GuideSystem.ts 1.5 KB

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  1. import { GameProp } from "../../game/data/GameData";
  2. /**
  3. * 新手引导模块
  4. */
  5. export default class GuideSystem {
  6. private crtGuideID: number;
  7. public open(id) {
  8. this.crtGuideID = gData.gameData.getProp(GameProp.guideID);
  9. //测试永远新手引导,永远第一关
  10. if (!cc.sys.isNative) {
  11. this.crtGuideID = 0;
  12. gData.gameData.setProp(GameProp.levelNum, 0);
  13. }
  14. if (this.crtGuideID >= 9999) {
  15. mk.console.log("新手引导已做完");
  16. return;
  17. }
  18. if (id >= this.crtGuideID && this.crtGuideID > 0) {
  19. mk.console.log("当前引导已做过:" + id);
  20. return;
  21. }
  22. gData.guideData.crtID = id;
  23. this.crtGuideID = id;
  24. mk.ui.openPanel("module/guide/guide");
  25. this.setGuideID(this.crtGuideID++);
  26. }
  27. /** 开启一个引导后直接默认已完成 */
  28. private setGuideID(id: number) {
  29. let guide = gData.guideData.getGuidesByID(id);
  30. if (guide == null) {
  31. id = 9999;
  32. }
  33. gData.gameData.setProp(GameProp.guideID, id);
  34. }
  35. public close() {
  36. this.crtGuideID++;
  37. }
  38. /**
  39. * 引导是否完成
  40. * @returns true 已完成
  41. */
  42. public isGuideComplete(): Boolean {
  43. if (!this.crtGuideID || this.crtGuideID === 999) {
  44. return true;
  45. } else {
  46. return false;
  47. }
  48. }
  49. }