GameData.ts 9.7 KB

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  1. import Game from "../game/Game";
  2. /**
  3. * @description 游戏核心玩法数据
  4. * @author 邹勇
  5. */
  6. export class GameData {
  7. public dataFinish: boolean = false;
  8. public savePropFinish: boolean = false;
  9. public savePropsFinish: boolean = false;
  10. public getPropsFnish: boolean = false;
  11. public configs: any = {};
  12. /** 功能开启 */
  13. public funOpenData: string[] = [];
  14. public gameData: PlayerProp = null;
  15. /** 标志位:刷新主界面货币 */
  16. public init_coin: boolean = false;
  17. public props: Map<number, number>;
  18. public pools = [
  19. { url: "game/prefab/tips", num: 20 },
  20. { url: "game/prefab/coin", num: 20 }
  21. ];
  22. /** 主页样式脚本 */
  23. public gameStyle: Game = null;
  24. /**
  25. * 初始化游戏数据:网络配置信息,用户信息
  26. * @returns
  27. */
  28. public async init() {
  29. let data: any = { "versionCode": gData.appData.version };
  30. let response = await mk.http.sendData('getAllConfigInfo', data);
  31. if (response.errcode != 0) {
  32. if (response.errcode == -10003 || response.errcode == -20003) {
  33. //清除缓存
  34. gData.loginData.reload();
  35. }
  36. return;
  37. }
  38. mk.console.logSingle("getAllConfigInfo", response.data)
  39. this.initConfigs(response.data);
  40. data = {};
  41. response = await mk.http.sendData('getInfoCrypt', data);
  42. if (response.errcode != 0) {
  43. return;
  44. }
  45. mk.console.logSingle("getInfoCrypt", response.data)
  46. this.initPlayerProp(response.data)
  47. if (this.props == null) {
  48. this.props = new Map<number, number>();
  49. }
  50. this.initProps(response.data.gameUserData);
  51. gData.moduleData.forEach(element => {
  52. element.init();
  53. });
  54. this.dataFinish = true;
  55. }
  56. private initConfigs(data) {
  57. this.configs = data;
  58. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  59. }
  60. /**
  61. * 初始化玩家数据
  62. */
  63. private initPlayerProp(res_data) {
  64. this.gameData = new PlayerProp();
  65. this.gameData.cashIndex = res_data.cashIndex;
  66. this.gameData.gameUserData = res_data.gameUserData;
  67. this.gameData.isSignInToday = res_data.isSignInToday;
  68. this.gameData.isWithdrawable = res_data.isWithdrawable;
  69. this.gameData.lastTime = res_data.lastTime;
  70. this.gameData.loginDays = res_data.loginDays;
  71. this.gameData.newPlayer = res_data.newPlayer;
  72. this.gameData.piggyBank = res_data.piggyBank;
  73. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  74. this.gameData.redMoney = res_data.redMoney;
  75. this.gameData.signInDay = res_data.signInDay;
  76. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  77. this.gameData.turntableTimes = res_data.turntableTimes;
  78. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  79. this.gameData.versioncfg = res_data.versioncfg;
  80. }
  81. /**
  82. * 保存单个数据
  83. */
  84. public async setProp(key: GameProp, value: number) {
  85. let data = {
  86. key: key + '',
