GameData.ts 17 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. import { StorageKey } from "./StorageData";
  4. /**
  5. * @description 游戏核心玩法数据
  6. * @author 邹勇
  7. */
  8. export class GameData {
  9. public dataFinish: boolean = false;
  10. public savePropFinish: boolean = false;
  11. public savePropsFinish: boolean = false;
  12. public getPropsFnish: boolean = false;
  13. public configs: any = {};
  14. public adShowConfig: ADShowCfg;
  15. /** 功能开启 依次是 0 互推 1 转盘 2 裂变 3 存钱罐 4 福袋 5 签到 6 常规提现 7 气泡红包组 8 福利礼包*/
  16. public funOpenData: string[] = [];
  17. public gameData: PlayerProp = null;
  18. /** 标志位:刷新主界面货币 */
  19. public init_coin: boolean = false;
  20. public updatePiggyBankValue: boolean = false;
  21. /** 标志位:刷新主界面头像 */
  22. public init_head: boolean = false;
  23. /** 标志位:刷新主界面红点 */
  24. public init_red_point: boolean = true;
  25. public props: Map<number, number> = new Map<number, number>();
  26. public pools = [
  27. { url: "game/prefab/tips", num: 20 },
  28. { url: "game/prefab/coin", num: 20 }
  29. ];
  30. /** 主页样式脚本 */
  31. public gameStyle: Game = null;
  32. /** 入口按钮 */
  33. public funBtns: FunBtns = null;
  34. //打开红包索引
  35. public openIndex = -1;
  36. //红包显示cd
  37. public redPacketTime = 0;
  38. //红包显示个数
  39. public redPacketShowCount = 0;
  40. /**
  41. * 初始化游戏数据:网络配置信息,用户信息
  42. * @returns
  43. */
  44. public async init() {
  45. let data: any = { "versionCode": gData.appData.version };
  46. let response = await mk.http.sendData('getAllConfigInfo', data);
  47. if (response.errcode != 0) {
  48. if (response.errcode == -10003 || response.errcode == -20003) {
  49. //清除缓存
  50. gData.loginData.reload();
  51. }
  52. return;
  53. }
  54. mk.console.logSingle("getAllConfigInfo", response.data);
  55. this.initConfigs(response.data);
  56. //初始化topon
  57. mk.ad.init();
  58. data = {};
  59. response = await mk.http.sendData('getInfoCrypt', data);
  60. if (response.errcode != 0) {
  61. return;
  62. }
  63. mk.console.logSingle("getInfoCrypt", response.data);
  64. this.initPlayerProp(response.data)
  65. this.initProps(response.data.gameUserData);
  66. gData.guideData.init();
  67. gData.guideWeakData.init();
  68. gData.moduleData.forEach(element => {
  69. element.init();
  70. });
  71. if (gData.warnTipData.curSolution == 4) {
  72. if (response.data.isSystemRisk == 0) {
  73. //拉白后重置
  74. gData.warnTipData.setSolution(0);
  75. }
  76. }
  77. data = {};
  78. response = await mk.http.sendData('user/adShowConfig', data);
  79. if (response.errcode != 0) {
  80. return;
  81. }
  82. this.adShowConfig = response.data;
  83. mk.console.logSingle("user/adShowConfig", response.data);
  84. gData.adData.setFullInterShowStr();
  85. this.dataFinish = true;
  86. }
  87. private initConfigs(data) {
  88. // console.log('config ', data);
  89. this.configs = data;
  90. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  91. this.redPacketTime = parseInt(data.ServerConfig.redPacketTime);
  92. gData.safeDepositBoxData.richBankConfig = this.configs.RichBankTaskCfg;
