SignData.ts 5.8 KB

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  1. import { Data } from "../../../mk/data/Data";
  2. import { GameProp, RewardState, RewardType } from "../GameData";
  3. /**
  4. * @description 签到数据
  5. * @author 邹勇 薛鸿潇
  6. */
  7. export class SignData extends Data {
  8. /**
  9. * 数据初始化
  10. */
  11. public init() {
  12. // 签到配置表
  13. if (gData.gameData.configs.SignIn) {
  14. gData.gameData.configs.SignIn.forEach(item_data => {
  15. for (const key in item_data) {
  16. item_data[key] = parseInt(item_data[key])
  17. }
  18. });
  19. this.c_sign = gData.gameData.configs.SignIn;
  20. }
  21. // 服务端数据
  22. this.sign_last_bar = gData.gameData.gameData.signInDay;
  23. this.sign_can = gData.gameData.gameData.isSignInToday;
  24. // 客户端测试数据
  25. // this.sign_last_bar = gData.gameData.getProp(GameProp.sign_last_bar);
  26. // this.sign_can = gData.gameData.getProp(GameProp.sign_can);
  27. }
  28. /** 标志位:是否需要刷新数据 */
  29. public init_data: boolean = false;
  30. /** 配置数据 签到 */
  31. private _c_sign: Array<CSignType> = [];
  32. set c_sign(value: Array<CSignType>) {
  33. this._c_sign = value;
  34. this.init_data = true;
  35. }
  36. get c_sign(): Array<CSignType> {
  37. return this._c_sign;
  38. }
  39. private _sign_last_bar = 0;
  40. /** 上次签到天数 */
  41. set sign_last_bar(value: number) {
  42. this._sign_last_bar = value;
  43. this.init_data = true;
  44. }
  45. get sign_last_bar(): number {
  46. return this._sign_last_bar;
  47. }
  48. private _sign_can = 1;
  49. /** 能够签到 */
  50. set sign_can(value: number) {
  51. this._sign_can = value;
  52. this.init_data = true;
  53. }
  54. get sign_can(): number {
  55. return this._sign_can;
  56. }
  57. /** 签到列表数据 */
  58. public list_data: Array<Array<CSignType>> = [];
  59. /** 初始化列表数据 */
  60. public initListData() {
  61. // if (!this.c_sign.length) this.c_sign = this.getSignConfig();
  62. let list_data = [];
  63. for (let i = 0; i < 30;) {
  64. let item_data = [];
  65. for (let j = 0; j < 3; j++) {
  66. let data = this.c_sign[i];
  67. item_data.push(data);
  68. i++;
  69. }
  70. list_data.push(item_data);
  71. }
  72. this.list_data = list_data;
  73. }
  74. /** 客户端造的假配置 */
  75. // private getSignConfig() {
  76. // let c_sign = [];
  77. // for (let i = 0; i < 30; i++) {
  78. // const id = i + 1;
  79. // let data: any = {};
  80. // data.id = id;
  81. // data.reward_type = i % 3;
  82. // data.count = id;
  83. // data.login_day = id;
  84. // data.video_limit = 0;
  85. // c_sign.push(data);
  86. // }
  87. // return c_sign;
  88. // }
  89. /**
  90. * 获取奖励状态
  91. * @param login_day 登陆日
  92. * @returns 状态123
  93. */
  94. public getStateByDay(login_day: number) {
  95. let _state = 0;
  96. if (login_day <= this.sign_last_bar) {
  97. _state = RewardState.none;
  98. } else if (this.sign_can && login_day == (this.sign_last_bar + 1)) {
  99. _state = RewardState.unlock;
  100. } else {
  101. _state = RewardState.lock;
  102. }
  103. return _state;
  104. }
  105. /**
  106. * 存在可签到天数
  107. * - 签到天数用完后将不可签到
  108. */
  109. public haveSignDay() {
  110. if (this.sign_last_bar >= this.c_sign.length) {
  111. return false;
  112. } else {
  113. return true;
  114. }
  115. }
  116. /**
  117. * 签到完成
  118. */
  119. public signComplete() {
  120. this.sign_can = 0;
  121. this.sign_last_bar++;
  122. // 自定义状态
  123. let new_data = [
  124. {
  125. key: GameProp.sign_can,
  126. value: this.sign_can
  127. },
  128. {
  129. key: GameProp.sign_last_bar,
  130. value: this.sign_last_bar
  131. }
  132. ]
  133. gData.gameData.setProps(new_data);
  134. // 奖励展示
  135. let reward_data = this.c_sign[this.sign_last_bar - 1];
  136. if (reward_data.rewardType === RewardType.redBag) {
  137. gData.reward.data = [reward_data];// 数据列表
  138. mk.ui.openPanel('module/reward/reward')
  139. } else if (reward_data.rewardType === RewardType.rmb || reward_data.rewardType === RewardType.pigRmb) {
  140. gData.receiptNotice.receip_rmb = reward_data.rewardNum;
  141. gData.cashNormal.receip_total_rmb += gData.receiptNotice.receip_rmb;
  142. mk.ui.openPanel('module/receiptNotice/receiptNotice');
  143. }
  144. // 获得奖励
  145. }
  146. /**
  147. * 获取数据列表中第一个可签到条目的index
  148. * @returns index
  149. */
  150. public getItemIndexByCanSign(): number {
  151. let index = 0;
  152. const l_count = this.list_data.length;
  153. for (let i = 0; i < l_count; i++) {
  154. const i_count = this.list_data[i].length;
  155. for (let j = 0; j < i_count; j++) {
  156. let state = this.getStateByDay(this.list_data[i][j].loginDay);
  157. if (this.sign_can) {
  158. if (state === RewardState.unlock) {
  159. index = i;
  160. return index
  161. }
  162. } else {
  163. if (state === RewardState.lock) {
  164. index = i;
  165. return index
  166. }
  167. }
  168. }
  169. }
  170. return index;
  171. }
  172. }
  173. export type CSignType = {
  174. id: number,
  175. /** 天数 */
  176. loginDay: number,
  177. /** 奖励数量 */
  178. rewardNum: number,
  179. /** 奖励类型 */
  180. rewardType: number,
  181. /** 视频限制 */
  182. videoNum: number,
  183. }