SignData.ts 4.7 KB

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  1. import { Data } from "../../../mk/data/Data";
  2. import { GameProp, RewardState, RewardType } from "../GameData";
  3. /**
  4. * @description 签到数据
  5. * @author 邹勇 薛鸿潇
  6. */
  7. export class SignData extends Data {
  8. /**
  9. * 数据初始化
  10. */
  11. public init() {
  12. // 签到配置表
  13. if (gData.gameData.configs.SignIn) {
  14. gData.gameData.configs.SignIn.forEach(item_data => {
  15. for (const key in item_data) {
  16. item_data[key] = parseInt(item_data[key])
  17. }
  18. });
  19. this.c_sign = gData.gameData.configs.SignIn;
  20. }
  21. // 服务端数据不对
  22. // this.sign_last_bar = gData.gameData.gameData.signInDay;
  23. this.sign_last_bar = gData.gameData.getProp(GameProp.sign_last_bar);
  24. // this.sign_can = gData.gameData.getProp(GameProp.sign_can);
  25. }
  26. /** 标志位:是否需要刷新数据 */
  27. public init_data: boolean = false;
  28. /** 配置数据 签到 */
  29. private _c_sign: Array<CSignType> = [];
  30. set c_sign(value: Array<CSignType>) {
  31. this._c_sign = value;
  32. this.init_data = true;
  33. }
  34. get c_sign(): Array<CSignType> {
  35. return this._c_sign;
  36. }
  37. // 服务端数据 上次签到天数
  38. private _sign_last_bar = 0;
  39. set sign_last_bar(value: number) {
  40. this._sign_last_bar = value;
  41. this.init_data = true;
  42. }
  43. get sign_last_bar(): number {
  44. return this._sign_last_bar;
  45. }
  46. // 服务端数据 能够签到
  47. private _sign_can = 1;
  48. set sign_can(value: number) {
  49. this._sign_can = value;
  50. this.init_data = true;
  51. }
  52. get sign_can(): number {
  53. return this._sign_can;
  54. }
  55. /** 签到列表数据 */
  56. public list_data = [];
  57. /** 初始化列表数据 */
  58. public initListData() {
  59. // if (!this.c_sign.length) this.c_sign = this.getSignConfig();
  60. let list_data = [];
  61. for (let i = 0; i < 30;) {
  62. let item_data = [];
  63. for (let j = 0; j < 3; j++) {
  64. let data = this.c_sign[i];
  65. item_data.push(data);
  66. i++;
  67. }
  68. list_data.push(item_data);
  69. }
  70. this.list_data = list_data;
  71. }
  72. /** 客户端造的假配置 */
  73. // private getSignConfig() {
  74. // let c_sign = [];
  75. // for (let i = 0; i < 30; i++) {
  76. // const id = i + 1;
  77. // let data: any = {};
  78. // data.id = id;
  79. // data.reward_type = i % 3;
  80. // data.count = id;
  81. // data.login_day = id;
  82. // data.video_limit = 0;
  83. // c_sign.push(data);
  84. // }
  85. // return c_sign;
  86. // }
  87. /**
  88. * 获取奖励状态
  89. * @param login_day 登陆日
  90. * @returns 状态123
  91. */
  92. public getStateByDay(login_day: number) {
  93. let _state = 0;
  94. if (login_day <= this.sign_last_bar) {
  95. _state = RewardState.none;
  96. } else if (this.sign_can && login_day == (this.sign_last_bar + 1)) {
  97. _state = RewardState.unlock;
  98. } else {
  99. _state = RewardState.lock;
  100. }
  101. return _state;
  102. }
  103. /**
  104. * 存在可签到天数
  105. * - 签到天数用完后将不可签到
  106. */
  107. public haveSignDay() {
  108. if (this.sign_last_bar >= this.c_sign.length) {
  109. return false;
  110. } else {
  111. return true;
  112. }
  113. }
  114. /**
  115. * 签到完成
  116. */
  117. public signComplete() {
  118. this.sign_can = 0;
  119. this.sign_last_bar++;
  120. // 自定义状态
  121. let new_data = [
  122. {
  123. key: GameProp.sign_can,
  124. value: this.sign_can
  125. },
  126. {
  127. key: GameProp.sign_last_bar,
  128. value: this.sign_last_bar
  129. }
  130. ]
  131. gData.gameData.setProps(new_data);
  132. // 奖励展示
  133. let reward_data = this.c_sign[this.sign_last_bar - 1];
  134. if (reward_data.rewardType === RewardType.redBag) {
  135. gData.reward.lid_type = gData.reward.type_lid.none;// 无盖子类型
  136. gData.reward.data = [reward_data];// 数据列表
  137. mk.ui.openPanel('module/reward/reward')
  138. } else if (reward_data.rewardType === RewardType.rmb || reward_data.rewardType === RewardType.pigRmb) {
  139. }
  140. // 获得奖励
  141. }
  142. }
  143. export type CSignType = {
  144. id: number,
  145. /** 天数 */
  146. loginDay: number,
  147. /** 奖励数量 */
  148. rewardNum: number,
  149. /** 奖励类型 */
  150. rewardType: number,
  151. /** 视频限制 */
  152. videoNum: number,
  153. }