GameData.ts 13 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 */
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. /** 标志位:刷新主界面头像 */
  20. public init_head: boolean = false;
  21. /** 标志位:刷新主界面红点 */
  22. public init_red_point: boolean = true;
  23. public props: Map<number, number> = new Map<number, number>();
  24. public pools = [
  25. { url: "game/prefab/tips", num: 20 },
  26. { url: "game/prefab/coin", num: 20 }
  27. ];
  28. /** 主页样式脚本 */
  29. public gameStyle: Game = null;
  30. /** 入口按钮 */
  31. public funBtns: FunBtns = null;
  32. /**
  33. * 初始化游戏数据:网络配置信息,用户信息
  34. * @returns
  35. */
  36. public async init() {
  37. let data: any = { "versionCode": gData.appData.version };
  38. let response = await mk.http.sendData('getAllConfigInfo', data);
  39. if (response.errcode != 0) {
  40. if (response.errcode == -10003 || response.errcode == -20003) {
  41. //清除缓存
  42. gData.loginData.reload();
  43. }
  44. return;
  45. }
  46. mk.console.logSingle("getAllConfigInfo", response.data);
  47. this.initConfigs(response.data);
  48. data = {};
  49. response = await mk.http.sendData('getInfoCrypt', data);
  50. if (response.errcode != 0) {
  51. return;
  52. }
  53. mk.console.logSingle("getInfoCrypt", response.data);
  54. this.initPlayerProp(response.data)
  55. this.initProps(response.data.gameUserData);
  56. gData.guideData.init();
  57. gData.guideWeakData.init();
  58. gData.moduleData.forEach(element => {
  59. element.init();
  60. });
  61. data = {};
  62. response = await mk.http.sendData('user/adShowConfig', data);
  63. if (response.errcode != 0) {
  64. return;
  65. }
  66. this.adShowConfig = response.data;
  67. mk.console.logSingle("user/adShowConfig", response.data);
  68. this.dataFinish = true;
  69. }
  70. private initConfigs(data) {
  71. // console.log('config ', data);
  72. this.configs = data;
  73. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  74. }
  75. /**
  76. * 初始化玩家数据
  77. */
  78. private initPlayerProp(res_data) {
  79. this.gameData = new PlayerProp();
  80. this.gameData.cashIndex = res_data.cashIndex;
  81. this.gameData.gameUserData = res_data.gameUserData;
  82. this.gameData.isSignInToday = res_data.isSignInToday;
  83. this.gameData.isWithdrawable = res_data.isWithdrawable;
  84. this.gameData.lastTime = res_data.lastTime;
  85. this.gameData.loginDays = res_data.loginDays;
  86. this.gameData.newPlayer = res_data.newPlayer;
  87. this.gameData.piggyBank = res_data.piggyBank;
  88. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  89. this.gameData.redMoney = res_data.redMoney;
  90. this.gameData.signInDay = res_data.signInDay;
  91. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  92. this.gameData.turntableTimes = res_data.turntableTimes;
  93. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  94. this.gameData.versioncfg = res_data.versioncfg;
  95. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  96. }
  97. /**
  98. * 保存单个数据
  99. */
  100. public async setProp(key: GameProp, value: number) {
  101. let data = {
  102. key: key + '',
  103. value: value + ''
  104. };
  105. this.props.set(key, value);
  106. await mk.http.sendData('savePlayerProp', data);
  107. this.savePropFinish = true;
  108. }
  109. /**
  110. * 保存多个数据
  111. */
  112. public async setProps(arr: { key: GameProp, value: number }[]) {
  113. let needProp = {};
  114. for (let i = 0; i < arr.length; i++) {
  115. needProp[arr[i].key + ''] = arr[i].value + "";
  116. }
  117. let data = {
  118. needProp: needProp
  119. };
  120. for (let i = 0; i < arr.length; i++) {
  121. this.props.set(arr[i].key, arr[i].value);
  122. }
  123. await mk.http.sendData('saveAllPlayerProp', data);
  124. this.savePropsFinish = true;
  125. }
  126. /** 获取属性 */
  127. public getProp(key: GameProp): number {
  128. if (this.props == null) {