  87. value: value + ''
  88. };
  89. await mk.http.sendData('savePlayerProp', data);
  90. // this.props.set(key, value);
  91. // this.savePropFinish = true;
  92. }
  93. /**
  94. * 保存多个数据
  95. */
  96. public async setProps(arr: { key: GameProp, value: number }[]) {
  97. let needProp = {};
  98. for (let i = 0; i < arr.length; i++) {
  99. needProp[arr[i].key + ''] = arr[i].value + "";
  100. }
  101. let data = {
  102. needProp: needProp
  103. };
  104. await mk.http.sendData('saveAllPlayerProp', data);
  105. for (let i = 0; i < arr.length; i++) {
  106. this.props.set(arr[i].key, arr[i].value);
  107. }
  108. this.savePropsFinish = true;
  109. }
  110. /** 获取属性 */
  111. public getProp(key: GameProp): number {
  112. if (this.props == null) {
  113. return 0;
  114. }
  115. let value = this.props.get(key);
  116. return value == null ? 0 : value;
  117. }
  118. /**
  119. * 向服务器请求所有属性后更新
  120. */
  121. public async getAllProps() {
  122. let response = await mk.http.sendData('getAllPlayerProp', {});
  123. if (response.errcode != 0) {
  124. return;
  125. }
  126. this.initProps(response.data);
  127. this.getPropsFnish = true;
  128. }
  129. private initProps(data) {
  130. if (data == null) {
  131. return;
  132. }
  133. for (let key in data) {
  134. this.props.set(parseInt(key), JSON.parse(data[key]));
  135. }
  136. }
  137. /**
  138. * 第二天需要重置的数据
  139. */
  140. public resetProps() {
  141. let arr = [];
  142. arr.push({ key: GameProp.sign_can, value: 1 });
  143. this.setProps(arr);
  144. }
  145. }
  146. /**
  147. * 所有模块的非校验数据
  148. */
  149. export enum GameProp {
  150. /** ------------------ 游戏核心数据 --------------------------- */
  151. /** ------------------ 转盘数据 ------------------------------ */
  152. turnable_leftTimes = 20,
  153. /** ------------------ 存钱罐数据 ----------------------------- */
  154. /** ------------------ 签到数据 ----------------------------- */
  155. /** 上次签到进度 */
  156. sign_last_bar = 120,
  157. /** 当前能否签到 */
  158. sign_can = 121,
  159. /** ------------------ 红包提现 ----------------------------- */
  160. /** 提现进度 */
  161. redBag_cash_bar = 220,
  162. }
  163. /**
  164. * 玩家数据
  165. */
  166. class PlayerProp {
  167. /** 自定义不需要校验的数据 */
  168. gameUserData = 0;
  169. /** 今日是否有签到 */
  170. isSignInToday = 0;
  171. private _piggyBank: number = 0;
  172. /** 存钱罐存款 */
  173. set piggyBank(value: number) {
  174. this._piggyBank = value;
  175. gData.gameData.init_coin = true;
  176. }
  177. get piggyBank(): number {
  178. return this._piggyBank;
  179. }
  180. /** 存钱罐能否提现 */
  181. isWithdrawable = 0;
  182. /** 存钱罐每日提现次数 */
  183. piggyBankCashTimes = 0;
  184. /** 累计存钱罐每日提现次数 */
  185. totalPiggyBankCashTimes = 0;
  186. /** 提现进度 */
  187. cashIndex = 0;
  188. /** 上次登录时间 */
  189. lastTime = 0;
  190. /** 登录天数 */
  191. loginDays = 0;
  192. newPlayer = 0;
  193. private _redMoney: number = 0;
  194. /** 红包币数量 */
  195. set redMoney(value: number) {
  196. this._redMoney = value;
  197. gData.gameData.init_coin = true;
