Login.ts 7.4 KB

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  1. import Util from "../../../before/util/Util";
  2. import JsbSystem from "../../../mk/system/JsbSystem";
  3. import LoadingBar from "../../component/LoadingBar";
  4. import { UpdateState } from "../../data/AppData";
  5. import HotUpdatePanel from "../hotUpdate/HotUpdatePanel";
  6. const { ccclass, property } = cc._decorator;
  7. @ccclass
  8. export default class Login extends cc.Component {
  9. @property(LoadingBar)
  10. private bar: LoadingBar = null;
  11. @property({ displayName: '加载文字', type: cc.Label })
  12. private lbl_progress: cc.Label = null;
  13. @property({ displayName: '服务协议', type: cc.Label })
  14. private lbl_server: cc.Label = null;
  15. @property({ displayName: '隐私协议', type: cc.Label })
  16. private lbl_privacy: cc.Label = null;
  17. /** 加载进度 */
  18. private process: number = 0;
  19. /** 热更脚本(onLoad应先于Login) */
  20. public hotUpdatePanel: HotUpdatePanel = null;
  21. onLoad() {
  22. this.setProgress(0);
  23. }
  24. start() {
  25. if (mk.storage.getStorage("alifengkong") == 1) {
  26. return;
  27. }
  28. if (CC_DEBUG) {
  29. mk.aliRiskManager.getRiskCode = true;
  30. gData.appData.getDeviceInfoCompelete = true;
  31. }
  32. else {
  33. mk.aliRiskManager.init();
  34. }
  35. this.init();
  36. }
  37. update() {
  38. if (gData.appData.getDeviceInfoCompelete) {
  39. gData.appData.getDeviceInfoCompelete = false;
  40. this.getDeviceInfoBack();
  41. }
  42. //如果更新没有结束,就不进入正常加载流程
  43. if (gData.appData.updateState == UpdateState.ForceUpdateFinish) {
  44. gData.appData.updateState = UpdateState.CheckHot;
  45. this.checkHotUpdate();
  46. }
  47. if (gData.appData.updateState == UpdateState.IsUpdate) {
  48. this.lbl_progress.string = '正在更新中,请耐心等待';
  49. this.bar.setProgress(gData.appData.updatePercent);
  50. return;
  51. }
  52. if (gData.appData.updateState != UpdateState.UpdateFinish) {
  53. return;
  54. }
  55. if (this.process < 100) {
  56. this.process += 2;
  57. this.setProgress(this.process);
  58. }
  59. if (gData.loginData.loadResCompelete) {
  60. if (mk.aliRiskManager.getRiskCode) {
  61. mk.aliRiskManager.getRiskCode = false;
  62. this.login();
  63. }
  64. else if (gData.gameData.dataFinish) {//登录流程完毕
  65. if (mk.storage.getStorage("agreementTip", false) != 1) {
  66. mk.ui.openPanel("module/login/agreementTip");
  67. mk.storage.setStorage("agreementTip", 1, false);
  68. }
  69. else {
  70. mk.ui.openPanel("game/prefab/game");
  71. console.log("===[Jsbsystem 显示开屏广告================================")
  72. JsbSystem.showSplash();
  73. }
  74. gData.gameData.dataFinish = false;
  75. }
  76. }
  77. else {
  78. gData.loginData.loadLocalRes();
  79. }
  80. }
  81. /** 设置进度 */
  82. private setProgress(current) {
  83. this.bar.setProgress(current);
  84. this.lbl_progress.string = "加载不消耗流量 " + current + "%";
  85. }
  86. /** 初始化 */
  87. public async init() {
  88. //获取appid 和 配置version
  89. JsbSystem.getWxAppId();
  90. //获取手机授权
  91. JsbSystem.checkPermission();
  92. }
  93. /** 获取设备信息后 */
  94. public async getDeviceInfoBack() {
  95. //获取登录需要的sessionkey
  96. gData.loginData.init();
  97. await this.checkForceUpate();