  129. return 0;
  130. }
  131. let value = this.props.get(key);
  132. return value == null ? 0 : value;
  133. }
  134. /**
  135. * 向服务器请求所有属性后更新
  136. */
  137. public async getAllProps() {
  138. let response = await mk.http.sendData('getAllPlayerProp', {});
  139. if (response.errcode != 0) {
  140. return;
  141. }
  142. this.initProps(response.data);
  143. this.getPropsFnish = true;
  144. }
  145. private initProps(data) {
  146. if (data == null) {
  147. return;
  148. }
  149. for (let key in data) {
  150. this.props.set(parseInt(key), JSON.parse(data[key]));
  151. }
  152. }
  153. /**
  154. * 第二天需要重置的数据
  155. */
  156. public resetProps() {
  157. let arr = [];
  158. arr.push({ key: GameProp.sign_can, value: 1 });
  159. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  160. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  161. this.setProps(arr);
  162. }
  163. /** 是否是新用户 */
  164. public isNewPlayer(): boolean {
  165. let v = this.getProp(GameProp.newPlayer);
  166. return v == 0;
  167. }
  168. }
  169. /**
  170. * 所有模块的非校验数据
  171. */
  172. export enum GameProp {
  173. /** -------------------- 通用玩家数据 ------------------------- */
  174. /** 是否新手 0新手 1老手 */
  175. newPlayer = 1,
  176. /** 当前新手引导步骤 */
  177. guideID = 2,
  178. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  179. isAutoOpenPanel = 3,
  180. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  181. isOpenBankOnCloseCash = 4,
  182. /** ------------------ 游戏核心数据 --------------------------- */
  183. /** 关卡数 */
  184. levelNum = 10,
  185. /** 锤子道具数目 */
  186. hammerPropNum = 1001,
  187. /** 重设道具数目 */
  188. resetPropNum = 1002,
  189. /** 变色道具数目 */
  190. changePropNum = 1003,
  191. /** ------------------ 转盘数据 ------------------------------ */
  192. turnable_leftTimes = 20,
  193. /** ------------------ 存钱罐数据 ----------------------------- */
  194. /** ------------------ 签到数据 ----------------------------- */
  195. /** 上次签到进度 */
  196. sign_last_bar = 120,
  197. /** 当前能否签到 */
  198. sign_can = 121,
  199. /** ------------------ 红包提现 ----------------------------- */
  200. /** 提现进度 */
  201. redBag_cash_bar = 220,
  202. }
  203. /**
  204. * 玩家数据
  205. */
  206. class PlayerProp {
  207. /** 自定义不需要校验的数据 */
  208. gameUserData = 0;
  209. _isSignInToday = 0;
  210. /**
  211. * 今日是否有签到
  212. * - 0 未签到,表示可以签到
  213. * - 1 有签到,表示不可签到
  214. */
  215. set isSignInToday(value: number) {
  216. this._isSignInToday = value;
  217. gData.sign.init_data = true;
  218. gData.gameData.init_red_point = true;
  219. }
  220. get isSignInToday(): number {
  221. return this._isSignInToday;
  222. }
  223. private _piggyBank: number = 0;
  224. /** 存钱罐存款 */
  225. set piggyBank(value: number) {
  226. if (this._piggyBank === value) return;
  227. this._piggyBank = value;
  228. gData.gameData.init_coin = true;
  229. gData.pigbank.init_data = true;
  230. gData.gameData.init_red_point = true;
  231. }
  232. get piggyBank(): number {
  233. return this._piggyBank;
  234. }
  235. _isWithdrawable = 0;
  236. /**
  237. * 存钱罐能否提现
  238. * - 0 不能提现
  239. * - 1 能提现
  240. */
  241. set isWithdrawable(value: number) {
  242. if (this._isWithdrawable != value) {
  243. this._isWithdrawable = value;
  244. gData.pigbank.init_data = true;
  245. gData.gameData.init_red_point = true;
  246. }
  247. }
  248. get isWithdrawable(): number {
  249. return this._isWithdrawable;
  250. }
  251. /** 存钱罐每日提现次数 */
  252. piggyBankCashTimes = 0;
  253. /** 累计存钱罐每日提现次数 */
  254. totalPiggyBankCashTimes = 0;
  255. /** 提现进度 */
  256. cashIndex = 0;
  257. /** 上次登录时间 */
  258. lastTime = 0;
  259. /** 登录天数 */
  260. loginDays = 0;
  261. newPlayer = 0;
  262. private _redMoney: number = 0;
  263. /** 红包币数量 */
  264. set redMoney(value: number) {
  265. this._redMoney = value;