  198. }
  199. get redMoney(): number {
  200. return this._redMoney;
  201. }
  202. /** 累计签到次数 客户端理解 上次签到天数 */
  203. signInDay = 0;
  204. /** 转盘次数 */
  205. turntableTimes = 0;
  206. /** 版本号 */
  207. versioncfg = 0;
  208. /** 福袋数据 */
  209. userTuCaoInfo = 0;
  210. }
  211. /**
  212. * 奖励状态
  213. */
  214. export enum RewardState {
  215. /** 已领取 */
  216. none = 1,
  217. /** 未解锁 */
  218. lock = 2,
  219. /** 可领取 */
  220. unlock = 3
  221. }
  222. /**
  223. * 奖励类型
  224. */
  225. export enum RewardType {
  226. /** 红包币 */
  227. redBag = 1,
  228. /** 毛币 */
  229. rmb = 2,
  230. /** 金猪币 */
  231. pigRmb = 3,
  232. }
  233. /**
  234. * 音频路径
  235. */
  236. export enum AUDIO_TYPE {
  237. /**主界面背景音乐*/
  238. bgm = 'bgm',
  239. /**打开存钱罐界面播放一次*/
  240. pigBank = 'pigBank',
  241. /**关卡玩法背景音乐*/
  242. missionBg = 'missionBg',
  243. /**红包币领取界面关闭音效*/
  244. rewardClose = 'rewardClose',
  245. /**红包币领取界面开启音效*/
  246. rewardOpen = 'rewardOpen',
  247. /**红包界面打开音效*/
  248. reward = 'reward',
  249. /**提现到账界面打开播放一次*/
  250. receiptNotice = 'receiptNotice',
  251. /**通用按钮点击音效 */
  252. button = 'button',
  253. /**转盘转动音效*/
  254. turnableplay = 'turnableplay',
  255. /**主页背景音乐 */
  256. music_startBg = "music_startBg",
  257. /**游戏背景音乐 */
  258. music_gameBg = "music_gameBg",
  259. /**按钮点击 */
  260. ef_button_click = "ef_button_click",
  261. /**红包打开 */
  262. ef_redPacket_open = "ef_redPacket_open",
  263. /**红包来了音效 */
  264. ef_redPacket_come = "ef_redPacket_come",
  265. /**消除4个 */
  266. ef_bonus4 = "ef_bonus4",
  267. /**消除5个 */
  268. ef_bonus5 = "ef_bonus5",
  269. /**消除6个 */
  270. ef_bonus6 = "ef_bonus6",
  271. /**消除7个 */
  272. ef_bonus7 = "ef_bonus7",
  273. /**消除8个 */
  274. ef_bonus8 = "ef_bonus8",
  275. /**普通消除音效 */
  276. ef_eliminate = "ef_eliminate",
  277. /**bouns消除音效 */
  278. ef_eliminate_bonus = "ef_eliminate_bonus",
  279. /**胜利音效 */
  280. ef_win = "ef_win",
  281. /**锤子 */
  282. ef_change = "ef_change",
  283. /**刷新 */
  284. ef_refresh = "ef_refresh",
  285. /**飞翔 */
  286. ef_fly = "ef_fly",
  287. }
  288. type PlayerInfoType = {
  289. /** 自定义不需要校验的数据 */
  290. gameUserData: object,
  291. /** 今日是否有签到 */
  292. isSignInToday: number,
  293. /** 存钱罐存款 */
  294. piggyBank: number,
  295. /** 存钱罐能否提现 */
  296. isWithdrawable: boolean,
  297. /** 存钱罐每日提现次数 */
  298. piggyBankCashTimes: number,
  299. /** 累计存钱罐每日提现次数 */
  300. totalPiggyBankCashTimes: number,
  301. /** 提现进度 */
  302. cashIndex: number,
  303. /** 上次登录时间 */
  304. lastTime: number,
  305. /** 登录天数 */
  306. loginDays: number,
  307. newPlayer: Boolean,
  308. /** 红包币数量 */
  309. redMoney: number,
  310. /** 累计签到次数 客户端理解 上次签到天数 */
  311. signInDay: number,
  312. /** 转盘次数 */
  313. turntableTimes: number,
  314. /** 版本号 */
  315. versioncfg: string,
  316. /** 福袋数据 */
  317. userTuCaoInfo: object,
  318. }
  319. /**事件类型 */
  320. export enum EVENT_TYPE {
  321. BACK_WxAuth = "BACK_WxAuth",
  322. UPDATE_CashNum = "UPDATE_CashNum",
  323. }