GameData.ts 7.4 KB

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  1. import Game from "../game/Game";
  2. /**
  3. * @description 游戏核心玩法数据
  4. * @author 邹勇
  5. */
  6. export class GameData {
  7. public dataFinish: boolean = false;
  8. public savePropFinish: boolean = false;
  9. public savePropsFinish: boolean = false;
  10. public getPropsFnish: boolean = false;
  11. public configs: any = {};
  12. /** 功能开启 */
  13. public funOpenData:string[] = [];
  14. public gameData: PlayerInfoType;
  15. public props: Map<number, number>;
  16. public pools = [
  17. { url: "game/prefab/tips", num: 20 },
  18. { url: "game/prefab/coin", num: 20 }
  19. ];
  20. /** 主页样式脚本 */
  21. public gameStyle: Game = null;
  22. /**
  23. * 初始化游戏数据:网络配置信息,用户信息
  24. * @returns
  25. */
  26. public async init() {
  27. let data: any = { "versionCode": gData.appData.version };
  28. let response = await mk.http.sendData('getAllConfigInfo', data);
  29. if (response.errcode != 0) {
  30. if (response.errcode == -10003 || response.errcode == -20003) {
  31. //清除缓存
  32. gData.loginData.reload();
  33. }
  34. return;
  35. }
  36. mk.console.logSingle("getAllConfigInfo",response.data)
  37. this.initConfigs(response.data);
  38. data = {};
  39. response = await mk.http.sendData('getInfoCrypt', data);
  40. if (response.errcode != 0) {
  41. return;
  42. }
  43. mk.console.logSingle("getInfoCrypt",response.data)
  44. this.gameData = response.data;
  45. if (this.props == null) {
  46. this.props = new Map<number, number>();
  47. }
  48. this.initProps(response.data.gameUserData);
  49. gData.moduleData.forEach(element => {
  50. element.init();
  51. });
  52. this.dataFinish = true;
  53. }
  54. private initConfigs(data){
  55. this.configs = data;
  56. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  57. }
  58. /**
  59. * 保存单个数据
  60. */
  61. public async setProp(key: GameProp, value: number) {
  62. let data = {
  63. key: key + '',
  64. value: value + ''
  65. };
  66. await mk.http.sendData('savePlayerProp', data);
  67. // this.props.set(key, value);
  68. // this.savePropFinish = true;
  69. }
  70. /**
  71. * 保存多个数据
  72. */
  73. public async setProps(arr: { key: GameProp, value: number }[]) {
  74. let needProp = {};
  75. for (let i = 0; i < arr.length; i++) {
  76. needProp[arr[i].key + ''] = arr[i].value + "";
  77. }
  78. let data = {
  79. needProp: needProp
  80. };
  81. await mk.http.sendData('saveAllPlayerProp', data);
  82. for (let i = 0; i < arr.length; i++) {
  83. this.props.set(arr[i].key, arr[i].value);
  84. }
  85. this.savePropsFinish = true;
  86. }
  87. /** 获取属性 */
  88. public getProp(key: GameProp): number {
  89. if (this.props == null) {
  90. return 0;
  91. }
  92. let value = this.props.get(key);
  93. return value == null ? 0 : value;
  94. }
  95. /**
  96. * 向服务器请求所有属性后更新
  97. */
  98. public async getAllProps() {
  99. let response = await mk.http.sendData('getAllPlayerProp', {});
  100. if (response.errcode != 0) {
  101. return;
  102. }
  103. this.initProps(response.data);
  104. this.getPropsFnish = true;
  105. }
  106. private initProps(data) {
  107. if (data == null) {
  108. return;
  109. }
  110. for (let key in data) {
  111. this.props.set(parseInt(key), JSON.parse(data[key]));
  112. }
  113. }
  114. /**
  115. * 第二天需要重置的数据
  116. */
  117. public resetProps() {
  118. let arr = [];
