SignData.ts 6.8 KB

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  1. import { Data } from "../../../mk/data/Data";
  2. import { GameProp, RewardState, RewardType } from "../GameData";
  3. /**
  4. * @description 签到数据
  5. * @author 邹勇 薛鸿潇
  6. */
  7. export class SignData extends Data {
  8. /**
  9. * 数据初始化
  10. */
  11. public init() {
  12. // 签到配置表
  13. if (gData.gameData.configs.SignIn) {
  14. gData.gameData.configs.SignIn.forEach(item_data => {
  15. for (const key in item_data) {
  16. item_data[key] = parseInt(item_data[key])
  17. }
  18. });
  19. this.c_sign = gData.gameData.configs.SignIn;
  20. }
  21. // 客户端测试数据
  22. // this.sign_last_bar = gData.gameData.getProp(GameProp.sign_last_bar);
  23. // this.sign_can = gData.gameData.getProp(GameProp.sign_can);
  24. }
  25. /** 标志位:是否需要刷新数据 */
  26. public init_data: boolean = false;
  27. /** 配置数据 签到 */
  28. private _c_sign: Array<CSignType> = [];
  29. set c_sign(value: Array<CSignType>) {
  30. this._c_sign = value;
  31. this.init_data = true;
  32. }
  33. get c_sign(): Array<CSignType> {
  34. return this._c_sign;
  35. }
  36. /** 签到列表数据 */
  37. public list_data: Array<Array<CSignType>> = [];
  38. /** 初始化列表数据 */
  39. public initListData() {
  40. // if (!this.c_sign.length) this.c_sign = this.getSignConfig();
  41. let list_data = [];
  42. for (let i = 0; i < 30;) {
  43. let item_data = [];
  44. for (let j = 0; j < 3; j++) {
  45. let data = this.c_sign[i];
  46. item_data.push(data);
  47. i++;
  48. }
  49. list_data.push(item_data);
  50. }
  51. this.list_data = list_data;
  52. }
  53. /** 客户端造的假配置 */
  54. // private getSignConfig() {
  55. // let c_sign = [];
  56. // for (let i = 0; i < 30; i++) {
  57. // const id = i + 1;
  58. // let data: any = {};
  59. // data.id = id;
  60. // data.reward_type = i % 3;
  61. // data.count = id;
  62. // data.login_day = id;
  63. // data.video_limit = 0;
  64. // c_sign.push(data);
  65. // }
  66. // return c_sign;
  67. // }
  68. /**
  69. * 获取奖励状态
  70. * @param login_day 登陆日
  71. * @returns 状态123
  72. */
  73. public getStateByDay(login_day: number) {
  74. let _state = 0;
  75. if (login_day <= gData.gameData.gameData.signInDay) {
  76. _state = RewardState.none;
  77. } else if (gData.gameData.gameData.isSignInToday == 0 && login_day == (gData.gameData.gameData.signInDay + 1)) {
  78. _state = RewardState.unlock;
  79. } else {
  80. _state = RewardState.lock;
  81. }
  82. return _state;
  83. }
  84. /**
  85. * 存在可签到天数
  86. * - 签到天数用完后将不可签到
  87. */
  88. public haveSignDay() {
  89. if (gData.gameData.gameData.signInDay >= this.c_sign.length) {
  90. return false;
  91. } else {
  92. return true;
  93. }
  94. }
  95. /**
  96. * 签到完成
  97. */
  98. public async signComplete() {
  99. cc.log('签到奖励', gData.sign.adData)
  100. gData.gameData.gameData.signInDay++;
  101. gData.gameData.gameData.isSignInToday = 1;
  102. // // 自定义状态
  103. // let new_data = [
  104. // {
  105. // key: GameProp.sign_can,
  106. // value: gData.gameData.gameData.isSignInToday
  107. // },
  108. // {
  109. // key: GameProp.sign_last_bar,
  110. // value: this.sign_last_bar
  111. // }
  112. // ]
  113. // gData.gameData.setProps(new_data);
  114. // 奖励展示
  115. let reward_data = this.c_sign[gData.gameData.gameData.signInDay - 1];
  116. if (reward_data.rewardType === RewardType.redBag) {
  117. // 红包
  118. // gData.reward.data = [reward_data];// 数据列表
  119. // gData.reward.data = gData.sign.adData.videoRedMoney.videoRewardList[0];
  120. gData.reward.adData = gData.sign.adData;
  121. mk.ui.openPanel('module/reward/reward')
  122. } else if (reward_data.rewardType === RewardType.rmb) {
  123. const adData = gData.sign.adData;// adData下一帧被清空,此处需要保存数据
  124. // 现金提现
  125. // let response = await mk.http.sendRequest('readyCash', 'POST', JSON.stringify(data));
  126. let response = await mk.http.sendData('readyCash', {});
  127. if (response.errcode != 0) {
  128. mk.tip.pop('系统异常');
  129. // return;
  130. }
  131. if (response.CashMode == 0) {//星云打款
  132. } else if (response.CashMode == 1) {//公众号打款
  133. }
  134. const rewardNum = Math.round(adData.videoRedMoney.videoRewardList[0].rewardNum * 100);
  135. gData.receiptNotice.receip_rmb = rewardNum;
  136. gData.cashNormal.receip_total_rmb += gData.receiptNotice.receip_rmb;
  137. mk.ui.openPanel('module/receiptNotice/receiptNotice');
  138. gData.cashNormal.getRecord();// 请求新的提现记录
  139. } else if (reward_data.rewardType === RewardType.pigRmb) {
  140. // 金猪现金
  141. // gData.reward.data = [{ rewardNum: reward_data.rewardNum, rewardType: reward_data.rewardType }]
  142. // gData.reward.data = gData.sign.adData.data.videoRewardList[0];
  143. gData.reward.adData = gData.sign.adData;
  144. mk.ui.openPanel('module/reward/reward');
  145. }
  146. // 获得奖励
  147. }
  148. /**
  149. * 获取数据列表中第一个可签到条目的index
  150. * @returns index
  151. */
  152. public getItemIndexByCanSign(): number {
  153. let index = 0;
  154. const l_count = this.list_data.length;
  155. for (let i = 0; i < l_count; i++) {
  156. const i_count = this.list_data[i].length;
  157. for (let j = 0; j < i_count; j++) {
  158. let state = this.getStateByDay(this.list_data[i][j].id);
  159. if (gData.gameData.gameData.isSignInToday == 0) {
  160. if (state === RewardState.unlock) {
  161. index = i;
  162. return index
  163. }
  164. } else {
  165. if (state === RewardState.lock) {
  166. index = i;
  167. return index
  168. }
  169. }
  170. }
  171. }
  172. return index;
  173. }
  174. /**
  175. * 红点功能
  176. */
  177. public redPoint(): boolean {
  178. let bool = !gData.gameData.gameData.isSignInToday && this.haveSignDay();
  179. return bool;
  180. }
  181. }
  182. export type CSignType = {
  183. id: number,
  184. /** 天数 */
  185. loginDay: number,
  186. /** 奖励数量 */
  187. rewardNum: number,
  188. /** 奖励类型 */
  189. rewardType: number,
  190. /** 视频限制 */
  191. videoNum: number,
  192. }