  93. gData.loginData.popIdentifySwitch = this.configs.ServerConfig.popIdentifySwitch == '1';
  94. gData.guideToWxData.guideToWxSwith = this.configs.ServerConfig.guideToWxSwith == '1';
  95. gData.guideToWxData.money = this.configs.ServerConfig.addfriendmoney;
  96. gData.guideToWxData.setGhId();
  97. }
  98. /**
  99. * 初始化玩家数据
  100. */
  101. private initPlayerProp(res_data) {
  102. this.gameData = new PlayerProp();
  103. this.gameData.cashIndex = res_data.cashIndex;
  104. this.gameData.gameUserData = res_data.gameUserData;
  105. this.gameData.isSignInToday = res_data.isSignInToday;
  106. this.gameData.isWithdrawable = res_data.isWithdrawable;
  107. this.gameData.lastTime = res_data.lastTime;
  108. this.gameData.loginDays = res_data.loginDays;
  109. this.gameData.newPlayer = res_data.newPlayer;
  110. this.gameData.initPiggyBank(res_data.piggyBank);
  111. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  112. this.gameData.redMoney = res_data.redMoney == null ? 0 : res_data.redMoney;
  113. this.gameData.signInDay = res_data.signInDay;
  114. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  115. this.gameData.turntableTimes = res_data.turntableTimes;
  116. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  117. this.gameData.versioncfg = res_data.versioncfg;
  118. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  119. if (res_data.groupCode) {
  120. this.gameData.groupCode = res_data.groupCode;
  121. }
  122. console.log('ABTest ', res_data.groupCode);
  123. gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  124. mk.data.setTAUserID(gData.loginData.uin);
  125. if (gData.loginData.isFirstIn) {
  126. gData.loginData.isFirstIn = false;
  127. mk.data.setTAEventRegister();
  128. mk.data.sendDataEvent('ABTest', `触发${this.gameData.groupCode}方案`);
  129. //星云uid
  130. mk.data.setTAEventUserStr(0, 'xy_uid', gData.loginData.uin);
  131. //注册时版本号
  132. mk.data.setTAEventUserStr(0, 'regtime_app_id', gData.appData.appVersion);
  133. //引导开关开启阶段注册的用户才保留此功能
  134. if (gData.guideToWxData.guideToWxSwith) {
  135. console.log('BBB aaa ');
  136. mk.storage.setStorage('canShowGuideToWx', '1');
  137. }
  138. }
  139. //当前版本号
  140. mk.data.setTAEventUserStr(0, 'now_app_id', gData.appData.appVersion);
  141. //渠道号
  142. mk.data.setTAEventUserStr(0, 'channel_id', gData.appData.umengChannel);
  143. gData.safeDepositBoxData.richBankCashAmount = res_data.richBankCashAmount;
  144. gData.safeDepositBoxData.currentRichBankCashTaskIndex = res_data.currentRichBankCashTaskIndex;
  145. gData.safeDepositBoxData.addRichBankFinishIndex = res_data.addRichBankFinishIndex;
  146. if (gData.safeDepositBoxData.currentRichBankCashTaskIndex > 0) {
  147. gData.safeDepositBoxData.addRichBankFinishIndex = gData.safeDepositBoxData.currentRichBankCashTaskIndex;
  148. }
  149. }
  150. /**
  151. * 保存单个数据
  152. */
  153. public async setProp(key: GameProp, value: number) {
  154. let data = {
  155. key: key + '',
  156. value: value + ''
  157. };
  158. this.props.set(key, value);
  159. await mk.http.sendData('savePlayerProp', data);