  98. this.checkRemoveLocalHot();
  99. mk.audio.init();
  100. }
  101. //整包更新和新流程--------------------------------------------------------
  102. /** 新包覆盖安装后清除热更版本,重启 */
  103. checkRemoveLocalHot() {
  104. let currentVersion = mk.storage.getStorage('currentVersion');
  105. mk.storage.setStorage('currentVersion', gData.appData.appVersion);
  106. if (currentVersion) {
  107. let compareVer = Util.versionCompareHandle(currentVersion, gData.appData.appVersion)
  108. console.log('compareVer ', compareVer)
  109. if (compareVer < 0) {
  110. // 热更新的储存路径,如果旧版本中有多个,可能需要记录在列表中,全部清理
  111. var storagePath = localStorage.getItem('HotUpdateSearchPaths');
  112. if (storagePath) {
  113. let storageArr = JSON.parse(storagePath)
  114. let len = storageArr.length - 2
  115. for (var i = 0; i < len; i++) {
  116. let path = storageArr.shift()
  117. jsb.fileUtils.removeDirectory(path);
  118. }
  119. cc.sys.localStorage.removeItem('HotUpdateSearchPaths');
  120. jsb.fileUtils.setSearchPaths(storageArr);
  121. cc.audioEngine.stopAll();
  122. cc.game.restart();
  123. }
  124. }
  125. }
  126. }
  127. /** 检测强制更新 */
  128. public async checkForceUpate() {
  129. await this.getForceVersionInfo();
  130. if (gData.appData.needForceUpdate === 1) {
  131. mk.ui.openPanel('module/forceUpdate/forceUpdate');
  132. }
  133. else {
  134. await this.checkHotUpdate();
  135. }
  136. }
  137. //发送请求整包更新
  138. public async getForceVersionInfo() {
  139. if (CC_DEBUG) {
  140. //测试用配置版本号
  141. gData.appData.tfChannel = "1";
  142. gData.appData.appVersion = "1.2.0";
  143. }
  144. let data: any = {
  145. appId: gData.appData.appId,
  146. channel: gData.appData.tfChannel,
  147. version: gData.appData.appVersion
  148. }
  149. mk.console.logSingle('getForceVersionInfo ', data);
  150. let response = await mk.http.sendRequest("getForceVersionInfo", 'POST', JSON.stringify(data), false, false)
  151. if (response.data) {
  152. gData.appData.needForceUpdate = response.data.isForceUpdate;
  153. gData.appData.installVersion = response.data.version;
  154. gData.appData.installUrl = response.data.downloadAddress;
  155. gData.appData.updateDes = response.data.versionRemark;
  156. gData.appData.fixDes = response.data.bugRestoreRemark;
  157. }
  158. else {
  159. gData.appData.needForceUpdate = 0;
  160. console.error("[Login]无response.data 请检查.");
  161. }
  162. mk.console.logSingle("===[Login] gData.appData.needForceUpdate", response);
  163. }
  164. //热更新-----------------------------------------------------------------
  165. /** 检测热更新 */
  166. public async checkHotUpdate() {
  167. //热更脚本交互
  168. this.hotUpdatePanel = this.node.getComponent(HotUpdatePanel);
  169. if (!this.hotUpdatePanel) {
  170. console.error("===[login] 登录界面,没有挂载热更脚本");
  171. gData.appData.updateState = UpdateState.UpdateFinish;
  172. }
  173. else {
  174. console.log("===[login] 登录界面,挂载热更脚本");
  175. this.hotUpdatePanel.checkHotUpdate();
  176. }
  177. }
  178. public login() {
  179. //初始化相关数据
  180. mk.pool.init(gData.gameData.pools);
  181. gData.appData.init();
  182. gData.adData.init();
  183. mk.console.log("[FC] gData.appData.appId", gData.appData.appId);
  184. //登录
  185. gData.loginData.login();
  186. }
  187. }