GameData.ts 13 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 */
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. /** 标志位:刷新主界面头像 */
  20. public init_head: boolean = false;
  21. public props: Map<number, number> = new Map<number, number>();
  22. public pools = [
  23. { url: "game/prefab/tips", num: 20 },
  24. { url: "game/prefab/coin", num: 20 }
  25. ];
  26. /** 主页样式脚本 */
  27. public gameStyle: Game = null;
  28. /** 入口按钮 */
  29. public funBtns: FunBtns = null;
  30. /**
  31. * 初始化游戏数据:网络配置信息,用户信息
  32. * @returns
  33. */
  34. public async init() {
  35. let data: any = { "versionCode": gData.appData.version };
  36. let response = await mk.http.sendData('getAllConfigInfo', data);
  37. if (response.errcode != 0) {
  38. if (response.errcode == -10003 || response.errcode == -20003) {
  39. //清除缓存
  40. gData.loginData.reload();
  41. }
  42. return;
  43. }
  44. mk.console.logSingle("getAllConfigInfo", response.data);
  45. this.initConfigs(response.data);
  46. data = {};
  47. response = await mk.http.sendData('getInfoCrypt', data);
  48. if (response.errcode != 0) {
  49. return;
  50. }
  51. mk.console.logSingle("getInfoCrypt", response.data);
  52. this.initPlayerProp(response.data)
  53. this.initProps(response.data.gameUserData);
  54. gData.guideData.init();
  55. gData.moduleData.forEach(element => {
  56. element.init();
  57. });
  58. data = {};
  59. response = await mk.http.sendData('user/adShowConfig', data);
  60. if (response.errcode != 0) {
  61. return;
  62. }
  63. this.adShowConfig = response.data;
  64. mk.console.logSingle("user/adShowConfig", response.data);
  65. this.dataFinish = true;
  66. }
  67. private initConfigs(data) {
  68. this.configs = data;
  69. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  70. }
  71. /**
  72. * 初始化玩家数据
  73. */
  74. private initPlayerProp(res_data) {
  75. this.gameData = new PlayerProp();
  76. this.gameData.cashIndex = res_data.cashIndex;
  77. this.gameData.gameUserData = res_data.gameUserData;
  78. this.gameData.isSignInToday = res_data.isSignInToday;
  79. this.gameData.isWithdrawable = res_data.isWithdrawable;
  80. this.gameData.lastTime = res_data.lastTime;
  81. this.gameData.loginDays = res_data.loginDays;
  82. this.gameData.newPlayer = res_data.newPlayer;
  83. this.gameData.piggyBank = res_data.piggyBank;
  84. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  85. this.gameData.redMoney = res_data.redMoney;
  86. this.gameData.signInDay = res_data.signInDay;
  87. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  88. this.gameData.turntableTimes = res_data.turntableTimes;
  89. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  90. this.gameData.versioncfg = res_data.versioncfg;
  91. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  92. }
  93. /**
  94. * 保存单个数据
  95. */
  96. public async setProp(key: GameProp, value: number) {
  97. let data = {
  98. key: key + '',
  99. value: value + ''
  100. };
  101. this.props.set(key, value);
  102. await mk.http.sendData('savePlayerProp', data);
  103. this.savePropFinish = true;
  104. }
  105. /**
  106. * 保存多个数据
  107. */
  108. public async setProps(arr: { key: GameProp, value: number }[]) {
  109. let needProp = {};
  110. for (let i = 0; i < arr.length; i++) {
  111. needProp[arr[i].key + ''] = arr[i].value + "";
  112. }
  113. let data = {
  114. needProp: needProp
  115. };
  116. for (let i = 0; i < arr.length; i++) {
  117. this.props.set(arr[i].key, arr[i].value);
  118. }
  119. await mk.http.sendData('saveAllPlayerProp', data);
  120. this.savePropsFinish = true;
  121. }
  122. /** 获取属性 */
  123. public getProp(key: GameProp): number {
  124. if (this.props == null) {