  160. this.savePropFinish = true;
  161. }
  162. /**
  163. * 保存多个数据
  164. */
  165. public async setProps(arr: { key: GameProp, value: number }[]) {
  166. let needProp = {};
  167. for (let i = 0; i < arr.length; i++) {
  168. needProp[arr[i].key + ''] = arr[i].value + "";
  169. }
  170. let data = {
  171. needProp: needProp
  172. };
  173. for (let i = 0; i < arr.length; i++) {
  174. this.props.set(arr[i].key, arr[i].value);
  175. }
  176. await mk.http.sendData('saveAllPlayerProp', data);
  177. this.savePropsFinish = true;
  178. }
  179. /** 获取属性 */
  180. public getProp(key: GameProp): number {
  181. if (this.props == null) {
  182. return 0;
  183. }
  184. let value = this.props.get(key);
  185. return value == null ? 0 : value;
  186. }
  187. /**
  188. * 向服务器请求所有属性后更新
  189. */
  190. public async getAllProps() {
  191. let response = await mk.http.sendData('getAllPlayerProp', {});
  192. if (response.errcode != 0) {
  193. return;
  194. }
  195. this.initProps(response.data);
  196. this.getPropsFnish = true;
  197. }
  198. private initProps(data) {
  199. if (data == null) {
  200. return;
  201. }
  202. for (let key in data) {
  203. this.props.set(parseInt(key), JSON.parse(data[key]));
  204. }
  205. }
  206. /**
  207. * 第二天需要重置的数据
  208. */
  209. public resetProps() {
  210. let arr = [];
  211. arr.push({ key: GameProp.sign_can, value: 1 });
  212. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  213. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  214. this.setProps(arr);
  215. }
  216. /** 是否是新用户 */
  217. public isNewPlayer(): boolean {
  218. let v = this.getProp(GameProp.newPlayer);
  219. return v == 0;
  220. }
  221. }
  222. /**
  223. * 所有模块的非校验数据
  224. */
  225. export enum GameProp {
  226. /** -------------------- 通用玩家数据 ------------------------- */
  227. /** 是否新手 0新手 1老手 */
  228. newPlayer = 1,
  229. /** 当前新手引导步骤 */
  230. guideID = 2,
  231. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  232. isAutoOpenPanel = 3,
  233. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  234. isOpenBankOnCloseCash = 4,
  235. //看视频次数
  236. videoTimes = 5,
  237. //提现次数
  238. cashTimes = 6,
  239. //引导到微信
  240. guideToWx = 7,
  241. /** ------------------ 游戏核心数据 --------------------------- */
  242. /** 关卡数 */
  243. levelNum = 10,
  244. /** 锤子道具数目 */
  245. hammerPropNum = 1001,
  246. /** 重设道具数目 */
  247. resetPropNum = 1002,
  248. /** 变色道具数目 */
  249. changePropNum = 1003,
  250. /** 当前总分 */
  251. curTotalScore = 11,
  252. /** ------------------ 转盘数据 ------------------------------ */
  253. turnable_leftTimes = 20,
  254. /** ------------------ 存钱罐数据 ----------------------------- */
  255. /** ------------------ 签到数据 ----------------------------- */
  256. /** 上次签到进度 */
  257. sign_last_bar = 120,
  258. /** 当前能否签到 */
  259. sign_can = 121,
  260. /** ------------------ 红包提现 ----------------------------- */
  261. /** 提现进度 */
  262. redBag_cash_bar = 220,
  263. }
  264. /**
  265. * 玩家数据
  266. */
  267. class PlayerProp {
  268. /** 自定义不需要校验的数据 */
  269. gameUserData = 0;
