Login.ts 6.1 KB

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  1. import JsbSystem from "../../../mk/system/JsbSystem";
  2. import LoadingBar from "../../component/LoadingBar";
  3. import HotUpdatePanel from "../hotUpdate/HotUpdatePanel";
  4. const { ccclass, property } = cc._decorator;
  5. @ccclass
  6. export default class Login extends cc.Component {
  7. @property(LoadingBar)
  8. private bar: LoadingBar = null;
  9. @property({ displayName: '加载文字', type: cc.Label })
  10. private lbl_progress: cc.Label = null;
  11. @property({ displayName: '服务协议', type: cc.Label })
  12. private lbl_server: cc.Label = null;
  13. @property({ displayName: '隐私协议', type: cc.Label })
  14. private lbl_privacy: cc.Label = null;
  15. /** 加载进度 */
  16. private process: number = 0;
  17. /** 更新状态 */
  18. public updateState: UpdateState = 0;
  19. /** 热更脚本(onLoad应先于Login) */
  20. public hotUpdatePanel: HotUpdatePanel = null;
  21. onLoad() {
  22. this.setProgress(0);
  23. }
  24. start() {
  25. this.init();
  26. }
  27. update() {
  28. //如果更新没有结束,就不进入正常加载流程
  29. if (this.updateState != UpdateState.UpdateFinish) {
  30. return;
  31. }
  32. if (this.process < 100) {
  33. this.process += 2;
  34. this.setProgress(this.process);
  35. }
  36. if (gData.loginData.loadResCompelete) {
  37. if (gData.appData.getDeviceInfoCompelete) {
  38. this.login();
  39. gData.appData.getDeviceInfoCompelete = false;
  40. }
  41. else if (gData.gameData.dataFinish) {//登录流程完毕
  42. if (gData.gameData.isNewPlayer()) {
  43. mk.ui.openPanel("module/login/agreementTip");
  44. }
  45. else {
  46. mk.ui.openPanel("game/prefab/game");
  47. }
  48. gData.gameData.dataFinish = false;
  49. }
  50. }
  51. else {
  52. gData.loginData.loadLocalRes();
  53. }
  54. }
  55. /** 设置进度 */
  56. private setProgress(current) {
  57. this.bar.setProgress(current);
  58. this.lbl_progress.string = "加载不消耗流量 " + current + "%";
  59. }
  60. /** 初始化 */
  61. public async init() {
  62. //获取微信id
  63. let wxAppId = JsbSystem.getWxAppId();
  64. if (!!wxAppId) {
  65. gData.appData.appId = wxAppId;
  66. }
  67. //获取设备信息
  68. JsbSystem.getDeviceInfo();
  69. //获取强根版本需要sessionkey
  70. gData.loginData.init();
  71. await this.checkForceUpate();
  72. await this.checkHotUpdate();
  73. mk.audio.init();
  74. }
  75. //整包更新和新流程--------------------------------------------------------
  76. /** 检测强制更新 */
  77. public async checkForceUpate() {
  78. await this.getForceVersionInfo();
  79. console.log("===[Login] checkHotUpdate ", gData.appData.needForceUpdate);
  80. if (gData.appData.needForceUpdate === 1) {
  81. }
  82. else {
  83. }
  84. }
  85. //发送请求整包更新
  86. public async getForceVersionInfo() {
  87. console.log("===[Login] getForceVersionInfo发送请求整包更新")
  88. mk.console.log("===[Login] getForceVersionInfo", gData.loginData.uin, gData.loginData.sessionKey);
  89. let data: any = {
  90. "appId": gData.appData.appId,
  91. 'channel': gData.appData.tfChannel,
  92. 'version': gData.appData.appVersion,
  93. }
  94. mk.console.log("===[Login] getForceVersionInfo appId", gData.appData.appId);
  95. mk.console.log("===[Login] getForceVersionInfo channel", gData.appData.tfChannel);
  96. mk.console.log("===[Login] getForceVersionInfo version", gData.appData.appVersion);
  97. // let data :any = {
  98. // "appId": "wxcf31f0e54f7fefda",
  99. // "channel": "1",
  100. // "version": "1.0.1"
  101. // }
  102. // data.timestamp = Math.floor(new Date().getTime() * 0.001)
  103. // data.appVersion = gData.appData.appVersion;
  104. // data.tfChannel = gData.appData.tfChannel;
  105. // data.versioncfg = gData.appData.version;
  106. // let encode = mk.encrypt.encrypt(JSON.stringify(data), gData.loginData.sessionKey, gData.loginData.sessionKey);
  107. // let bodyData = {
  108. // "uin": gData.loginData.uin,
  109. // "encrypt": data
  110. // }
  111. let response = await mk.http.sendRequest("getForceVersionInfo", 'POST', JSON.stringify(data), false, false)
  112. mk.console.logSingle("===[Login] getForceVersionInfo response", response);
  113. gData.appData.needForceUpdate = response.isForceUpdate;
  114. gData.appData.installVersion = response.version;
  115. gData.appData.installUrl = response.downloadAddress;
  116. gData.appData.updateDes = response.versionRemark;
  117. gData.appData.fixDes = response.bugRestoreRemark;
  118. }
  119. //热更新-----------------------------------------------------------------
  120. /** 检测热更新 */
  121. public async checkHotUpdate() {
  122. //如果是强更则不进行热更判断
  123. if (gData.appData.needForceUpdate === 1) {
  124. return;
  125. }
  126. //热更脚本交互
  127. this.hotUpdatePanel = this.node.getComponent(HotUpdatePanel);
  128. if (!this.hotUpdatePanel) {
  129. console.error("===[login] 登录界面,没有挂载热更脚本");
  130. this.updateState = UpdateState.UpdateFinish;
  131. }
  132. else {
  133. console.log("===[login] 登录界面,挂载热更脚本");
  134. this.hotUpdatePanel.login = this;
  135. this.hotUpdatePanel.checkHotUpdate();
  136. }
  137. }
  138. public login() {
  139. //初始化相关数据
  140. mk.pool.init(gData.gameData.pools);
  141. //取消构造的时候自动初始化,手动初始化
  142. mk.ad.init();
  143. gData.appData.init();
  144. gData.adData.init();
  145. // gData.loginData.init();
  146. console.log("[FC] gData.appData.appId", gData.appData.appId);
  147. //登录
  148. gData.loginData.login();
  149. }
  150. }
  151. /** 更新状态 */
  152. export enum UpdateState {
  153. Check = 0,
  154. Updating = 1,
  155. UpdateFinish = 2,
  156. }