  125. return 0;
  126. }
  127. let value = this.props.get(key);
  128. return value == null ? 0 : value;
  129. }
  130. /**
  131. * 向服务器请求所有属性后更新
  132. */
  133. public async getAllProps() {
  134. let response = await mk.http.sendData('getAllPlayerProp', {});
  135. if (response.errcode != 0) {
  136. return;
  137. }
  138. this.initProps(response.data);
  139. this.getPropsFnish = true;
  140. }
  141. private initProps(data) {
  142. if (data == null) {
  143. return;
  144. }
  145. for (let key in data) {
  146. this.props.set(parseInt(key), JSON.parse(data[key]));
  147. }
  148. }
  149. /**
  150. * 第二天需要重置的数据
  151. */
  152. public resetProps() {
  153. let arr = [];
  154. arr.push({ key: GameProp.sign_can, value: 1 });
  155. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  156. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  157. this.setProps(arr);
  158. }
  159. /** 是否是新用户 */
  160. public isNewPlayer(): boolean {
  161. let v = this.getProp(GameProp.newPlayer);
  162. return v == 0;
  163. }
  164. }
  165. /**
  166. * 所有模块的非校验数据
  167. */
  168. export enum GameProp {
  169. /** -------------------- 通用玩家数据 ------------------------- */
  170. /** 是否新手 */
  171. newPlayer = 1,
  172. /** 当前新手引导步骤 */
  173. guideID = 2,
  174. /** 需要自动弹界面 每天一次 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  175. isAutoOpenPanel = 3,
  176. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  177. isOpenBankOnCloseCash = 4,
  178. /** ------------------ 游戏核心数据 --------------------------- */
  179. /** 关卡数 */
  180. levelNum = 10,
  181. /** 锤子道具数目 */
  182. hammerPropNum = 1001,
  183. /** 重设道具数目 */
  184. resetPropNum = 1002,
  185. /** 变色道具数目 */
  186. changePropNum = 1003,
  187. /** ------------------ 转盘数据 ------------------------------ */
  188. turnable_leftTimes = 20,
  189. /** ------------------ 存钱罐数据 ----------------------------- */
  190. /** ------------------ 签到数据 ----------------------------- */
  191. /** 上次签到进度 */
  192. sign_last_bar = 120,
  193. /** 当前能否签到 */
  194. sign_can = 121,
  195. /** ------------------ 红包提现 ----------------------------- */
  196. /** 提现进度 */
  197. redBag_cash_bar = 220,
  198. }
  199. /**
  200. * 玩家数据
  201. */
  202. class PlayerProp {
  203. /** 自定义不需要校验的数据 */
  204. gameUserData = 0;
  205. _isSignInToday = 0;
  206. /**
  207. * 今日是否有签到
  208. * - 0 未签到,表示可以签到
  209. * - 1 有签到,表示不可签到
  210. */
  211. set isSignInToday(value: number) {
  212. this._isSignInToday = value;
  213. gData.sign.init_data = true;
  214. }
  215. get isSignInToday(): number {
  216. return this._isSignInToday;
  217. }
  218. private _piggyBank: number = 0;
  219. /** 存钱罐存款 */
  220. set piggyBank(value: number) {
  221. this._piggyBank = value;
  222. gData.gameData.init_coin = true;
  223. gData.pigbank.init_data = true;
  224. }
  225. get piggyBank(): number {
  226. return this._piggyBank;
  227. }
  228. _isWithdrawable = 0;
  229. /**
  230. * 存钱罐能否提现
  231. * - 0 不能提现
  232. * - 1 能提现
  233. */
  234. set isWithdrawable(value: number) {
  235. if (this._isWithdrawable != value) {
  236. this._isWithdrawable = value;
  237. gData.pigbank.init_data = true;
  238. }
  239. }
  240. get isWithdrawable(): number {
  241. return this._isWithdrawable;
  242. }
  243. /** 存钱罐每日提现次数 */
  244. piggyBankCashTimes = 0;
  245. /** 累计存钱罐每日提现次数 */
  246. totalPiggyBankCashTimes = 0;
  247. /** 提现进度 */
  248. cashIndex = 0;
  249. /** 上次登录时间 */
  250. lastTime = 0;
  251. /** 登录天数 */
  252. loginDays = 0;
  253. newPlayer = 0;
  254. private _redMoney: number = 0;
  255. /** 红包币数量 */
  256. set redMoney(value: number) {
  257. this._redMoney = value;
  258. gData.gameData.init_coin = true;
  259. }