  270. _isSignInToday = 0;
  271. /**
  272. * 今日是否有签到
  273. * - 0 未签到,表示可以签到
  274. * - 1 有签到,表示不可签到
  275. */
  276. set isSignInToday(value: number) {
  277. this._isSignInToday = value;
  278. gData.sign.init_data = true;
  279. gData.gameData.init_red_point = true;
  280. }
  281. get isSignInToday(): number {
  282. return this._isSignInToday;
  283. }
  284. private _piggyBank: number = 0;
  285. /** 存钱罐存款 */
  286. set piggyBank(value: number) {
  287. if (this._piggyBank === value) return;
  288. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  289. this._piggyBank = value;
  290. gData.gameData.init_coin = true;
  291. gData.pigbank.init_data = true;
  292. gData.gameData.init_red_point = true;
  293. }
  294. get piggyBank(): number {
  295. return this._piggyBank;
  296. }
  297. /** 初始化 */
  298. initPiggyBank(v) {
  299. this._piggyBank = v;
  300. }
  301. _isWithdrawable = 0;
  302. /**
  303. * 存钱罐能否提现
  304. * - 0 不能提现
  305. * - 1 能提现
  306. */
  307. set isWithdrawable(value: number) {
  308. if (this._isWithdrawable != value) {
  309. this._isWithdrawable = value;
  310. gData.pigbank.init_data = true;
  311. gData.gameData.init_red_point = true;
  312. }
  313. }
  314. get isWithdrawable(): number {
  315. return this._isWithdrawable;
  316. }
  317. /** 存钱罐每日提现次数 */
  318. piggyBankCashTimes = 0;
  319. /** 累计存钱罐每日提现次数 */
  320. totalPiggyBankCashTimes = 0;
  321. /** 提现进度 */
  322. cashIndex = 0;
  323. /** 上次登录时间 */
  324. lastTime = 0;
  325. /** 登录天数 */
  326. loginDays = 0;
  327. newPlayer = 0;
  328. private _redMoney: number = 0;
  329. /** 红包币数量 */
  330. set redMoney(value: number) {
  331. this._redMoney = value;
  332. gData.gameData.init_coin = true;
  333. gData.gameData.init_red_point = true;
  334. //当前红包币
  335. mk.data.setTAEventUser(0, 'red_money_num', this._redMoney);
  336. }
  337. get redMoney(): number {
  338. return this._redMoney;
  339. }
  340. _signInDay = 0;
  341. /** 累计签到次数 客户端理解 上次签到天数 */
  342. set signInDay(value: number) {
  343. if (this._signInDay === value) return;
  344. this._signInDay = value;
  345. gData.sign.init_data = true;
  346. }
  347. get signInDay(): number {
  348. return this._signInDay;
  349. }
  350. /** 转盘次数 */
  351. turntableTimes = 0;
  352. /** 版本号 */
  353. versioncfg = 0;
  354. /** 福袋数据 */
  355. userTuCaoInfo = 0;
  356. /** 关卡数 */
  357. levelNum = 0;
  358. /** 锤子道具数目 */
  359. hammerPropNum = 0;
  360. /** 重设道具数目 */
  361. resetPropNum = 0;
  362. /** 变色道具数目 */
  363. changePropNum = 0;
  364. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  365. isFirstRedMoney = 0;
  366. /** ABTest分组id */
  367. groupCode = 0;
  368. }
  369. /**
  370. * 奖励状态
  371. */
  372. export enum RewardState {
  373. /** 已领取 */
  374. none = 1,
  375. /** 未解锁 */
  376. lock = 2,
  377. /** 可领取 */
  378. unlock = 3
  379. }
  380. /**
  381. * 奖励类型
  382. */
  383. export enum RewardType {
  384. /** 红包币 */
  385. redBag = 1,
  386. /** 毛币 */
  387. rmb = 2,
  388. /** 金猪币 */
  389. pigRmb = 3,
  390. }
  391. /**
  392. * 音频路径
  393. */