  266. gData.gameData.init_coin = true;
  267. gData.gameData.init_red_point = true;
  268. }
  269. get redMoney(): number {
  270. return this._redMoney;
  271. }
  272. _signInDay = 0;
  273. /** 累计签到次数 客户端理解 上次签到天数 */
  274. set signInDay(value: number) {
  275. if (this._signInDay === value) return;
  276. this._signInDay = value;
  277. gData.sign.init_data = true;
  278. }
  279. get signInDay(): number {
  280. return this._signInDay;
  281. }
  282. /** 转盘次数 */
  283. turntableTimes = 0;
  284. /** 版本号 */
  285. versioncfg = 0;
  286. /** 福袋数据 */
  287. userTuCaoInfo = 0;
  288. /** 关卡数 */
  289. levelNum = 0;
  290. /** 锤子道具数目 */
  291. hammerPropNum = 0;
  292. /** 重设道具数目 */
  293. resetPropNum = 0;
  294. /** 变色道具数目 */
  295. changePropNum = 0;
  296. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  297. isFirstRedMoney = 0;
  298. }
  299. /**
  300. * 奖励状态
  301. */
  302. export enum RewardState {
  303. /** 已领取 */
  304. none = 1,
  305. /** 未解锁 */
  306. lock = 2,
  307. /** 可领取 */
  308. unlock = 3
  309. }
  310. /**
  311. * 奖励类型
  312. */
  313. export enum RewardType {
  314. /** 红包币 */
  315. redBag = 1,
  316. /** 毛币 */
  317. rmb = 2,
  318. /** 金猪币 */
  319. pigRmb = 3,
  320. }
  321. /**
  322. * 音频路径
  323. */
  324. export enum AUDIO_TYPE {
  325. /**主界面背景音乐*/
  326. bgm = 'bgm',
  327. /**打开存钱罐界面播放一次*/
  328. pigBank = 'pigBank',
  329. /**关卡玩法背景音乐*/
  330. missionBg = 'missionBg',
  331. /**红包币领取界面关闭音效*/
  332. rewardClose = 'rewardClose',
  333. /**红包币领取界面开启音效*/
  334. rewardOpen = 'rewardOpen',
  335. /**红包界面打开音效*/
  336. reward = 'reward',
  337. /**提现到账界面打开播放一次*/
  338. receiptNotice = 'receiptNotice',
  339. /**通用按钮点击音效 */
  340. button = 'button',
  341. /**转盘转动音效*/
  342. turnableplay = 'turnableplay',
  343. /**转盘转动音效*/
  344. turnplateDrawEnd = 'turnplateDrawEnd',
  345. /**主页背景音乐 */
  346. music_startBg = "music_startBg",
  347. /**游戏背景音乐 */
  348. music_gameBg = "music_gameBg",
  349. /**按钮点击 */
  350. ef_button_click = "ef_button_click",
  351. /**红包打开 */
  352. ef_redPacket_open = "ef_redPacket_open",
  353. /**红包来了音效 */
  354. ef_redPacket_come = "ef_redPacket_come",
  355. /**消除4个 */
  356. ef_bonus4 = "ef_bonus4",
  357. /**消除5个 */
  358. ef_bonus5 = "ef_bonus5",
  359. /**消除6个 */
  360. ef_bonus6 = "ef_bonus6",
  361. /**消除7个 */
  362. ef_bonus7 = "ef_bonus7",
  363. /**消除8个 */
  364. ef_bonus8 = "ef_bonus8",
  365. /**普通消除音效 */
  366. ef_eliminate = "ef_eliminate",
  367. /**bouns消除音效 */
  368. ef_eliminate_bonus = "ef_eliminate_bonus",
  369. /**胜利音效 */
  370. ef_win = "ef_win",
  371. /**锤子 */
  372. ef_change = "ef_change",
  373. /**刷新 */
  374. ef_refresh = "ef_refresh",
  375. /**飞翔 */
  376. ef_fly = "ef_fly",
  377. }
  378. /** ECPM */
  379. type ADShowCfg = {
  380. average_ecpm: number,
  381. insert_probability: number,
  382. is_show_banner: number,
  383. is_show_inter: number,
  384. }
  385. type PlayerInfoType = {
  386. /** 自定义不需要校验的数据 */
  387. gameUserData: object,
  388. /** 今日是否有签到 */
  389. isSignInToday: number,
  390. /** 存钱罐存款 */
  391. piggyBank: number,
  392. /** 存钱罐能否提现 */
  393. isWithdrawable: boolean,
  394. /** 存钱罐每日提现次数 */
  395. piggyBankCashTimes: number,
  396. /** 累计存钱罐每日提现次数 */
  397. totalPiggyBankCashTimes: number,
  398. /** 提现进度 */
  399. cashIndex: number,
  400. /** 上次登录时间 */
  401. lastTime: number,
  402. /** 登录天数 */
  403. loginDays: number,
  404. newPlayer: Boolean,
  405. /** 红包币数量 */
  406. redMoney: number,
  407. /** 累计签到次数 客户端理解 上次签到天数 */
  408. signInDay: number,
  409. /** 转盘次数 */
  410. turntableTimes: number,
  411. /** 版本号 */
  412. versioncfg: string,
  413. /** 福袋数据 */
  414. userTuCaoInfo: object,
  415. }
  416. /**事件类型 */
  417. export enum EVENT_TYPE {
  418. BACK_WxAuth = "BACK_WxAuth",
  419. UPDATE_CashNum = "UPDATE_CashNum",
  420. }
  421. export enum StorageKey {
  422. }