  260. get redMoney(): number {
  261. return this._redMoney;
  262. }
  263. _signInDay = 0;
  264. /** 累计签到次数 客户端理解 上次签到天数 */
  265. set signInDay(value: number) {
  266. this._signInDay = value;
  267. gData.sign.init_data = true;
  268. }
  269. get signInDay(): number {
  270. return this._signInDay;
  271. }
  272. /** 转盘次数 */
  273. turntableTimes = 0;
  274. /** 版本号 */
  275. versioncfg = 0;
  276. /** 福袋数据 */
  277. userTuCaoInfo = 0;
  278. /** 关卡数 */
  279. levelNum = 0;
  280. /** 锤子道具数目 */
  281. hammerPropNum = 0;
  282. /** 重设道具数目 */
  283. resetPropNum = 0;
  284. /** 变色道具数目 */
  285. changePropNum = 0;
  286. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  287. isFirstRedMoney = 0;
  288. }
  289. /**
  290. * 奖励状态
  291. */
  292. export enum RewardState {
  293. /** 已领取 */
  294. none = 1,
  295. /** 未解锁 */
  296. lock = 2,
  297. /** 可领取 */
  298. unlock = 3
  299. }
  300. /**
  301. * 奖励类型
  302. */
  303. export enum RewardType {
  304. /** 红包币 */
  305. redBag = 1,
  306. /** 毛币 */
  307. rmb = 2,
  308. /** 金猪币 */
  309. pigRmb = 3,
  310. }
  311. /**
  312. * 音频路径
  313. */
  314. export enum AUDIO_TYPE {
  315. /**主界面背景音乐*/
  316. bgm = 'bgm',
  317. /**打开存钱罐界面播放一次*/
  318. pigBank = 'pigBank',
  319. /**关卡玩法背景音乐*/
  320. missionBg = 'missionBg',
  321. /**红包币领取界面关闭音效*/
  322. rewardClose = 'rewardClose',
  323. /**红包币领取界面开启音效*/
  324. rewardOpen = 'rewardOpen',
  325. /**红包界面打开音效*/
  326. reward = 'reward',
  327. /**提现到账界面打开播放一次*/
  328. receiptNotice = 'receiptNotice',
  329. /**通用按钮点击音效 */
  330. button = 'button',
  331. /**转盘转动音效*/
  332. turnableplay = 'turnableplay',
  333. /**转盘转动音效*/
  334. turnplateDrawEnd = 'turnplateDrawEnd',
  335. /**主页背景音乐 */
  336. music_startBg = "music_startBg",
  337. /**游戏背景音乐 */
  338. music_gameBg = "music_gameBg",
  339. /**按钮点击 */
  340. ef_button_click = "ef_button_click",
  341. /**红包打开 */
  342. ef_redPacket_open = "ef_redPacket_open",
  343. /**红包来了音效 */
  344. ef_redPacket_come = "ef_redPacket_come",
  345. /**消除4个 */
  346. ef_bonus4 = "ef_bonus4",
  347. /**消除5个 */
  348. ef_bonus5 = "ef_bonus5",
  349. /**消除6个 */
  350. ef_bonus6 = "ef_bonus6",
  351. /**消除7个 */
  352. ef_bonus7 = "ef_bonus7",
  353. /**消除8个 */
  354. ef_bonus8 = "ef_bonus8",
  355. /**普通消除音效 */
  356. ef_eliminate = "ef_eliminate",
  357. /**bouns消除音效 */
  358. ef_eliminate_bonus = "ef_eliminate_bonus",
  359. /**胜利音效 */
  360. ef_win = "ef_win",
  361. /**锤子 */
  362. ef_change = "ef_change",
  363. /**刷新 */
  364. ef_refresh = "ef_refresh",
  365. /**飞翔 */
  366. ef_fly = "ef_fly",
  367. }
  368. /** ECPM */
  369. type ADShowCfg = {
  370. average_ecpm: number,
  371. insert_probability: number,
  372. is_show_banner: number,
  373. is_show_inter: number,
  374. }
  375. type PlayerInfoType = {
  376. /** 自定义不需要校验的数据 */
  377. gameUserData: object,
  378. /** 今日是否有签到 */
  379. isSignInToday: number,
  380. /** 存钱罐存款 */
  381. piggyBank: number,
  382. /** 存钱罐能否提现 */
  383. isWithdrawable: boolean,
  384. /** 存钱罐每日提现次数 */
  385. piggyBankCashTimes: number,
  386. /** 累计存钱罐每日提现次数 */
  387. totalPiggyBankCashTimes: number,
  388. /** 提现进度 */
  389. cashIndex: number,
  390. /** 上次登录时间 */
  391. lastTime: number,
  392. /** 登录天数 */
  393. loginDays: number,
  394. newPlayer: Boolean,
  395. /** 红包币数量 */
  396. redMoney: number,
  397. /** 累计签到次数 客户端理解 上次签到天数 */
  398. signInDay: number,
  399. /** 转盘次数 */
  400. turntableTimes: number,
  401. /** 版本号 */
  402. versioncfg: string,
  403. /** 福袋数据 */
  404. userTuCaoInfo: object,
  405. }
  406. /**事件类型 */
  407. export enum EVENT_TYPE {
  408. BACK_WxAuth = "BACK_WxAuth",
  409. UPDATE_CashNum = "UPDATE_CashNum",
  410. }
  411. export enum StorageKey {
  412. }