  394. export enum AUDIO_TYPE {
  395. /**主界面背景音乐*/
  396. bgm = 'bgm',
  397. /**打开存钱罐界面播放一次*/
  398. pigBank = 'pigBank',
  399. /**关卡玩法背景音乐*/
  400. missionBg = 'missionBg',
  401. /**红包币领取界面关闭音效*/
  402. rewardClose = 'rewardClose',
  403. /**红包币领取界面开启音效*/
  404. rewardOpen = 'rewardOpen',
  405. /**红包界面打开音效*/
  406. reward = 'reward',
  407. /**提现到账界面打开播放一次*/
  408. receiptNotice = 'receiptNotice',
  409. /**通用按钮点击音效 */
  410. button = 'button',
  411. /**转盘转动音效*/
  412. turnableplay = 'turnableplay',
  413. /**转盘转动音效*/
  414. turnplateDrawEnd = 'turnplateDrawEnd',
  415. /**主页背景音乐 */
  416. music_startBg = "music_startBg",
  417. /**游戏背景音乐 */
  418. music_gameBg = "music_gameBg",
  419. /**按钮点击 */
  420. ef_button_click = "ef_button_click",
  421. /**红包打开 */
  422. ef_redPacket_open = "ef_redPacket_open",
  423. /**红包来了音效 */
  424. ef_redPacket_come = "ef_redPacket_come",
  425. /**消除4个 */
  426. ef_bonus4 = "ef_bonus4",
  427. /**消除5个 */
  428. ef_bonus5 = "ef_bonus5",
  429. /**消除6个 */
  430. ef_bonus6 = "ef_bonus6",
  431. /**消除7个 */
  432. ef_bonus7 = "ef_bonus7",
  433. /**消除8个 */
  434. ef_bonus8 = "ef_bonus8",
  435. /**普通消除音效 */
  436. ef_eliminate = "ef_eliminate",
  437. /**bouns消除音效 */
  438. ef_eliminate_bonus = "ef_eliminate_bonus",
  439. /**胜利音效 */
  440. ef_win = "ef_win",
  441. /**锤子 */
  442. ef_change = "ef_change",
  443. /**刷新 */
  444. ef_refresh = "ef_refresh",
  445. /**飞翔 */
  446. ef_fly = "ef_fly",
  447. /**存入银行成功*/
  448. saveSuccess = 'saveSuccess',
  449. }
  450. /** ECPM */
  451. type ADShowCfg = {
  452. average_ecpm: number,
  453. insert_probability: number,
  454. is_show_banner: number,
  455. is_show_inter: number,
  456. }
  457. /**事件类型 */
  458. export enum EVENT_TYPE {
  459. BACK_WxAuth = "BACK_WxAuth",
  460. UPDATE_CashNum = "UPDATE_CashNum",
  461. }
  462. /** 数据事件Id */
  463. export enum DataEventId {
  464. /** 点击 */
  465. guide = "guide",
  466. /** 点击跳过 */
  467. guideSkip = "guideSkip",
  468. /** 按钮点击 */
  469. button_click = "button_click",
  470. /** 看视频 */
  471. video_init = "video_init",
  472. /** 看视频完成 */
  473. video_end = "video_end",
  474. /** 福袋功能 */
  475. fudaiFunction = "fudaiFunction",
  476. /** 互推功能 */
  477. hutuiFunction = "hutuiFunction",
  478. /** 关卡 */
  479. level = "level",
  480. /** 常规提现-红包币提现 */
  481. commonWithDrawal = "commonWithDrawl",
  482. /** 存钱罐提现 */
  483. jarWithDrawal = "jarWithDrawal",
  484. /** 签到提现 */
  485. signWithDrawal = "signWithDrawal",
  486. /** 激励视频ecpm */
  487. ad_videoEcpm = 'ad_video',
  488. /** 开屏ecpm */
  489. ad_openEcpm = 'ad_open',
  490. /** 引导到微信 (加我送钱) */
  491. guideToWx = 'guideToWx',
  492. /** 广告点击 */
  493. ad_click = 'ad_click',
  494. }
  495. /** 视频广告类型 */
  496. export enum VideoAdType {
  497. Null = "",
  498. /** 关卡积分红包 */
  499. LevelScoreRedBag = "关卡消除红包",
  500. /** 主界面气泡红包 */
  501. StartQiPaoRedBag = "主界面气泡红包",
  502. /** 关卡气泡红包 */
  503. LevelQiPaoRedBag = "关卡气泡红包",
  504. /** 转盘 */
  505. Turntable = "转盘视频",
  506. /** 福袋视频" */
  507. Fudai = "福袋视频",
  508. /** 签到视频 */
  509. Sign = "签到视频"
  510. }