. /** ECPM */
  388. type ADShowCfg = {
  389. average_ecpm: number,
  390. insert_probability: number,
  391. is_show_banner: number,
  392. is_show_inter: number,
  393. }
  394. type PlayerInfoType = {
  395. /** 自定义不需要校验的数据 */
  396. gameUserData: object,
  397. /** 今日是否有签到 */
  398. isSignInToday: number,
  399. /** 存钱罐存款 */
  400. piggyBank: number,
  401. /** 存钱罐能否提现 */
  402. isWithdrawable: boolean,
  403. /** 存钱罐每日提现次数 */
  404. piggyBankCashTimes: number,
  405. /** 累计存钱罐每日提现次数 */
  406. totalPiggyBankCashTimes: number,
  407. /** 提现进度 */
  408. cashIndex: number,
  409. /** 上次登录时间 */
  410. lastTime: number,
  411. /** 登录天数 */
  412. loginDays: number,
  413. newPlayer: Boolean,
  414. /** 红包币数量 */
  415. redMoney: number,
  416. /** 累计签到次数 客户端理解 上次签到天数 */
  417. signInDay: number,
  418. /** 转盘次数 */
  419. turntableTimes: number,
  420. /** 版本号 */
  421. versioncfg: string,
  422. /** 福袋数据 */
  423. userTuCaoInfo: object,
  424. }
  425. /**事件类型 */
  426. export enum EVENT_TYPE {
  427. BACK_WxAuth = "BACK_WxAuth",
  428. UPDATE_CashNum = "UPDATE_CashNum",
  429. }
  430. /** 数据事件Id */
  431. export enum DataEventId {
  432. /** 点击 */
  433. guide = "guide",
  434. /** 按钮点击 */
  435. button_click = "button_click",
  436. /** 看视频 */
  437. video_init = "video_init",
  438. /** 看视频完成 */
  439. video_end = "video_end",
  440. /** 福袋功能 */
  441. fudaiFunction = "fudaiFunction",
  442. /** 互推功能 */
  443. hutuiFunction = "hutuiFunction",
  444. /** 关卡 */
  445. level = "level",
  446. /** 常规提现-红包币提现 */
  447. commonWithDrawal = "commonWithDrawl",
  448. /** 存钱罐提现 */
  449. jarWithDrawal = "jarWithDrawal",
  450. /** 签到提现 */
  451. signWithDrawal = "signWithDrawal",
  452. }
  453. /** 视频广告类型 */
  454. export enum VideoAdType {
  455. Null = "",
  456. /** 关卡积分红包 */
  457. LevelScoreRedBag = "关卡积分红包",
  458. /** 主界面气泡红包 */
  459. StartQiPaoRedBag = "主界面气泡红包",
  460. /** 关卡气泡红包 */
  461. LevelQiPaoRedBag = "关卡气泡红包",
  462. /** 转盘 */
  463. Turntable = "转盘视频",
  464. /** 福袋视频" */
  465. Fudai = "福袋视频",
  466. /** 签到视频 */
  467. Sign = "签到视频"
  468. }