  119. arr.push({ key: GameProp.sign_can, value: 1 });
  120. this.setProps(arr);
  121. }
  122. }
  123. /**
  124. * 所有模块的非校验数据
  125. */
  126. export enum GameProp {
  127. /** ------------------ 游戏核心数据 --------------------------- */
  128. /** ------------------ 转盘数据 ------------------------------ */
  129. turnable_leftTimes = 20,
  130. /** ------------------ 存钱罐数据 ----------------------------- */
  131. /** ------------------ 签到数据 ----------------------------- */
  132. /** 上次签到进度 */
  133. sign_last_bar = 120,
  134. /** 当前能否签到 */
  135. sign_can = 121,
  136. /** ------------------ 红包提现 ----------------------------- */
  137. /** 提现进度 */
  138. redBag_cash_bar = 220,
  139. }
  140. /**
  141. * 奖励状态
  142. */
  143. export enum RewardState {
  144. /** 已领取 */
  145. none = 1,
  146. /** 未解锁 */
  147. lock = 2,
  148. /** 可领取 */
  149. unlock = 3
  150. }
  151. /**
  152. * 奖励类型
  153. */
  154. export enum RewardType {
  155. /** 红包币 */
  156. redBag = 1,
  157. /** 毛币 */
  158. rmb = 2,
  159. /** 金猪币 */
  160. pigRmb = 3,
  161. }
  162. /**
  163. * 音频路径
  164. */
  165. export enum AUDIO_TYPE {
  166. /**主界面背景音乐*/
  167. bgm = 'bgm',
  168. /**打开存钱罐界面播放一次*/
  169. pigBank = 'pigBank',
  170. /**关卡玩法背景音乐*/
  171. missionBg = 'missionBg',
  172. /**红包币领取界面关闭音效*/
  173. rewardClose = 'rewardClose',
  174. /**红包币领取界面开启音效*/
  175. rewardOpen = 'rewardOpen',
  176. /**红包界面打开音效*/
  177. reward = 'reward',
  178. /**提现到账界面打开播放一次*/
  179. receiptNotice = 'receiptNotice',
  180. /**通用按钮点击音效 */
  181. button = 'button',
  182. /**转盘转动音效*/
  183. turnableplay = 'turnableplay',
  184. /**主页背景音乐 */
  185. music_startBg = "music_startBg",
  186. /**游戏背景音乐 */
  187. music_gameBg = "music_gameBg",
  188. /**按钮点击 */
  189. ef_button_click = "ef_button_click",
  190. /**红包打开 */
  191. ef_redPacket_open = "ef_redPacket_open",
  192. /**红包来了音效 */
  193. ef_redPacket_come = "ef_redPacket_come",
  194. /**消除4个 */
  195. ef_bonus4 = "ef_bonus4",
  196. /**消除5个 */
  197. ef_bonus5 = "ef_bonus5",
  198. /**消除6个 */
  199. ef_bonus6 = "ef_bonus6",
  200. /**消除7个 */
  201. ef_bonus7 = "ef_bonus7",
  202. /**消除8个 */
  203. ef_bonus8 = "ef_bonus8",
  204. /**普通消除音效 */
  205. ef_eliminate = "ef_eliminate",
  206. /**bouns消除音效 */
  207. ef_eliminate_bonus = "ef_eliminate_bonus",
  208. /**胜利音效 */
  209. ef_win = "ef_win",
  210. /**锤子 */
  211. ef_change = "ef_change",
  212. /**刷新 */
  213. ef_refresh = "ef_refresh",
  214. /**飞翔 */
  215. ef_fly = "ef_fly",
  216. }
  217. type PlayerInfoType = {
  218. /** 自定义不需要校验的数据 */
  219. gameUserData: object,
  220. /** 今日是否有签到 */
  221. isSignInToday: number,
  222. /** 存钱罐存款 */
  223. piggyBank: number,
  224. /** 存钱罐能否提现 */
  225. isWithdrawable: boolean,
  226. /** 存钱罐每日提现次数 */
  227. piggyBankCashTimes: number,
  228. /** 累计存钱罐每日提现次数 */
  229. totalPiggyBankCashTimes: number,
  230. /** 提现进度 */
  231. cashIndex: number,
  232. /** 上次登录时间 */
  233. lastTime: number,
  234. /** 登录天数 */
  235. loginDays: number,
  236. newPlayer: Boolean,
  237. /** 红包币数量 */
  238. redMoney: number,
  239. /** 累计签到次数 客户端理解 上次签到天数 */
  240. signInDay: number,
  241. /** 转盘次数 */
  242. turntableTimes: number,
  243. /** 版本号 */
  244. versioncfg: string,
  245. /** 福袋数据 */
  246. userTuCaoInfo: object,
  247. }
  248. /**事件类型 */
  249. export enum EVENT_TYPE {
  250. BACK_WxAuth = "BACK_WxAuth",
  251. UPDATE_CashNum = "UPDATE_CashNum",
  252. }