EffectOpenAndClose.ts 4.1 KB

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  1. const { ccclass, property, executeInEditMode, playOnFocus } = cc._decorator;
  2. /** 效果类型 */
  3. enum EffectType {
  4. none = 0, //无
  5. scale = 1, //缩放
  6. scaleToPoint = 2, //缩放到某点
  7. centerUnfolding = 3, //从中部展开
  8. }
  9. /**
  10. * 界面打开 和 关闭效果
  11. * 组件请挂载到对应ui界面上
  12. * @author 薛鸿潇
  13. */
  14. @ccclass
  15. @executeInEditMode()
  16. @playOnFocus()
  17. export default class EffectOpenAndClose extends cc.Component {
  18. @property({ type: cc.Node, displayName: '动画节点' })
  19. private effect_par: cc.Node = null
  20. @property({ type: cc.Enum(EffectType), displayName: '打开动画节点效果', visible() { return this.effect_par } })
  21. private open_effect: EffectType = EffectType.scale;
  22. @property({ type: cc.Enum(EffectType), displayName: '关闭动画节点效果', visible() { return this.effect_par } })
  23. private close_effect: EffectType = EffectType.scale;
  24. @property({ displayName: '关闭节点缩小到此节点坐标', visible() { return this.close_effect == EffectType.scaleToPoint } })
  25. private close_toPoint: string = "";
  26. private _play_open: boolean = false;
  27. @property({ displayName: "预览开" })
  28. get play_open(): boolean {
  29. if (this._play_open) {
  30. this.showEffect();
  31. this._play_open = false;
  32. }
  33. return this._play_open;
  34. }
  35. set play_open(v: boolean) {
  36. this._play_open = v;
  37. }
  38. private _play_close: boolean = false;
  39. @property({ displayName: "预览关" })
  40. get play_close(): boolean {
  41. if (this._play_close) {
  42. this.effect_par.scale = 1;
  43. this.hideEffect();
  44. this._play_close = false;
  45. }
  46. return this._play_close;
  47. }
  48. set play_close(v: boolean) {
  49. this._play_close = v;
  50. }
  51. onLoad() {
  52. // this.node.on('ui-close', this.hideEffect, this);// 界面关闭事件
  53. }
  54. start() {
  55. if (CC_EDITOR) return;
  56. this.showEffect();
  57. }
  58. /**
  59. * 界面打开效果
  60. */
  61. private showEffect() {
  62. if (this.effect_par) {
  63. switch (this.open_effect) {
  64. case EffectType.none:
  65. break;
  66. case EffectType.scale:
  67. mk.tween.scale(this.effect_par);
  68. break;
  69. case EffectType.centerUnfolding:
  70. mk.tween.scaleX(this.effect_par);
  71. break;
  72. }
  73. }
  74. }
  75. /**
  76. * 关闭打开效果
  77. * @param cb 结束回调
  78. */
  79. public hideEffect(cb?: Function) {
  80. if (this.effect_par) {
  81. switch (this.close_effect) {
  82. case EffectType.none:
  83. cb && cb();
  84. break;
  85. case EffectType.scale:
  86. mk.tween.scale(this.effect_par, 0.15, 1, 0, cb);
  87. break;
  88. case EffectType.scaleToPoint:
  89. if (this.close_toPoint == "") {
  90. console.error('需要配置缩小到终点节点路径')
  91. } else {
  92. let path = this.close_toPoint;
  93. let node = cc.find(path);
  94. if (node) {
  95. let world_pos = node.parent.convertToWorldSpaceAR(node.getPosition());
  96. let node_pos = this.effect_par.parent.convertToNodeSpaceAR(world_pos);
  97. cc.tween(this.effect_par)
  98. .to(0.3, { scale: 0, position: new cc.Vec3(node_pos.x, node_pos.y, 0) })
  99. .call(() => {
  100. cb && cb();
  101. })
  102. .start()
  103. } else {
  104. cb && cb();
  105. cc.error('关闭时动画节点未找到,请检查!!!!!')
  106. }
  107. }
  108. break;
  109. }
  110. } else {
  111. cb && cb();
  112. }
  113. }
  114. }